Let's Play Fallout: New Vegas [The Servant]

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MinimanZombie

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CM156 said:
MinimanZombie said:
CM156 said:
Viking Incognito said:
CM156 said:
Viking Incognito said:
CM156 said:
Viking Incognito said:
CM156 said:
Viking Incognito said:
CM156 said:
Viking Incognito said:
CM156 said:
Viking Incognito said:
Now for something else entirely: I've been really busy lately and am having trouble coming up with a Lesson topic. Any suggestions?
How about something to due with the fact that guns are a main weapon in the wasteland, yet some people fight bare-handed or with sticks.
That sounds like an interesting thought but I can't see any philosophical or ideological discussion coming from it.
How about the nature of "Man: The warrior" then? You know: the idea that manly men have to always be fighters?

I'm grasping at straws here, fella
*strokes beard* Hmmmmm...I'll ponder that a bit, nicely done student. Sill open for suggestions by anyone who cares though.
I did have another one.

How about a post on the change in the family-unit, following the war? I didn't see many (Pardon the term) "Nuclear Families" in Fallout 3 or New Vegas, outside Vault 101. I just saw everyone in it for themselves.

So in general, family values changing after Nuclear war
You know, I think that when discussing my "Lessons" I'm gonna play up the "Head Scribe" thing. Partially for comedic effect, partially because it could help clarify some of my more unfocused ideas.

You get an A for this suggestion and a B+ for the one before it. This one is very good and unless something better comes along by tomorrow night I'm going to use it. The Man=Warrior thing was good too but not a ripe as this one.

So, I'll start- *looks at MinimanZombie* Are you chewing gum in my class? Yeah I thought so. Next time I'll put you on patrol duty mister.

Anyway, Feel free to give me any ideas you guys have. If it doesn't beat the family idea then I still might use it some other time.
Thanks, teach.

My other idea was on the idea of the food chain, and how it might change in a environment where most every creature has mutated, and gained some sort of combat advantage. This creates an evolutionary "arms race" between predators and prey.
I give that a B-. It is a very solid idea but it seems to be straddling the line between science and philosophy.
So you're doing Philosophy? I was confused. I thought you were doing both.

Anyhooo....

My last idea was the evolution of Law. What is the main "law" of the wasteland? Survival. Regardless of who you are in the wasteland, that is the major rule you follow. Sure, if your good, you might go to lengths to help people, but you are, at the end of the day, trying to live. Even without authority, law still exists. That's the law of nature.

That's all I got, teacher.
B+, and the idea of me attempting science is as funny as it is terrifying.
I'm not very good at "hard" science either.

My areas of study are Law, Political Science, and International Relations. Not much I can do with that in the context of this thread.

Also, if you ever feel like being funny, try coming up with a "in-canon" reason why children are invincible
Maybe the radiation passed down through the generations has slowly inreased their immune system, so much so that they have physical immunity as well. Also, do you think that ghouls or super mutants can reproduce? If so it would be interesting to see a offspring from one of them.
Both, in canon, are sterile. And thank god for that.

In fact, Super Mutants being unable to reproduce is an important factoid for Fallout 1, if I'm not mistaken.
Huh. I really need to play Fallout 1 and 2.
 

CM156_v1legacy

Revelation 9:6
Mar 23, 2011
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MinimanZombie said:
CM156 said:
MinimanZombie said:
CM156 said:
Viking Incognito said:
CM156 said:
Viking Incognito said:
CM156 said:
Viking Incognito said:
CM156 said:
Viking Incognito said:
CM156 said:
Viking Incognito said:
CM156 said:
Viking Incognito said:
Now for something else entirely: I've been really busy lately and am having trouble coming up with a Lesson topic. Any suggestions?
How about something to due with the fact that guns are a main weapon in the wasteland, yet some people fight bare-handed or with sticks.
That sounds like an interesting thought but I can't see any philosophical or ideological discussion coming from it.
How about the nature of "Man: The warrior" then? You know: the idea that manly men have to always be fighters?

I'm grasping at straws here, fella
*strokes beard* Hmmmmm...I'll ponder that a bit, nicely done student. Sill open for suggestions by anyone who cares though.
I did have another one.

How about a post on the change in the family-unit, following the war? I didn't see many (Pardon the term) "Nuclear Families" in Fallout 3 or New Vegas, outside Vault 101. I just saw everyone in it for themselves.

So in general, family values changing after Nuclear war
You know, I think that when discussing my "Lessons" I'm gonna play up the "Head Scribe" thing. Partially for comedic effect, partially because it could help clarify some of my more unfocused ideas.

