Let's Play Fallout: New Vegas [The Servant]

Recommended Videos

Viking Incognito

Master Headsplitter
Nov 8, 2009
1,924
0
0
AlternatePFG said:
Viking Incognito said:
Soooooo......name suggestions for my breakdowns anyone?
You want me to link them in the opening post?
I would be honored. Once I get a name for the series I'll go back and title them.

EDIT:
CM156 said:
Viking Incognito said:
ChupathingyX said:
The interesting thing I saw is that Caesar himself never says anything bad to you if you are female, whereas legionaries do, meaning that Caesar probably does not believe in everything he says and proclaims things solely to keep control over the Legion.
Did I mention in my philosophical/political analysis of the Legion that Caesar is basically the idealized version of Machiavelli's Prince? I might not have, but I did mean to.

Related: Seriously, I would love it if one of you asked me to ideologically dissect something else like I did to the factions in New Vegas. It is actually fun for me to do and I love knowing that people enjoy reading and thinking about them.
zEDIT: Fallout Related fix:
How about you ideologically dissect the difference between the East cost BOS and the New Vegas chapter?
I havn't player NWN2 but I hear it is cool. And I don't know what the other one is, but thanks for being supportive, I can never get enough fuel for my massive reality bending ego.

Edit Reloaded: On the topic of the Vault Tech experiments...I think that the story of Vault 11 and the bleak depressing trail of clues you pick up as you make your way through was one of the deepest, most well written, and profoundly impact-full bit of storytelling I have seen in any medium. I still sometime shiver when I think about it. IF YOU HAVEN'T SEEN IT FOR YOURSELF, DO THAT BEFORE YOU LOOK IT UP. You don't want it spoiled for you.
 

Melon Hunter

Chief Procrastinator
May 18, 2009
914
0
0
Viking Incognito said:
AlternatePFG said:
Viking Incognito said:
Soooooo......name suggestions for my breakdowns anyone?
You want me to link them in the opening post?
I would be honored. Once I get a name for the series I'll go back and title them.

EDIT:
CM156 said:
Viking Incognito said:
ChupathingyX said:
The interesting thing I saw is that Caesar himself never says anything bad to you if you are female, whereas legionaries do, meaning that Caesar probably does not believe in everything he says and proclaims things solely to keep control over the Legion.
Did I mention in my philosophical/political analysis of the Legion that Caesar is basically the idealized version of Machiavelli's Prince? I might not have, but I did mean to.

Related: Seriously, I would love it if one of you asked me to ideologically dissect something else like I did to the factions in New Vegas. It is actually fun for me to do and I love knowing that people enjoy reading and thinking about them.
zEDIT: Fallout Related fix:
How about you ideologically dissect the difference between the East cost BOS and the New Vegas chapter?
I havn't player NWN2 but I hear it is cool. And I don't know what the other one is, but thanks for being supportive, I can never get enough fuel for my massive reality bending ego.

Edit Reloaded: On the topic of the Vault Tech experiments...I think that the story of Vault 11 and the bleak depressing trail of clues you pick up as you make your way through was one of the deepest, most well written, and profoundly impact-full bit of storytelling I have seen in any medium. I still sometime shiver when I think about it. IF YOU HAVEN'T SEEN IT FOR YOURSELF, DO THAT BEFORE YOU LOOK IT UP. You don't want it spoiled for you.
Oh, I remember that Vault. After the finding the final clue, I just set down my controller and said "Vault-Tec, you utter motherf***ers." Makes you wonder who came up with the ideas for the experiments, really.
 

ChupathingyX

New member
Jun 8, 2010
3,716
0
0
CM156 said:
House is a populist, Caesar is a conservative, the NCR are liberals, and the Independant Vegas is Libertarian
That's actually quite interesting, they do seem to fit the bill quite well.

AlternatePFG said:
So, what did you think of "Agatha's Song"? Did you like the reward for completing the quest?
The premise was bad, and I didn't even find her house on my first playthrough. I wasn't really expecting to find a house in the middle of nowhere.

Although a new radio station is nice, the actual station itself wasn't that good, I just didn't like the music at all. Not that I don't like the violin, just the particular tracks she plays aren't that great.

The scoped 44. magnum was nice though.
 

