[HEADING=1]Chapter XLI - Quantum Drink[/HEADING]
This was originally meant to be a mini-update but as you'll soon find out there were... complications with this quest, so it went a bit longer.
We're almost out of sidequests (And with that, almost out of reasons to put off the main story any longer) so let's continue onto the next one. You get the quest in a pretty odd place, Girdershade. It's in the middle of nowhere, our closest fast travel point is Vault 112.
Today we will be revisiting a place that I said we would certainly not be revisiting. Where is it? Well, due to rules of foreshadowing I can't say anything but I'll give you a hint: There's Nuka-Cola Quantum in it.
Can you spot the "city" among all that brown rubble? This time it's a city built under an underpass, which is about just as dangerous. The pillars could collapse and crush them, from a distance you see them visibly crumbling.
We are really in such a remote area of the map, what could these people be doing out here?
Well, let's go check this house out. There are a ton of empty nuka-cola bottles on the outside of the house. I get that it's post apocalpytic, but does anyone have a sense of cleanliness in this game?
Oh right, if Tenpenny Tower is anything to go by, being clean is pretty much the same is being evil.
Meet half the population of Girdershade.
I wonder if they get visitors often. I mean they should, by many, many raiders (Evergreen Mills is just down the road.) but apaprently they're fine all by themselves. This is the most absurd "settlement" in this game. Oh wait, Lamplight...
"I take it you're here to check out my Nuka-Cola collection and take the tour?"
Oh yes, we've wandered into this particular area of the wasteland just to see her world renowned Nuka Cola collected, composed of a special Nuka Cola neon sign, a lamp, a fridge, some banners and that's pretty much about it.
"Nuka-Cola collection? Wow!"
As in "Wow, I can't believe anyone would be stupid enough to collect this crap".
"I have one of the... no, THE best Nuka-Cola collection in the Capital Wasteland."
I bet there's some stiff competition.
"Heck, I've won the Nuka-Cola Fan Club Collection Award for the last ten years in a row!"
"There's a Nuka-Cola Fan Club?"
"Yep, I'm the President, the Recording Secretary and the Treasurer. Once a year, we gather here in Girdershade to have a cook off using Nuka-Cola in the recipe. Last year I won with my "Poached Roach in Nuka-Sauce" Delicious!"
Okay, I find this woman and her whole Nuka-Cola collection thing to be pretty funny but here's the problem: the game's really, really grim world doesn't fit the ton of the most of the sidequests, or for that matter, main quests at all. The game is trying to have themes of "survival" in it, but the problem is that there's silly stuff like this that completely undermines this.
True, Fallout 2 had way more silly stuff than 3 did, but that's what it set out to do. The sidequests in this game really just undermine the setting entirely. Don't get me started on Zeta or Little Lamplight.
"Wait a minute. How many members are in your club?"
"Well... only two right now. Me and Ronald. But membership is open to the public! You can join if you like!"
This has gone from being midly funny, to being rather unintentionally pitiful and sad.
"Who's Ronald?"
One of the dialogue options here is, no joke: "Wow, this conversation is getting boring..."
If you have to make a dialogue option lampshading how boring this conversation is, that means you're probably doing something wrong.
"Ronald? Oh! I'm sorry, I figured you met him already. He usually chats with people who enter Girdershade. He's my neighbor and my protector as he calls it. Imagine if some nasty Raider wanted to take my stuff... he'd show them a thing or two!"
Well, here's the thing, raiders usually come in groups. I seriously doubt he could fight them off.
"He's such a sweetie, you should talk to him!"
Spoiler: He's an asshole.
"Yeah, he sounds great. So, you mentioned a tour or something?"
"I sure did! Want to take it now? How can you resist? This stuff is so cool!"
Admittedly, the Nuka-Cola stuff is pretty cool, I just wish you could collect more stuff like that for your own house. (True, you can get the machine, a lamp and a clock but more would be nice.)
"Yes, of course!"
I hate there is no middle ground between extreme enthusiasm and outright saying "Screw this, I'm outta here". I mean, at the very least we could humor her.
"Well, come on then! Let me show you around! But no free Nuka-Cola until the end of tour!"
We have about 100 bottles of Nuka-Cola back at home base. We certainly can wait for our free bottle.
She gives you a brief history of Nuka-Cola...
Number one choice of refreshment? What about fresh water?
Wait, I get the nagging feeling that we're supposed to be doing something else.
Before you ask, yes the Nuka-Cola stays ice cold no matter how long it sits in your inventory. These things aren't anything to scoff at though, they're like cheap stimpaks. If we ever buy the nuka-cola machine for our house, we can get a ton of these.
"Pardon me... I tend ot lose myself when I hold onto a Nuka-Cola."
