left 4 dead 3

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yosophat

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Apr 15, 2009
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Blasphemer why don't we talk about DLC for L4D2 instead. I don't want to relive the boycotts of 09 all over again.
 

Otterwuff

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Jul 27, 2009
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lvl9000_woot said:
New modes. Like you start out with one survivor then have to find the rest one at a time.
I can see this working in a way; either a very freeform, big map where everybody is completely separated, and unable to see each other with the glowing silhouettes - and special infected only appear when two survivors have found one another, and only go for those two? Or special infected spawn after a certain amount of time has passed. Could imagine a massive campaign for that, featuring a lot more common infected instead of special infected, but forcing players to separate every now and then; group A has to find the car battery while group B has to find the gas, ect - force separation with small elevators or accidents or whatnot.

I actually like that idea, but it probably won't happen. It'd certainly add more to the feel and panic of a zombie apocalypse, though - being forced to separate is a lot more interesting, departing from half of your team knowing the odds of being screwed is higher is a lot more antagonising. Or that might just be me.
 

SonicKoala

The Night Zombie
Sep 8, 2009
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Internet Kraken said:
SonicKoala said:
Internet Kraken said:
SonicKoala said:
Internet Kraken said:
SonicKoala said:
You could still work together even if somebody was a common infected. Perhaps they could have some unique ability to help direct the horde, I don't know, but if they were to integrate the CI into multiplayer, with the proper modifications it COULD work, and it would add an entirely new element to the zombie section of multiplayer - normally, you just stay out of sight until the horde comes, and then jump in. Well, maybe if one person could help direct the horde, that could factor into the strategy aspect. And to answer your last question, the main purpose is to have fun, so yeah. And finally, I don't give a shit what "Valve wants me to do", that's stupid. It's up to the gamer how they play the game, not the freaking game developer.
We already have an infected that directs the horde. It's called the Boomer.

And you're right, you decide how you have fun with the game. However, the game is still designed so that you have fun by working together with your teammates. The second you stop working with your teammates, the game stops being as fun. Maybe it gets more fun for you, but it certainly doesn't for your teammates.
Yeah, I guess when all my teammates are as uptight as you are
I'm not uptight, but if I sound like I am then I apologize.

All I'm telling you is that if you neglected your teammates and instead choose to charge them as a weak CI, then you would be ruining their ability to enjoy the game. It's no fun when someone is intentionally screwing your team over. You would basically be a griefer.
Alright, I understand where you're coming from, and I agree that working together is an important part of L4D, and it does make the game more fun overall, and I can see how the common infected notion would reduce the whole strategic aspect of multiplayer. I suppose what I'm getting at is possibly a new kind of special infected, one that is similar to a common infected but stronger with some sort of unique ability. Granted, this is theoretical, and it probably wouldn't work, but I'm sure some clever game designer could make something of it. At the same time, a previous suggestion I saw where you left the player play as a common infected IN BETWEEN special infected spawns would be something that could easily be integrated, and it wouldn't interfere with the whole strategy aspect.
Every single special infected is just a common infected that's stronger with a unique ability. Even the Boomer with his is measly 50 HP is still more durable than a CI.

And again, you can't play as an infected between spawns because you're supposed to spend that time observing your teammates. Also, spawning as an infected during that time would be pointless as the time it would take for you to spawn and then run up to the survivors would be longer than the average 20 second respawn time.
Yeah, well this is where you and I differ. I often don't watch my teammates, I don't feel it necessary to the whole strategy aspect. I can't help them while I'm dead, the people I play with on L4D are people I'm almost always in mic contact with (so therefore, watching them is unnecessary), and I can easily find them after I spawn. And for your last point, if you immediately spawn into a common infected after you die, you'll more than likely be really close to the survivors, and the common infected are really fast, so therefore the 20 seconds will be more than enough to run up and get a few attacks in. Even better, they could make this feature OPTIONAL, so that those amazing pros such as yourself could stare intently at your teammates while people like me who are a hell of a lot more focused on the fun aspect (a strange concept, isn't it?) could jump into the body of a common infected and go kick some ass (if only for a brief period).
 

