Fallout 3 is broken. So wonderfully broken. Not Oblivion, where you are constantly thinking "fuck this game", broken, mind you. The broken aspects of the game are mostly contained to the unique equipment and certain perks, unlike Oblivion where the entire leveling system is broken. They're usually fun to take advantage of, but completely remove the tiny amount of difficulty this game already had.
Of course, it wouldn't be a Fallout game if there weren't hilarious ways to break the thing, so let's try it out!
So, we start off near the garage that leads to Vault 112. The first game breaking weapon I'd like to show is this SMG.
Sydney's 10mm SMG
Sydney's 10mm SMG is one of the more mundane of the game's really, really overpowered weapons. I already showed the extremely weird and specific way to obtain the weapon (I guess unless you just kill Sydney) in an earlier update. We're heading towards Evergreen Mills to try this new thing out. It goes through the sentry bot's health extremely quickly.
This time we're clearing out Evergreen Mills for real.
First off, the Sydney's SMG already does a good amount of damage, without even bringing up its ridiculous fire rate.
We're also wearing undoubtedly the best armor in the game...
Winterized T-5lb Power Armor
Yes, it's power armor from Operation Anchorage. It's the best armor in the game, bar none. It's mostly for two reasons:
1. It has some of the best DR of all of the armor in the game.
2. It never fucking breaks. Due to either a design oversight or a glitch, the think has millions of "HP", meaning it can take shot after shot before even showing a slight amount of wear and tear.
So, yeah. It's probably the second most broken armor in this game. (The other one is broken for... other reasons)
Raider bullets are like BB gun pellets to this armor.
This stuff is holding even better than the 40k armor from the mod update.
There's really only one downside to Sydney's SMG, it's that it degrades somewhat quickly, just like the normal SMG.
Enemies go down in one round of shots from this thing in VATS.
After all that combat, not even a dent.
we free the slaves and get abritrary good karma for doing so. Whatever.
We'll be taking care of this guy later.
Chinese Stealth Suit
You probably knew this was coming, but in my opinion, this suit is even more broken than the power armor. It functions exactly like a stealth boy upon crouching, which basically makes the whole mechanic of the stealth boy pointless. That's some great balance right there.
Yes, it seems like the most ridiculously OP stuff came from Operation Anchroage. Jingwei's Shocksword is pretty damn powerful too, but not as much as the Shiskebab with the fire based damage perk.
Coupled with the Perforator, we're pretty much unstoppable. Well, more unstoppable than usual.
Unconvinced?
All it takes is one shot.
One shot.
Note that if we were using a stealth boy there, there would be a good chance that we would have been seen there.
We take out another raider guard on the other side of the room. They don't even notice the random exploding heads. Must be a common occurance around here.
Time to go up the stairs to fight more raiders.
Switching to Shiskebab for hilarity.
We're able to sneak up on these guys with a flaming sword, with no issues whatsoever. The Shiskebab is hardly even cloaked by the stealth field, you can still see it clear as day.
So we light him up, and take him out in one shot.
Completely unphased by the sudden combustion of his friend, this raider keeps on sipping his nuka-cola.
"Did Steve just randomly light on fire and die there? Eh, who gives a shit."
And before he takes that one last sip of nuka-cola, we light him on fire too.
See what I mean about this being the fun kind of broken?
There is another decent sized armory in this part of Evergreen Mills. I like the location, but they really don't do anything with it, which is surprising considering how big the whole area is.
There is a whole, rather interesting, bazaar area we will go into further down that seems like they intended to do more with this location.
This guy walks right into us (Like literally bumps into us) and doesn't even notice us.
He was too stupid to live anyway.
Now we return to the bottom floor and enter a new area, the Evergreen Mills Bazaar. Apparently there are some raider merchants down here, but it doesn't matter, as they are hostile to you no matter what.
It kinda reminds me of the back parts of Little Lamplight, but without all the fucking annoying kids.
You think the raiders would have caught onto our little 'intrusion' by now.
There are giant dice hanging from the ceiling. Only slightly less tacky the giant lamp of two people having sex.
On the other hand...
We vaporize the shopkeeper with our Metal Blaster. More on that later, I'd say it's one of the two most overpowered weapons in the game. (The other we can pick up here, incidentally.)
Eventually we run into this guy. This is the only non-hostile person down here. He talks like the raiders would be mad if they saw us talking to him, despite us just wiping the rest of the out right in front of his eyes.
This is what we really want from him. The Terrible Shotgun. Terrible as in, terribly powerful, not terrible as in, shite.
We use the same exploit that we did to get the Kneecaper.
We shoot it out of his hands, put our gun away and pick it up. It's like nothing happened.
Of course, now it's broken, but it's easily repairable.
And it kicks ass too.
The Terrible Shotgun
Now it's time to fight that goddamn Behemoth.
We blow up the generator that's keeping the Behemoth inside the fence first...
Then the Behemoth chases a slave who he instantly one-hit kills right in front of us.
And he loses interest and goes right back into his cage... Time to sneak up on him.
See, the special thing about the Terrible Shotgun, aside from it's massively buffed damage, is the fact that each pellet has it's own crit chance, much like the effect of the Metal Blaster.
With a sneak attack crit, it does equal damage to a Fat Man (of couse minus the blast radius, but that's beside the point) and you can potentially one hit kill a Behemoth.
Like so.
There are many, many more game breakers in Fallout 3 to show off, more than can be shown in a single update at the very least. Next update we'll focus on some more of them.