Let's back away slowly...
"Before I get to the little proposition I have for you let me tell you a little bit about Nuka-Cola Quantum."
Oh great, another sidequest.
"Quantum? Never heard of it before."
What do you mean? We've already collected a dozen or so of these damn things.
"Well, right before the bombs fell, the good folks at Nuka-Cola developed what they hoped was an improvement on the original formula. Calling it Nuka-Cola Quantum, it was said to have "Twice the calories, twice the carbohydrates, twice the caffeine and twice the taste!"
"So, what went wrong?"
"Well, the flavor certainly wasn't the issue. The public was just split on the unique feature of the Quantum's appearance. You see, to make it stand out on store shelves and to give it that extra kick, the formula called for a mild isotope."
Wow, most drinks would just place a fancy new label and maybe some caffeine to solve that, but not Nuka-Cola! Everything is better with radiation.
"The effect was a drink that nont only boosted your energy, but also glowed with a bright blue light!"
And probably also gave you cancer.
"Wait, did you say it has an isotope in it? As in it's radioactive?"
In the Nuka-Cola Plant, you actually found some research terminals that said the test batch of this stuff was actually lethal.
"Oh no, only ever-so-mildly! No ill effects were ever recorded."
Well, that's because the world ended before any of the effects showed up.
"Well, it does have the unique property of making your... ummm... your pee glow."
Yeah, I'm sure that's perfectly healthy.
"What's your interest in all this?"
"I love the stuff! I can't get enough of it! I thought I was hooked on regular Nuka-Cola, but the Quantum beats it by a long shot! I've got to have MORE!"
Oh great, now she's taken on a drug addict tone. I guess we can list drug supplier to our protagonists resume.
"So, that's where I come in, I guess."
"That's right! You bring me Nuka-Cola Quantum and I pay you... handsomely I might add. For every bottle you bring me, I pay you some caps. You know, for expenses. But if you're super cool and find like enough bottles to fill my Nuka-Cola machine, 30 in all, I've got a super secret cool prize for you!"
I'm not going to spoil it for anyone who hasn't done this quest before, but the quest reward is going to make you rip your hair out in anger.
"[Speech, 100%] Come on, Sierra. No secrets between friends!"
Friends? We just met each other first a minute ago.
"[SUCCESS] Oh, okay! I have a schematic for the Nuka Grenade... the only one in the whole Capital Wasteland. Bring me the bottles and it's yours."
I wonder how you make a Nuka-Grenade....
"Imagine the look on the target's face when they are burning alive in an effervescent explosion of cola and fruit flavors!"
Now I'll forever associate cola with people burning to death. Great.
"So, what do you say? Will you bring me the bottles?"
"Okay, Sierra. You've got a deal."
"Oh goodie! I can taste the Quantum already! Good luck to you, sweetie!"
I wonder how many other wastelanders she has sent off to their deaths. Ah well, they don't have the advantage of an arsenal of unique weapons. Forget the water purifier, the Enclave really should be after all the unique weapons in the wasteland.
"Do you even have a clue as to where I can start looking?"
Quantum's usually are one per location at the most, but there a few areas with more than one or two. There are 107 bottles of this stuff in the entire game, including DLC's. With every Nuka-Cola machine you open, there's a 10% of finding a quantum. No, you can't save scum to get it. I've tried. Well, you can. The contents of a Nuka-Cola machine are decided when you enter a cell (area) in the game. If you save before entering, you can keep on reloading the saves to get the Quantum if you really want it.
Do you really want to waste your time with that though? It could take a lot of tries, considering the 10% chance of actually getting one.
"In fact, I do! Ha! Surprised you didn't I? Your best bet would be to find the ruins of the D.C. Nuka-Cola Bottling Facility. Find the shipping manifests inside. With them in hand, you should have a good clue as to where the Quantum was delivered. While you're there, you may even be able to find some bottles of Quantum!"
Lovely. Let's get out of here-
God damn it. This is Ronald, the other half of Girdershade's population.
Paradise? This place might be more brown and ugly looking than Megaton.
"I was checking out Sierra's Nuka-Cola Collection."
I assume this is the only reason someone would visit Girdershade.
"That's all huh? Better be. Because I warn you, I don't like anyone messing around with my woman."
This is getting creepy...
"She never said anything about you two being together."
"Well, that's likely because it's none of anyone's business but ours. But hey she's a fine looking lady. I mean, you're no slouch either, but a man has his standards you know?"
Is there a punch this guy in the face option?
"What are you driving at?"
"Wow, you are as naive as you look. How do I put it? I'd love to do the horizontal bop with her... you know, plow her bean field. Come on, kid."
"That's disgusting!"
