Not to mention it introduced the mechanic of having the city's important structures (mines, farms etc.) being actual locations on the campaign map you could raze or fight in (which I'm sad they removed with Rome II.) I personally didn't enjoy the land combat, the mass-rifle-formation based combat just didn't do it for me, but the naval combat was superb and the rest of the game was a step up from Medieval II.Umpa Lumpa said:Empire total war. I don't understand why everyone hates it. Better naval battles than any of the others, bigger map, better economy and tactics that are more complex than just melee up front, archers to the back.
I personally loved Saint's Row: the Third. Was there less customization? Yes. Did they kill off a fan favorite character very early on and drastically alter another? Yes (though let's be honest, Johnny Gat wouldn't have added much to the Third. Everyone was crazy in that game.) Were some fun side missions removed? Yep. Was there no juxtaposition of a fairly dark/serious plot with the ridiculous stuff you could do on the side? Absolutely.
Was the wholehearted embrace of ridiculousness wonderfully executed? This is where most debate is but I say yes. The aesthetic, the characters' reactions to the world around them, the sheer ridiculousness of some of these missions you go on/situations you find yourself in, it's all just perfect.
Also, there's a button dedicated to punching people in the crotch. There are several animations for this. There are several variations based on the weapons you are using. It is a legitimately effective way to stun-lock individual opponents. It's beautiful and wonderful and amazing and cathartic and adjectives. More games sorely need a button for punching people in the crotch.