Perhaps something on the SCIENCE! explanation the Fallout universe has for mutated creatures or technology versus real-life equivalents?Berenzen said:Good analysis CM. Almost makes me want to start one up as well, but my strengths lie in the sciences of biology and physics rather than the arts/social sciences. So I really don't know what I would write about.
This is rather small, but can I be a high scribe rather than head scribe? I mean, there's only one head scribe, and it was viking's idea first.AlternatePFG said:Edit: Ignore this post.
How about something on the food chain and how it changes after nuclear war?Berenzen said:Good analysis CM. Almost makes me want to start one up as well, but my strengths lie in the sciences of biology and physics rather than the arts/social sciences. So I really don't know what I would write about.
Your humility know no bounds. I would be honored if we could do a tag-team some time.CM156 said:This is rather small, but can I be a high scribe rather than head scribe? I mean, there's only one head scribe, and it was viking's idea first.AlternatePFG said:Edit: Ignore this post.
I havent seen an update about beating Broken steel yetAlternatePFG said:[HEADING=1]Chapter LVII - Aliens? Sure, Why Not?[/HEADING]What did you think of the new weapons added in this DLC?Now it's time to start the Mothership Zeta DLC. It's started much like the other DLC's in the game, as soon as you leave the Vault, you get the quests in your log and a radio station that gives a basic plot hook.
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This is kind of in the middle of nowhere. The plot hook for this DLC is by far the weakest. Basically, your character hears some strange static and just goes out on a limb and travels there.
It would be kind of stupid if you had to encounter the ship by chance of course, but Bethesda really could have feasibly tied this stuff better into the game. Like having reports of people disappearing in a certain area or UFO sightings. *shrug*
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We're right by Old Olney and Vault 92. That was our closest fast travel point.
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You don't need to listen to the signal in order to get a waypoint. All that's really there is some strange chittering.
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We get attacked by one of the Hellfire Troopers. I thought the Enclave stop roaming the Capital Wasteland after Broken Steel?
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The truck behind him explodes, we barely are out of range of the blast.
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Eventually, we come across the wrecked spaceship. Now normally, if you didn't have Mothership Zeta installed, you would find the Alien Blaster here with a sizeable amount of ammo for it, and that would be it. If you have Mothership Zeta installed, this happens...
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You get abducted. I suppose it's a pretty good strategy to just wait for stupid wastelanders to come across your wrecked ship and then abduct them.
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We're probably the 5th person today.
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Welp, that's the end of the game. Lily gets abducted by aliens and is never heard from again.
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Nevermind, must have been some strange dream or something...
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Oh...
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That doesn't look pleasant...
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Ow.
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Oh look, an NPC who can conviniently explain what the hell is going on here.
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"You got a headache, right? Don't owrry, that'll get better. I don't know if it'll matter, but it'll get better."
Oh god, did they take out our brain?
"They must really like you... at least they let me keep my clothes. Looks like they stripped you of everything."
"This can't be happening. I mean... aliens?"
No Bethesda, no matter how much you lampshade it, making a DLC about aliens is still ridiculous.
"Crazy, ain't it? I thought I'd seen some shit out there in the Wastes, but nothin' like this. Not a whole lot of good news goin' around right now."
Are the prisoners even able to communicate with each other?
"If you're lucky, they'll leave you alone for awhile. If not... Well, then it's been nice chatting with you."
What's with Fallout DLC's and you starting them being captured and held against your will?
"So how do we get out of here?"
"I've been here for a little while, but haven't found a way to... Shit. You hear that? It's coming again. Get back against the wall, now!"
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We do as she says and get against the wall. You can hear some really unpleasant machinery.
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Some guy gets picked up by the machine and dragged off somewhere.
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I dunno, it's still a bit more colorful than the Capital Wasteland.
"What the hell was that thing? Where are they taking that guy?"
"What, you've never seen a giant metal claw scoop somebody up and carry him off to who-knows where? I don't know where they're taking him, and I'm not interested in staying here long enough to find out. We gotta get out of here, kid. Now."
"So how do we get out of here?"
Hopefully we won't be rudely interrupted this time.
"Now you're talkin'. I can tell you there ain't an easy way out of here. I've looked around, and I can't find any panels, wires, circuits... nothing."
