Let's chat about Persona 4 Arena now that it's out worldwide (I believe)

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Leemaster777

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IllumInaTIma said:
Leemaster777 said:
oh that guy. well, still, i think it's unlikely. I mean, that guy was surprised when he saw the Dark Hour occur.
True... but let's not forget, the events of the game take place several months after that encounter. If someone (or something) had come in contact with him since that point, that's plenty of time to set up the cargo heist.
 

IllumInaTIma

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Leemaster777 said:
IllumInaTIma said:
Leemaster777 said:
oh that guy. well, still, i think it's unlikely. I mean, that guy was surprised when he saw the Dark Hour occur.
True... but let's not forget, the events of the game take place several months after that encounter. If someone (or something) had come in contact with him since that point, that's plenty of time to set up the cargo heist.
And yet again, it was obvious that guy was terrified by whole Shadow business, why would he try and sabotage group that's supposed to protect him from Shadows
 

blackdwarf

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I'm enjoying it a lot, but it is disappointing that so few people play ranked. My main atm is Kanji, but damn, the guy has no good match-up at all. Not that I am losing a lot, having grabs that can only be blocked a certain way does help.
 

FFP2

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neonsword13-ops said:
If Xbawx, TizzyTheTormentor and FPP2 need some people to play with.
Don't have it yet... Gonna get it when the price comes down.

Is Yukiko any good? Wanna "main" her. That's the correct term right? I don't really know anything about fighting games or the FGC.

Also, considering that this is my first fighting game: Is it acessible? I know the BB people made this and they had a "stylish" mode for beginners in CS EXTEND.
 

hazabaza1

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FFP2 said:
Is it acessible?
Very.
There's a ton of help if you need it straight off the bat, but on top of that the actual game is easy to understand. The auto combo button, only quarter circles for specials, the same button inputs for sweeps/counters for each character, all very nice and easy to get to grips with.
But god help you if you come to face a somewhat decent Mitsuru or Akihiko online, you shit will get fucked.
 

FFP2

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hazabaza1 said:
There's a ton of help if you need it straight off the bat, but on top of that the actual game is easy to understand. The auto combo button, only quarter circles for specials, the same button inputs for sweeps/counters for each character, all very nice and easy to get to grips with.
But god help you if you come to face a somewhat decent Mitsuru or Akihiko online, you shit will get fucked.
Good. I was reading up on Blazblue's combat and all that ABCD123456789 stuff really confused me.
 

Maximum Bert

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FFP2 said:
hazabaza1 said:
There's a ton of help if you need it straight off the bat, but on top of that the actual game is easy to understand. The auto combo button, only quarter circles for specials, the same button inputs for sweeps/counters for each character, all very nice and easy to get to grips with.
But god help you if you come to face a somewhat decent Mitsuru or Akihiko online, you shit will get fucked.
Good. I was reading up on Blazblue's combat and all that ABCD123456789 stuff really confused me.
Just a tip ignore all that for now it will only confuse you and possibly scare you off especially once you start looking st combos and are presented with a huge list and then they say something like yeah these are the basic BNB combos you need to know.

You can go pretty deep into the game like all good fighting games but this one is very accessible. If you do face a decent player who knows their character well you will get destroyed as you would expect. A more skilled player will triumph over a lesser skilled one the majority of the time.

All characters in this game are viable but Mitsuru seems to be the most powerful with Chie and Aegis close behind but there are no bad characters as such.
 

Dragoon

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FFP2 said:
neonsword13-ops said:
If Xbawx, TizzyTheTormentor and FPP2 need some people to play with.
Don't have it yet... Gonna get it when the price comes down.

Is Yukiko any good? Wanna "main" her. That's the correct term right? I don't really know anything about fighting games or the FGC.

Also, considering that this is my first fighting game: Is it acessible? I know the BB people made this and they had a "stylish" mode for beginners in CS EXTEND.
Yukiko is apparently low tier, which means she's bad, but I main her and do pretty damn well. But you have to be very good at keepaway, which is the term for making sure the opponent doesn't get near you, because if you're not as soon as the opponent touches you you're practically dead.

The game has auto combos which makes it easy for beginners to play but if you ever want to do well you'll need to learn how to play with out them.

OT: I love Persona and fighting games so this game is a match made in heaven for me. So glad it finally came out in the UK and the Vinyl I got is sweet even if I can't play it. If anyone wants to play online my PSN tags on my profile although I won't be able to play until next week at the earliest.
 

ZehMadScientist

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Damnit, this game gets released on the 17th where I live, so I have to sit here in envy of these folks enjoying their P4A.

Generally I don't play that many fighting games, and therefore I'm pisspoor at it, but hey, it's friggin' Persona 4. Insta buy :D
 

BM19

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Not a huge fighting gamer, but I'm enjoying it. The soundtrack is fantastic, online play is fun, controls are strong whether you're a novice or pro, and the story mode is pretty good -- especially for a fighting game.