Why is there no "I don't really give a shit about what's going on between you" option?
"What are you, a nun?"
Another random annoyance, would these people really know anything about nuns?
"Bah, maybe you're just not old enough to understand yet."
You know, this is really the only NPC in this game who treats you like a child. You'd think it would come up more, I mean you're only 18.
"Needless to say, she's got what I want. That's where you come into the picture."
What? Fuck that, I'm not getting involved in that nonsense.
"Look, I've got things to do, I'm not interested."
"Fine. Oh, and I wouldn't bother running back to Sierra and warning her about our little chat. She won't even understand what you're talking about. She may be a looker, but she's a bit vacant in the smarts department."
What a pleasant person.
Now let's get out of Girdershade and onto our Nuka-Cola hunt. The bottling plant is our first place to go, the shipping manifest can point us in areas with a sizable amount of Quantum. If Dad was still alive in this game, he'd be quite pissed at us for wasting our time like this, we can't even justify it by saying we're helping people.
We already have 16 Quantums. So we're already halfway done with the quest.
This is the bottling plant.
There are a ton of old decrepit banners hanging on the wall. Alright, now I know this games setting is bullshit: Those banners don't last a few months, let alone 2 centuries. (Only mostly kidding about the bullshit part.)
There are some protectrons here, but they go down with two shots from the Blackhawk.
It's even a unique model of protectron.
Holy shit, what the hell is that?! It's glowing!
So apparently, the nuka-cola has mutated the Mirelurks and turned them into NukaLurks. Great.
They're pretty much identical to normal mirelurks, except well, they're glowing neon blue. At least they aren't hunters.
Ew. The water is glowing neon blue in this place, even wading through this stuff probably isn't healthy.]
Well, at least we get a short respite from the constant brown that is this game.
We go up into the office area, and yup, still filled with glowing mirelurks.
Shipping is where we need to head to, so let's get over there.
You open up a closet and this skeleton falls out. According to a note left in the room, these people were locked in here and left to starve by the buildings security robots for doing the most minor of things.
This is the conveyor belt. We need to find some way to turn it on.
We have to get past this robot before we can do that of course.
We manage to speech check him into thinking we're supposed to be here.
Crap. One of the places is in Paradise Falls, which is a place we don't want to visit quite yet. Let's hope that there's enough in Old Olney (Deathclaw town) and the Super Duper Mart.
So, we leave the bottling plant. Not before turning on the conveyor belt and getting three Quantums. Sorry for not showing that.
So we're back in Super Duper Mart. It's been a long time, hasn't it? I'm feeling nostalgic already, sniff. Rememer the time we murdered all the raiders in here and took all their stuff? Good times.
We've waited 37 updates to open this door.
So now we're in the Super Duper Mart's storeroom.
There's a ton of weaponry back here, including a mini-nuke. Why would a grocery store need this is beyond me.
There's the Quantums we've been looking for. Only 3 of them unfortunately, but it's better than nothing.
Oh shit, the raiders walk in the building right when we decide to leave. You think they'd notice something being wrong months ago (In game time) when we cleared out the place. Let's be stealthy here...
The Perforator is always good for that.
The guy behind her apparently doesn't notice the raiders head being blown off only a few feet ahead of him. I suppose random heads exploding is commonplace around here.
The other guy is taken out right after, with another stealth crit. I love this weapon, it's wonderful.
So now we're at Old Olney. Due to me not remembering where the Quantum truck is, we end up fighting every single deathclaw on the outside of the city.
This deathclaw charges towards us to give the customary Old Olney "hug". We'll have none of that, crippling his leg should slow him down.
The deathclaws in Fallout 3 aren't nearly as dangerous as the deathclaws in New Vegas, but they still can do a large amount of damage. It's just that they don't shrug off pretty much any small arms fire like they do in New Vegas.
Old Olney is pretty annoying to navigate. Most of it is rubble.
Level 20! If we were playing without Broken Steel, we would have hit the level cap here. As it stands, we're 2/3 of the way towards the level cap.
I'd like to point out how many skills we have capped.
We get Grim Reaper's Sprint because it's an absolutely broken perk. The idea, is that when we kill an enemy in VATS, we get all of our AP back. All of it. We can totally break the game even more with our high agility coupled with this perk.
After much searching, we find the Quantum truck.
There's about 5 Quantums here. I'd ask why someone hasn't scavenged the truck yet, but then I realize that this is right outside Old Olney.