It's almost like they didn't want anyone escaping their cell or something.
"I'm thinkin' they did us a favor, putting us together in here like this. And I say we use it to our advantage. And for the record, the name's Somah. Nice to meet you."
"What kind of advantage?"
"They're keeping an eye on us, you know? Watching us. So I say we give 'em a little show. Give 'em a reason to pay a little extra attention to us."
Yes, it's the basic "Fake fight to distract guard" scenario. But with aliens, so now it's completely original!
"All right, fine. What's your plan?"
"They want us alive for... something. Who knows what. Point is, if it looks like one of us is gonna kill the other, they'll step in to stop it. So that's what we do. We throw a few punches, make it look real, and then jump 'em when they come in to break it up."
There's one flaw to that plan - they'll probably have lasers that will disintegrate us as soon as we jump them. Guess it's better than the other big 'plans' in this game, so I dunno.
"Okay, so we get out of this cell, and then what?"
"Hell if I know. But at least it's a start. It's better than sitting here waiting for them to experiment on us even more."
"Okay, let's give it a try."
"All right, good girl. Now let's not get too rough here, okay? Gotta make it look good, but don't want to do any serious damage."
"Okay, go ahead and hit me."
"All right. I'll hold back on you, make sure you don't get too roughed up, okay?"
Pfft.
"And you be ready. Soon as they come in to get us, you take 'em down."
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She gets pissy with you for even landing a single punch on her.
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You said to be convincing!
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After a few seconds of fighting, the guards show up.
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Now we attack. Notice how little health they have compared to how they are in the rest of the DLC.
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We take their shock baton-thing.
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There's a dead Enclave officer here. We take his clothes.
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Also an insane Rivet City guard. To be fair though, I think this would probably be most people's reactions.
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Lot's of audio logs on the ship. None of them are extremely interesting, most of them are of the "HOLY SHIT, ALIENS!!!" variety.
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If there's one compliment I can give this DLC, is that the ship looks pretty cool.
At first. I'll explain more about that later.
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So now we can't get by this door. Guess we'll have to go another way.
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We have to help this kid get out of here first.
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We have to destroy this thing to free the kid.
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And it just kind of collaspes upon itself.
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The alarms go off, and we talk to the kid now. The basic idea is that she makes her way through the ships pipes and guides and helps us throughout the ship.
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Like so. It takes a long time for anything to happen though.
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That would be hilarious.
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Of course, she keeps her word.
She says we have to go through the steamworks to get to the next part of the ship.
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This guy is guarding all of our stuff. We get it back awfully early in the DLC.
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Now we can ditch this stupid Enclave crap.
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I hope you missed brown, because it's back here in style. The steamworks part of the ship is poo brown and extremely repetitive.
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Also forced stealth sections. They're not really forced, but you'll want to avoid being caught by any means nessecary. You'll find out why soon.
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Apparently, this alien race survived without having any sort of peripheral vision.
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More guys down the hall, thankfully we can duck into the little corner on the left.
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Of course the kid takes her sweet ass time opening the door.
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This room is copied and pasted excessively throughout this section as well.
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We get our first new alien weapon. It's pretty cool looking.
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Of course, the aliens can take quite a few shots from this gun before going down. I guess it makes sense in context, but I still find it stupid that the high tech alien weapons from the DLC aren't that damaging.
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And this is what happens when you fail the stealth. Needless to say, I died quite quickly here.
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Didn't go down without a fight though.
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Let's do this the right way now.
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This is the other alien weapon, it's just a pistol type version of the Alien Disintegrator.'
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Really, you're better off using your own weapons instead of wasting the alien ammo on these guys.
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The Chinese Assault Rifle is pretty much insanely useful for any occasion.
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Somehow Sally can hack all of their stuff and blow up shit in their ship. Not that I'm complaining.
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An explosion goes off and we sneak past the enemies in this area. This is better than fighting them at any rate.
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This is Alien Epoxy. It functions pretty much exactly like a weapon repair kit from New Vegas.
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See what I mean about lack of peripheral vision?
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We try not to shoot them, but...
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I shoot at the turret and kill both of them in the process. And get bad karma for it.