My only problem is with Mitsuru and Akihiko. Their dialogue and scenarios are fine, but... Why are they dressed like that? Seriously? They question it in-game, but it just makes me wonder why they did it anyway? Mitsuru has always been an idealized female figure, and Akihiko was always masculine as all-get-out, but their costumes are just ridiculous. Also a bit weird to hear Labrys with a Brooklyn accent, but... Eh, she's a robot. Her accent is the most normal thing about her. Lol.

(Also, why is the Broswagonist rocking his Inaba school jacket when he's only there for Golden Week? Never brought up, I think... Weird -- I have to stop thinking about this stuff before it makes me hate the game >_>)
 

Izanagi009_v1legacy

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Love the game and how they actually made a story that tied together both Persona 3 and 4 and elements from Persona 1 and 2. All the characters have a good arc while remaining true to the source material with the new character Labrys being a great addition to the cast and the potential to set up a new RPG

In terms of the fighting system, the inputs needed to do specials are simple and it has the auto combo to get more people into the fighting game genre (hell, it's my first 2D fighter). Each have well defined styles that work for people who played other Arc System titles: Narukami focuses on Okizeme, Naoto uses traps, Mitsuo just uses lighting quick stabs with a long reach and Kanji is a heavy grab focused fighter.

All and All, the game is a great addition to both the Persona franchise and the collection of Arc System titles.

(Now, lets have that Blazblue X Persona fighter please)
 

IllumInaTIma

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Feb 6, 2012
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BM19 said:
My only problem is with Mitsuru and Akihiko. Their dialogue and scenarios are fine, but... Why are they dressed like that? Seriously? They question it in-game, but it just makes me wonder why they did it anyway? Mitsuru has always been an idealized female figure, and Akihiko was always masculine as all-get-out, but their costumes are just ridiculous. Also a bit weird to hear Labrys with a Brooklyn accent, but... Eh, she's a robot. Her accent is the most normal thing about her. Lol.

(Also, why is the Broswagonist rocking his Inaba school jacket when he's only there for Golden Week? Never brought up, I think... Weird -- I have to stop thinking about this stuff before it makes me hate the game >_>)
Well, Akihiko was disrupted from his world travel-bullet dodging-bear fighting training, so it makes sense that he's wearing what he was wearing during his travels. Cape, that doesn't disrupt his movements and can cover him from cold, and military style boots and pants.

Mitsuru's outfit actually makes a hell lot of sense knowing her personality. In Persona 3 she admits that she has no fashion sense and that all of her outfits are picked for her. In Persona 4: Arena she's now a leader of Kirijo corporation and, I guess, she finds it more fitting for a woman of her position to choose outfits herself. So, catsuit to be able to fight comfortably and fur coat to show that she's rich and powerful.

As for Labrys, "In the Japanese version of the game, Labrys speaks in the accent of the Kansai region. In the English version, since there is no definite equivalent to a Kansai accent in English, a Boston accent is used to emulate it although her backstory is not changed at all to "accommodate"
http://megamitensei.wikia.com/wiki/Labrys
 

Black Reaper

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Judging from this thread alone,this game seems pretty good,i might get it in the near future

FFP2 said:
hazabaza1 said:
There's a ton of help if you need it straight off the bat, but on top of that the actual game is easy to understand. The auto combo button, only quarter circles for specials, the same button inputs for sweeps/counters for each character, all very nice and easy to get to grips with.
But god help you if you come to face a somewhat decent Mitsuru or Akihiko online, you shit will get fucked.
Good. I was reading up on Blazblue's combat and all that ABCD123456789 stuff really confused me.
A B C D=attack buttons

Numerical inputs in fighting games were based on numpads,and generally assume you are facing right
5=Neutral stance(what happens when you are not pressing any other direction)
Example:
6B=press B while moving forward
If you have a portable keyboard look at it whenever you get confused

And i may be alone when i say this,but i prefer 632146(half-circle back,forward)motions when it comes to supers,236236(quarter circle forward x 2) can be done by accident,or accidentally end up as just 236(quarter circle forward)
 

Naeras

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Razentsu said:
The Wykydtron said:
Maximum Bert said:
I really want to put some time into this game and get good with someone I have not decided who yet but Chie, Mitsuru, Labrys or Shadow Labrys are the ones that appeal to me the most so far.
People assure me that Mitsuru is the only truly overpowered person in the game.
Oh man, Mitsuru. She's so good, she even looks top-tier.


Mitsuru is such a strong character. She dominates the neutral game with her superb normals, and she can really lay down a beating when she gets in. Her mixup game, while not as crazy as Yu's, Aigis' or Chie's, is still quite fearsome because of her high damage output. That being said, Mitsuru is one of the harder characters to play.

