Let's Play Fallout: New Vegas [The Servant]

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DustyDrB

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Jan 19, 2010
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MacNille said:
Yeah, I never removed Joshuah Graham's armor after I got it. Though I'm a sucker for critical chance boosts (I also took the perk that boosts your critical chance while wearing light armor, which made it even better). My last character had a crit rate around 90%.

Anyway...Point Lookout seems pretty good actually. I'm getting reminders of New Vegas DLC (tribal drug trip: Honest Hearts, brain tampering/speaking to a brain: Old World Blues, scary powerful enemies: Lonesome Road, an attempt at horror: Dead Money).
 

AlternatePFG

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[HEADING=1]Chapter L - Mind Games[/HEADING]​
Last update, went through a bog and ended up having a very strange hallucination. Let's not do that again.

As soon as I started playing and tried to fast travel, it said I couldn't because enemies were nearby.


We run into a reaver. Not just one reaver.


But two.


With also some extra ghouls thrown in for good measure. The whole battle turns into one, big clusterfuck.


I had to kind of conserve the amount of normal, easy to kill ghouls for Grim Reapers Sprint. Using VATS against the reavers makes fighting them much more manageable, with the 90% damage reduction VATS offers.



I've never fought two Reavers at once before. I almost never have been to Point Lookout past level 20 oddly enough, despite it being advisible to do so. Mostly because I enjoy the whole area so much.


Despite their loads, and loads of health, the reavers eventually go down.


So, we eventually make it back to the mansion. Let's go chat with Desmond.


Desmond is still in that room he was set up in, staring out the window. It's not like you can actually see out the window, but whatever.


"Figuratively speaking, of course."

This is where Desmond drops the act and explains to you who he's going after.

"So, who is the brain thing, anyway?"

"HIM! I should have known. My old rival... so close t his family home. Only he would be so stupid. He was once a man - Professor Calvert. The Calverts owned half of Maryland, back when there was a Maryland to own. Members of the Calvert family were influential all over the world. They practically owned a deed to the US government. In their best days, there were no less than three Calvert family senators, seven members of the house, and two governors. They even had a top candiate for president, until that scandal with the dog forced him to drop out of the race. I was particularly proud of that one."

"You know this guy? What's going on here?"

"Calvert is my old rival. Centuries, we've played this game."

This guy should really get a hobby...

"I knew he'd be stupid enough to hide so close to his family home. It's not a matter of hate, it's a matter of destiny. He is my enemy, and I do not suffer any bastard who opposes me to live. I knew he was here, and it is my intent to find him, and call down a righteous fucking hammer on his head. Figurative, I mean. His head."

"So, now you want me to do something else, right?"

"Of course I fucking want you to do something else. You don't expect me to trod around this mudhole my self, do you?"

Why are we helping this guy again?

"Right, right. You're mean, we get it."

"You're goddamn right, I am. Now, let's get on with the work, shall we?"

"What do you want me to do?"

"So, those half-wits are getting messages from the Professor, right? So, he's off somewhere broadcasting to 'em. But without those buggers to do things for him, he can't do much for himself. So, we cut off his ability to talk to 'em, and he'll need to try harder. Maybe then I can find the squishy little worm and finish him off for good!"

"What's your plan, old man?"

"If I know Professor Calvert, and I do, he's using a high frequency cognitive sine broadcast. I have the perfect device to jam up his little talkbox. All you need to do is take it to the highest point on the shore and install it. Easy, right?"

"That big wheel down by the docks, right?"

"Right. Attach it to the bottom car, then turn it on and spin the jammer to the top. No fuckin' problem. I'll watch from here and turn it on. Then we'll see where our little professor is. Now, go!"

Let's head to the Pier then.


Should be a simple enough task.


We hear Calverts voice. Apparently, it's coming from our mind, even though it sounds more like a loudspeaker.


He offers his proposal.


Why?


Nah, let's not complicate things any more.


What can Calvert do to hurt us anyway?


Oh. He sends a ton of tribals after us.



They can do some significant damage if you're not careful.


There's even some tribals on the roof.



There's an awful lot of tribal bodies littering the pier.


Well, it's time again to report back to Des-



Woah! The entire mansion went up in the blast.


The debris from the mansion falls for a very long time.


Welp, I guess that's it for Desmond. That was a short questline, huh?


Wait. There's a leading to a Panic Room. Desmond hid down there.


To be fair, you were trying to kill him...