CM156_v1legacy

Revelation 9:6
Mar 23, 2011
3,997
0
0
ChupathingyX said:
CM156 said:
House is a populist, Caesar is a conservative, the NCR are liberals, and the Independant Vegas is Libertarian
That's actually quite interesting, they do seem to fit the bill quite well.

AlternatePFG said:
So, what did you think of "Agatha's Song"? Did you like the reward for completing the quest?
The premise was bad, and I didn't even find her house on my first playthrough. I wasn't really expecting to find a house in the middle of nowhere.

Although a new radio station is nice, the actual station itself wasn't that good, I just didn't like the music at all. Not that I don't like the violin, just the particular tracks she plays aren't that great.

The scoped 44. magnum was nice though.
Hey, at least when you listened to her, Three Dog didn't come on and give obvious advice and either praise or rebuke you.
 

ChupathingyX

New member
Jun 8, 2010
3,716
0
0
CM156 said:
Hey, at least when you listened to her, Three Dog didn't come on and give obvious advice and either praise or rebuke you.
That's true, but fortunately Bethesda did not make Three Dog essential (still doesn't make up for the fact that he exists in the first place), which means you can kill him and continue to enjoy listening to the great soundtrack on GNR.
 

CM156_v1legacy

Revelation 9:6
Mar 23, 2011
3,997
0
0
ChupathingyX said:
CM156 said:
Hey, at least when you listened to her, Three Dog didn't come on and give obvious advice and either praise or rebuke you.
That's true, but fortunately Bethesda did not make Three Dog essential (still doesn't make up for the fact that he exists in the first place), which means you can kill him and continue to enjoy listening to the great soundtrack on GNR.
I actually kinda liked his comments on the completion of Broken Steel. I found those funny.

Then again, I played a "always lawful good" character, so he did nothing but praise me.
 

ChupathingyX

New member
Jun 8, 2010
3,716
0
0
CM156 said:
I actually kinda liked his comments on the completion of Broken Steel. I found those funny.

Then again, I played a "always lawful good" character, so he did nothing but praise me.
The fact that he actually comments on your karma is one thing I didn't like about him, especially considering that he must have some kind of mind reading ability to do so.

That, and when he howls which can get really irritating after a while, and how he constantly talks about the BoS.

One reason I much preferred Mr. New Vegas was that although he did comment on the Courier's actions, he did it in a much more objective point of view. Although, considering he is programmed expalins why, but still, in Fallout 3 a more neutral radio host would've been better.
 

CM156_v1legacy

Revelation 9:6
Mar 23, 2011
3,997
0
0
ChupathingyX said:
CM156 said:
I actually kinda liked his comments on the completion of Broken Steel. I found those funny.

Then again, I played a "always lawful good" character, so he did nothing but praise me.
The fact that he actually comments on your karma is one thing I didn't like about him, especially considering that he must have some kind of mind reading ability to do so.

That, and when he howls which can get really irritating after a while, and how he constantly talks about the BoS.

One reason I much preferred Mr. New Vegas was that although he did comment on the Courier's actions, he did it in a much more objective point of view. Although, considering he is programmed expalins why, but still, in Fallout 3 a more neutral radio host would've been better.
Perhaps he does have mind reading. Stranger things have happened in the Fallout universe.

And I agree. The howling does get annoying.
 

Viking Incognito

Master Headsplitter
Nov 8, 2009
1,924
0
0
ChupathingyX said:
CM156 said:
I actually kinda liked his comments on the completion of Broken Steel. I found those funny.

Then again, I played a "always lawful good" character, so he did nothing but praise me.
The fact that he actually comments on your karma is one thing I didn't like about him, especially considering that he must have some kind of mind reading ability to do so.

That, and when he howls which can get really irritating after a while, and how he constantly talks about the BoS.

One reason I much preferred Mr. New Vegas was that although he did comment on the Courier's actions, he did it in a much more objective point of view. Although, considering he is programmed expalins why, but still, in Fallout 3 a more neutral radio host would've been better.
I like Mr. New Vegas because he had that old-but-still-sly type of voice (I recently learned that the voice actor is an actual radio host in Vegas) but the objective standpoint made it sound more like he just had no clue that you were actually involved in anything, which would make him the only one, seeing as how every single person on the strip somehow knows you are the one that killed Caesar, and yet he refers to you as an "unknown assassin".