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The heated steam can't actually hurt you.
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Finally, we get a disintegration.
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So we basically just continue down through repeating rooms, gunning down endless waves of aliens who take a ton of damage and just aren't very fun to fight.
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Yeah, this isn't very fun. Worse than Anchorage, definitely.
...it begins.AlternatePFG said:SNIP
That was an interesting read, some of them seem a bit anachronistic though, such as the militia one. Nowadays the US military is possibly the strongest in the world, I don't think they need their citizens to support them if they were invaded (if they can even be successfully invaded).CM156 said:SNIP
well that was off topic, but still good. However, there are some nuclear families in Fallout, such as the Weathers. However, when it comes to families there is usually at least one member who is dead. Boone would have had a nuclear family...Viking Incognito said:[HEADING=1]Lessons with Head Scribe Viking[/HEADING]
Class is in session, sorry for the hiatus. So when the nukes went off, they apparently blew away the idea of the nuclear family with them. Why is that? Well I think Caesar is right when he says that the Great War set society back at 0, or something like that. The point is, what is in human nature? Sex. Random sex, breeding for the sake of the species. Sex as often and with as many people as possible. When we were cave men without all our technology and guns were spent half our time running away from huge furry monsters with claws and fangs trying to bite chunks out of our squishy bi-pedal asses. Sound [http://images4.wikia.nocookie.net/__cb20110511005661/fallout/images/thumb/9/9c/Deathclaw.png/240px-Deathclaw.png] familiar [http://images3.wikia.nocookie.net/__cb20090625104122/fallout/images/thumb/2/2e/Yao_guai.png/200px-Yao_guai.png] ? [http://images3.wikia.nocookie.net/__cb20110514013036/fallout/images/thumb/6/66/Radscorpion.png/240px-Radscorpion.png] So, when the bombs went off and took our modern wealth, technology, and safety from the environment, we reverted to the instincts that kept us going last time life was like that, namely neanderthal times. The best example of this can be seen in Caesar's Legion; they are literally the resurgences of an entire earlier society. We see a startling number of raiders and such as apposed to families because that is the part of the population who is having trouble coming out of the neanderthal mentality. I remember specifically when Raul said that the first thing people were doing when he got to Mexico City was "forming the beginnings of raider tribes". We are also social creatures, as is evidenced here. Basically the evidence we gather is that when we lost everything that made us "Modern people" we had to go through the stages of society one by one all over again, some faster than others. Wow that went way off the topic of family huh? Oh well. Next lesson? Here is a hint: Good lord there are a lot of these.
*Manly Hug*. I'd be honored as well.Viking Incognito said:[HEADING=1]Lessons with Head Scribe Viking[/HEADING]
Class is in session, sorry for the hiatus. So when the nukes went off, they apparently blew away the idea of the nuclear family with them. Why is that? Well I think Caesar is right when he says that the Great War set society back at 0, or something like that. The point is, what is in human nature? Sex. Random sex, breeding for the sake of the species. Sex as often and with as many people as possible. When we were cave men without all our technology and guns were spent half our time running away from huge furry monsters with claws and fangs trying to bite chunks out of our squishy bi-pedal asses. Sound [http://images4.wikia.nocookie.net/__cb20110511005661/fallout/images/thumb/9/9c/Deathclaw.png/240px-Deathclaw.png] familiar [http://images3.wikia.nocookie.net/__cb20090625104122/fallout/images/thumb/2/2e/Yao_guai.png/200px-Yao_guai.png] ? [http://images3.wikia.nocookie.net/__cb20110514013036/fallout/images/thumb/6/66/Radscorpion.png/240px-Radscorpion.png] So, when the bombs went off and took our modern wealth, technology, and safety from the environment, we reverted to the instincts that kept us going last time life was like that, namely neanderthal times. The best example of this can be seen in Caesar's Legion; they are literally the resurgences of an entire earlier society. We see a startling number of raiders and such as apposed to families because that is the part of the population who is having trouble coming out of the neanderthal mentality. I remember specifically when Raul said that the first thing people were doing when he got to Mexico City was "forming the beginnings of raider tribes". We are also social creatures, as is evidenced here. Basically the evidence we gather is that when we lost everything that made us "Modern people" we had to go through the stages of society one by one all over again, some faster than others. Wow that went way off the topic of family huh? Oh well. Next lesson? Here is a hint: Good lord there are a lot of these.