Anyway, there are a few 7-3 match ups, and there are some especially strong characters such as Mitsuru, Yu and Aigis, but I feel the game has a decent balance. It may be more difficult, you can definitely win with bottom-tier folk like Labrys and Yukiko. Everyone feels powerful.

P4A's good. I'm glad to see that everyone can finally play the game.
Pretty much this in regards to Mitsuru and balance. Mitsuru's widely considered the best character in the game. At the same time P4A is one of the very few fighting games I can think about where absolutely every character is competitively viable(the other two being Tekken Tag 2 and King of Fighters XIII). There are 3 match-ups that are pretty lopsided(Elizabeth > Kanji, Labrys > Yukiko, Mitsuru > Elizabeth) and a couple of 6 - 4s, but overall it's one of the most balanced games out there.

Because it looks like I'm going to save a lot of money this summer, I might very well pick P4A up now that it's out. I even have a friend to play with, even though I'm a lot better than him at fighters. I'm not sure who to pick up, but I suspect it'll be Mitsuru, Chie, Yu or Yukiko. Guess we'll just have to see.
 

FFP2

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Maximum Bert said:
You can go pretty deep into the game like all good fighting games but this one is very accessible. If you do face a decent player who knows their character well you will get destroyed as you would expect. A more skilled player will triumph over a lesser skilled one the majority of the time.
That's a big problem for me. I don't wanna get it right now but if I don't I'm going to get destroyed so badly by the people that have had months of practice.

Dragoon said:
Yukiko is apparently low tier, which means she's bad, but I main her and do pretty damn well. But you have to be very good at keepaway, which is the term for making sure the opponent doesn't get near you, because if you're not as soon as the opponent touches you you're practically dead.

The game has auto combos which makes it easy for beginners to play but if you ever want to do well you'll need to learn how to play with out them.
Thanks for clearing that up:)

I assume that "keepaway" characters rely on ranged attacks right? I'm more of an "all up in your face" kinda player. Any character good at that?

Black Reaper said:
A B C D=attack buttons
Numerical inputs in fighting games were based on numpads,and generally assume you are facing right
5=Neutral stance(what happens when you are not pressing any other direction)
Example:
6B=press B while moving forward
If you have a portable keyboard look at it whenever you get confused
Yeah I know what they mean:) I meant when they say "1246A" for example. I don't get how you can go from 4 to 6 without going through 5.
 

Dragoon

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FFP2 said:
Dragoon said:
Yukiko is apparently low tier, which means she's bad, but I main her and do pretty damn well. But you have to be very good at keepaway, which is the term for making sure the opponent doesn't get near you, because if you're not as soon as the opponent touches you you're practically dead.

The game has auto combos which makes it easy for beginners to play but if you ever want to do well you'll need to learn how to play with out them.
Thanks for clearing that up:)

I assume that "keepaway" characters rely on ranged attacks right? I'm more of an "all up in your face" kinda player. Any character good at that?
Yeah Yukiko's all about ranged attacks, for up close and personal your best bets would be Chie, Akihiko or Kanji, although Kanji is more of a grappler.
 

Black Reaper

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FFP2 said:
Black Reaper said:
A B C D=attack buttons
Numerical inputs in fighting games were based on numpads,and generally assume you are facing right
5=Neutral stance(what happens when you are not pressing any other direction)
Example:
6B=press B while moving forward
If you have a portable keyboard look at it whenever you get confused
Yeah I know what they mean:) I meant when they say "1246A" for example. I don't get how you can go from 4 to 6 without going through 5.
Damn,that's deep,ive never thought of it that way
5 isn't a button,its the state you are in when you are not pressing any directional buttons,456 would probably translate to "press back,go to neutral stance,press forward",whereas 46 would be"press back,then inmediatly press forward"
456 would mean something like press back,stand still for a bit,then press forward
I think 5 is only used if the combo expects you to sit still for a bit to do a standing attack or something,46 inputs do not include 5 because there is not enough time between the 4 and the 6 for a 5

Damn,i'm confused
 

FFP2

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Dec 24, 2012
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Black Reaper said:
Damn,that's deep,ive never thought of it that way
5 isn't a button,its the state you are in when you are not pressing any directional buttons,456 would probably translate to "press back,go to neutral stance,press forward",whereas 46 would be"press back,then inmediatly press forward"
456 would mean something like press back,stand still for a bit,then press forward
I think 5 is only used if the combo expects you to sit still for a bit to do a standing attack or something,46 inputs do not include 5 because there is not enough time between the 4 and the 6 for a 5

Damn,i'm confused
That actually helped me. Thanks!

But if there isn't enough time between the 4 and 6 for the 5 why is there enough for the 123 bit?

Now I'm confusing myseelf...