League of Legends - Soon you'll be a monster, too

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Kair

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Sep 14, 2008
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The Heroes of Newerth community is even more like this. It's not considered bad by those who play it. They consider trash-talk a meta-game and it isn't any bad unless people try to ruin the game by doing instead of talking. New players don't usually understand this.

It is even almost encouraged by the dev team. Whenever the devs play, them shouting racial profanities is not rare. There is no moderation for trash-talk at all. Honcast, the official webcast of high-tier matches, is a way for many to learn the newest innovative insults.
 
Jun 11, 2008
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ParanoidEngineer said:
I don't suppose whilst we're on the subject of LoL someone could reccomend a hero to start with? I play a lot of DotA (don't hate me) and mainly play carries, junglers or mid heroes. I like the look of Draven (because Destiny plays him so y'know he must be pretty awesome) and Teemo because I'm a sucker for cute bunny creatures.
Well if you tell me what you want out of the roles and I could give you better advice eg if you want a utility or gank heavy jungler. Also say if you want to play ranked or not.

OT: I enjoyed the review it was pretty good. I've enjoyed playing LoL a lot and from the limited time I've spent with Dota 2 so far(still need to give it a bit more time and effort to say for sure) it doesn't match up in my opinion. It is so far my preferred moba.
 

Larcenist

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The thing with League in its current state is that Riot, with season 3, wanted to open up a more diverse item gameplay. They said they really wanted to create several different starting paradigms which they succeeded quite well with, only to then nerf every single one of these. They first had the Flask start, though this one really did require a nerf since it was way too cheap. With flask nerfed there was the 9-12 pots and wards start, which will be nerfed with an upper limit of 5 for pots. Next we had the Fort Pot start that is getting a nerf as well with the cost increase of said pot.

So in the end we will basically be back to a few goto starting paradigms, the complete opposite of what they wanted to begin with.

ParanoidEngineer said:
I don't suppose whilst we're on the subject of LoL someone could reccomend a hero to start with? I play a lot of DotA (don't hate me) and mainly play carries, junglers or mid heroes. I like the look of Draven (because Destiny plays him so y'know he must be pretty awesome) and Teemo because I'm a sucker for cute bunny creatures.
If you by "carries" mean AD carries then I'd recommend (as an ADC player myself) Caitlyn if you wish for a really strong and fun champion with tons of nifty tricks, Vayne for the hard carry type that's also fun to play and allows for quite some big plays or Miss Fortune who in season 3 could be called the "easy mode ADC".

As for junglers, if you want to have tons of fun, Volibear or Vi. If you just want to be way too strong, Xin Zhao.

I'm probably the worst mid player on EUW so I wouldn't take my word for anything mid related, but Ryze is a pretty strong AP champion, while Zed/Kha'zix works most of the time as well.
 

ParanoidEngineer

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Glademaster said:
ParanoidEngineer said:
I don't suppose whilst we're on the subject of LoL someone could reccomend a hero to start with? I play a lot of DotA (don't hate me) and mainly play carries, junglers or mid heroes. I like the look of Draven (because Destiny plays him so y'know he must be pretty awesome) and Teemo because I'm a sucker for cute bunny creatures.
Well if you tell me what you want out of the roles and I could give you better advice eg if you want a utility or gank heavy jungler. Also say if you want to play ranked or not.

OT: I enjoyed the review it was pretty good. I've enjoyed playing LoL a lot and from the limited time I've spent with Dota 2 so far(still need to give it a bit more time and effort to say for sure) it doesn't match up in my opinion. It is so far my preferred moba.
Well the junglers I usually play in DotA are good in a variety of roles, although mainly pushing or teamfights. I'd rather not play a hero who is 90% ganking and 10% everything else, I'm more of a utility player.
 

RedDeadFred

Illusions, Michael!
May 13, 2009
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It is a very addictive game. It's just frustrating that you can essentially lose the game before it has even started if one of your allies decides to do something ridiculous (support with no wards = gg bot lane).

