So, we willingly subjected ourselves to Mothership Zeta, and what do we have to show for it? A few shiny guns that we can throw into the already slowly amassing pile that is our weapons stockpile. That's it.
There has to be something we can get out of this. Something has to make this all worthwhile...
Mothership Zeta Crew [http://fallout3nexus.com/downloads/file.php?id=8747]
This is a really, really great mod. Consider this the section mod showcase, just for this single mod right here.
So now, we're back. They really didn't put in the effort to clean up any of the alien corpses.
Also, don't they have better things to do than hang in orbit around Earth? I mean, they have a fucking space ship.
This button activates the mod's questline, we need to start the quests to get access to the new parts of the ship that the mod adds.
So now we're right back in the Capital Wasteland.
The mod adds new locations in the Capital Wasteland as well. This place isn't too far off from the Zeta beacon, and besides, you can automatically fast travel there anyway.
Let's see what's going on down here.
Holy shit, that's a lot of Super Mutants. There are two Behemoths, and a ton of Brutes and such.
Wading right into the group is a bad, bad idea.
They're not the huge kind, they're the moderately large kind. Enough to fit in the room.
Let's try this again, the smart way.
This computer console should do the trick...
And there goes all of the super mutants. How convenient.
Apparently the blast blows this door of its hinges.
There are all of these Enclave Officers held up in here. Things may get ugly...
This is like the only random NPC in the game that's actually heard of us and it's from a mod.
"The Enclave, huh? Are you going to keep calm or do I have to start shooting?"
The mod only has one dialogue option for most of the conversations but it's voiced at least.
"You don't have to worry about that. We are not subject to the presidential commands."
I don't know if you've heard, but he's dead.
"And what exactly does that mean?"
"We've had our.. differences with the high command. You could say we are no longer an official part of the Enclave."
"Ah, I see... Defectors."
"We are not defectors! We stand true to the Enclave vision! We want to restore order to the land."
Mhmm, oh it's that excuse.
"But Autumn's methods are too extreme!"
Yet another dead Enclave leader. You would think they would leave the Capital Wasteland, but nope.
"He's anaged to turn all the local residents against us!"
Yes, that tends to happens when you pick random people and start shooting them.
"His actions don't respond to any kind of logic."
"What about the President?"
Again, not a problem.
"The president... I hate to admit it, but, charismatic as he is, he's too distant. His speeches are all nice words, but the orders we get from Autumn are all a different matter. We couldn't even contact him. We've had enough."
"So, you and this small group of officers left the Enclave alone?"
"Oh no! There's a large number of dissident voices in the Enclave, and I had my big share of influence. After a careful selection of the troops, I've managed to take my full company with me. We are about 200."
"And where are they now?"
"They have answered our distress call and are heading our way as we speak. Don't worry, you're completely safe amongst us."
Well, we've fought our way through worse.
How did they get trapped in here anyway?
"200 is quite a sum to leave unnoticed..."
"Who said we left unnoticed? The Enclave is hunting us down. We expected to join the Brotherhood of Steel, but..."
"...they're a bunch of self-centered fanatics who trust no-one out of their ranks."
To be fair, I wouldn't expect the Brotherhood just to recruit a bunch of Enclave dissidents who show up out of nowhere.
"You've quite summed it up, yeah. So, we now find that BOTH the Presidental faction of the Enclave and the Brotherhood of Steel are after us. I've led my troops out of the Enclave, only to be left with nowhere to go. I have failed them as their commanding officer."
"This seems a bit too convenient for my taste, but I might have a way out for you."
Oh hell yes.
"What do you mean? The only thing that could help us now is to vanish from the face of Earth!"
"Interesting choice of words. This is exactly what I have to offer."
On top of us already being a walking army, now we get a real army on top of that?
"I beg your pardon? I don't think I really follow you..."
"May I interest you into becoming a god?"
"..."
I thought the game crashed right here, but actually...
The game goes into epilogue mode. They basically summarize what happens, and then skip ahead to six months later. Not sure if it actually effects the in-game clock.
Look at our new outfit.
Harkin has a nice new outfit too. Finally, after an entire game of taking other people's crap, we get the respect we rightfully deserve.
"Give me a status report."
"During your absence, we have continued our ship cleansing, repair and exploration duties, just as you requested. Perhaps there are still a few remnant aliens on board, but they will soon be taken care of. For the restorational, talk to the lead technician."
So, basically you're given info about what's currently going on in the ship. The changes made to the ship are rather large, new areas added, some changed, etc.
Paulson and Somah are still gone forever though.
"Is there anything wrong?"
"There is a problem with the door locks and teleporters. We have lost access to most of the ship decks. There's quite a large number of crew members isolated in the Crew Quarters and the Living zone, and... Well. The lead tech will tell you about it."
"Where can I find him?"
"He's at the engine core. Be careful down there commander, it's a bit... messy."
Even more than before?
"I'll go and talk to him."
"Of course, commander. I will be right here for anything you need."
Sally and the others who hang around the ship normally get new clothes too, but there is no actual dialog changes.
