Let's Play Fallout: New Vegas [The Servant]

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JamesStone

If it ain't broken, get to work
Jun 9, 2010
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CM156 said:
ChupathingyX said:
CM156 said:
Well, to be fair, Japanese and Chinese are different languages. Who knows? Perhaps you learned it in the Vault?
That's not what I was getting at, it just seems strange that all Chinese in the game is translated.

As for learning it, that's a possiblity, but it is just an assumption.
I guess it's just the magic of the Fallout 'verse

Who knows?
OA - You have a universal translator put in the simulation. If they look like big bads, speak like big bads, so the motivated killing machine who´s getting all the training will think they´re the big bads.
To the vanilla game Japanese... "Why the fuck not?", though the developer.
 

CM156_v1legacy

Revelation 9:6
Mar 23, 2011
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JamesStone said:
CM156 said:
ChupathingyX said:
CM156 said:
Well, to be fair, Japanese and Chinese are different languages. Who knows? Perhaps you learned it in the Vault?
That's not what I was getting at, it just seems strange that all Chinese in the game is translated.

As for learning it, that's a possiblity, but it is just an assumption.
I guess it's just the magic of the Fallout 'verse

Who knows?
OA - You have a universal translator put in the simulation. If they look like big bads, speak like big bads, so the motivated killing machine who´s getting all the training will think they´re the big bads.
To the vanilla game Japanese... "Why the fuck not?", though the developer.
You know what I think? It's magic everywhere in this b*tch!

It's a miracle! Other than that, I don't know
 

ChupathingyX

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Jun 8, 2010
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JamesStone said:
OA - You have a universal translator put in the simulation. If they look like big bads, speak like big bads, so the motivated killing machine who´s getting all the training will think they´re the big bads.
To the vanilla game Japanese... "Why the fuck not?", though the developer.
There is no Japanese in the vanilla game IIRC, however, there are Chinese remnant soldiers at Mama Dolce's who speak Chinese and get translated in the subtitles. Then there are the Chinese soldiers in the Tranquility Lane simulation who also speak Chinese yet are still translated.

And then of course there is the Chinese training guide (the "sneak" skill book) which can be read by the Lone Wanderer.
 

CM156_v1legacy

Revelation 9:6
Mar 23, 2011
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ChupathingyX said:
JamesStone said:
OA - You have a universal translator put in the simulation. If they look like big bads, speak like big bads, so the motivated killing machine who´s getting all the training will think they´re the big bads.
To the vanilla game Japanese... "Why the fuck not?", though the developer.
There is no Japanese in the vanilla game IIRC, however, there are Chinese remnant soldiers at Mama Dolce's who speak Chinese and get translated in the subtitles. Then there are the Chinese soldiers in the Tranquility Lane simulation who also speak Chinese yet are still translated.

And then of course there is the Chinese training guide (the "sneak" skill book) which can be read by the Lone Wanderer.
Well, it's the fallout universe. If radiation can make someone into a Ghoul rather than give them cancer, perhaps it conveys with it the ability to understand Chinese

I'm disappointed that no ICP albums were left after the nukes, BTW>
 

Aidinthel

Occasional Gentleman
Apr 3, 2010
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ChupathingyX said:
And then of course there is the Chinese training guide (the "sneak" skill book) which can be read by the Lone Wanderer.
Perhaps the manual simply has very detailed diagrams.
 

ChupathingyX

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Jun 8, 2010
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Aidinthel said:
ChupathingyX said:
And then of course there is the Chinese training guide (the "sneak" skill book) which can be read by the Lone Wanderer.
Perhaps the manual simply has very detailed diagrams.
10 skill points are a good amount, must be some pretty images!
 

CM156_v1legacy

Revelation 9:6
Mar 23, 2011
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ChupathingyX said:
Aidinthel said:
ChupathingyX said:
And then of course there is the Chinese training guide (the "sneak" skill book) which can be read by the Lone Wanderer.
Perhaps the manual simply has very detailed diagrams.
10 skill points are a good amount, must be some pretty images!
I can only hope it's a page-turner like this work of art

 

AlternatePFG

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Jan 22, 2010
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[HEADING=1]Chapter LIX - Blue is Better Than Brown[/HEADING]​
So now we've really just begun Mothership Zeta. It isn't a long DLC, but it sure as hell feels a lot longer. We have to go into three different areas and destroy the generators in each of them. Mostly for pacing issues, one area will be completed per update.


So the first area we're going to do is the Cryo Labs. As you would expect, it's completely blue. No contrast at all, just really shiny blue metal.

Still better than brown though.


The Cryo Labs are much more open than the previous areas in Zeta, space wise.


There's some decent setpieces, but the little mist shrouded over the ground is kind of ugly looking and off putting.


Plenty of aliens down here.



The laser rifle seems to be our most effective weapons against these guys.


Some places are abritrarily blocked off until you hit a switch. There is nothing of interest in this room, except for some non-alien items.



There is still a ton of these audio logs.



There are more cryo pods in these rooms. They aren't like the people we met earlier, they're usually hostile raiders or ghouls. Apparently the aliens have lifted an awful lot of people off of the wasteland.