You get an A for this suggestion and a B+ for the one before it. This one is very good and unless something better comes along by tomorrow night I'm going to use it. The Man=Warrior thing was good too but not a ripe as this one.

So, I'll start- *looks at MinimanZombie* Are you chewing gum in my class? Yeah I thought so. Next time I'll put you on patrol duty mister.

Anyway, Feel free to give me any ideas you guys have. If it doesn't beat the family idea then I still might use it some other time.
Thanks, teach.

My other idea was on the idea of the food chain, and how it might change in a environment where most every creature has mutated, and gained some sort of combat advantage. This creates an evolutionary "arms race" between predators and prey.
I give that a B-. It is a very solid idea but it seems to be straddling the line between science and philosophy.
So you're doing Philosophy? I was confused. I thought you were doing both.

Anyhooo....

My last idea was the evolution of Law. What is the main "law" of the wasteland? Survival. Regardless of who you are in the wasteland, that is the major rule you follow. Sure, if your good, you might go to lengths to help people, but you are, at the end of the day, trying to live. Even without authority, law still exists. That's the law of nature.

That's all I got, teacher.
B+, and the idea of me attempting science is as funny as it is terrifying.
I'm not very good at "hard" science either.

My areas of study are Law, Political Science, and International Relations. Not much I can do with that in the context of this thread.

Also, if you ever feel like being funny, try coming up with a "in-canon" reason why children are invincible
Maybe the radiation passed down through the generations has slowly inreased their immune system, so much so that they have physical immunity as well. Also, do you think that ghouls or super mutants can reproduce? If so it would be interesting to see a offspring from one of them.
Both, in canon, are sterile. And thank god for that.

In fact, Super Mutants being unable to reproduce is an important factoid for Fallout 1, if I'm not mistaken.
Huh. I really need to play Fallout 1 and 2.
Yeah, it's on my "To-play" list. Just as soon as I get a PC that can play a game for half an hour without overheating.
 

Aidinthel

Occasional Gentleman
Apr 3, 2010
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CM156 said:
Super Mutants being unable to reproduce is an important factoid for Fallout 1, if I'm not mistaken.
Yeah, if you can convince the Master that it's true he realizes his world domination plans are doomed.

And your current computer really can't play Fallout 1? What, is it steam powered?
 

CM156_v1legacy

Revelation 9:6
Mar 23, 2011
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Aidinthel said:
CM156 said:
Super Mutants being unable to reproduce is an important factoid for Fallout 1, if I'm not mistaken.
Yeah, if you can convince the Master that it's true he realizes his world domination plans are doomed.

And your current computer really can't play Fallout 1? What, is it steam powered?
No, I have a gerbil I just let run

Joking aside, it can run the game. It's just that this laptop wasn't intended to game on, and it overheats very quickly. Granted, if I get a fan, that likely won't be an issue.

But I also have classes, and not as much time to really get invested in a game.
 

AlternatePFG

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Jan 22, 2010
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I won't be able to get an update out of today, as I got home late and have to do, but I'll make up for it by having a big one for either tomorrow or Thursday.
 

CM156_v1legacy

Revelation 9:6
Mar 23, 2011
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AlternatePFG said:
I won't be able to get an update out of today, as I got home late and have to do, but I'll make up for it by having a big one for either tomorrow or Thursday.
No... no update today?


Kidding, kidding. Do what you need to do.
 

MinimanZombie

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AlternatePFG said:
I won't be able to get an update out of today, as I got home late and have to do, but I'll make up for it by having a big one for either tomorrow or Thursday.
No need my good man we can survive. Take all the time you need.
 

JamesStone

If it ain't broken, get to work
Jun 9, 2010
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ChupathingyX said:
AlternatePFG said:
Wait, wait, wait. The Pip-Boy is stuck to your wrist? That makes absolutely no sense and it's never mentioned once in the entire game. This is the most contrived way to make the PC "important" so far in this game...
Actually if I recall correctly, Stanley in Vault 101 mentions that you can't take the Pip-Boy off.

Why? I have no idea.

At least Obsidian retconned that little "fact" in New Vegas.

So, what do you guys think of the Outcasts in this game?
Although they are assholes, I prefer them over the actual BoS in Fallout 3...but that's not saying much.
Hey, this is old, but I was looking the Fallout wiki, mostly to find all the fucking bobbleheads, and saw in someplace that in New Vegas your Pip-boy 3000 is still stuck in your wrist. It looks like the 3000 model can only be taken off by their wearer. How? Fuck if I know. Just a little thing.
 

