Sorry, but all I can see when you say "Silent Hill: The Room" is Tommy Weissaue screaming "You're tearing me APART Pyramid Head!" xD
OT: I guess I could contribute Final Fantasy 12. Most people seem to give this game a lot of shit, but I for one liked it a lot. I didn't finish it, because I was just so tired of Final Fantasy, but as far as plots go, and character motivations, it was well done. Sure it was a straight ripoff of Star Wars: A New Hope (seriously the similarities in characters and plot is amazing), but I don't really consider that a bad thing. At least they picked something good and comprehensible to base their plot around.
That's the only one I can think of, oh, maybe Prince of Persia: Two Thrones? *shrugs* Don't recall the fanbase hating the game, but if they did, then I liked it despite them!
Silent Hill: Homecoming was a perfectly serviceable survival-action game with great atmosphere... though I will admit that it didn't really fit in as a silent hill game. It would have worked better as its own IP.
Final Fantasy VIII: Drawing magic was long and tedious, and the characters were mostly blank slates, but the flip side of that was that character stat customization was completely open, and you had almost unlimited options to build up your party before bosses, provided you had the magic to junction. The plot kinda lost its way in the third act, but at least it did it's best to explain everything important in the game proper, instead of hiding all the important details in data-logs for you to sift through. Also, Squall may have been a little emo, but at least he had a decent character arc, and you could see his growth from start to finish.
Resident Evil 6: Chris' campaign aside, this was a worthy addition to the RE line, Leon's campaign was a return to form, and definitely the high point, but I enjoyed the new character introduction, and the return of Sherry. Ada's campaign struck a good balance of same and experimental.
While not considered bad games, PoR and OoE weren't as well received as the Sorrow games and SOTN, but they are some of my favorite in the series, since the controls are even more refined than Dawn, they got even faster than Dawn, they got amazing alternate playable characters, and they got even harder, all of this makes them extremely replayable, which is perfect for mobile games(which i love replaying).
Halo Wars was actually super fun to play in a RTS lite sort of way and an extremely successful attempt at bringing the RTS genre to consoles. Like Halo before it, it boiled the genre down to several key elements, making the game highly accessible but still keeping the key experience intact.
Unfortunately, Halo Wars was over looked by the shooter crowd for being an RTS, and the RTS crowd for being RTS lite, and everyone else who was already sick of Halo in general. This is one case where the game would almost certainly have fared better as a completely new IP.
balladbird said:
Final Fantasy VIII: ... the characters were mostly blank slates
Final Fantasy VIII is one of the only games I know of where it is actually plot explained why all the main characters are boring, unlikable blank slates. I'll give it points for doubling down on having unlikable protagonists and making it an actual plot point.
Others have mentioned Bioshock 2 so I'll go with the 2009 Wolfenstein. I liked it and enjoyed upgrading the weapons. I liked being part of a resistance movement and having to steal some cash to make ends meet. It took the occult angle from Return to Castle Wolfenstein and ran with it, much as Wolfenstein the New Order did last year with the high tech angle. It was campy fun and I happily still own it.
I agree with Cod: Ghosts, I thought the story was actually quite fun and interesting and my favorite campaign besides Cod 4 modern warfare and Advanced warfare. Don't get me wrong it's still a Cod game and really doesn't have that great of a story than many other games. But just for a Cod game I thought it was actually pretty good.
Now the multiplayer on the other hand, god awful IMO.
Yes, I went there.
Its humor is outdated for most people, but it gave me a few good laughs. Love the locations you visit and shrinking down to toy size for awhile gives a few neat twists in said locations. What is not to like about fighting Pig Cops while hiding behind a jar of mustard?
Its not to say that it is perfect.
I don't like the regen health and 2 weapon limit, Duke-vision gives a high-pitched sound that gives me a headache and while I love most locations you visit, some maps are clearly unfinished.
I agree with Cod: Ghosts, I thought the story was actually quite fun and interesting and my favorite campaign besides Cod 4 modern warfare and Advanced warfare.
There was a moment in that campaign that completely ruined it for me.
When the Ghosts are stealthily making their way to an enemy base and they speak uh... 'spanish' to some of the guards to fool them.