"He doesn't have the body to fuckin' do it himself, so he tried to blow me up? ME? Well, this ends today. Desmond Lockheart will finally win out. I know where he is. He overplayed his hand this time. You and me are going to walk in there and end this."

"It's great to see you alive! I was worried."

I picked this option solely to show how much of a dick Desmond is. Still, Calvert is worse. At least Desmond doesn't try to kill you after helping him.

"Well, aren't you a fuckin' softie. But Calvert is here. He's got a lab under the lighthouse, the little fuck. Right under my nose the whole time! I found it when he boosted his signal to try to get through the jamming, when he sent those Tribals to kill my poor pups..."

He's really broken up about his dead dogs.

"He's down there, hiding behind robots and machines, sucking life! Pathetic! He dies now!"

"Then let's go in there and do this."

"Now that's more like it. Follow me! You're about to witness the end of an era!"


There's a decent amount of stuff here.


We follow Desmond to the Lighthouse.


It figures that they would do something important with the lighthouse. One has to wonder why Calvert would have a base built under a lighthouse, but I dunno.


There's a secret entrance that opens up at the bottom of the lighthouse. You can't open it up until you progress to this point in the main questline.



Oh hello, Gatling Laser. We already picked one up back in the Capital Wasteland, but this will be useful for us for the next part of the game.


You fight a ton of turrets and robots down here, not anything else. Most of them are robo-brains, thankfully they are no sentry bots.


Desmond is pretty fucking axe crazy here.


We clear the way with our gatling laser. Did I mention that the Gatling Laser is a pretty cool weapon? Yeah, it's a pretty cool weapon.


Somehow, this robobrain became airborn...


Calvert locks you in a room, but it can be unlocked with an easily found keycard in the room next door.


Eventually, we make it down to Calvert's sanctum.


Calvert is pretty much your standard super-villain character.

"I demand that you exterminate Desmond at once!"

"I'm so sick of you. Both of you."

"Your sickness is irrelevant! If you require it, I shall reward you!"

You get the same reward either way.

"What is with you two anyway?"

"This is a rivalry that has lasted for centuries! You cannot possibly understand with your tiny meaty brain! Creatues of great power must collide! It is inevitable!"

I don't really get the reasoning of the two for fighting each other.

"Destroy Desmond! Help me to end this, and I will give you a reward beyond your imagination!"

No thanks.

"Nah. I think I'll kill you."

"Then you shall die along with him!"

Bad call.


This is a really easy fight. Just shoot the tank.


The Gatling Laser breaks though tank extremely quickly.


That's pretty much what happens to everyone who gets in our way.


Desmond is going kind of crazy.

"Calm down, there. You'll make a mess."

"Moron! You cannot possibly comprehend what this is worth! I've been battling Calvert for over 200 years! And now, at last, I am the victor! And now, 200 years of technology, knowledge, and research that he stole from me! Every time he beat me, it doesn't matter now!"

"So, where's my cut?"

"You're free to take whatever you find in this disgusting place. What I came for is of no interest to you."

Hold on a minute. Who says it isn't?

"Enjoy your spoils, I don't think our paths will ever cross again. And I think we can both thank Christ and say hallelujah for that."


This is our big reward for completing the questline. While it isn't quite the armory there was at the end of Operation Anchorage, there is a ton of energy weapons ammo here. There is also the Microwave Emitter, which is identical to the Mesmetron (Which we never used) but it actually does damage. It does quite a bit of damage, and bypasses any enemy DR, but it's just not a very fun weapon to use.

Guns or melee centric players don't get anything here, unfortunately.


There is a handy shortcut here, so we don't have to backtrack all the way. Point Lookout does this a lot actually, something that the rest of the game doesn't do.


Right when we get outside, we got shot at by a smuggler on a little island, only a short distance from the lighthouse.


Zooming with the microwave emitter really obscures your view, so it's probably wise to keep all the aiming to VATS.


I really don't see this weapon getting much use, honestly. It does a good amount of damage, but it's just not fun to use at all.


We level up after killing that random smuggler.


Points into Big Guns and Barter.


We get Intense Training for Endurance for the lack of a better option.


And that's it for the main quest of Point Lookout. But we're not done here. Not by a long shot. That was just the prelude to the awesomeness that is Point Lookout.
What did you think of the main questline in Point Lookout? Who did you side with? (Also, if you help Calvert by putting Desmond's device into the trash compactor, does it make much of a difference?)
 

