So now we've really just begun Mothership Zeta. It isn't a long DLC, but it sure as hell feels a lot longer. We have to go into three different areas and destroy the generators in each of them. Mostly for pacing issues, one area will be completed per update.
So the first area we're going to do is the Cryo Labs. As you would expect, it's completely blue. No contrast at all, just really shiny blue metal.
Still better than brown though.
The Cryo Labs are much more open than the previous areas in Zeta, space wise.
There's some decent setpieces, but the little mist shrouded over the ground is kind of ugly looking and off putting.
Plenty of aliens down here.
The laser rifle seems to be our most effective weapons against these guys.
Some places are abritrarily blocked off until you hit a switch. There is nothing of interest in this room, except for some non-alien items.
There is still a ton of these audio logs.
There are more cryo pods in these rooms. They aren't like the people we met earlier, they're usually hostile raiders or ghouls. Apparently the aliens have lifted an awful lot of people off of the wasteland.
They're easy enough to kill. Better than the aliens at least.
This is the reason why I'm not using the Alien Blaster ammo, there are a ton of enemies in this DLC, who are pretty much damage sponges.
The ghouls and aliens fight each other.
There's a couple of chambers with these frozen enemies. They all come charging out through the door, these guys are much weaker to the alien weapons.
It one shots most of these guys.
We move onto the next area.
Pretty much the same exact room layout as before.
Really, no weapon really kills these guys in a reasonable amount of shots.
It's so bright and somehow rather hard to see here.
Oh great, reavers.
Thankfully, they go down in only a few shots, unlike spending a ton of ammo slowly whittling down their health.
There are shelves down here with some supplies that were taken from the prisoners, including some Enclave gear.
You know, Mothership Zeta looks really nice in screenshots, but in motion it kind of looks bad. Don't really know how to explain it honestly.
You can see the aliens experimenting on some prisoners.
We press a button and they are all instantly frozen.
The next room is rather large, but exploring is pretty pointless. Not a whole lot of reason to do so.
Again, some of teh ship looks pretty cool.
They froze super mutant overlords. We do
not want to thaw them out.
So the generator is pretty much identical to the one earlier.
Now that the generator is broken, it's time to step into the teleporter.
And after a tiny bit of walking, we're back to where we started. Two more generators left.