Internet Kraken

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Mar 18, 2009
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SonicKoala said:
Yeah, well this is where you and I differ. I often don't watch my teammates, I don't feel it necessary to the whole strategy aspect. I can't help them while I'm dead, the people I play with on L4D are people I'm almost always in mic contact with (so therefore, watching them is unnecessary), and I can easily find them after I spawn. And for your last point, if you immediately spawn into a common infected after you die, you'll more than likely be really close to the survivors, and the common infected are really fast, so therefore the 20 seconds will be more than enough to run up and get a few attacks in. Even better, they could make this feature OPTIONAL, so that those amazing pros such as yourself could stare intently at your teammates while people like me who are a hell of a lot more focused on the fun aspect (a strange concept, isn't it?) could jump into the body of a common infected and go kick some ass (if only for a brief period).
Sorry to disappoint you, but it's not going to be implemented for reasons I already said. It's just pointless. This idea has been suggested since the game first came out, and it is always shut down by the fact that it is pointless. Besides, why would you want to be a CI? If you spawn close to the survivors, you get shot. If you spawn far away from them, you run up and get shot. It wouldn't serve any purpose. Plus, is it really that hard to wait 20 seconds?

The fun aspect of Left 4 Dead 2 lies in working with your teammates to accomplish your goals. Not mindlessly bum rushing the enemy as a weak zombie.
 

SonicKoala

The Night Zombie
Sep 8, 2009
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Internet Kraken said:
SonicKoala said:
Yeah, well this is where you and I differ. I often don't watch my teammates, I don't feel it necessary to the whole strategy aspect. I can't help them while I'm dead, the people I play with on L4D are people I'm almost always in mic contact with (so therefore, watching them is unnecessary), and I can easily find them after I spawn. And for your last point, if you immediately spawn into a common infected after you die, you'll more than likely be really close to the survivors, and the common infected are really fast, so therefore the 20 seconds will be more than enough to run up and get a few attacks in. Even better, they could make this feature OPTIONAL, so that those amazing pros such as yourself could stare intently at your teammates while people like me who are a hell of a lot more focused on the fun aspect (a strange concept, isn't it?) could jump into the body of a common infected and go kick some ass (if only for a brief period).
Sorry to disappoint you, but it's not going to be implemented for reasons I already said. It's just pointless. This idea has been suggested since the game first came out, and it is always shut down by the fact that it is pointless. Besides, why would you want to be a CI? If you spawn close to the survivors, you get shot. If you spawn far away from them, you run up and get shot. It wouldn't serve any purpose. Plus, is it really that hard to wait 20 seconds?

The fun aspect of Left 4 Dead 2 lies in working with your teammates to accomplish your goals. Not mindlessly bum rushing the enemy as a weak zombie.
Like I said, it could be a fun "mini-game" of sorts that one can choose to partake in if they so feel the need. Alright, it isn't going to be implemented, but that isn't the fucking point of this thread, is it? It's to make suggestions of things that you'd LIKE to see, even if only in a theoretical sense. You're playing as zombies, and what do zombies do? Mindlessly bum rush the enemy - as the special infected, you never really get to do that, but it would be nice if you had the option. If they adapted it as an "optional" feature, then NO, it wouldn't interfere with the strategy aspect of the game at all, therefore the arguments you sighted for it not being implemented would no longer be applicable. And no, it's not pointless. You just find it pointless because you are heavily immersed in the strategy aspect of the game, but there are A LOT of gamers out there who want to have some mindless fun, and I'm sure that many of them would find 20 seconds of mindless zombie rushing to be a shit load of fun, even if it ended abruptly.
 

The Bandit

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Feb 5, 2008
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Internet Kraken said:
Armored Prayer said:
But I like to see more new special infected in L4D3.
Do we really need anymore? The new SI fill in the gaps left by the old SI, preventing survivors from exploiting cheap strategies such as corner camping. I can't think of a niche that now needs to be filled by other SI.

Mr.logic said:
sorry but you know they are making a third one, i haven't even finished the 2 one either but i was just wondering what you guys thought.
Valve announced in an interview not long before the release of Left 4 Dead 2 that they have no current plans for Left 4 Dead 3.

sirdanrhodes said:
Rather than L4D3, lets see HL2:E3.
Just once I'd like to see a Valve thread in which Episode 3 is not mentioned.
Is there anything you don't want to ***** about? Christ in heaven.
 

Internet Kraken

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Mar 18, 2009
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SonicKoala said:
I guess we'll just have to agree to disagree.

The Bandit said:
Is there anything you don't want to ***** about? Christ in heaven.
So you honestly telling me you don't get sick of Episode 3 being brought up in every Valve thread? Huh, I guess it is just me.
 

The Bandit

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Feb 5, 2008
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Internet Kraken said:
SonicKoala said:
I guess we'll just have to agree to disagree.