Welp, we have a bit of a problem. We need 3 more Quantums. Either we go to Paradise Falls before we want to go there or just go to random places in the wasteland looking for 3 Quantums. That would be just tedious. There is a third option however...
Yup, we're returning to The Pitt. Why? There's an area in The Pitt with exactly 3 Quantums that we need. And this is the one location in The Pitt that we didn't visit.
I missed you so much omnipresent orange filter!
This is where we need to go. Some ruined apartments just outside of the entrance to Haven. You would probably go through this area if you helped Ashur flood the city with trogs.
The place is kind of shitty looking. I guess a nuclear war and 2 centuries without cleaning does that to a building.
There's our first Quantum. (Spoiler: The second one is on a shelve just below this, but I was too stupid to see it. So I spend about 15 minutes looking for the final bottle before finding it. D'oh.)
This is a rather cool and large location. It's teeming with trogs though, that's why I have the 10mm pistol out. Trogs are so weak that the 10mm pistol can actually see some legitimate use here.
There's a lot of trogs here. It's somehow a nice change from constant super mutants and mirelurks though, I'll give it that.
Grim Reaper's Sprint was the best perk in the game until Broken Steel came around. There was another level 20 perk, called Explorer but the thing about Explorer is that once you have all the waypoints on your map, the world kind of loses it's wonder a bit. You know what I mean?
You can also find a room with 3 Chinese Assault rifles in it. This would have came in handy during The Pitt, huh?
After getting the last of the three Quantums, we're ready to leave this shithole.
This time I'm sure that we will never be returning to The Pitt.
So now we're back at Girdershade. Let's unload all 30 bottles at once.
"I have the last of the Quantum!"
By that I mean, we've been carrying around all 30 bottles to give to her at once.
"You've done it! My machine is finally full! Well, like I promised, here's the schematic for the Nuka Grenade. You've sure earned it! If you find any more bottles, be sure and bring them by. I'll be glad to keep paying for them."
Cool, we got the Nuka Grenade recipe. What do you need to make it?
-Turpentine
-Tin Can
-Abraxo Cleaner
-Nuka-Cola Quantum
WHAT?! We've spent all that time getting Nuka-Cola Quantum, and our reward is a recipe that uses Nuka-Cola Quantum. We've already used up a third of the games Nuka-Cola Quantums, and we've already visited all the locations with a lot of Quantum, except for Paradise Falls. The reward for this quest is just a kick in the balls, at least you get 1200 caps for turning in all 30 as well.
Fuck this quest.
Before we leave Girdershade, there is one more thing we need to do. Let's get ourselves a nice, unique sawed-off shotgun.
This guy is carrying it. It is extremely difficult to stealth from him, but there's a bit of an exploit you see...
We shoot the gun out of his hands, and put our gun away so we end combat without actually killing him. (Though he's so weak that we nearly end up killing him anyways.) Then we just pick up the gun.
Alright since we shot it so much it's broken, but we can easily repair it with a normal sawed-off shotgun. This same method can be used to get the La Longue Carbine in New Vegas, the unique Cowboy Repeater.
The Kneecapper is again, really overpowered. It isn't nearly to the overpowered extreme that the Terrible Shotgun is (Like DustyDrB aptly put, pretty much one shotgun shell that crits with that gun is the equivalent to a mini-nuke in terms of damage.) but it does way more damage than the normal sawed-off and has a surprisingly good range for a shotgun.
The guy completely ignores the fact that we nearly shot him to death, forgives us and goes back to sleep. It's not like I'm complaining.
(One last thing, if you talk to this guy he tells you to avoid the Dunwich Building directly to south of Girdershade. He says it's bad mojo. We'll be visiting the Dunwich Building after Point Lookout.)
So that's one quest down, one more to go. I don't mind collection quests too much, but the reward for this quest outright punishes you for doing it in the first place. There are other ways to get a Nuka Grenade schematic, but if this was your first time playing through you probably wouldn't know what the reward for this quest was. Even though the Nuka Grenade isn't all that great a weapon, it's really just the principle of the matter. You can't actually steal your Quantums back from the Nuka Cola machine, it's locked and she doesn't drop a key for it if she dies.
Let's hope the next quest isn't as pointless.
We're almost out of sidequests (And with that, almost out of reasons to put off the main story any longer) so let's continue onto the next one. You get the quest in a pretty odd place, Girdershade. It's in the middle of nowhere, our closest fast travel point is Vault 112.
Today we will be revisiting a place that I said we would certainly not be revisiting. Where is it? Well, due to rules of foreshadowing I can't say anything but I'll give you a hint: There's Nuka-Cola Quantum in it.