A lot of people complain about balance. Honestly, it's kind of ridiculous. Unless we're talking Diamond ELO and up, ever champion is viable. If you're good with your champion, there is no reason you shouldn't be able to defeat your lane opponent unless they are simply better or they have picked a champion that counters yours.

There are a few exceptions to this where some champions are simply too weak but there's only a few of those. Likewise, there are some champions that are better at exploiting common lower level mistakes. Hecarim will punish lower level players who do not have as much map awareness because he can run by your ward and you may not notice until it's too late.
 

Zakarath

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LoL is okay, but I've switched to Dota 2 and haven't looked back. There's better variety in the heroes, the metagame is more fluid and open to differing tactics, better graphics, the core gameplay has greater depth, etc.

League is a decent starting point, it's more fun to start, mostly because the initial difficulty curve is certainly less steep, but if you ever start feeling like it's shallow or it's missing something, come join Dota 2. We have more hats.
 

ItsNotRudy

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ParanoidEngineer said:
I don't suppose whilst we're on the subject of LoL someone could reccomend a hero to start with? I play a lot of DotA (don't hate me) and mainly play carries, junglers or mid heroes. I like the look of Draven (because Destiny plays him so y'know he must be pretty awesome) and Teemo because I'm a sucker for cute bunny creatures.
Draven is hard to start with. Range is not incredible and really relies on catching his own skillshots properly. When done improperly it makes you predictable or not catching them makes you weak. Also has no escapes and requires expensive items in late game. Easy ranged champs would be Vayne, Tristana, Caitlyn. Plenty of escapes and firepower, also easy lasthitters.

holdthephone said:
You're not wrong, but they have to leave some kind of incentive for people to spend money. I've played for a couple of years now and only own about 1/3rd of the cast through IP, which while not very responsible of me, is enough for me to play semi-seriously on ladder. Truthfully, I don't even want the others. But the nice thing about the model is that as a free player, the experience is in no way limited or watered down. I'm still playing the same game and on equal footing with everyone else, I just have less champ options. I don't own every mage in the game, but I don't need to in order to win my games. People who buy or grind out all the champions always struck me as having a short attention span. I main 1-3 champs and change flavors every month or so.
With the ever so swiftly Riot changing a champ from completely useless to broken OP (hi remade ulti Evelynn a while back, DFG+Ult 80% HP nuke), it actually does matter which champ you do not own. Especially in ranked. There are set setups of teams that will stomp everything else most of the time and your favorite picks are not always even remotely viable against them. You're not on equal footing as long as you do not have the same choice as your enemy. Even if you could technically buy your way to it.

What I don't like is how runes can't be bought with money, which means you have to grind them out just to be able to play the game properly at a higher level. I think that's a bigger problem and one I don't quite understand.
The whole concept of buying power- regardless of anyone eventually being able to buy that power is that it disallows you to play the game properly until a certain point many months in. Mathematically, there is one type of Rune/Mastery setup for each champ that is the best. The guy that has all the game's mechanics worked out will always have the upper hand on the dude that just has the regular AD Marks and Quints, Armor Seals and so on. Again there is no diversity, merely one right way, much like items in terms of efficiency, so there is actually no point to the entire system.

Buying champs and the seemingly random costs they have (certainly not ranked by difficulty, fun to play or power) is also annoying. Making champs unavailable and thus not allowing the community to become good with them invites the unexperienced picks. Even after several thousand games, I still encountered people that had not played certain champs at all. It's fairly sad. And even if you did want to, LoL's metagame is so stuck up it's own asshole that you are very limited to the role you pick. You /also/ picked an AD carry? "you #$&$, #&*@ your mother" is the typical response.

Also, what's up with no surrender before 20 mins? Gah!