Also, I am seriously the only one here who liked Three Dog? Yeah sure his howls were annoying, but I still loved his voice and his joking attitude towards the greater going-ons in the wasteland. Also, I loved having a running commentary on my choices that reflected the opinion of the regular waste-lander.

Lastly, sorry if I seem kinda whiny, but it would rock if you guys could give me some name suggestions.
 

DustyDrB

Made of ticky tacky
Jan 19, 2010
8,365
3
43
Viking Incognito said:
I like Mr. New Vegas because he had that old-but-still-sly type of voice (I recently learned that the voice actor is an actual radio host in Vegas)
Yeah. He's Wayne Newton. Never was a fan of his music, but he's one of the first things that come to mind when I think of Vegas.

As for what I thought about the Agitha's Quest: Seems like a great one to me. I'm a music fanatic, so could relate to Agitha. Adding a radio station is a fantastic touch. I wish New Vegas had a quest like that. It's radio sure could use some more variety (I'm really not a fan of New Vegas' ambient tracks or the radio, so I just put on some old music of my own. Sam Cooke [http://www.youtube.com/watch?v=oqzv1ZS6uZs] fits well, though he was more 60's than 50's).
 

4173

New member
Oct 30, 2010
1,020
0
0
Comparing the radio in the two games is a complete non-starter.

New Vegas has Big Iron. 'Nuff said.
 

CM156_v1legacy

Revelation 9:6
Mar 23, 2011
3,997
0
0
Viking Incognito said:
Also, I am seriously the only one here who liked Three Dog? Yeah sure his howls were annoying, but I still loved his voice and his joking attitude towards the greater going-ons in the wasteland. Also, I loved having a running commentary on my choices that reflected the opinion of the regular waste-lander.
I kinda liked him. As I said, I played a "always lawful good" type of character, so he would always talk about how amazing I was.
Lastly, sorry if I seem kinda whiny, but it would rock if you guys could give me some name suggestions.
Names for what again?
 

Viking Incognito

Master Headsplitter
Nov 8, 2009
1,924
0
0
CM156 said:
Viking Incognito said:
Also, I am seriously the only one here who liked Three Dog? Yeah sure his howls were annoying, but I still loved his voice and his joking attitude towards the greater going-ons in the wasteland. Also, I loved having a running commentary on my choices that reflected the opinion of the regular waste-lander.
I kinda liked him. As I said, I played a "always lawful good" type of character, so he would always talk about how amazing I was.
Lastly, sorry if I seem kinda whiny, but it would rock if you guys could give me some name suggestions.
Names for what again?
My little philosophy sessions. I would like it to be some kind of joke based on a name of something in fallout like "Viking's Ramblings" (based on my name and the Dead Money perk) but not stupid.
 

AlternatePFG

New member
Jan 22, 2010
2,858
0
0
[HEADING=1]Chapter XL - Prelude to Lamplight[/HEADING]​
Any reference to Lamplight at all makes my shiver with rage, and to think we're only a few sidequests away from getting back on the main questline and towards Lamplight. I'm not throwing Point Lookout in there, we can't put this off much further.

Besides, I really need to have something that I absolutely love to fall back on if the Lamplight Updates turn into endless bile.

Today, we will be doing the "Big Trouble in Big Town" sidequest.


We start this update in the same manner as we will be spending the rest of it: Fighting super mutants.

If you're wondering about the rather abrupt opening, we fast travel to Moonbeam Cinema and get ambushed by some super mutants. Let's show off the Blackhawk revolver a bit here.


Like every other unique weapon in this game (Maybe except for the unique Chinese Pistol and .32 Pistol, those weapons suck so badly their uniques aren't remotely useful) it is incredibly broken and overpowered.


It does as much damage as a sniper rifle, but without the recoil. Seriously.


After that short encounter, we head to Big Town. I don't feel like questioning the NPC's about the lore behind the town, but the idea is that Big Town is where all the people who are too old for Little Lamplight are sent. (Obviously lots of this might not make sense, because we have yet to visit Lamplight.) The town's a shithole, and one has to question how the people from Lamplight managed to make it here, considering that this place is not too close to Lamplight, to be honest and they are a ton of things wanting to kill them between Big Town and Lamplight.


We have to go all the way around to get to the "entrance" of Big Town.


We go in the wrong direction and have to go all the way around, as opposed to just turning the corner and getting to the entrance.