Can you spot the "city" among all that brown rubble? This time it's a city built under an underpass, which is about just as dangerous. The pillars could collapse and crush them, from a distance you see them visibly crumbling.

We are really in such a remote area of the map, what could these people be doing out here?

Well, let's go check this house out. There are a ton of empty nuka-cola bottles on the outside of the house. I get that it's post apocalpytic, but does anyone have a sense of cleanliness in this game?
Oh right, if Tenpenny Tower is anything to go by, being clean is pretty much the same is being evil.

Meet half the population of Girdershade.

I wonder if they get visitors often. I mean they should, by many, many raiders (Evergreen Mills is just down the road.) but apaprently they're fine all by themselves. This is the most absurd "settlement" in this game. Oh wait, Lamplight...
"I take it you're here to check out my Nuka-Cola collection and take the tour?"
Oh yes, we've wandered into this particular area of the wasteland just to see her world renowned Nuka Cola collected, composed of a special Nuka Cola neon sign, a lamp, a fridge, some banners and that's pretty much about it.
"Nuka-Cola collection? Wow!"
As in "Wow, I can't believe anyone would be stupid enough to collect this crap".
"I have one of the... no, THE best Nuka-Cola collection in the Capital Wasteland."
I bet there's some stiff competition.
"Heck, I've won the Nuka-Cola Fan Club Collection Award for the last ten years in a row!"
"There's a Nuka-Cola Fan Club?"
"Yep, I'm the President, the Recording Secretary and the Treasurer. Once a year, we gather here in Girdershade to have a cook off using Nuka-Cola in the recipe. Last year I won with my "Poached Roach in Nuka-Sauce" Delicious!"
Okay, I find this woman and her whole Nuka-Cola collection thing to be pretty funny but here's the problem: the game's really, really grim world doesn't fit the ton of the most of the sidequests, or for that matter, main quests at all. The game is trying to have themes of "survival" in it, but the problem is that there's silly stuff like this that completely undermines this.
True, Fallout 2 had way more silly stuff than 3 did, but that's what it set out to do. The sidequests in this game really just undermine the setting entirely. Don't get me started on Zeta or Little Lamplight.
"Wait a minute. How many members are in your club?"
"Well... only two right now. Me and Ronald. But membership is open to the public! You can join if you like!"
This has gone from being midly funny, to being rather unintentionally pitiful and sad.
"Who's Ronald?"
One of the dialogue options here is, no joke: "Wow, this conversation is getting boring..."
If you have to make a dialogue option lampshading how boring this conversation is, that means you're probably doing something wrong.
"Ronald? Oh! I'm sorry, I figured you met him already. He usually chats with people who enter Girdershade. He's my neighbor and my protector as he calls it. Imagine if some nasty Raider wanted to take my stuff... he'd show them a thing or two!"
Well, here's the thing, raiders usually come in groups. I seriously doubt he could fight them off.
"He's such a sweetie, you should talk to him!"
Spoiler: He's an asshole.
"Yeah, he sounds great. So, you mentioned a tour or something?"
"I sure did! Want to take it now? How can you resist? This stuff is so cool!"
Admittedly, the Nuka-Cola stuff is pretty cool, I just wish you could collect more stuff like that for your own house. (True, you can get the machine, a lamp and a clock but more would be nice.)
"Yes, of course!"
I hate there is no middle ground between extreme enthusiasm and outright saying "Screw this, I'm outta here". I mean, at the very least we could humor her.
"Well, come on then! Let me show you around! But no free Nuka-Cola until the end of tour!"
We have about 100 bottles of Nuka-Cola back at home base. We certainly can wait for our free bottle.

She gives you a brief history of Nuka-Cola...

Number one choice of refreshment? What about fresh water?
Wait, I get the nagging feeling that we're supposed to be doing something else.