Thanks for reading, by the way.
People give up too quickly. 4v5s can still be won.


holdthephone said:
Not even just the competitive side. The engine of the game is poor (poor visuals for low framerate, but that's what you get using Adobe AIR I suppose) and has seen and still sees a lot of bugs. Newer champions offer very little variety, as I can see the hook mechanism being recycled a few times now. Most original champions are a complete ripoff or a merger/split of Dota heroes. The game is also tweaked in a way where Mdef and Pdef don't matter as much and are certainly not worth a pure buy (only okay as a side stat). Most characters of the same kind (ranged carry, supportive, tank with AP scaling/magic skills) follow duplicate builds. Proving that itemization is flawed and don't really play well into particular strengths of characters and that item builds are rarely able to be changed much for particular situations. (after all, LoL only has very limited amount of lategame items for each particular stat)

I don't think that's delving deeply into competitive, I think it's core issues, on whatever level you play the game.
It's nice on the eyes to me, but to each his own, I suppose. Some champions are still hideous (Kassadin, Sivir), but hopefully they'll get reworks sometime soon.
Bit too bright imo. Winter map (Riot logic: Snow = pasty flat white on everything) used to kill my eyes.
For the poor performance the game has in terms of FPS, the graphics don't hold up. It's a resource hog and several people complained that the darkening of the map (Noct ult) lagged them or froze the game. I too noticed an FPS drop when that happened. Those arbitrary gfx and a darkening effect on an i7 with a GTX580 should not hinder it one bit. Adobe Flash and it's inbred cousin Adobe AIR have bad performance.

Runes/masteries are mostly arbitrary additions. The F2P model is the only reason they even exist (player incentive). Items, too, fall under a routine instead of presenting actual options to the player. I don't think LoL is terribly deep or interesting in regards that type of customization, so you'd be right, but then I don't think it's a game that relies on those elements to begin with. If anything it relies on those options staying as simple and limited as they are. Certainly much of LoL's appeal is how basic it is, ya?
Which is a mistake, especially on how item reliant everything is. In Dota 2, most skills don't scale with stats at all and even mages gain damage on-hit from gaining their respective stat (example, 100AP would give Annie +100 auto atk damage if it were Dota, but not + on all her spells)

Of course it relies on items, that's the core of the entire game. If item builds weren't important, they could simply be replaced with natural stat growth, like other itemless games work it out. You need items to do anything. There are a lot of items, just not a lot of good ones to choose from. There are literally dozens of items that are mathematically wastes of money and aren't used.

As for LoL ripping off of DotA, I don't see how that's relevant. There's nothing inherently bad about that, is there? Starcraft has some Warhammer influence, but who cares?
Influence != ripping off. Traxex and Ashe being the perfect example. Even funnier is how kids were accusing Dota 2 stealing from LoL, haha.
 
Jun 11, 2008
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ParanoidEngineer said:
Glademaster said:
ParanoidEngineer said:
I don't suppose whilst we're on the subject of LoL someone could reccomend a hero to start with? I play a lot of DotA (don't hate me) and mainly play carries, junglers or mid heroes. I like the look of Draven (because Destiny plays him so y'know he must be pretty awesome) and Teemo because I'm a sucker for cute bunny creatures.
Well if you tell me what you want out of the roles and I could give you better advice eg if you want a utility or gank heavy jungler. Also say if you want to play ranked or not.

OT: I enjoyed the review it was pretty good. I've enjoyed playing LoL a lot and from the limited time I've spent with Dota 2 so far(still need to give it a bit more time and effort to say for sure) it doesn't match up in my opinion. It is so far my preferred moba.
Well the junglers I usually play in DotA are good in a variety of roles, although mainly pushing or teamfights. I'd rather not play a hero who is 90% ganking and 10% everything else, I'm more of a utility player.
Well then you could try jungling with people like