These are their defenses? This is hilarious. What kind of moat is that supposed to be? At least the blocked the other entrances to their town with rubble, but it's not like the super mutants couldn't get past them with a tiny bit of effort.


"I mean you no harm, I'm a simple traveler."

"Right. What do you want?"

"I just want to look around a little. Don't worry about me, I won't hurt you."

"Well, you cna never be too carful. Be warned it's not safe here. Super Mutants have attacked recently and carried off some of our friends."

Another city protected by a single lone guard. Is it really too much to ask for cities with a population of more than a half dozen?

"Come in. Just don't cause any trouble, okay?"

Trouble follows us wherever we go. Not going to go into much of the other detail on this guys dialogue, but he's quite a downer. Always saying that the mutants are going to come and wipe them out or some such.

One would have to wonder why they bothered settling in Big Town when Megaton isn't too far away at all, but pretty much anything relating to Little Lamplight is incredibly stupid, so I'll just buy that.

Well, no time to waste, let's go save some more people. All of the NPc's in the town have a variation on the same dialogue, and they're pretty dull.


Yeah, this place is kind of a shithole. Megaton is only a little ways south.



There is a small camp of raiders by this river. Instead of trying to sneak around, we charge right through the river and headlong into the battle.


Raiders are pretty much weaklings at this point in the game.


There's a decent amount of loot in this camp right here.



It was a pretty brief and uneventful trip to the Germantown HQ.


All the buildings in Germantown are complete rubble, except for the HQ. Unfortunately, the building is crawling with super mutants.


I get paranoid and sneak around the place. I remember there being a rather sizeable force of super mutants.


But there are no super mutants out here at all. It's completely quiet out here in front, this must be some sort of glitch. Works for me.


This terminal has some interesting terminal entries. One of the more interesting terminal entries in the game. [http://fallout.wikia.com/wiki/Germantown_logs]


As we enter, we overhear the super mutants talking about what they will do with the prisoners.


In the middle of us listening in, Dogmeat walks into the room and slaughters them all.


There's a decent amount of super mutants in building, but nothing that we can't handle.


But a super mutant overlord is still a major pain for us.


Shotguns seem to be the most effective weapon against these overlords, and pretty much all of the Broken Steel boss enemies in general. They have a decent chance to crit, do a lot of damage at close range and reload fairly quickly. It's just that they break really fast.


We're going to need to stop by Megaton to drop off some stuff to lower our weight.


The station has a really nice armory behind a Very Hard locked door. We really benefited from getting the Scrounger perk early on.


This was the person we were looking for. Apparently she is Big Town's doctor.


"I think the others are dead... or worse."

"I'm glad you're alive."

"Me too! I'm extremely lucky you came along!"

"Is there anyone else?"

"Everyone else is dead or taken away to who knows where... Well, except maybe for Shorty! They dragged him off downstairs to the kitchen a while ago. But no one comes back from the kitchen."

"You wait right here, I'll go see about Shorty."

"I'm not waiting around for some Super Mutant to lock me up again! There's a back door somewhere around here. If you're not back soon, I'm leaving without you!"

Pfft, good luck trying to survive the wastes.

"If I'm not here when you come back, meet me at Big Town."

Red does not have plot armor. If she dies, you fail the quest after you return to the town. Therefore, we're leaving her here while we save the other guy, just to be careful.


Let's go further down into the building.


I try to be all stealthy here, but the 10mm pistol at this point in the game is the equivalent of a thumbtack shooter.


We find the guy we're trying to save, but there's a super mutant right by him. We can't get a stealth crit, because our radio blaring violin music gives us away I guess.


For some reason, this mutant just won't die. He isn't an overlord, but he looks kind of like one.


4 shells to the face here, and he hardly flinches.


This is the guy we save. We don't have to save him, but we're trying to be somewhat completionist in this playthrough.


They got a shooting range in here. But instead of targets, they use people...


Ew.


We find another armory. This particular one has a Fat Man in it.


So, we take both the NPC's outside, but surprise suprise, super mutants spawn out here. The guys we're escorting really aren't that bulky and the super mutants are throwing grenades. And they charge into melee range if they don't have ranged weapons.


Thank God there was no Overlord.


The Ranger Armor is pretty awesome, and it looks nice too. As broken as it is, the Blackhawk is a really fun weapon to use.