Before you ask, yes the Nuka-Cola stays ice cold no matter how long it sits in your inventory. These things aren't anything to scoff at though, they're like cheap stimpaks. If we ever buy the nuka-cola machine for our house, we can get a ton of these.
"Pardon me... I tend ot lose myself when I hold onto a Nuka-Cola."
Let's back away slowly...
"Before I get to the little proposition I have for you let me tell you a little bit about Nuka-Cola Quantum."
Oh great, another sidequest.
"Quantum? Never heard of it before."
What do you mean? We've already collected a dozen or so of these damn things.
"Well, right before the bombs fell, the good folks at Nuka-Cola developed what they hoped was an improvement on the original formula. Calling it Nuka-Cola Quantum, it was said to have "Twice the calories, twice the carbohydrates, twice the caffeine and twice the taste!"
"So, what went wrong?"
"Well, the flavor certainly wasn't the issue. The public was just split on the unique feature of the Quantum's appearance. You see, to make it stand out on store shelves and to give it that extra kick, the formula called for a mild isotope."
Wow, most drinks would just place a fancy new label and maybe some caffeine to solve that, but not Nuka-Cola! Everything is better with radiation.
"The effect was a drink that nont only boosted your energy, but also glowed with a bright blue light!"
And probably also gave you cancer.
"Wait, did you say it has an isotope in it? As in it's radioactive?"
In the Nuka-Cola Plant, you actually found some research terminals that said the test batch of this stuff was actually lethal.
"Oh no, only ever-so-mildly! No ill effects were ever recorded."
Well, that's because the world ended before any of the effects showed up.
"Well, it does have the unique property of making your... ummm... your pee glow."
Yeah, I'm sure that's perfectly healthy.
"What's your interest in all this?"
"I love the stuff! I can't get enough of it! I thought I was hooked on regular Nuka-Cola, but the Quantum beats it by a long shot! I've got to have MORE!"
Oh great, now she's taken on a drug addict tone. I guess we can list drug supplier to our protagonists resume.
"So, that's where I come in, I guess."
"That's right! You bring me Nuka-Cola Quantum and I pay you... handsomely I might add. For every bottle you bring me, I pay you some caps. You know, for expenses. But if you're super cool and find like enough bottles to fill my Nuka-Cola machine, 30 in all, I've got a super secret cool prize for you!"
I'm not going to spoil it for anyone who hasn't done this quest before, but the quest reward is going to make you rip your hair out in anger.
"[Speech, 100%] Come on, Sierra. No secrets between friends!"
Friends? We just met each other first a minute ago.
"[SUCCESS] Oh, okay! I have a schematic for the Nuka Grenade... the only one in the whole Capital Wasteland. Bring me the bottles and it's yours."
I wonder how you make a Nuka-Grenade....
"Imagine the look on the target's face when they are burning alive in an effervescent explosion of cola and fruit flavors!"
Now I'll forever associate cola with people burning to death. Great.
"So, what do you say? Will you bring me the bottles?"
"Okay, Sierra. You've got a deal."
"Oh goodie! I can taste the Quantum already! Good luck to you, sweetie!"
I wonder how many other wastelanders she has sent off to their deaths. Ah well, they don't have the advantage of an arsenal of unique weapons. Forget the water purifier, the Enclave really should be after all the unique weapons in the wasteland.
"Do you even have a clue as to where I can start looking?"
Quantum's usually are one per location at the most, but there a few areas with more than one or two. There are 107 bottles of this stuff in the entire game, including DLC's. With every Nuka-Cola machine you open, there's a 10% of finding a quantum. No, you can't save scum to get it. I've tried. Well, you can. The contents of a Nuka-Cola machine are decided when you enter a cell (area) in the game. If you save before entering, you can keep on reloading the saves to get the Quantum if you really want it.
Do you really want to waste your time with that though? It could take a lot of tries, considering the 10% chance of actually getting one.
"In fact, I do! Ha! Surprised you didn't I? Your best bet would be to find the ruins of the D.C. Nuka-Cola Bottling Facility. Find the shipping manifests inside. With them in hand, you should have a good clue as to where the Quantum was delivered. While you're there, you may even be able to find some bottles of Quantum!"
Lovely. Let's get out of here-