  • Nasus: Heavy armour shred, major as and ms debuff and can carry really hard if your Q ability is farmed,
    Udyr: Good at split pushing and tanking shit on top of good aoe damage in team fights,
    Nunu: One of if not the best jungler for counter jungling and objective control. He has strong AS and ms steroid as well as 2 as and ms debuffs and 1 is aoe,
    Cho Gath: Good CC bot/tank that can transition into quite high damage if needed,
    Maokai: Point and click snare, good bush checking, knockback and slow on top of a great ult for teamfights,
    Skarner: A bit more gank heavy but can drag enemies with ult and keep people pinned down with a near permanent ms debuff if you have the mana,
    Nautilus: Pretty much the king of CC but can be a bit squishy somewhat of a more niche pick,
    Malphite: Can dive enemy ADC and knock up at the same time, can steal movement speed, very tanky and as debuff,
    Amumu: One of the best gankers in the game and probably the best for feeding kills to your laners in the game but has high utility. Aoe root on ult, ranged stun, aoe % max health damage, aoe damage. Very mana dependant and good luck getting to play him in draft/ranked.

As for mids

  • Talon, Zed, Kha Zix, Fizz, Akali if you want to assassinate people
    Twisted Fate, Lux(near global), Karthus and Evelynn(fear factor bit weak at the moment) for global presence
    Morgana, Zyra, Orianna and Anivia(also has high damage but mana hungry) for utility
    Ryze for tanky mid that scales off mana, Gragas for tanky mid with aoe displacement ult and very good anti seige/seige ability.
    Non mana based Mordekaiser, Vlad and Katarina.

For Carries for mentioned(mix of botlane ranged ADC and other)
  • Jax and Irelia both auto attack heavy top laners that get very big and scary late game,
    Caitlyn has great range,
    Ashe is good all rounder,
    Varus has good poke and % health damage,
    Vayne(short range), Kog Maw(short but with range steroid) and Tristana(free if you like Riot facebook or youtube can't remember which. Liking them on the other gets you Alistar for free. She also gets range with levels) are great hyper carries,
    Graves tankier carry early on,
    Miss Fortune for aggressive laners,
    Tryndamere, Master Yi and Fiora are melee carries but I'd recommend to stay away from them if you want to play seriously. this is because LoL gives more scaling to items rather than stats so melee carries are glass cannons and having to get in close in that situation to do damage is disastrous,
    Darius and Hecarim can also be counted as carries.

I may have left out some and those are long lists to show you most of the options and opinion based(so take suggestions from others) if I had to do a short list of 3 for each
Jungle: Nasus, Cho Gath and Amumu(if you aren't bothered about not playing him in draft/ranked otherwise Maokai)
Mid: Lux, Ryze and Akali
Carries: Jax, Caitlyn, Ashe but get Tristana as she is free

Some of these may not do as well in the current meta but it is a good idea to try them when they come up for free or buy some of the cheaper ones.
 

Waaghpowa

Needs more Dakka
Apr 13, 2010
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I quite like League of Legends despite my general distaste for isometric strategy games. The problems that people talk about, like verbally abusive players, I haven't experienced nearly as much and is no worse than any other game in my opinion. I also couldn't care less about competitive. I play the game quite casually and am still not level 30 despite playing it for a good part of a year.

I get how DOTA2 players don't like the game for being simplified, but that's the reason I prefer LoL. Dota2 is complex in a competitive sense to the point of if you haven't the mental capacity for the complexities or simply haven't mastered them, it comes off too difficult and discouraging.

P.S LEAGUE OF DRAVEN. That is all.
 

thejackyl

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Apr 16, 2008
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About the only thing LoL (And to a bigger extent, WoW) has changed about me is that I tend to be a jerk to people who want everything told directly to them. I have directly trolled someone who started a DK, ans since I played a DK and was the highest melee DPS in our guild, he wanted me to teach him.

After a few weeks of him begging me to help him out (and me directing him to some example specs/rotation/theory-crafting pages which I looked through to learn to play.) I got frustrated and this was the conversation.

Him: Hey, do you have a minute?
Me: I'm a bit busy, I'll answer one question
Him: Why one question?
Me: Because I'm very busy and I'm getting annoyed with you constantly bugging me.
/ignore

I got a tell from our guild "Mistress" (She wasn't the leader, but everyone outside of the guild thought she was.) telling me I need to be nicer to the new recruits.