The accent of the voice actors was SO HILARIOUSLY BAD (think Brad Pitt speaking Italian in 'Inglorious Bastards') that the very notion that they'd fool a Boy Scout, let alone trained military men, ruined the whole thing for me.
So I've been replaying the Assassins Creed series, starting with 2 and finishing with 3. So 4 games(3 of which have the same protagonist) in about a month, back to back.
It's also my first time playing AC3(and my second time playing the Ezio games).
I got the impression from forums over the last few years that AC3 was not liked(though I suspect Unity had made people more fond of it in comparison), and while I can see quite a few issues, it's not a bad game either. It's not a great game, but it's good. Conner isn't nearly as annoying as I've heard him made out to be(though his subtlety skills need a lot of work). I'm still not sure how I feel about the homestead system, though building a town up from nothing is a lot more engaging then buying EVERY. SINGLE. SHOP. IN. ROME/CONSTANTINOPLE for income/ability to buy stuff. Unfortunately, it does feel like I'm spending a lot of time not being an assassin.
Oh, and the Naval combat is a is a lot of fun, as are the hidden tombs/peg leg missions.
Really, the two biggest flaws in the game are that 1.) It doesn't feel much like an assassins creed game anymore, but rather a game about a guy named Conner during the American Revolution(though the story is engaging enough) and 2.) Conner feels like Forrest Gump at times(I didn't see any reason Conner had to be there for signing of the Declaration of Independence other then the fact the creators wanted him to be there).
Yes, it's easily the worst of the Paper Mario games. Yes, the game is fairly easy, except for the boss battles that are complete bullshit. (MY COUNTRY HAS NO BASEBALL CULTURE! HOW WAS I SUPPOSED TO KNOW THAT THE STADIUM BOSS IS WEAK AGAINST BASEBALL BATS?!) Yes, Kersti can go fuck herself and wins the award for Most Annoying And Charmless Sidekick Ever. I can definitely see why people dislike it.
But an easy game is not neccessarily a bad game just because it's easy. While the game is very easy for the most part, I find myself really intrigued by the gameplay mechanics. You can't deny that they do precisely what they should do, and the sticker mechanics allow for some clever puzzles and fun "power-ups". (I love the goat sticker you can make. It's just so...random.)
As for the lack of partners and level-upping...Well, with how the gameplay is, I'm not surprised that there aren't any of those: It just wouldn't work. Now, you could argue and say "That's my point! The game shouldn't have used the sticker mechanics in the first place!". But, well, I'm glad that Nintendo decided to take a risk with their spin-off title and try something new. Look, as I've pointed out, it's riddled with flaws and is the worst game in the series, but I still like it. It has a very charming child-like atmosphere and is very pleasant to look at.
Actually, while we're on the subject, let's throw in Super Paper Mario, as well. I know that it's not even remotely like The Thousand-Year Door, which is considered one of the best RPGs of all time. Mostly because SPM isn't an RPG; It's a platformer with RPG elements. It's not a perfect game, admittedly: The start is kinda slow, the Pixl partners are a bit bland and the music is not as memorable as it could've been.
But I don't understand the hate this game gets, with fans of the series trying to pretend it doesn't even exist. I mean, come on! It's not that awful. The gameplay is fine, the writing is witty and charming and the story is one of the most well-written and engaging in any Mario game I've ever played. (Which, admittedly, in comparison to other games, might not really say all that much...) Like I said, it's not perfect, but I think it's far from as atrocious as fans claim it is.
Doom 3. Whilst I freely admit that it takes more than a few cues from System Shock 2 and Half-Life, it's not a bad game because of that. In fact, it's not bad at all. I'd say that its use of darkness and limited resources makes it a pretty excellent survival horror game with a load of other tricks that really drew me in.
Doom 3. Whilst I freely admit that it takes more than a few cues from System Shock 2 and Half-Life, it's not a bad game because of that. In fact, it's not bad at all. I'd say that its use of darkness and limited resources makes it a pretty excellent survival horror game with a load of other tricks that really drew me in.
Empire total war. I don't understand why everyone hates it. Better naval battles than any of the others, bigger map, better economy and tactics that are more complex than just melee up front, archers to the back.