So, after all that fighting we travel back to Big Town.


"I'm glad you're safe and sound. And please, I don't want any kind of reward."

The other option is telling them to give you a reward. There is no option that let's you get a reward in a non-assholish way.

"Thank you! You're a real hero, you know that? I was going to offer you a reward, bt I can put the caps to use buying medicine and supplies."s

"It was my pleasure!"

"Thanks! I know you've already risked your life once already, but I heard the Mutants talking about another attack. They'll probably be here soon..."

We've technically finished the quest, so we could simply abandon them here without any real consequence. But, good karma, etc.

"I can help you defend yourselves."

"Really? That's great. What do you have in mind?"

"[Small Guns] If you can arm yourselves, I can teach you how to shoot."

Alternatively, depending on your skills, you can teach them how to hide from the mutants, hack the robots they have the in the junkyard to have them fight the mutants or mine the bridge. Of course, the hack the robot and mine the bridge options are bugged.

"Great! I'll round everyone up at the junkyard for shooting practice."

This should be funny.


So they all slowly walk over to the Junkyard to do shooting practice on the various bottles and random things.


They do about as well as you'd expect. Do not wait here, mutants will spawn right in the middle of the city and kill everyone. I was stupid enough to wait here, and guess what happens?


Thankfully, they're all the normal sort of mutants.


They all cheer after the mutants are wiped out. No casualities among the people of the town, so I guess that's bonus points. And yes, killing the half dozen mutants apparently stops the town from being harassed by mutants ever again. Seriously.


"We" did it? Kiss my ass, you guys were running for you lives when those super mutants got here, and it wasn't for our intervention, you would all be dead.


That's it for the "Big Trouble in Big Town" sidequest. It's another really short quest. There isn't really much to say about it, though I hate Big Town almost solely because it's involved with Little Lamplight. We've almost finished all of the major sidequests (No, we will not be doing the "Strictly Business" sidequest.) we just need to do Moira's sidequest and the Nuka Cola Challenge (Which will probably be covered in a mini-update) and then it's on to continuing the main plotline.

*shiver*
So, what did you guys think about "Big Trouble in Big Town"?
 

CM156_v1legacy

Revelation 9:6
Mar 23, 2011
3,997
0
0
AlternatePFG said:
[HEADING=1]Chapter XL - Prelude to Lamplight[/HEADING]​
Any reference to Lamplight at all makes my shiver with rage, and to think we're only a few sidequests away from getting back on the main questline and towards Lamplight. I'm not throwing Point Lookout in there, we can't put this off much further.

Besides, I really need to have something that I absolutely love to fall back on if the Lamplight Updates turn into endless bile.

Today, we will be doing the "Big Trouble in Big Town" sidequest.


We start this update in the same manner as we will be spending the rest of it: Fighting super mutants.

If you're wondering about the rather abrupt opening, we fast travel to Moonbeam Cinema and get ambushed by some super mutants. Let's show off the Blackhawk revolver a bit here.


Like every other unique weapon in this game (Maybe except for the unique Chinese Pistol and .32 Pistol, those weapons suck so badly their uniques aren't remotely useful) it is incredibly broken and overpowered.


It does as much damage as a sniper rifle, but without the recoil. Seriously.


After that short encounter, we head to Big Town. I don't feel like questioning the NPC's about the lore behind the town, but the idea is that Big Town is where all the people who are too old for Little Lamplight are sent. (Obviously lots of this might not make sense, because we have yet to visit Lamplight.) The town's a shithole, and one has to question how the people from Lamplight managed to make it here, considering that this place is not too close to Lamplight, to be honest and they are a ton of things wanting to kill them between Big Town and Lamplight.


We have to go all the way around to get to the "entrance" of Big Town.


We go in the wrong direction and have to go all the way around, as opposed to just turning the corner and getting to the entrance.


These are their defenses? This is hilarious. What kind of moat is that supposed to be? At least the blocked the other entrances to their town with rubble, but it's not like the super mutants couldn't get past them with a tiny bit of effort.


"I mean you no harm, I'm a simple traveler."

"Right. What do you want?"

"I just want to look around a little. Don't worry about me, I won't hurt you."

"Well, you cna never be too carful. Be warned it's not safe here. Super Mutants have attacked recently and carried off some of our friends."