ChupathingyX

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AlternatePFG said:
What did you think of the main questline in Point Lookout? Who did you side with? (Also, if you help Calvert by putting Desmond's device into the trash compactor, does it make much of a difference?)
Meh, only the hullucination was really special, nothing else really. PL's strengths rely mainly in other areas.

But enough talk...now, The Velvet Curtain awaits us!
 

CM156_v1legacy

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Mar 23, 2011
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AlternatePFG said:
What did you think of the main questline in Point Lookout? Who did you side with? (Also, if you help Calvert by putting Desmond's device into the trash compactor, does it make much of a difference?)
This was my favorite DLC of all. I sided with Desmond because I don't trust a brain floating in a glass jar that sounds like a bond villian. I just... don't. I'm sorry
 

JamesStone

If it ain't broken, get to work
Jun 9, 2010
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AlternatePFG said:
CM156 said:
AlternatePFG said:
It is by far the best of this game's DLC, and probably tied with Dead Money (I really liked Dead Money) for my favorite Fallout DLC. I like them both for completely different reasons.
You liked Dead Money? I didn?t really like it one way or the other. I thought OWB was far better though.
Oh yeah, I really liked Dead Money. If I LP New Vegas I'll explain why, but I just really like the companions and the background of the Sierra Madre.
Hey, join the club, I also love Dead Money. The environment, the story, the fact that you´ve just been scared and overrunned by a bunch of almost undead assholes in breathing suits... It´s just beautiful. Old World Blues was still better, though.

To my favorite weapon: the double barreled shotgun. It is completely overpowered if you completed Zeta, thanks to the batshit crazy amounts of Epoxy that you recieve. If you can endure torture of course.
 

Viking Incognito

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Nov 8, 2009
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Wow, I've been far to busy lately. Sorry I fell behind. I'm working on a new scribe lesson, and to follow up on what PFG asked earlier, how do I link a specific post?
 

AlternatePFG

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Viking Incognito said:
Wow, I've been far to busy lately. Sorry I fell behind. I'm working on a new scribe lesson, and to follow up on what PFG asked earlier, how do I link a specific post?
Above each post, do you see that blue text that tells the date and time of that post? Click on that link and the url of that page is the url of that particular post.
 

Viking Incognito

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Nov 8, 2009
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Here you go.

http://www.escapistmagazine.com/forums/read/9.306987-Poll-Lets-Play-Fallout-3-Chapter-L-Mind-Games?page=12#12786570

http://www.escapistmagazine.com/forums/read/9.306987-Poll-Lets-Play-Fallout-3-Chapter-L-Mind-Games?page=13#12802476

http://www.escapistmagazine.com/forums/read/9.306987-Poll-Lets-Play-Fallout-3-Chapter-L-Mind-Games?page=13#12813731
 

CM156_v1legacy

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Mar 23, 2011
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AlternatePFG said:
Also, I had a question about the fact that you mentioned you might LP New Vegas some time. My question is this: Are you going to do one playthrough, having us follow the path one time through, or are you going to go the Lt. Danger [http://lparchive.org/Neverwinter-Nights-2-Mask-of-the-Betrayer/] route and split it into four parts and show us each ending?

The advantage of the first one is that it's simple, and you can do the DLC in any order durring the main quest. The disadvantage is that there's content you won't be able to see if you do it that way. If you side with House or Ceasar, you have to kill the BoS. If you side with Ceasar, you don't get companions who like what you do (Short of the robotic ones)

The advantage of the second way is that we see all the content. The disadvantage is that it's repetavie, there's overlap, and you'd have to do the DLC before Benny, or do it all over again.

So what do you think?
 

DustyDrB

Made of ticky tacky
Jan 19, 2010
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CM156 said:
AlternatePFG said:
Also, I had a question about the fact that you mentioned you might LP New Vegas some time. My question is this: Are you going to do one playthrough, having us follow the path one time through, or are you going to go the Lt. Danger [http://lparchive.org/Neverwinter-Nights-2-Mask-of-the-Betrayer/] route and split it into four parts and show us each ending?

The advantage of the first one is that it's simple, and you can do the DLC in any order durring the main quest. The disadvantage is that there's content you won't be able to see if you do it that way. If you side with House or Ceasar, you have to kill the BoS. If you side with Ceasar, you don't get companions who like what you do (Short of the robotic ones)

The advantage of the second way is that we see all the content. The disadvantage is that it's repetavie, there's overlap, and you'd have to do the DLC before Benny, or do it all over again.