I just didn't like the fact that every European power except the Ottomans felt so same-y and the AI was inept because it's Total War, but that's where my complaints end. The thing is though, CA thinks people hated it because it had gunpowder weapons, which is wrong. People hated it because the AI was Janky (a common complaint in Total War, but not so extreme as in Empire and Rome 2) and because the playable factions didn't feel unique.
I'll be damned if it wasn't fun watching my Blackwatch decimate puny Russian Cossacks though.
Not the best Castlevania game by far. Nowhere near Symphony of the Night. I won't argue that. But it was a pretty fun little game, and I didn't mind their trifling with the canon at all.
I have to commend the developers for *trying* to give the game an "open" feel since you could, for the most part, backtrack to any part of the castle you'd already finished. The problem is, after finishing an area, there was very little incentive to do so. Rather than having SoTN's brilliant, multi-faceted exploration, things in Mirror of Fate felt very left-to-right.
Despite that, the game controlled very well and had a nice ambiance to it. I just don't think it deserved the Ire it earned.
Doom 3. Whilst I freely admit that it takes more than a few cues from System Shock 2 and Half-Life, it's not a bad game because of that. In fact, it's not bad at all. I'd say that its use of darkness and limited resources makes it a pretty excellent survival horror game with a load of other tricks that really drew me in.
I don't know if this counts as a 'series', since it's a reboot, but the "Syndicate" FPS. Yes, the bloom was atrocious, and the story was pretty much crap, but I loved the game's atmosphere and the idea of a world in which Corporations literally run the world, it had kick-ass weapons, and something about the shooting action in it just felt really good, like it was just the right speed and weapon strength.
Syndicate is a great game. But it's not a Syndicate game.
Because in a Syndicate game you are the villain.
The story could not miss the point more if it tried.
Still, it's a very well made game with a non-intrusive gimmick and actually fantastic online co-op. If you like first person shooters, I definitely recommend it. If you loved Syndicate... Eh, perhaps pass on it, unless you can ignore the name and enjoy it on it's own merits.
On-topic, I actually have to refer to my written list of games I own, to figure out what series people would have liked, to then determine whether I liked one of the games in that series more than most.
A bit of a headache that, since I don't really care what others like.
Okay, compiled a small list:
Tenchu Z - Probably the worst Tenchu game in the series, apart from that one Xbox Live Arcade game which wasn't really anything like Tenchu at all. But the character customization was fantastic, especially in regards to how it allowed you to customize your stats and abilities to your liking. It's really a good game, but painfully lacking in variety and has incredibly ugly graphics (Character models in particular).
Red Faction Armageddon - The story is completely stupid, but the gameplay is fun. I had a lot more fun with this game than I did with Guerilla, because I didn't run out of ammunition after 10 seconds in Armageddon.
Tekken 6 - Now, Tekken 6 is a well liked game. But I liked something that most others might just have considered a pointless distraction. I loved the beat em up mode, simplistic as it are and I absolutely despise Tekken otherwise. I simply can't play the fighting game bit well. But I put hours upon hours into the beat em up mode. So yeah, there's that.
Soul Calibur V - It's not a bad game at all, but it's painfully lacking in content. It's obviously unfinished. But the refinements to the Create-A-Soul mode was fantastic and I really liked the revamped combat system (I like power bars). By comparison, I didn't very much enjoy playing Soul Calibur IV. Had the story been less terrible and had they not cut out characters (I really miss Talim) and needlessly combined multiple characters into one character (Seong Mi-ina and Kilik into Kiba and Xianghua and Yun-seong into Leixia) or had two fighting styles be the same character with a different weapon (Alpha Patroklos being pretty much Setsuka), I think it would have been a fantastic game. Still, I had fun with it, while most seem to despise it.
Doom 3. Whilst I freely admit that it takes more than a few cues from System Shock 2 and Half-Life, it's not a bad game because of that. In fact, it's not bad at all. I'd say that its use of darkness and limited resources makes it a pretty excellent survival horror game with a load of other tricks that really drew me in.
It was hated largely for being not like Doom 1 and 2, and for being a System Shock 2 wannabe. Plus Painkiller came out the same year which probably didn't help the comparisons.
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