Another city protected by a single lone guard. Is it really too much to ask for cities with a population of more than a half dozen?

"Come in. Just don't cause any trouble, okay?"

Trouble follows us wherever we go. Not going to go into much of the other detail on this guys dialogue, but he's quite a downer. Always saying that the mutants are going to come and wipe them out or some such.

One would have to wonder why they bothered settling in Big Town when Megaton isn't too far away at all, but pretty much anything relating to Little Lamplight is incredibly stupid, so I'll just buy that.

Well, no time to waste, let's go save some more people. All of the NPc's in the town have a variation on the same dialogue, and they're pretty dull.


Yeah, this place is kind of a shithole. Megaton is only a little ways south.



There is a small camp of raiders by this river. Instead of trying to sneak around, we charge right through the river and headlong into the battle.


Raiders are pretty much weaklings at this point in the game.


There's a decent amount of loot in this camp right here.



It was a pretty brief and uneventful trip to the Germantown HQ.


All the buildings in Germantown are complete rubble, except for the HQ. Unfortunately, the building is crawling with super mutants.


I get paranoid and sneak around the place. I remember there being a rather sizeable force of super mutants.


But there are no super mutants out here at all. It's completely quiet out here in front, this must be some sort of glitch. Works for me.


This terminal has some interesting terminal entries. One of the more interesting terminal entries in the game. [http://fallout.wikia.com/wiki/Germantown_logs]


As we enter, we overhear the super mutants talking about what they will do with the prisoners.


In the middle of us listening in, Dogmeat walks into the room and slaughters them all.


There's a decent amount of super mutants in building, but nothing that we can't handle.


But a super mutant overlord is still a major pain for us.


Shotguns seem to be the most effective weapon against these overlords, and pretty much all of the Broken Steel boss enemies in general. They have a decent chance to crit, do a lot of damage at close range and reload fairly quickly. It's just that they break really fast.


We're going to need to stop by Megaton to drop off some stuff to lower our weight.


The station has a really nice armory behind a Very Hard locked door. We really benefited from getting the Scrounger perk early on.


This was the person we were looking for. Apparently she is Big Town's doctor.


"I think the others are dead... or worse."

"I'm glad you're alive."

"Me too! I'm extremely lucky you came along!"

"Is there anyone else?"

"Everyone else is dead or taken away to who knows where... Well, except maybe for Shorty! They dragged him off downstairs to the kitchen a while ago. But no one comes back from the kitchen."

"You wait right here, I'll go see about Shorty."

"I'm not waiting around for some Super Mutant to lock me up again! There's a back door somewhere around here. If you're not back soon, I'm leaving without you!"

Pfft, good luck trying to survive the wastes.

"If I'm not here when you come back, meet me at Big Town."

Red does not have plot armor. If she dies, you fail the quest after you return to the town. Therefore, we're leaving her here while we save the other guy, just to be careful.


Let's go further down into the building.


I try to be all stealthy here, but the 10mm pistol at this point in the game is the equivalent of a thumbtack shooter.


We find the guy we're trying to save, but there's a super mutant right by him. We can't get a stealth crit, because our radio blaring violin music gives us away I guess.


For some reason, this mutant just won't die. He isn't an overlord, but he looks kind of like one.


4 shells to the face here, and he hardly flinches.


This is the guy we save. We don't have to save him, but we're trying to be somewhat completionist in this playthrough.


They got a shooting range in here. But instead of targets, they use people...


Ew.


We find another armory. This particular one has a Fat Man in it.


So, we take both the NPC's outside, but surprise suprise, super mutants spawn out here. The guys we're escorting really aren't that bulky and the super mutants are throwing grenades. And they charge into melee range if they don't have ranged weapons.


Thank God there was no Overlord.


The Ranger Armor is pretty awesome, and it looks nice too. As broken as it is, the Blackhawk is a really fun weapon to use.


So, after all that fighting we travel back to Big Town.


"I'm glad you're safe and sound. And please, I don't want any kind of reward."

The other option is telling them to give you a reward. There is no option that let's you get a reward in a non-assholish way.

"Thank you! You're a real hero, you know that? I was going to offer you a reward, bt I can put the caps to use buying medicine and supplies."s

"It was my pleasure!"

"Thanks! I know you've already risked your life once already, but I heard the Mutants talking about another attack. They'll probably be here soon..."