So what do you think?
I'm more inclined with the first option, though partly because I'm pushing for an independent Vegas run.
My current character is gonna kill the BoS, but only after finishing Veronica's quest and seeing how monstrous they can be.
You can tow the faction lines for quite a wile in New Vegas before you get to the point where you start alienating people. And even after you fail "quests" like Don't Tread on the Bear, you can do side quests for the NCR. You just have to put off on quests like the Nelson one that deal directly with NCR vs Legion matters.
 

CM156_v1legacy

Revelation 9:6
Mar 23, 2011
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DustyDrB said:
CM156 said:
AlternatePFG said:
Also, I had a question about the fact that you mentioned you might LP New Vegas some time. My question is this: Are you going to do one playthrough, having us follow the path one time through, or are you going to go the Lt. Danger [http://lparchive.org/Neverwinter-Nights-2-Mask-of-the-Betrayer/] route and split it into four parts and show us each ending?

The advantage of the first one is that it's simple, and you can do the DLC in any order durring the main quest. The disadvantage is that there's content you won't be able to see if you do it that way. If you side with House or Ceasar, you have to kill the BoS. If you side with Ceasar, you don't get companions who like what you do (Short of the robotic ones)

The advantage of the second way is that we see all the content. The disadvantage is that it's repetavie, there's overlap, and you'd have to do the DLC before Benny, or do it all over again.

So what do you think?
I'm more inclined with the first option, though partly because I'm pushing for an independent Vegas run. My current character is gonna kill the BoS, but only after finishing Veronica's quest and seeing how monstrous they can be. You can tow the faction lines for quite a wile in New Vegas before you get to the point where you start alienating people. And even after you fail "quests" like Don't Tread on the Bear, you can do side quests for the NCR. You just have to put off on quests like the Nelson one that deal directly with NCR vs Legion matters.
I'm with you on that: They can be major jerks. The BoS, I think, shows that good isn't nice. Personally, I'd like to see a Caesar's Legion or House run.
 

DustyDrB

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CM156 said:
I'm with you on that: They can be major jerks. The BoS, I think, shows that good isn't nice. Personally, I'd like to see a Caesar's Legion or House run.
I started a House run before, but balked at it when he told me to kill the BoS and instead went for an Independent run. I hadn't done Veronica's quest at that point, though. After doing that (I think in a different playthrough), I went on a bloody rampage in Hidden Valley. You mess with the Followers, you mess with me.
 

CM156_v1legacy

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Mar 23, 2011
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DustyDrB said:
CM156 said:
I'm with you on that: They can be major jerks. The BoS, I think, shows that good isn't nice. Personally, I'd like to see a Caesar's Legion or House run.
I started a House run before, but balked at it when he told me to kill the BoS and instead went for an Independent run. I hadn't done Veronica's quest at that point, though. After doing that (I think in a different playthrough), I went on a bloody rampage in Hidden Valley. You mess with the Followers, you mess with me.
I'm not a huger fan of the Followers, as I have a few contentions with secular humanism (But this isn't R&P, so I'll leave it at that)

They're also not hard to get rep with. Like, I maxed out rep with them without even trying to do so. OH well.

There's really not much in the way of a "Happy" ending for them, is there?
 

CM156_v1legacy

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AlternatePFG said:
CM156 said:
I was considering doing it like that. Again, not thinking too far ahead about an NV LP.
I see. Well, as you may or may not have saw, we were brainstorming Latin names. I like Augustus.

As a side note, considering that Fallout 3 has no real "end" to speek of, I assume you have a plan to wrap it up? You don't need to tell me what it is if you do
 

AlternatePFG

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CM156 said:
I see. Well, as you may or may not have saw, we were brainstorming Latin names. I like Augustus.

As a side note, considering that Fallout 3 has no real "end" to speek of, I assume you have a plan to wrap it up? You don't need to tell me what it is if you do
Complete Broken Steel after Zeta and Point Lookout, and everything after that is a surprise. I will say that I'm going to *try* to give it an ending, so to speak.
 

CM156_v1legacy

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Mar 23, 2011
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AlternatePFG said:
CM156 said:
I see. Well, as you may or may not have saw, we were brainstorming Latin names. I like Augustus.

As a side note, considering that Fallout 3 has no real "end" to speek of, I assume you have a plan to wrap it up? You don't need to tell me what it is if you do
Complete Broken Steel after Zeta and Point Lookout, and everything after that is a surprise. I will say that I'm going to *try* to give it an ending, so to speak.
Ah well. What I was thinking you might do at the end would be a sort of "Vault Dweller's Memoirs" [http://fallout.wikia.com/wiki/Vault_Dweller's_memoirs] to close out the LP. Or something of that nature that Lily would write. Perhaps make it a "forward" for a book of hers. Who knows. She's got an Int of 10. Surely, she'd write a book or something.