*Manly tears and curt hug to CM156* Look at that, my first student to graduate. You done good kid. I'm so proud.
Your humility know no bounds. I would be honored if we could do a tag-team some time.CM156 said:This is rather small, but can I be a high scribe rather than head scribe? I mean, there's only one head scribe, and it was viking's idea first.AlternatePFG said:Edit: Ignore this post.
As it stands in the United States, the court has ruled that private citizens have the right to own weapons, regardless of militia status. See District of Columbia v. Heller, 554 U.S. 570 and McDonald v. Chicago, 561 U.S. 3025, 130 S.Ct. 3020.ChupathingyX said:...it begins.AlternatePFG said:SNIP
*ominous drum*
That was an interesting read, some of them seem a bit anachronistic though, such as the militia one. Nowadays the US military is possibly the strongest in the world, I don't think they need their citizens to support them if they were invaded (if they can even be successfully invaded).CM156 said:SNIP
Also, I would like to add to the second amendment that in the Fallout universe, you can literally bear bear arms.
well that was off topic, but still good. However, there are some nuclear families in Fallout, such as the Weathers. However, when it comes to families there is usually at least one member who is dead. Boone would have had a nuclear family...Viking Incognito said:[HEADING=1]Lessons with Head Scribe Viking[/HEADING]
Class is in session, sorry for the hiatus. So when the nukes went off, they apparently blew away the idea of the nuclear family with them. Why is that? Well I think Caesar is right when he says that the Great War set society back at 0, or something like that. The point is, what is in human nature? Sex. Random sex, breeding for the sake of the species. Sex as often and with as many people as possible. When we were cave men without all our technology and guns were spent half our time running away from huge furry monsters with claws and fangs trying to bite chunks out of our squishy bi-pedal asses. Sound [http://images4.wikia.nocookie.net/__cb20110511005661/fallout/images/thumb/9/9c/Deathclaw.png/240px-Deathclaw.png] familiar [http://images3.wikia.nocookie.net/__cb20090625104122/fallout/images/thumb/2/2e/Yao_guai.png/200px-Yao_guai.png] ? [http://images3.wikia.nocookie.net/__cb20110514013036/fallout/images/thumb/6/66/Radscorpion.png/240px-Radscorpion.png] So, when the bombs went off and took our modern wealth, technology, and safety from the environment, we reverted to the instincts that kept us going last time life was like that, namely neanderthal times. The best example of this can be seen in Caesar's Legion; they are literally the resurgences of an entire earlier society. We see a startling number of raiders and such as apposed to families because that is the part of the population who is having trouble coming out of the neanderthal mentality. I remember specifically when Raul said that the first thing people were doing when he got to Mexico City was "forming the beginnings of raider tribes". We are also social creatures, as is evidenced here. Basically the evidence we gather is that when we lost everything that made us "Modern people" we had to go through the stages of society one by one all over again, some faster than others. Wow that went way off the topic of family huh? Oh well. Next lesson? Here is a hint: Good lord there are a lot of these.
...if he didn't have to kill his pregnant wife.
Also, Raul explains that he had a large family, however, they were all killed and picked off due to the Great War. Which I think could be a reason for the lack of nuclear families; the world is a harder place to live in now, so fatalities are on the rise.
Makes me think of that line in OWB about how Mobius predicted the use of caps in place of money. I never understood that considering you can find plenty of pre-war money lying around, an I would think that with ll the factories destroyed that the number of caps would be finite, but hey, it's fallout.frCM156 said:My next writing will be on economic systems in the wastes.
I think it has to do with the basic needs of what money has to be in order to be used as money. Caps fit the requirement in the post-wasteland rather well.Viking Incognito said:Makes me think of that line in OWB about how Mobius predicted the use of caps in place of money. I never understood that considering you can find plenty of pre-war money lying around, an I would think that with ll the factories destroyed that the number of caps would be finite, but hey, it's fallout.frCM156 said:My next writing will be on economic systems in the wastes.