They're easy enough to kill. Better than the aliens at least.


This is the reason why I'm not using the Alien Blaster ammo, there are a ton of enemies in this DLC, who are pretty much damage sponges.


The ghouls and aliens fight each other.



There's a couple of chambers with these frozen enemies. They all come charging out through the door, these guys are much weaker to the alien weapons.


It one shots most of these guys.



We move onto the next area.


Pretty much the same exact room layout as before.


Really, no weapon really kills these guys in a reasonable amount of shots.


It's so bright and somehow rather hard to see here.


Oh great, reavers.



Thankfully, they go down in only a few shots, unlike spending a ton of ammo slowly whittling down their health.



There are shelves down here with some supplies that were taken from the prisoners, including some Enclave gear.


You know, Mothership Zeta looks really nice in screenshots, but in motion it kind of looks bad. Don't really know how to explain it honestly.



You can see the aliens experimenting on some prisoners.


We press a button and they are all instantly frozen.



The next room is rather large, but exploring is pretty pointless. Not a whole lot of reason to do so.


Again, some of teh ship looks pretty cool.


They froze super mutant overlords. We do not want to thaw them out.


So the generator is pretty much identical to the one earlier.



Now that the generator is broken, it's time to step into the teleporter.


And after a tiny bit of walking, we're back to where we started. Two more generators left.
Sorry about the lack of updates, but I should be back on track now. Zeta just really sucks.
 

CM156_v1legacy

Revelation 9:6
Mar 23, 2011
3,997
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0
AlternatePFG said:
[HEADING=1]Chapter LIX - Blue is Better Than Brown[/HEADING]​
So now we've really just begun Mothership Zeta. It isn't a long DLC, but it sure as hell feels a lot longer. We have to go into three different areas and destroy the generators in each of them. Mostly for pacing issues, one area will be completed per update.


So the first area we're going to do is the Cryo Labs. As you would expect, it's completely blue. No contrast at all, just really shiny blue metal.

Still better than brown though.


The Cryo Labs are much more open than the previous areas in Zeta, space wise.


There's some decent setpieces, but the little mist shrouded over the ground is kind of ugly looking and off putting.


Plenty of aliens down here.



The laser rifle seems to be our most effective weapons against these guys.


Some places are abritrarily blocked off until you hit a switch. There is nothing of interest in this room, except for some non-alien items.



There is still a ton of these audio logs.



There are more cryo pods in these rooms. They aren't like the people we met earlier, they're usually hostile raiders or ghouls. Apparently the aliens have lifted an awful lot of people off of the wasteland.


They're easy enough to kill. Better than the aliens at least.


This is the reason why I'm not using the Alien Blaster ammo, there are a ton of enemies in this DLC, who are pretty much damage sponges.


The ghouls and aliens fight each other.



There's a couple of chambers with these frozen enemies. They all come charging out through the door, these guys are much weaker to the alien weapons.


It one shots most of these guys.



We move onto the next area.


Pretty much the same exact room layout as before.


Really, no weapon really kills these guys in a reasonable amount of shots.


It's so bright and somehow rather hard to see here.


Oh great, reavers.



Thankfully, they go down in only a few shots, unlike spending a ton of ammo slowly whittling down their health.



There are shelves down here with some supplies that were taken from the prisoners, including some Enclave gear.


You know, Mothership Zeta looks really nice in screenshots, but in motion it kind of looks bad. Don't really know how to explain it honestly.



You can see the aliens experimenting on some prisoners.


We press a button and they are all instantly frozen.



The next room is rather large, but exploring is pretty pointless. Not a whole lot of reason to do so.


Again, some of teh ship looks pretty cool.


They froze super mutant overlords. We do not want to thaw them out.


So the generator is pretty much identical to the one earlier.



Now that the generator is broken, it's time to step into the teleporter.


And after a tiny bit of walking, we're back to where we started. Two more generators left.
Sorry about the lack of updates, but I should be back on track now. Zeta just really sucks.
Hey, I was just watching Penn and Teller's episode on space aliens and Area 51. Aint that a coinki-dink?

Wow, Zeta does look really bad. Oh well. At least you're getting it out of the way. Then you never have to come back.

Are we going right to Broken Steel after this? Or elsewhere?
 

AlternatePFG

New member
Jan 22, 2010
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CM156 said:
Hey, I was just watching Penn and Teller's episode on space aliens and Area 51. Aint that a coinki-dink?

Wow, Zeta does look really bad. Oh well. At least you're getting it out of the way. Then you never have to come back.

Are we going right to Broken Steel after this? Or elsewhere?
I was thinking of doing the Bobblehead collection update, then straight to Broken Steel.
 

CM156_v1legacy

Revelation 9:6
Mar 23, 2011
3,997
0
0
AlternatePFG said:
CM156 said:
Hey, I was just watching Penn and Teller's episode on space aliens and Area 51. Aint that a coinki-dink?

Wow, Zeta does look really bad. Oh well. At least you're getting it out of the way. Then you never have to come back.

