Battlefield 3 really.
Why? Not because of it's art direction, because that's actually a step back from Bad Company 2, but BF3 really upped the ante not just with silly polygon counts, but also lighting, particle effects and animations. Those things matter so much, but people who rage against graphics being too important seem to forget about those things quite often.
Why? Not because of it's art direction, because that's actually a step back from Bad Company 2, but BF3 really upped the ante not just with silly polygon counts, but also lighting, particle effects and animations. Those things matter so much, but people who rage against graphics being too important seem to forget about those things quite often.
I would've said that, but then I remembered the stiff and unnatural character animations. The Witcher 2 made me remember that "graphics" means a lot more than pretty textures. It's still gorgeous though.Rawne1980 said:Witcher 2.
It made me want to hug my monitor.
There is no deal with it. Honestly it's an overblown complaint, there's only a small portion of, coincidentally also extremely popular, games that really have a drab colour scheme. Most of them belong to one particular genre, the modern warfare shooter one, and for a few, like Gears of War, it's just part of the setting and art direction.pilouuuu said:What's the deal with games not having colours this generation?