Left 4 Dead 2 Ideas

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RobinHood3000

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Dec 24, 2008
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Cricket bat?

I'd be happy with the occasional new campaign or new character skin (original or otherwise - they've already referenced Dead Rising with the Zombie Genocidest Achievement). The gameplay is really solid and feels well-balanced, so unless they're going to explore the story behind the Survivors and why they're so lucky (or unlucky), I don't really see the need for a sequel, at least during this console generation.
 

Ruzzian Roulette

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Dec 23, 2008
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Create-a-Survivor

I believe I can speak for everybody when I say that I would like to stick myself into a zzombie apocalypse and see how I do.
 

OneBig Man

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Jul 23, 2008
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The next one should be called "Right 2 live" and i think they would add crazy suvivors that would try to kill your group or take your ticket out. Also, more variety of guns (even though I think the 4 basic a fine) and larger maps with vehicles.
 

CoverYourHead

High Priest of C'Thulhu
Dec 7, 2008
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I'd like to have some maps used just for defense, constant barrages of zombies to see how long you can survive, but with good defenses that would make it harder for zombies to start swarming you instantly. Oh, and the ability for zombies to grab you and pull you through windows would be great.
 

OneBig Man

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Jul 23, 2008
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Ruzzian Roulette said:
Create-a-Survivor

I believe I can speak for everybody when I say that I would like to stick myself into a zzombie apocalypse and see how I do.
Yeah, that would be cool. and a horde mode like in gears of war 2

Also different paths in campain that lead to different outcomes.
 

Limos

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Jun 15, 2008
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Let's see here...

I would add two more gameplay modes. Defense and Explore. This would be in addition to the basic, A to B gameplay that is already there.

Defense mode would be you and your fellow survivors attempting to avoid certain doom long enough for the rescue Helicopter to arrive at your position. You will have a big bright rescue beacon that the Helicopter will head for. The Zombies will come in waves. In between waves it will be possible to pick up the beacon and make a run for a new defensive position. This will be necessary in order to find more ammo and medkits. It will also be necessary to drag furniture and such and use it to construct barricades. Which the zombies will tear down. So you'll have to keep moving in order to find enough materials to build new forts.

Explore mode would have a squad of soldiers sweeping the buildings and looking for survivors. You will get points based on how many survivors you find and successfully sheapard to the extractioin point.
 

letsnoobtehpwns

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Dec 28, 2008
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i would love to have an actual story line. get to know zoey, francis, bill and the black guy who's name i don't know. also the game needs waaaay more weapons, longer campaign and better online, not just the campaign where you play as the infected.
 

thiosk

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Sep 18, 2008
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make the survivors space marines and the zombies lethally parasitizing aliens.



actually, in its current form, its hard to change as it is a groundbreaking game. I get no thrill at all out of counterstrike or its ilk, but l4d really tickles my valves. Its sort of like taking super mario 3 and saying "maek ah bettah platforma" You can make it more, Campaigns (needed) or guns *nOT nEEded* but you can't really make it better.

I would love to see it transmogrify a bit into a real survival horror. The game is really just RUN AND GUN RUN AND GUN CORNER UP THE BOOMERED GUY IS LIKE THE DRUNK GIRL AT THE FRAT PARTY EVERYONE GET ON HER

for the record, that above line was actually shouted into my earphones during a recent match.
 

nekolux

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Apr 7, 2008
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Imo, the next L4D game should be an RTS. Before you kill me. Do hear me out lol.
I know there isn't much of a storyline right now, but that's because you're not looking at the big picture of what's going on world wide. To strengthen the storyline, you can have an RTS playing as a general or a world leader. And well, basically you combat the zombies commanding armies.

I don't have a big idea of what the plot should be like but i trust valve to come up with an interesting story. They're the creators of HL afterall
 

dalek sec

Leader of the Cult of Skaro
Jul 20, 2008
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Maybe a special type of infected that use to be a police officer in riot gear or a SWAT member. It would have a bullet proof vest so the player would have go for a head shot, it's raido would continue to broadcast reports or loud sounds till it was brought down and maybe it's armed, not actively kill the player but just random shots all over the place.
 

DirkGently

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Oct 22, 2008
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What the hell is it with you people and Melee weapons? You have one. It's called the butt of your gun. I don't see what your obsession is with wanting to get close to zombies. They want to eat you. You don't want to be near them to kill them.

My own personal improvements to L4D would include a few more different styles of campaigns; modes where you would have to defend a structure, with a CS:S style buying system that could be used to buy guns, ammo, grenades, health kits, etc, as well as repairs and reinforcements to the house. Eventually a tank would be spawned and you'd have to go and move into another structure. This option would always be available in case of being overrun, but a tank would force it on the players, as well, it's a fucking tank. Money could also be spent to build walkways onto other buildings.

I would alos mkae the melee/shove attack a bit more powerful. At this point it seems to take four or five smacks to kill something, and while it does a good job of keeping stuff off of you, there is no decent means of silently dispatching a zombie. I would either make shoves more powerful or add another melee attack that would only affect one enemy at a time, but would be able to kill them much quicker.

I'd also want another pistol, that would be bigger and more powerful, compensated by you only being able to carry one of them, as well as it's smaller magazine size.

Random, NPC survivors. You'd find them besieged by zombies or inside a barricaded structure (which would be a normal item closet that became barricaded. They might need you to give them a health kit or something, but then you'd have another person helping you out. It'd also be cool if you could find maps written on the walls of safe houses, they could be generated along with the other stuff the AI director makes up, and would point you in the direction of where you needed to go, as well as the occasional weapons 'n' ammo cache.

EDIT:

After reading someone mention Create-A-Character, while we'd all like to be our ownselves trying to survive in the zombie apocalypse, I think Valve went and put a lot of work into the characters for a reason.

Also, to the people demanding more weapons: The weapons are fine. They're all there to serve a purpose, and we do not fourteen different kinds of shotguns, submachine guns, pistols and assault rifles. This is not Call of Duty or Rainbow Six where you have seven different guns that serve the same purpose. Each weapon was designed to serve a function, and was then modeled after a real gun, with slightly higher than normal ammunition capacities.
 

RobinHood3000

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Dec 24, 2008
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DirkGently said:
I would alos mkae the melee/shove attack a bit more powerful. At this point it seems to take four or five smacks to kill something, and while it does a good job of keeping stuff off of you, there is no decent means of silently dispatching a zombie. I would either make shoves more powerful or add another melee attack that would only affect one enemy at a time, but would be able to kill them much quicker.
Actually, one of the biggest complaints about Left 4 Dead Versus is that the melee is overpowered, since it makes the Survivors impossible to approach if they're camping (so say the naysayers). At any rate, there IS an Achievement for killing a zombie with a single melee from behind, so actually, dispatching of zombies silently is more than viable.

Why would you want to kill them silently, anyway? It isn't as if any of the other zombies really get bothered by their buddy getting headshotted five feet away from them, not for a good while.
 

Fraught

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Aug 2, 2008
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Left4Dead was a simplistic and generic, but still a fun game.
Why does the sequel even need anything changing? The first game didn't have anything special about it anyhow.