About the only trolling I'll do on LoL is if we're in a no-win situation (3v5 and down by dozens of kills), I'll either sell all my gear and by nothing but boots, or items that have no benefit on the hero I'm playing (Manamune on Shen for example.) There have also been times that I would sell off all my gear right before a win, and than act like I helped win without items.

I'm one of the few people that only calls people out if they do something downright retarded. Like a friend of mine... I'm roaming and I see a team fight about to happen, except it's a 1v5. My friend sees it, and decides "I'm going to join in too" and rushes in before me (The tank), and when he gets melted he'll blame me for not jumping in in time. Of course not, he pulled the heat off our escaping ally already, no need for me to rush in and die (2v5 when it's a tank and a squishy character STILL isn't viable most times)

He doesn't understand why I only play bot games with him anymore.
 

ItsNotRudy

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Glademaster said:
Darius and Hecarim are not carries, lol. Even if you pubstomp and get 20/0/20 with them, they're still not carries.

Carry is a holdover term from Dota, where a champion gets "carried" early game and turns into an unstoppable 1v5 killing machine that "carries" the team late game.

Most ranged carries are fairly weak early game, whereas characters like Hecarim and Darius are strong early game. This is fairly evident by Hecarim shining mostly in early/midgame ganks and Darius shining in the same phases because of the lesser need of items to do well. As opposed to Ashe, who has the worst base damage and range for an ADC in game (lowest base AD of all champs I believe) and obviously will need to be carried.
 
Jun 11, 2008
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ItsNotRudy said:
Glademaster said:
Darius and Hecarim are not carries, lol. Even if you pubstomp and get 20/0/20 with them, they're still not carries.

Carry is a holdover term from Dota, where a champion gets "carried" early game and turns into an unstoppable 1v5 killing machine that "carries" the team late game.

Most ranged carries are fairly weak early game, whereas characters like Hecarim and Darius are strong early game. This is fairly evident by Hecarim shining mostly in early/midgame ganks and Darius shining in the same phases because of the lesser need of items to do well. As opposed to Ashe, who has the worst base damage and range for an ADC in game (lowest base AD of all champs I believe) and obviously will need to be carried.
Ok fine an execution ability where you can hit 700+ true damage with no damage items essentially able to take a slightly under half health ADC out of the game isn't something that can carry. Neither is AoE procs from Red buff/Spirit of the Lizard Elder on top of charging into the enemy team soaking tons of damage while constantly sticking to MVP and dealing good consistent aoe damage is also unable to carry. Then she does get the highest base AS at level 18 so it balances out.

Hecarim's initial ganking is good but not great if you can't use his E right. It only becomes great after he gets his ultimate and tanky items on top of somewhat bypassing wards with his speed and stay under tower if needed. Mid game unless he is fed, he is not great but starting to get good. Depending on his early this can be his strongest point bu the never really drops off. Also you don't take Hecarim for early ganks. There are more than a few junglers that have much better early ganks than Hecarim.

Darius gets a massive spike in power at 6 and he only drops in usefulness when people build health very late game and can still nullify an opposing squishy if he pulls them. He is very fragile if he gets ganked and either needs a bad opponent or a good gank to get in a position to do well. Darius is one of my favorite top lanes to gank and shit on early.

Also your Ashe information is wrong for early game. A fair few ADCs start with roughly equivalent AD(Most lying within 2 points either side she just has worse AD scaling) and she has the second highest range early with Trist and Kog Maw over taking her later. On top of a good level one burst with passive and W to abuse bad laners and for level 1 team fights. Aside, from that she does have a worse early compared to other ADCs. So her AD ends up lower but this is not Dota and LoL does not scale off sats as much as items. At level 18 she is lower than the highest base AD by 10 and is lower than most by 5 AD.
 

