Well I could care less if you think that way. i've already stated why I don't like that miserable excuse for a good character. It's half assed, and I can' take anyone seriously if they think HE is a good character. Enjoy the game if you want, but stop trying to sway me into accepting tbhat lazy excuse for not properly developing a character. So good day sir, have fun with your non character while I shall go off and play game with characters I see fit to give a damn about.Woodsey said:-Seraph- said:I've heard this half assed argument before and it doesn't fly. When people say how great of a character he is when there is virtually none what so ever, then I will not and can not accept such flimsy logic. He is terribly personified unlike other GOOD silent protagonists, and I can't take anyone seriously if they consider him to be a good character in any sense of the word.Woodsey said:The one problem I have with this argument is that Gordon Freeman is not supposed to be a developed character. He's meant to be the vessel through which you experience the story, he's more you than he is a separate entity.-Seraph- said:Gordon Freeman, yea....I went there. One of the most uncompelling and dull characters I have ever had the misfortune of playing. He's not cool, he's not a good protagonist, and just a floating camera that shoots a wields a crowbar. No more interesting than the majority of FPS heroes.
Placing ones self into another character is nothing more than lazy design in a game like that. It's a stupid excuse to avoid creating any GOOD character what so ever.
No, you're just missing the point.
Considering the rest of the Half-Life series (and everything else they've done) I think its fair to say Valve aren't lazy. Just because it doesn't resonate with you like it does others does not make it lazy either.
They do it for the exact same reasons they don't include cutscenes (not traditional ones anyway) - they want you to experience it as much as possible, not experience it through someone else.