Some parts of the ship are still blocked off of course.
The technicians can be seen working on fixing up the ship.
You can tell this guy is the leader because of his white suit, rather than black one.
"I've been told there's been a problem with the doors and teleporters."
"Oh, yeah. There was a little incident with williamson. You see, the idiot didn't properly power off a plasma generator before opening the lid."
It's odd how much they suddenly know about this tech.
"The resulting energy burst just sent him flying into the air, from the bottom floor to the second floor. He even bounced on the ceiling. Quite a sight." Anyway, that generator was somehow related to the doors and teleporters. We were lucky it wasn't life support. We wouldn't be speaking right now."
Speaking of that, did you get rid of the easily activated "Kill everyone in this section of the ship" button?
"Can it be fixed?"
"In order to restore access to the rest of the ship I'm going to need several items of great importance. To begin with, I'll need 300 fission batteries. Also 25 scrap metal pieces, a plunger and a bent tin can."
...
"You've got to be kidding me!"
"Of course I am! It was a simple problem. It has already been solved. All doors are functional and the teleporters are up and working again."
Thankfully.
"Here, take this Keycard. It should grant you access to the rest of the ship. Enjoy!"
"Good work, but remember who you're talking to. Watch your jokes."
"Sorry commander, it won't happen again, I promise. Now if you'll excuse me I have to make sure that these idiots don't cause another explosion."
So now a new section of the ship has opened up. It's all of the living quarters of the crew and such.
This is our room. Nice, ain't it?
I'm pretty sure the only area in the actual game where this bed is located is Dukov's Place, but I could be wrong.
INTERACTIVE SHOWERS!
This is our command room. Somehow, the skybox looks less shit.
We can use the computer in order to call Harkin into the room.
"Anything to report, lieutenant?"
"I have a report from one of our science squads. They seem to have found something interesting down on the hangers. They insist into making a demonstration for you, commander. They said something about supplies. You might want to check."
Sure, why not?
We won't be doing the entirety of the mod, I'm sorry to say. It's rather large and it would take a rather long time to show off all of the cool things about it.
There are a variety of rooms for the various commanders of the crew.
I rather like this one in particular.
This is the hub room for all of the teleporters. There are a
lot of them.
This is the particular one we need to use.
There are some nice touches all around on this mod, like being able to see some of the NPC's through windows on the floor, etc. Have to wonder what the purpose of those are, aside from looking cool?
That's a pretty cool looking ship.
"Is this about the ships? Can we use them? Or you wanted to show me the paintjob?"
It's a nice paintjob.
"The ships? Oh, no! We don't know how they work... yet. It's not about the paint job either. That was the soldier's doing..."
"I should have known... So, what is it?"
"It's something that will considerably help in the task of restoring the ship. If you come with me, I'll show you what I mean."
"Lead the way then."
"Splendid! This way, please..."
Something seems fishy about this whole thing...
That's a pretty huge teleporter. Let's get inside it, what's the worse that could happen?
Oh crap, cave full of Deathclaws...
That's a fucking huge Deathclaw.
Hrm, where am I now? What's that in the distance?
What's the music playing in the background-
OH GOD, I'M IN OBLIVION!! TURN BACK, TURN BACK, ANYTHING IS BETTER THAN THAT!
And then we're warped 100 feet above Old Olney...
I'd still say splatting on the ground is better than being subjected to Oblivion...
And now we're back. The whole sequence rather reminds me of the teleporter mishap in Half Life 2.
...
"YOU IDIOT! You almost killed me with your little... *cough* What's with my voice?"
This is just another entry in the long line of horrible things that have happened to us over the course of the game.
"God! Look at yourself!..."
"GAAAGH! What have you done to me, you goddamn son of a *****?!"
"It wasn't my fault! A piece of the machine came down when..."
"I don't care about your pathetic excuses! Fix me now!"
"Y...yes! Yes! Just step into the telelporter and we'll try to rematerialize you!"
Well, things can't get any worse...
Right?
Now we're back to normal now.
"What the fuck happened back there?!"
"O... one crystal loosened when we activated the device, and was teleported with you. It was a vital piece of the machine... The Sandcroomie!"
"The what?!"
"The Sandcroomie! It's a crystal that acts as a long-range morphic field regulator, and also allows the machine to focus on the given coordinates. That's why you seemingly teleported to random locations and reappeared in a... er... genetically altered form."
"So, we need that thing to make the teleporter work again?"
"Yes, without it, this teleporter is no different from the others in the ship. Fortunately, we know where it was teleported to, and it's not far away."
By not far away, I think he means within this galaxy.
"Good. And where is it?"
"Ehm... At the... Deathclaw Sanctuary."
Not a big deal then.
"..."
"..."
"I'll go and fetch the... "whatever" back. But you better make this thing work!"
"O... of course, commander."
But, that's it for the Mothership Zeta Crew mod. For now at least. If you don't have it installed, I'd definitely recommend it. It actually makes the prospect of playing through Zeta almost bearable.