ItsNotRudy

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Mar 11, 2013
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Glademaster said:
Ok fine an execution ability where you can hit 700+ true damage with no damage items essentially able to take a slightly under half health ADC out of the game isn't something that can carry. Neither is AoE procs from Red buff/Spirit of the Lizard Elder on top of charging into the enemy team soaking tons of damage while constantly sticking to MVP and dealing good consistent aoe damage is also unable to carry. Then she does get the highest base AS at level 18 so it balances out.
Aside from Darius being a fairly broken addition to the game, I don't think you know what the term carry means. The character in question needs some other champion to carry them (like a Taric/Ali would do for a Trist or Ashe) through their weak early game, so they can carry the team at the latest stage of the game. Your example of the linear damage Darius gains tells you exactly why he does not qualify to be called a carry. Not being a carry does not mean you can't do well, or have the best scores. You just don't fit the criteria, just like having 1/0/6 on a mage makes you a support for example.

Darius is also fairly reliant on his ult, without it, he is not that impressive, regardless of the items obtained, which is what sets him apart from being a carry also. His entire kit is falls off without the ulti to score cheap triple kills.


Hecarim's initial ganking is good but not great if you can't use his E right. It only becomes great after he gets his ultimate and tanky items on top of somewhat bypassing wards with his speed and stay under tower if needed. Mid game unless he is fed, he is not great but starting to get good. Depending on his early this can be his strongest point bu the never really drops off. Also you don't take Hecarim for early ganks. There are more than a few junglers that have much better early ganks than Hecarim.
This still does not make a carry though. He doesn't need anyone to gain money/EXP and he never becomes a ridiculous powerhouse with 1200 DPS, rather more of a disrupting/tanking unit.

Darius gets a massive spike in power at 6 and he only drops in usefulness when people build health very late game and can still nullify an opposing squishy if he pulls them. He is very fragile if he gets ganked and either needs a bad opponent or a good gank to get in a position to do well. Darius is one of my favorite top lanes to gank and shit on early.
Problem with LoL is that one ward pretty much covers you from being ganked. Solo laning or any type of laning is fairly safe.

Also your Ashe information is wrong for early game. A fair few ADCs start with roughly equivalent AD(Most lying within 2 points either side she just has worse AD scaling) and she has the second highest range early with Trist and Kog Maw over taking her later. On top of a good level one burst with passive and W to abuse bad laners and for level 1 team fights. Aside, from that she does have a worse early compared to other ADCs. So her AD ends up lower but this is not Dota and LoL does not scale off sats as much as items. At level 18 she is lower than the highest base AD by 10 and is lower than most by 5 AD.
Ashe starts off 5AD less than most carries, which is a whopping 10%, making it harder to last hit and to trade. After all, they have to hit you 9 times, where you need to hit them 10 times to make it an even trade. 5AD or so below most other carries and does not have any steroids. So against her we have the other popular picks like Draven, Graves, MF who all have higher base AD and AS steroids to boot. She just doesn't match up in a lane fight and needs a good babysitter.
 

lapan

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The Wykydtron said:
The thing with Annie is she probably doesn't need any health taking a GP on full health to her half if she has her ult. She can just cast Stun Bear and you can't even respond in time before you get melted. Yet nobody plays her. Odd.
GP is probably a bad example seeing as he can just eat an orange and remove the stun.
 

Guitarmasterx7

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Mar 16, 2009
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Tenmar said:
I'm shocked you didn't criticize the IP/RP system. Really glossed over that which is really one of the cons of the game. As a closed beta player and playing since the game was playable on live I have played EVERYDAY for the past 4 years and I still don't have every champ unlocked.
Are you kidding? League's free to play model is literally the best use of it I've ever seen. Keep in mind, Riot DOES want to entice you to spend money because this is the real world, so yes, unlocking every single one with in game currency is bound to be a herculean task, but none of the content that effects gameplay is barred off, and if you keep your eyes on the goal you can easily save up for whatever champion you want. Also waiting for them to go on rotation will let you play as them and get an idea of whether you'll like them or not before you buy. It never forces you to spend money. You spend money in league either as a shortcut or to buy something flashy and unnecessary.

OT: I could probably write essays on why league is full of horrible angry people but the short version of it is it's agame built around teamwork and you're paired with strangers whom you have no respect for and vice versa.
 

