Ok so lets think abotu a Zelda MMO.
First off it had to be action focused no real time stat based BS.
2. Character classes
Faction 1:Good
Warrior(Warrior weapons nut)
Hero(basic all type character)
Ranger(range weapon focused)
Mage(magic focused)
Sheikah (thief class that can either become ninja like with more magic and skills or thief like begin able to use more weapons and armor )
Faction 2:Neutral
Tiki warrior (Island warrior a mix of Warrior and hero classes,uses spears and bows)
Pirate (Well rounded with range and close combat weapons so so defensive)
Pirate Gunner (bombs and guns ahoy!,def kinda sucks)
Pirate thief(thief based class)
Pirate tinker(strange equipment wilder)
Tiki mage(Island magic user/summoner )
Faction 2:Neutral
Faction 4
Dark knight(dark warrior)
Dark Hero (Dark hero)
Skull kid(thief/mage)
Wolfman(Like Sheikah but has optional warrior path)
Witch/Warlock(magic user)
Dark Kokiri(not a race but a class of dark mischievous thieves)
3.Races
Gordon
Duku
Fairy (just shut up and hear me out, about the size of Dukus can fly, after a few levels you can grow up some have an "adult form".)
Zora
Rito(can;t use weapons and fly,can however use magic and fly)
Moblins(Bulldog/pig)
Goblins(the smaller ones)
Human
Hylia(elfs)
4. COMBAT MUST BE ACTION BASED with the option to use stat based automated fighting, refine it a tad, all characters share the same basic attacks. Jump attack, becomes smashing with weapon or magic depending on class. Sword spin becomes a 360 attack depending on class. and so on.
Now we need a stamina bar yes we have stats its just combat is not completely ruled by them, the stamina bar is used for 2nd level attacks(jump attack,spin attack,ect) magic is used for some attacks and a combination for others.
Now lets add a defense bar it soaks up and fends off attacks when you are out you can not defend yourself well and you take more damage when defending.
With the right piece of equipment you can share this with magic or stamina, the same for stamina, basically have equipment that makes the game fun and worthwhile.
Also the focus of of the game is not to be a grinding MMO but a live gaming experience with random and new story bits and quests, the game has to be fun and open compared to any other MMO on the market.
The game is setup as world heros vrs world villains, the NCPs being the brunt of world villains. You take the Zelda lore and apply it to a open fantasy RP experience, most puzzles can be gotten pasted with one player but alot of the neat stuff requires a team.
well thats all I haz for now.... mew brwains needz recharging...