ChupathingyX

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JamesStone said:
Hey, this is old, but I was looking the Fallout wiki, mostly to find all the fucking bobbleheads, and saw in someplace that in New Vegas your Pip-boy 3000 is still stuck in your wrist. It looks like the 3000 model can only be taken off by their wearer. How? Fuck if I know. Just a little thing.
At the start of the game Doc Mitchell gives you his, so he must have taken it off at some point.

Also, I think you can get Mick to take your Pip-Boy off at one point so he can upgrade it after a certain quest (The Omertas one I think).
 

AlternatePFG

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I'll retroactively add the Point Lookout Lily's Log later, right now I want to give you guys a real update.

This series of updates is considered 'canon' in the LP, unlike the mod update, despite the fact that it's mostly just showcasing the different broken weapons/items and glitches in the game. We will be visited areas that we have visited before, any weapons we get we'll keep, etc. Mothership Zeta updates will start immediately afterwards.

[HEADING=1]Chapter LV - Let's Break Fallout 3! (Part 1)[/HEADING]​
Fallout 3 is broken. So wonderfully broken. Not Oblivion, where you are constantly thinking "fuck this game", broken, mind you. The broken aspects of the game are mostly contained to the unique equipment and certain perks, unlike Oblivion where the entire leveling system is broken. They're usually fun to take advantage of, but completely remove the tiny amount of difficulty this game already had.

Of course, it wouldn't be a Fallout game if there weren't hilarious ways to break the thing, so let's try it out!


So, we start off near the garage that leads to Vault 112. The first game breaking weapon I'd like to show is this SMG.

Sydney's 10mm SMG

Sydney's 10mm SMG is one of the more mundane of the game's really, really overpowered weapons. I already showed the extremely weird and specific way to obtain the weapon (I guess unless you just kill Sydney) in an earlier update. We're heading towards Evergreen Mills to try this new thing out. It goes through the sentry bot's health extremely quickly.


This time we're clearing out Evergreen Mills for real.



First off, the Sydney's SMG already does a good amount of damage, without even bringing up its ridiculous fire rate.


We're also wearing undoubtedly the best armor in the game...

Winterized T-5lb Power Armor

Yes, it's power armor from Operation Anchorage. It's the best armor in the game, bar none. It's mostly for two reasons:

1. It has some of the best DR of all of the armor in the game.
2. It never fucking breaks. Due to either a design oversight or a glitch, the think has millions of "HP", meaning it can take shot after shot before even showing a slight amount of wear and tear.

So, yeah. It's probably the second most broken armor in this game. (The other one is broken for... other reasons)



Raider bullets are like BB gun pellets to this armor.


This stuff is holding even better than the 40k armor from the mod update.


There's really only one downside to Sydney's SMG, it's that it degrades somewhat quickly, just like the normal SMG.


Enemies go down in one round of shots from this thing in VATS.


After all that combat, not even a dent.


we free the slaves and get abritrary good karma for doing so. Whatever.


We'll be taking care of this guy later.


Chinese Stealth Suit

You probably knew this was coming, but in my opinion, this suit is even more broken than the power armor. It functions exactly like a stealth boy upon crouching, which basically makes the whole mechanic of the stealth boy pointless. That's some great balance right there.

Yes, it seems like the most ridiculously OP stuff came from Operation Anchroage. Jingwei's Shocksword is pretty damn powerful too, but not as much as the Shiskebab with the fire based damage perk.


Coupled with the Perforator, we're pretty much unstoppable. Well, more unstoppable than usual.

Unconvinced?



All it takes is one shot. One shot.

Note that if we were using a stealth boy there, there would be a good chance that we would have been seen there.


We take out another raider guard on the other side of the room. They don't even notice the random exploding heads. Must be a common occurance around here.


Time to go up the stairs to fight more raiders.


Switching to Shiskebab for hilarity.


We're able to sneak up on these guys with a flaming sword, with no issues whatsoever. The Shiskebab is hardly even cloaked by the stealth field, you can still see it clear as day.


So we light him up, and take him out in one shot.


Completely unphased by the sudden combustion of his friend, this raider keeps on sipping his nuka-cola.

"Did Steve just randomly light on fire and die there? Eh, who gives a shit."


And before he takes that one last sip of nuka-cola, we light him on fire too.

See what I mean about this being the fun kind of broken?


There is another decent sized armory in this part of Evergreen Mills. I like the location, but they really don't do anything with it, which is surprising considering how big the whole area is.