God damn it. This is Ronald, the other half of Girdershade's population.
Paradise? This place might be more brown and ugly looking than Megaton.
"I was checking out Sierra's Nuka-Cola Collection."
I assume this is the only reason someone would visit Girdershade.
"That's all huh? Better be. Because I warn you, I don't like anyone messing around with my woman."
This is getting creepy...
"She never said anything about you two being together."
"Well, that's likely because it's none of anyone's business but ours. But hey she's a fine looking lady. I mean, you're no slouch either, but a man has his standards you know?"
Is there a punch this guy in the face option?
"What are you driving at?"
"Wow, you are as naive as you look. How do I put it? I'd love to do the horizontal bop with her... you know, plow her bean field. Come on, kid."
"That's disgusting!"
Why is there no "I don't really give a shit about what's going on between you" option?
"What are you, a nun?"
Another random annoyance, would these people really know anything about nuns?
"Bah, maybe you're just not old enough to understand yet."
You know, this is really the only NPC in this game who treats you like a child. You'd think it would come up more, I mean you're only 18.
"Needless to say, she's got what I want. That's where you come into the picture."
What? Fuck that, I'm not getting involved in that nonsense.
"Look, I've got things to do, I'm not interested."
"Fine. Oh, and I wouldn't bother running back to Sierra and warning her about our little chat. She won't even understand what you're talking about. She may be a looker, but she's a bit vacant in the smarts department."
What a pleasant person.

Now let's get out of Girdershade and onto our Nuka-Cola hunt. The bottling plant is our first place to go, the shipping manifest can point us in areas with a sizable amount of Quantum. If Dad was still alive in this game, he'd be quite pissed at us for wasting our time like this, we can't even justify it by saying we're helping people.

We already have 16 Quantums. So we're already halfway done with the quest.

This is the bottling plant.

There are a ton of old decrepit banners hanging on the wall. Alright, now I know this games setting is bullshit: Those banners don't last a few months, let alone 2 centuries. (Only mostly kidding about the bullshit part.)

There are some protectrons here, but they go down with two shots from the Blackhawk.

It's even a unique model of protectron.

Holy shit, what the hell is that?! It's glowing!
So apparently, the nuka-cola has mutated the Mirelurks and turned them into NukaLurks. Great.

They're pretty much identical to normal mirelurks, except well, they're glowing neon blue. At least they aren't hunters.

Ew. The water is glowing neon blue in this place, even wading through this stuff probably isn't healthy.]

Well, at least we get a short respite from the constant brown that is this game.


We go up into the office area, and yup, still filled with glowing mirelurks.

Shipping is where we need to head to, so let's get over there.

You open up a closet and this skeleton falls out. According to a note left in the room, these people were locked in here and left to starve by the buildings security robots for doing the most minor of things.

This is the conveyor belt. We need to find some way to turn it on.

We have to get past this robot before we can do that of course.

We manage to speech check him into thinking we're supposed to be here.

Crap. One of the places is in Paradise Falls, which is a place we don't want to visit quite yet. Let's hope that there's enough in Old Olney (Deathclaw town) and the Super Duper Mart.

So, we leave the bottling plant. Not before turning on the conveyor belt and getting three Quantums. Sorry for not showing that.

So we're back in Super Duper Mart. It's been a long time, hasn't it? I'm feeling nostalgic already, sniff. Rememer the time we murdered all the raiders in here and took all their stuff? Good times.

We've waited 37 updates to open this door.

So now we're in the Super Duper Mart's storeroom.

There's a ton of weaponry back here, including a mini-nuke. Why would a grocery store need this is beyond me.

There's the Quantums we've been looking for. Only 3 of them unfortunately, but it's better than nothing.

Oh shit, the raiders walk in the building right when we decide to leave. You think they'd notice something being wrong months ago (In game time) when we cleared out the place. Let's be stealthy here...

The Perforator is always good for that.



The guy behind her apparently doesn't notice the raiders head being blown off only a few feet ahead of him. I suppose random heads exploding is commonplace around here.

The other guy is taken out right after, with another stealth crit. I love this weapon, it's wonderful.

So now we're at Old Olney. Due to me not remembering where the Quantum truck is, we end up fighting every single deathclaw on the outside of the city.

This deathclaw charges towards us to give the customary Old Olney "hug". We'll have none of that, crippling his leg should slow him down.

The deathclaws in Fallout 3 aren't nearly as dangerous as the deathclaws in New Vegas, but they still can do a large amount of damage. It's just that they don't shrug off pretty much any small arms fire like they do in New Vegas.

Old Olney is pretty annoying to navigate. Most of it is rubble.

Level 20! If we were playing without Broken Steel, we would have hit the level cap here. As it stands, we're 2/3 of the way towards the level cap.

I'd like to point out how many skills we have capped.

We get Grim Reaper's Sprint because it's an absolutely broken perk. The idea, is that when we kill an enemy in VATS, we get all of our AP back. All of it. We can totally break the game even more with our high agility coupled with this perk.

After much searching, we find the Quantum truck.