Are we going right to Broken Steel after this? Or elsewhere?
I was thinking of doing the Bobblehead collection update, then straight to Broken Steel.
Ahhh, I see.

I'm glad I didn't play MZ, even though I got the GotY edition. It just didn't look right to me.

As a side note, I'm going to be going home soon from classes for break (Trimester system. We end on the 22nd) and I'll have to catch up by playing Lonesome Road and Deus Ex: Human Revolution.

As a side note, have you played the DLC for HR?
 

AlternatePFG

New member
Jan 22, 2010
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CM156 said:
Ahhh, I see.

I'm glad I didn't play MZ, even though I got the GotY edition. It just didn't look right to me.

As a side note, I'm going to be going home soon from classes for break (Trimester system. We end on the 22nd) and I'll have to catch up by playing Lonesome Road and Deus Ex: Human Revolution.

As a side note, have you played the DLC for HR?
Nope, I don't actually own Human Revolution, despite really liking it. I rented it, I'm definitely going to buy it at some point though.
 

CM156_v1legacy

Revelation 9:6
Mar 23, 2011
3,997
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AlternatePFG said:
CM156 said:
Ahhh, I see.

I'm glad I didn't play MZ, even though I got the GotY edition. It just didn't look right to me.

As a side note, I'm going to be going home soon from classes for break (Trimester system. We end on the 22nd) and I'll have to catch up by playing Lonesome Road and Deus Ex: Human Revolution.

As a side note, have you played the DLC for HR?
Nope, I don't actually own Human Revolution, despite really liking it. I rented it, I'm definitely going to buy it at some point though.
Oh. I see.

I'm not very good at FPSs, so are there any tips you can give me for the game?
 

ChupathingyX

New member
Jun 8, 2010
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CM156 said:
Oh. I see.

I'm not very good at FPSs, so are there any tips you can give me for the game?
Well in that case then you should probably go with stealth, and just abuse the games insta-kill takedown moves all the time to avoid shooting. However, don't stay out in the open too much, your health seems to go down pretty quickly, even on the easier difficulties.
 

CM156_v1legacy

Revelation 9:6
Mar 23, 2011
3,997
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ChupathingyX said:
CM156 said:
Oh. I see.

I'm not very good at FPSs, so are there any tips you can give me for the game?
Well in that case then you should probably go with stealth, and just abuse the games insta-kill takedown moves all the time to avoid shooting. However, don't stay out in the open too much, your health seems to go down pretty quickly, even on the easier difficulties.
Eeeeehhhh, I'm not a huge fan of stealth. Do you think I could pull it?

Also, have you played the DLC? Be it worth it?
 

ChupathingyX

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Jun 8, 2010
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CM156 said:
Eeeeehhhh, I'm not a huge fan of stealth. Do you think I could pull it?

Also, have you played the DLC? Be it worth it?
Well the just go all out guns blazing, it isn't that hard. Just play on the easiest difficulty and you'll get used to it (unless you're bad at adapting).

As for DLC, no I haven't. To be honest I didn't really feel that compelled to replay the game much, it was good don't get me wrong, but it just never really wowed me that much (some of the scenary was beautiful and the music in the closing credits is fantastic, but that's about it for me).

So I'm not sure whether I will be picking up the DLC to be honest.
 

CM156_v1legacy

Revelation 9:6
Mar 23, 2011
3,997
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ChupathingyX said:
CM156 said:
Eeeeehhhh, I'm not a huge fan of stealth. Do you think I could pull it?

Also, have you played the DLC? Be it worth it?
Well the just go all out guns blazing, it isn't that hard. Just play on the easiest difficulty and you'll get used to it (unless you're bad at adapting).

As for DLC, no I haven't. To be honest I didn't really feel that compelled to replay the game much, it was good don't get me wrong, but it just never really wowed me that much (some of the scenary was beautiful and the music in the closing credits is fantastic, but that's about it for me).

So I'm not sure whether I will be picking up the DLC to be honest.
For someone who really likes RPGs.... I kinda suck at them. Even Neverwinter Nights 2, my favorite, I'm really bad at. Except maybe Fallout 3 and NV, and that's because I play on the easiest difficulty

I'm told it has a more fair look at trans-humanism, which is why I'm interested in it. It's one of those issues I don't have a strong feeling either way about.
 

ChupathingyX

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Jun 8, 2010
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CM156 said:
I'm told it has a more fair look at trans-humanism, which is why I'm interested in it. It's one of those issues I don't have a strong feeling either way about.
Well if you're interested in that then yeah check it out, however, well...the ending...I don't want to spoil anyting.
 

CM156_v1legacy

Revelation 9:6
Mar 23, 2011
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ChupathingyX said:
CM156 said:
I'm told it has a more fair look at trans-humanism, which is why I'm interested in it. It's one of those issues I don't have a strong feeling either way about.
Well if you're interested in that then yeah check it out, however, well...the ending...I don't want to spoil anyting.
Four buttons? I've heard as much.

Otherwise? It looks like a lot of fun.

Back to Fallout. Which method of speech checks worked better, in your opinion?