There is a whole, rather interesting, bazaar area we will go into further down that seems like they intended to do more with this location.


This guy walks right into us (Like literally bumps into us) and doesn't even notice us.



He was too stupid to live anyway.


Now we return to the bottom floor and enter a new area, the Evergreen Mills Bazaar. Apparently there are some raider merchants down here, but it doesn't matter, as they are hostile to you no matter what.


It kinda reminds me of the back parts of Little Lamplight, but without all the fucking annoying kids.



You think the raiders would have caught onto our little 'intrusion' by now.


There are giant dice hanging from the ceiling. Only slightly less tacky the giant lamp of two people having sex.


On the other hand...



We vaporize the shopkeeper with our Metal Blaster. More on that later, I'd say it's one of the two most overpowered weapons in the game. (The other we can pick up here, incidentally.)


Eventually we run into this guy. This is the only non-hostile person down here. He talks like the raiders would be mad if they saw us talking to him, despite us just wiping the rest of the out right in front of his eyes.


This is what we really want from him. The Terrible Shotgun. Terrible as in, terribly powerful, not terrible as in, shite.


We use the same exploit that we did to get the Kneecaper.


We shoot it out of his hands, put our gun away and pick it up. It's like nothing happened.

Of course, now it's broken, but it's easily repairable.

And it kicks ass too.


The Terrible Shotgun

Now it's time to fight that goddamn Behemoth.


We blow up the generator that's keeping the Behemoth inside the fence first...


Then the Behemoth chases a slave who he instantly one-hit kills right in front of us.


And he loses interest and goes right back into his cage... Time to sneak up on him.


See, the special thing about the Terrible Shotgun, aside from it's massively buffed damage, is the fact that each pellet has it's own crit chance, much like the effect of the Metal Blaster.

With a sneak attack crit, it does equal damage to a Fat Man (of couse minus the blast radius, but that's beside the point) and you can potentially one hit kill a Behemoth.


Like so.


There are many, many more game breakers in Fallout 3 to show off, more than can be shown in a single update at the very least. Next update we'll focus on some more of them.
Out of the ones shown today, what is your favorite game breaking item in this game?
 

CM156_v1legacy

Revelation 9:6
Mar 23, 2011
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AlternatePFG said:
Out of the ones shown today, what is your favorite game breaking item in this game?
That would have to be the stealth-flaming sword attack. That was pretty cool.

EDIT: Also, glad you're back. I'm looking forward to more gamebreaking stuff.
 

ChupathingyX

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Jun 8, 2010
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AlternatePFG said:
Out of the ones shown today, what is your favorite game breaking item in this game?
Ahhh, good to see you again. Still trying to stave off having to play Mothership Zeta?

Anyway, I too, used the Terrible Shotgun all the time once I figured out it was doing a little too much damage.
 

DustyDrB

Made of ticky tacky
Jan 19, 2010
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Ooh, that was a fun update. I did wander into Evergreen Mills by accident, killed Smiling Jack (I forgot why I killed him, I had no clue he had that gun. I usually don't kill non-hostiles) and got the Terrible Shotgun. It's pretty insane.


The Chinese Stealth Armor is interesting to me because it sucks in New Vegas. It provides a measly +5 to Stealth and breaks when you breathe on it. Seriously, the New Vegas version has an item HP of 40 (to give you an idea of how low that is, the Sexy Sleepwear has an item HP of 100. Pajamas > Armor in this case).
 

JamesStone

If it ain't broken, get to work
Jun 9, 2010
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DustyDrB said:
Ooh, that was a fun update. I did wander into Evergreen Mills by accident, killed Smiling Jack (I forgot why I killed him, I had no clue he had that gun. I usually don't kill non-hostiles) and got the Terrible Shotgun. It's pretty insane.


The Chinese Stealth Armor is interesting to me because it sucks in New Vegas. It provides a measly +5 to Stealth and breaks when you breathe on it. Seriously, the New Vegas version has an item HP of 40 (to give you an idea of how low that is, the Sexy Sleepwear has an item HP of 100. Pajamas > Armor in this case).
That´s because the entire area is an reference to Van Buren.
There was supposed to be an terminal talking about how 2 chinese stealth specialists invaded Hoover Dam, sabotaged the thing, and they almost got away, but unfortunally their armor was an earlier prototype, with no stealthy invisibility cloack, so they got shot and the armors were confiscated and put over radioactive junk.
Over the course of 200 years and a shit-ton of radiation, the armor´s internal components got fucked up. I read somewhere that there was a quest, still half present in the GECK, when you had to help the NCR finding the Stealth Armor´s components and your reward would be a complete suit, but it was cut of at late production. You can always use Reinfored Chinese Armor mod. Some of the functions are based on those same leftovers from the GECK.