There's about 5 Quantums here. I'd ask why someone hasn't scavenged the truck yet, but then I realize that this is right outside Old Olney.

Welp, we have a bit of a problem. We need 3 more Quantums. Either we go to Paradise Falls before we want to go there or just go to random places in the wasteland looking for 3 Quantums. That would be just tedious. There is a third option however...

Yup, we're returning to The Pitt. Why? There's an area in The Pitt with exactly 3 Quantums that we need. And this is the one location in The Pitt that we didn't visit.

I missed you so much omnipresent orange filter!

This is where we need to go. Some ruined apartments just outside of the entrance to Haven. You would probably go through this area if you helped Ashur flood the city with trogs.

The place is kind of shitty looking. I guess a nuclear war and 2 centuries without cleaning does that to a building.

There's our first Quantum. (Spoiler: The second one is on a shelve just below this, but I was too stupid to see it. So I spend about 15 minutes looking for the final bottle before finding it. D'oh.)

This is a rather cool and large location. It's teeming with trogs though, that's why I have the 10mm pistol out. Trogs are so weak that the 10mm pistol can actually see some legitimate use here.

There's a lot of trogs here. It's somehow a nice change from constant super mutants and mirelurks though, I'll give it that.



Grim Reaper's Sprint was the best perk in the game until Broken Steel came around. There was another level 20 perk, called Explorer but the thing about Explorer is that once you have all the waypoints on your map, the world kind of loses it's wonder a bit. You know what I mean?

You can also find a room with 3 Chinese Assault rifles in it. This would have came in handy during The Pitt, huh?

After getting the last of the three Quantums, we're ready to leave this shithole.

This time I'm sure that we will never be returning to The Pitt.

So now we're back at Girdershade. Let's unload all 30 bottles at once.

"I have the last of the Quantum!"
By that I mean, we've been carrying around all 30 bottles to give to her at once.
"You've done it! My machine is finally full! Well, like I promised, here's the schematic for the Nuka Grenade. You've sure earned it! If you find any more bottles, be sure and bring them by. I'll be glad to keep paying for them."
Cool, we got the Nuka Grenade recipe. What do you need to make it?
-Turpentine
-Tin Can
-Abraxo Cleaner
-Nuka-Cola Quantum
WHAT?! We've spent all that time getting Nuka-Cola Quantum, and our reward is a recipe that uses Nuka-Cola Quantum. We've already used up a third of the games Nuka-Cola Quantums, and we've already visited all the locations with a lot of Quantum, except for Paradise Falls. The reward for this quest is just a kick in the balls, at least you get 1200 caps for turning in all 30 as well.
Fuck this quest.

Before we leave Girdershade, there is one more thing we need to do. Let's get ourselves a nice, unique sawed-off shotgun.

This guy is carrying it. It is extremely difficult to stealth from him, but there's a bit of an exploit you see...

We shoot the gun out of his hands, and put our gun away so we end combat without actually killing him. (Though he's so weak that we nearly end up killing him anyways.) Then we just pick up the gun.

Alright since we shot it so much it's broken, but we can easily repair it with a normal sawed-off shotgun. This same method can be used to get the La Longue Carbine in New Vegas, the unique Cowboy Repeater.
The Kneecapper is again, really overpowered. It isn't nearly to the overpowered extreme that the Terrible Shotgun is (Like DustyDrB aptly put, pretty much one shotgun shell that crits with that gun is the equivalent to a mini-nuke in terms of damage.) but it does way more damage than the normal sawed-off and has a surprisingly good range for a shotgun.
The guy completely ignores the fact that we nearly shot him to death, forgives us and goes back to sleep. It's not like I'm complaining.
(One last thing, if you talk to this guy he tells you to avoid the Dunwich Building directly to south of Girdershade. He says it's bad mojo. We'll be visiting the Dunwich Building after Point Lookout.)

So that's one quest down, one more to go. I don't mind collection quests too much, but the reward for this quest outright punishes you for doing it in the first place. There are other ways to get a Nuka Grenade schematic, but if this was your first time playing through you probably wouldn't know what the reward for this quest was. Even though the Nuka Grenade isn't all that great a weapon, it's really just the principle of the matter. You can't actually steal your Quantums back from the Nuka Cola machine, it's locked and she doesn't drop a key for it if she dies.
Let's hope the next quest isn't as pointless.
So, that's it for The Nuka-Cola Challenge. What did you think of this particular quest? Did the reward annoy you as much as it did me? Did you manage to get the unique sawed-off shotgun?