ItsNotRudy

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Guitarmasterx7 said:
Tenmar said:
I'm shocked you didn't criticize the IP/RP system. Really glossed over that which is really one of the cons of the game. As a closed beta player and playing since the game was playable on live I have played EVERYDAY for the past 4 years and I still don't have every champ unlocked.
Are you kidding? League's free to play model is literally the best use of it I've ever seen. Keep in mind, Riot DOES want to entice you to spend money because this is the real world, so yes, unlocking every single one with in game currency is bound to be a herculean task, but none of the content that effects gameplay is barred off, and if you keep your eyes on the goal you can easily save up for whatever champion you want. Also waiting for them to go on rotation will let you play as them and get an idea of whether you'll like them or not before you buy. It never forces you to spend money. You spend money in league either as a shortcut or to buy something flashy and unnecessary.
Barring access from champions simply makes it so your community is unskilled with a large portion of them and that any pick from the free-week champion pool will probably be someone who is going to feed. Heck, there's even idiots that do first-time picks in ranked.

lapan said:
The Wykydtron said:
The thing with Annie is she probably doesn't need any health taking a GP on full health to her half if she has her ult. She can just cast Stun Bear and you can't even respond in time before you get melted. Yet nobody plays her. Odd.
GP is probably a bad example seeing as he can just eat an orange and remove the stun.
That and her initial combo really isn't that strong on the tankier characters. Unless you do some nonsense like crit GP.
 

KaosuHamoni

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The Wykydtron said:
Also FUCK Blitzcrank. Whoever designed that disgusting robot needs to be shot. You could have the WORST possible Blitzcrank on the team, he lands one lucky grab later on and he has literally won them the game singlehandedly. Pun not intended.
I present you with Pudge


Not only is his hook (literally, hook) much longer range than Mr. Bleepbloop's fist, it can also hook allies. Yeah, you read that right. Allies.

The trade off is that it's actually harder to hit. Anyone half decent can consistantly hit a blitz hook, just by psyching out the juke, and then grabbing them.

[sub][sub]Disclaimer: I play both LoL and DotA, but I play LoL more, as I enjoy it more, and am better at it. Over 500 Ranked games say what?[/sub][/sub]
 

KaosuHamoni

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ParanoidEngineer said:
I don't suppose whilst we're on the subject of LoL someone could reccomend a hero to start with? I play a lot of DotA (don't hate me) and mainly play carries, junglers or mid heroes. I like the look of Draven (because Destiny plays him so y'know he must be pretty awesome) and Teemo because I'm a sucker for cute bunny creatures.
Yeah, don't touch Draven yet. He's probably the hardest ADC to play other than Vayne. Hell, I've got over 2000 games under my belt, and I still can't quite get the hang of his axe juggling bullshit, despite the fact that I am more than proficient with every other ADC.

I started with Ezreal and Morgana, which means I'm quite good at skillshots, but I wouldn't recommend starting with Ez either. Too many variables you can miss as a new guy.

Morgana's probably your best bet. Level your W (AOE damage over time spell) to level three in lane, so that it kills the caster minions outright, and do your best to outfarm the opponents. Farm wins games.

If you're playing Morg, follow this.

Q>W>E>W>W>R, After which prioritise your bind (Q), with the occasional point in your shield (E) if you are falling behind.

As far as building goes...

Start with two fairie charms and 3 health potions. Your passive provides you with spell vamp, which means that as you deal damage with spells, you regain a percentage of the damage as health, so that AOE on the minions to farm will also be giving you health.

Then build a Chalice of Harmony, and Boots of Speed, before rushing a Catalyst the Protector, which will be built into a Rod of Ages as soon as possible. Then follow this.

Fairie Charm x 2 + HP pots x 3 > Boots of Speed > Catalyst the Protector > Rod of Ages > Sorcerers Shoes > Zhonya's Hourglass > Rabadon's Deathcap > Rylai's Crystal Scepter > Athene's Unholy Grail

Don't forget to use the active ability on the hourglass when you're in trouble.

Have fun! =D