Actually civilisations are starting to get rid of caps.Viking Incognito said:Makes me think of that line in OWB about how Mobius predicted the use of caps in place of money. I never understood that considering you can find plenty of pre-war money lying around, an I would think that with ll the factories destroyed that the number of caps would be finite, but hey, it's fallout.frCM156 said:My next writing will be on economic systems in the wastes.
Yeah, but it's paper money. Those don't work in places where law enforcement (and law in general) is weak. Plus, they run into the issue of possible inflation if they aren't careful.ChupathingyX said:Actually civilisations are starting to get rid of caps.Viking Incognito said:Makes me think of that line in OWB about how Mobius predicted the use of caps in place of money. I never understood that considering you can find plenty of pre-war money lying around, an I would think that with ll the factories destroyed that the number of caps would be finite, but hey, it's fallout.frCM156 said:My next writing will be on economic systems in the wastes.
The NCR are turning to printing their own money and minting their own coins. The NCR even have their own Treasurer.
Caesar's Legion are also minting their own coins and creating their own curency.
You have to start somewhere, and at sometime.CM156 said:Yeah, but it's paper money. Those don't work in places where law enforcement (and law in general) is weak. Plus, they run into the issue of possible inflation if they aren't careful.
I guess one of the biggest advantages is that caps are taken everywhere, correct? If the Lone Wanderer went to the Mojave, they could still spend what they had. But NCR money is worth little outside of NCR territoryChupathingyX said:You have to start somewhere, and at sometime.CM156 said:Yeah, but it's paper money. Those don't work in places where law enforcement (and law in general) is weak. Plus, they run into the issue of possible inflation if they aren't careful.
Also, you have to remember that in tightly controlled NCR territory (back in California), the NCR's police force is much better. In Fallout 2 the NCR have a police force, and you can kinda compare it to the settlement of America back in the old west. The west (California) represents the more civilised side with police, whereas the more midwest is like the Old West, where the NCR have a presence but not complete control or law.
Melon Hunter said:Perhaps something on the SCIENCE! explanation the Fallout universe has for mutated creatures or technology versus real-life equivalents?
CM156 said:How about something on the food chain and how it changes after nuclear war?
Really? I thought water could get irradiatedBerenzen said:Melon Hunter said:Perhaps something on the SCIENCE! explanation the Fallout universe has for mutated creatures or technology versus real-life equivalents?CM156 said:How about something on the food chain and how it changes after nuclear war?
Thanks for the ideas guys, I'll keep them in mind, though CM's idea is more along the lines of ecology rather than biology. I'm thinking I'll put one up in November, after all my midterms are finished. I'll probably start with something about how the idea of radioactive water is complete and utter BS.
I'll get into it in some depth next week, but there wouldn't be enough radioactive particulate matter to raise the concentration of it in lake or ocean by any significant size.CM156 said:Really? I thought water could get irradiated
Or is it that it wouldn't be in this concentration 200 years ex post facto?
Wow. I did not know that.Berenzen said:I'll get into it in some depth next week, but there wouldn't be enough radioactive particulate matter to raise the concentration of it in lake or ocean by any significant size.CM156 said:Really? I thought water could get irradiated
Or is it that it wouldn't be in this concentration 200 years ex post facto?
No, I'm in school majoring in computing science with emphasis on software design, but my father is a molecular biologist, and last year I did my first year of university majoring in nuclear physics.CM156 said:Wow. I did not know that.Berenzen said:I'll get into it in some depth next week, but there wouldn't be enough radioactive particulate matter to raise the concentration of it in lake or ocean by any significant size.CM156 said:Really? I thought water could get irradiated
Or is it that it wouldn't be in this concentration 200 years ex post facto?
Are you a chemist?
Ahhh. That sounds like fun.Berenzen said:No, I'm in school majoring in computing science with emphasis on software design, but my father is a molecular biologist, and last year I did my first year of university majoring in nuclear physics.CM156 said:Wow. I did not know that.Berenzen said:I'll get into it in some depth next week, but there wouldn't be enough radioactive particulate matter to raise the concentration of it in lake or ocean by any significant size.CM156 said:Really? I thought water could get irradiated
Or is it that it wouldn't be in this concentration 200 years ex post facto?
Are you a chemist?