To awnser, my favorite game-breaking weapon as to be the Paulson´s Revolver from the hellhole Mothership Zeta. With one round, it fires nine bullets with 45 dam each. Considering also the high-as-hell critical chance, it becomes better than the Terrible Shotgun (Of course I was a goodie two-shoes so I had to use console commands, because I swear, the extremely high dam stopped me from reverse-pickpocketing. It was either that, or give him a fully repaired FATMAN. Think about it for a second)
 

Viking Incognito

Master Headsplitter
Nov 8, 2009
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Hey, guess what? My next lesson is still in the works because my teachers are assholes, but I have some news! I just found about 5 minutes ago that in Fallout New Vegas, your intelligence dose affect some dialog! I was talking to Trudy at the beginning of the game and rather than the usual lines "I overheard your argument, what was that about?" and "I could try to repair your broken radio." my character (with an intelligence of 3) said "He looked mad, what was that about?" and "Can I fix your broken things?". Not much, but I like the effort.
 

Melon Hunter

Chief Procrastinator
May 18, 2009
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Viking Incognito said:
Hey, guess what? My next lesson is still in the works because my teachers are assholes, but I have some news! I just found about 5 minutes ago that in Fallout New Vegas, your intelligence dose affect some dialog! I was talking to Trudy at the beginning of the game and rather than the usual lines "I overheard your argument, what was that about?" and "I could try to repair your broken radio." my character (with an intelligence of 3) said "He looked mad, what was that about?" and "Can I fix your broken things?". Not much, but I like the effort.
It gets better later on in the game. If you talk to Fantastic (the douchebag 'scientist' at HELIOS One) as a low INT character, he can ask you where your allegiance lies. Your response? 'Pizza', 'Warm' or 'Yum'. Yeah.
 

AlternatePFG

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Jan 22, 2010
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I probably won't be able to get out an update over the weekend, I apologize for that.

On a side note, any particular locations in the game that you'd like me to explore in the LP before we go to Mothership Zeta and then onto Broken Steel.
 

DustyDrB

Made of ticky tacky
Jan 19, 2010
8,365
3
43
Melon Hunter said:
Viking Incognito said:
Hey, guess what? My next lesson is still in the works because my teachers are assholes, but I have some news! I just found about 5 minutes ago that in Fallout New Vegas, your intelligence dose affect some dialog! I was talking to Trudy at the beginning of the game and rather than the usual lines "I overheard your argument, what was that about?" and "I could try to repair your broken radio." my character (with an intelligence of 3) said "He looked mad, what was that about?" and "Can I fix your broken things?". Not much, but I like the effort.
It gets better later on in the game. If you talk to Fantastic (the douchebag 'scientist' at HELIOS One) as a low INT character, he can ask you where your allegiance lies. Your response? 'Pizza', 'Warm' or 'Yum'. Yeah.
And if you go to the REPCONN HQ and get stopped by a Mr Handy Robot who asks for the password that allows you to explore the floor without an onslaught of robots, your character will say, "ICE CREAM!"

...which just so happens to be the right answer.
 

JamesStone

If it ain't broken, get to work
Jun 9, 2010
888
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0
DustyDrB said:
Melon Hunter said:
Viking Incognito said:
Hey, guess what? My next lesson is still in the works because my teachers are assholes, but I have some news! I just found about 5 minutes ago that in Fallout New Vegas, your intelligence dose affect some dialog! I was talking to Trudy at the beginning of the game and rather than the usual lines "I overheard your argument, what was that about?" and "I could try to repair your broken radio." my character (with an intelligence of 3) said "He looked mad, what was that about?" and "Can I fix your broken things?". Not much, but I like the effort.
It gets better later on in the game. If you talk to Fantastic (the douchebag 'scientist' at HELIOS One) as a low INT character, he can ask you where your allegiance lies. Your response? 'Pizza', 'Warm' or 'Yum'. Yeah.
And if you go to the REPCONN HQ and get stopped by a Mr Handy Robot who asks for the password that allows you to explore the floor without an onslaught of robots, your character will say, "ICE CREAM!"

...which just so happens to be the right answer.
Or when you´re talking to doctor Usanagi (the Follower of the Apocalypse that sells upgrades),after she explains everything to you, you can only awnser "so, you sell plants?"...

...gaining a 1000 caps discount at the Int upgrade. And to every upgrade also I think.