Now it's time to start the Mothership Zeta DLC. It's started much like the other DLC's in the game, as soon as you leave the Vault, you get the quests in your log and a radio station that gives a basic plot hook.
This is kind of in the middle of nowhere. The plot hook for this DLC is by far the weakest. Basically, your character hears some strange static and just goes out on a limb and travels there.
It would be kind of stupid if you had to encounter the ship by chance of course, but Bethesda really could have feasibly tied this stuff better into the game. Like having reports of people disappearing in a certain area or UFO sightings. *shrug*
We're right by Old Olney and Vault 92. That was our closest fast travel point.
You don't need to listen to the signal in order to get a waypoint. All that's really there is some strange chittering.
We get attacked by one of the Hellfire Troopers. I thought the Enclave stop roaming the Capital Wasteland after Broken Steel?
The truck behind him explodes, we barely are out of range of the blast.
Eventually, we come across the wrecked spaceship. Now normally, if you didn't have Mothership Zeta installed, you would find the Alien Blaster here with a sizeable amount of ammo for it, and that would be it. If you have Mothership Zeta installed, this happens...
You get abducted. I suppose it's a pretty good strategy to just wait for stupid wastelanders to come across your wrecked ship and then abduct them.
We're probably the 5th person today.
Welp, that's the end of the game. Lily gets abducted by aliens and is never heard from again.
Nevermind, must have been some strange dream or something...
Oh...
That doesn't look pleasant...
Ow.
Oh look, an NPC who can conviniently explain what the hell is going on here.
"You got a headache, right? Don't owrry, that'll get better. I don't know if it'll matter, but it'll get better."
Oh god, did they take out our brain?
"They must really like you... at least they let me keep my clothes. Looks like they stripped you of everything."
"This can't be happening. I mean... aliens?"
No Bethesda, no matter how much you lampshade it, making a DLC about aliens is still ridiculous.
"Crazy, ain't it? I thought I'd seen some shit out there in the Wastes, but nothin' like this. Not a whole lot of good news goin' around right now."
Are the prisoners even able to communicate with each other?
"If you're lucky, they'll leave you alone for awhile. If not... Well, then it's been nice chatting with you."
What's with Fallout DLC's and you starting them being captured and held against your will?
"So how do we get out of here?"
"I've been here for a little while, but haven't found a way to... Shit. You hear that? It's coming again. Get back against the wall, now!"
We do as she says and get against the wall. You can hear some really unpleasant machinery.
Some guy gets picked up by the machine and dragged off somewhere.
I dunno, it's still a bit more colorful than the Capital Wasteland.
"What the hell was that thing? Where are they taking that guy?"
"What, you've never seen a giant metal claw scoop somebody up and carry him off to who-knows where? I don't know where they're taking him, and I'm not interested in staying here long enough to find out. We gotta get out of here, kid. Now."
"So how do we get out of here?"
Hopefully we won't be rudely interrupted this time.
"Now you're talkin'. I can tell you there ain't an easy way out of here. I've looked around, and I can't find any panels, wires, circuits... nothing."
It's almost like they didn't want anyone escaping their cell or something.
"I'm thinkin' they did us a favor, putting us together in here like this. And I say we use it to our advantage. And for the record, the name's Somah. Nice to meet you."
"What kind of advantage?"
"They're keeping an eye on us, you know? Watching us. So I say we give 'em a little show. Give 'em a reason to pay a little extra attention to us."
Yes, it's the basic "Fake fight to distract guard" scenario. But with aliens, so now it's completely original!
"All right, fine. What's your plan?"
"They want us alive for... something. Who knows what. Point is, if it looks like one of us is gonna kill the other, they'll step in to stop it. So that's what we do. We throw a few punches, make it look real, and then jump 'em when they come in to break it up."
There's one flaw to that plan - they'll probably have lasers that will disintegrate us as soon as we jump them. Guess it's better than the other big 'plans' in this game, so I dunno.
"Okay, so we get out of this cell, and then what?"
"Hell if I know. But at least it's a start. It's better than sitting here waiting for them to experiment on us even more."
"Okay, let's give it a try."
"All right, good girl. Now let's not get too rough here, okay? Gotta make it look good, but don't want to do any serious damage."
"Okay, go ahead and hit me."
"All right. I'll hold back on you, make sure you don't get too roughed up, okay?"
Pfft.
"And you be ready. Soon as they come in to get us, you take 'em down."
She gets pissy with you for even landing a single punch on her.
You said to be convincing!
After a few seconds of fighting, the guards show up.
Now we attack. Notice how little health they have compared to how they are in the rest of the DLC.
We take their shock baton-thing.
There's a dead Enclave officer here. We take his clothes.
Also an insane Rivet City guard. To be fair though, I think this would probably be most people's reactions.
Lot's of audio logs on the ship. None of them are extremely interesting, most of them are of the "HOLY SHIT, ALIENS!!!" variety.
If there's one compliment I can give this DLC, is that the ship looks pretty cool.
At first. I'll explain more about that later.
So now we can't get by this door. Guess we'll have to go another way.
We have to help this kid get out of here first.
We have to destroy this thing to free the kid.
And it just kind of collaspes upon itself.
The alarms go off, and we talk to the kid now. The basic idea is that she makes her way through the ships pipes and guides and helps us throughout the ship.
Like so. It takes a long time for anything to happen though.
That would be hilarious.
Of course, she keeps her word.
She says we have to go through the steamworks to get to the next part of the ship.
This guy is guarding all of our stuff. We get it back awfully early in the DLC.
Now we can ditch this stupid Enclave crap.
I hope you missed brown, because it's back here in style. The steamworks part of the ship is poo brown and extremely repetitive.
Also forced stealth sections. They're not really forced, but you'll want to avoid being caught by any means nessecary. You'll find out why soon.
Apparently, this alien race survived without having any sort of peripheral vision.
More guys down the hall, thankfully we can duck into the little corner on the left.
Of course the kid takes her sweet ass time opening the door.
This room is copied and pasted excessively throughout this section as well.
We get our first new alien weapon. It's pretty cool looking.
Of course, the aliens can take quite a few shots from this gun before going down. I guess it makes sense in context, but I still find it stupid that the high tech alien weapons from the DLC aren't that damaging.
And this is what happens when you fail the stealth. Needless to say, I died quite quickly here.
Didn't go down without a fight though.
Let's do this the right way now.
This is the other alien weapon, it's just a pistol type version of the Alien Disintegrator.'
Really, you're better off using your own weapons instead of wasting the alien ammo on these guys.
The Chinese Assault Rifle is pretty much insanely useful for any occasion.
Somehow Sally can hack all of their stuff and blow up shit in their ship. Not that I'm complaining.
An explosion goes off and we sneak past the enemies in this area. This is better than fighting them at any rate.
This is Alien Epoxy. It functions pretty much exactly like a weapon repair kit from New Vegas.
See what I mean about lack of peripheral vision?
We try not to shoot them, but...
I shoot at the turret and kill both of them in the process. And get bad karma for it.
The heated steam can't actually hurt you.
Finally, we get a disintegration.
So we basically just continue down through repeating rooms, gunning down endless waves of aliens who take a ton of damage and just aren't very fun to fight.
Yeah, this isn't very fun. Worse than Anchorage, definitely.