The Bandit said:
Is there anything you don't want to ***** about? Christ in heaven.
So you honestly telling me you don't get sick of Episode 3 being brought up in every Valve thread? Huh, I guess it is just me.
No, not really, because I want Episode 3 just as much as everyone else. But that's not why I quoted you. If you had just said "I'm sick of Ep. 3 blahblah," I would've left you alone. I quoted you because you're basically tearing apart anyone who tries to comment on this thread. Not in a vicious way. Just in a "no, you're wrong, that isn't happening, stop talking" way.
 

Internet Kraken

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Mar 18, 2009
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The Bandit said:
Internet Kraken said:
SonicKoala said:
I guess we'll just have to agree to disagree.

The Bandit said:
Is there anything you don't want to ***** about? Christ in heaven.
So you honestly telling me you don't get sick of Episode 3 being brought up in every Valve thread? Huh, I guess it is just me.
No, not really, because I want Episode 3 just as much as everyone else. But that's not why I quoted you. If you had just said "I'm sick of Ep. 3 blahblah," I would've left you alone. I quoted you because you're basically tearing apart anyone who tries to comment on this thread. Not in a vicious way. Just in a "no, you're wrong, that isn't happening, stop talking" way.
I'm not telling anyone to stop talking, though if that's the impression you got then I apologize. I'm just trying to clarify some things about the game.
 

IanBrazen

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Oct 17, 2008
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Mr.logic said:
what are some ideas my fellow escapists have for new campaigns, new zombies, and new games modes, or just stuff you would like to see.
well they might have a new one in about oh maybe six months this time.
cant wait.
 

Mar451

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Nov 25, 2009
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Seriously game jsut came out!

But if i had to say anything id like for you to be able to play as the Uncommon Common when your waiting to respawn as a special in Versus, i know it wont happen but itd be epic.

Oh yeah Chicago Ted as a playable charecter!
 

culade

Quiet Knoll
Dec 17, 2007
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blitz609 said:
I still have yet to get across the parish bridge
it's easy, just run your ass off. ignore the tank, use adrenaline when possible, stick with the spas shotgun/any blade/pipe bomb weapon set and you'll b fine.

i've got the under 3 min achievement thrice with this method.

OT: a bigger cast of characters, running with the same bunch everytime gets old after a bit. maybe non-immune survivors in a new versus mode, allowing the infected team to gain new members while the survivors rescue more survivors for their team.. just a thought.
 

Pegghead

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Aug 4, 2009
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Well aside from the fact that I'm enjoying left 4 dead 2 too much to think about another sequel, I think it should have at least one Priest character (I've just always wanted to see a priest in a zombie film/game). Also to have references to past characters, lawn mowers and who knows...a flamethrower for roasting zombie carcass.
 

DerangedBeing

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Nov 19, 2009
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wordsmith said:
Here's an idea, why don't we play L4D2 for more than a month before asking for a new one? The Editor isn't even out yet, let alone the first DLC
"This".

The only thing the Left 4 Dead Series needs is "A Gun that Shoots Shuriken and Lightning. I wish I could make that; it SHOOTS SHURIKENS AND LIGHTNING! It would only be more cool if it had Tits, and was on Fire!"

I've wanted to use that quote for a while now...
 

Lt. Vinciti

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Nov 5, 2009
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wordsmith said:
Here's an idea, why don't we play L4D2 for more than a month before asking for a new one? The Editor isn't even out yet, let alone the first DLC
This.

Also, Gordan Freeman as a DLC/Unlockable char

or

Gordon Alyx Barney and ....Dog!
 

lvl9000_woot

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Oct 30, 2009
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Otterwuff said:
...I can see this working in a way; either a very freeform, big map where everybody is completely separated, and unable to see each other with the glowing silhouettes - and special infected only appear when two survivors have found one another, and only go for those two?...
I was thinking you'd choose a person to start with and then have to find the others one at a time. I'd make the special infected only appear after you find somebody so they can help you. I think the first SI should be a boomer because they don't incap you. The next SI could be a smoker or hunter. Third SI would be a tank. With only 3 people that could be a challenge. Then, after finding the last survivor, you'd get to fight all of the infected in waves.

One new idea for new infected might be some type of wall climbing thing. Kinda like the hunter mixed with the jockey. It'll hide on the ceiling and jump on your face so you can't see. The only way to get it off would be a melee attack.
 

crazyjay321

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Feb 22, 2009
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Dude just wait a couple month's because they will take away every episode 3 employe, an put them on LD3(if they have'nt already took all the developer's of episode 3)