We've technically finished the quest, so we could simply abandon them here without any real consequence. But, good karma, etc.

"I can help you defend yourselves."

"Really? That's great. What do you have in mind?"

"[Small Guns] If you can arm yourselves, I can teach you how to shoot."

Alternatively, depending on your skills, you can teach them how to hide from the mutants, hack the robots they have the in the junkyard to have them fight the mutants or mine the bridge. Of course, the hack the robot and mine the bridge options are bugged.

"Great! I'll round everyone up at the junkyard for shooting practice."

This should be funny.


So they all slowly walk over to the Junkyard to do shooting practice on the various bottles and random things.


They do about as well as you'd expect. Do not wait here, mutants will spawn right in the middle of the city and kill everyone. I was stupid enough to wait here, and guess what happens?


Thankfully, they're all the normal sort of mutants.


They all cheer after the mutants are wiped out. No casualities among the people of the town, so I guess that's bonus points. And yes, killing the half dozen mutants apparently stops the town from being harassed by mutants ever again. Seriously.


"We" did it? Kiss my ass, you guys were running for you lives when those super mutants got here, and it wasn't for our intervention, you would all be dead.


That's it for the "Big Trouble in Big Town" sidequest. It's another really short quest. There isn't really much to say about it, though I hate Big Town almost solely because it's involved with Little Lamplight. We've almost finished all of the major sidequests (No, we will not be doing the "Strictly Business" sidequest.) we just need to do Moira's sidequest and the Nuka Cola Challenge (Which will probably be covered in a mini-update) and then it's on to continuing the main plotline.

*shiver*
So, what did you guys think about "Big Trouble in Big Town"?
My first playthrough, it was one of the first sidequests I did.

Also, don't forget about the Lucky 8 Ball you can get here. That is, provided you have the high enough skill.

Also, did Little Lamplight eat your baby or something?
 

AlternatePFG

New member
Jan 22, 2010
2,858
0
0
CM156 said:
My first playthrough, it was one of the first sidequests I did.

Also, don't forget about the Lucky 8 Ball you can get here. That is, provided you have the high enough skill.

Also, did Little Lamplight eat your baby or something?
Yeah, I really hate Lamplight. For many, many reasons. I'm still mostly exaggerating here, but there still is a part of me that absolutely loathes this part of the game.

I'll pick up the Lucky 8 ball on Bobblehead Collection mini-update.
 

CM156_v1legacy

Revelation 9:6
Mar 23, 2011
3,997
0
0
AlternatePFG said:
CM156 said:
My first playthrough, it was one of the first sidequests I did.

Also, don't forget about the Lucky 8 Ball you can get here. That is, provided you have the high enough skill.

Also, did Little Lamplight eat your baby or something?
Yeah, I really hate Lamplight. For many, many reasons. I'm still mostly exaggerating here, but there still is a part of me that absolutely loathes this part of the game.

I'll pick up the Lucky 8 ball on Bobblehead Collection mini-update.
No, it's quite alright

I feel the same way about Bishop from Neverwinter Nights 2. He is the most poorly writen evil character I have ever seen in a game. How he gets fangirls is beyond me.
 

ChupathingyX

New member
Jun 8, 2010
3,716
0
0
Viking Incognito said:
My little philosophy sessions. I would like it to be some kind of joke based on a name of something in fallout like "Viking's Ramblings" (based on my name and the Dead Money perk) but not stupid.
How about..."No-bark Ramblings"?

Yeah I can't really think of anything...

AlternatePFG said:
So, what did you guys think about "Big Trouble in Big Town"?
The only thing I liked about it was that it was one of the few instances in the game where multiple skill checks are available.

Aidinthel said:
The robot option is bugged? It seemed to work fine for me...
When I chose the robot option the protectron was launched into a air and landed very far away, and the sentry bot just stayed where it was, even while the super muatants were invading.
 

darth.pixie

New member
Jan 20, 2011
1,449
0
0
AlternatePFG said:
So, what did you guys think about "Big Trouble in Big Town"?
Sort of hated it back when I did it. It was one of the first quests I had stumbled upon and taking on that many super mutants is bad for your health at level 3 or 4. I also hate Little Lamplight, so I get it. There is a mod that lets you kill children and I massacred the whole place once. There! Logical problem fixed and the continuity gods were appeased.