Regardless, you're pretty good at this. Keep up the good work! I look for ward to the LP every day. *Brofist*
 

DustyDrB

Made of ticky tacky
Jan 19, 2010
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CM156 said:
DustyDrB said:
CM156 said:
I'm with you on that: They can be major jerks. The BoS, I think, shows that good isn't nice. Personally, I'd like to see a Caesar's Legion or House run.
I started a House run before, but balked at it when he told me to kill the BoS and instead went for an Independent run. I hadn't done Veronica's quest at that point, though. After doing that (I think in a different playthrough), I went on a bloody rampage in Hidden Valley. You mess with the Followers, you mess with me.
I'm not a huger fan of the Followers, as I have a few contentions with secular humanism (But this isn't R&P, so I'll leave it at that)

They're also not hard to get rep with. Like, I maxed out rep with them without even trying to do so. OH well.

There's really not much in the way of a "Happy" ending for them, is there?
They get a good ending in the Independent Vegas route if you do enough for them and join them (not sure if joining them is absolutely necessary, but that was one of the conditions when they had a good ending for my Independent run). I've also maxed out my rep for them every time, but I've gone out of my way to do so. Even in my Legion run, I helped them in every way I could.

AlternatePFG said:
CM156 said:
I see. Well, as you may or may not have saw, we were brainstorming Latin names. I like Augustus.

As a side note, considering that Fallout 3 has no real "end" to speek of, I assume you have a plan to wrap it up? You don't need to tell me what it is if you do
Complete Broken Steel after Zeta and Point Lookout, and everything after that is a surprise. I will say that I'm going to *try* to give it an ending, so to speak.
I'm sure it will be great. I've enjoyed this LP. And considering this is a game I didn't like when I played it, that's an accomplishment.

How time-consuming is all this? I feel like I owe you a beer.
 

CM156_v1legacy

Revelation 9:6
Mar 23, 2011
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DustyDrB said:
CM156 said:
DustyDrB said:
CM156 said:
I'm with you on that: They can be major jerks. The BoS, I think, shows that good isn't nice. Personally, I'd like to see a Caesar's Legion or House run.
I started a House run before, but balked at it when he told me to kill the BoS and instead went for an Independent run. I hadn't done Veronica's quest at that point, though. After doing that (I think in a different playthrough), I went on a bloody rampage in Hidden Valley. You mess with the Followers, you mess with me.
I'm not a huger fan of the Followers, as I have a few contentions with secular humanism (But this isn't R&P, so I'll leave it at that)

They're also not hard to get rep with. Like, I maxed out rep with them without even trying to do so. OH well.

There's really not much in the way of a "Happy" ending for them, is there?
They get a good ending in the Independent Vegas route if you do enough for them and join them (not sure if joining them is absolutely necessary, but that was one of the conditions when they had a good ending for my Independent run). I've also maxed out my rep for them every time, but I've gone out of my way to do so. Even in my Legion run, I helped them in every way I could.

AlternatePFG said:
CM156 said:
I see. Well, as you may or may not have saw, we were brainstorming Latin names. I like Augustus.

As a side note, considering that Fallout 3 has no real "end" to speek of, I assume you have a plan to wrap it up? You don't need to tell me what it is if you do
Complete Broken Steel after Zeta and Point Lookout, and everything after that is a surprise. I will say that I'm going to *try* to give it an ending, so to speak.
I'm sure it will be great. I've enjoyed this LP. And considering this is a game I didn't like when I played it, that's an accomplishment.

How time-consuming is all this? I feel like I owe you a beer.
I will say this about the Followers: I wish I got a better reward from being super friends with them. Perahps I missed something, but all I got was a Lab Coat that improves science and/or medicine, which I had maxed. Oh well. They can't exactally give you a gun
 

AlternatePFG

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DustyDrB said:
I'm sure it will be great. I've enjoyed this LP. And considering this is a game I didn't like when I played it, that's an accomplishment.

How time-consuming is all this? I feel like I owe you a beer.
Couple hours a day, no big deal. It's fun to do, that's why I do it. I usually make updates in chunks in advance on weekends when I can, I do think for the New Vegas LP I might drop the one a day format and maybe make more substantial updates over a longer period of time. (Like one every two days or so instead.)