Let's Play Fallout: New Vegas [The Servant]

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MinimanZombie

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Apr 8, 2011
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MacNille said:
Immortal_Engines said:
MinimanZombie said:
ChupathingyX said:
JamesStone said:
I don´t buy the breaking continuity,
Aliens were stated to be non-canon in Fallout 1/2.

Bethesda made them canon.

Canon/continuity...broken.
To be fair you could pretend it was a hallucination of some sorts. I know you get the weapons and all but still. You could just pretend you were feeling late side effects from Vault 106.
Hmmmm, yes, but it would have to be the exact same hallucination that occurs whenever you go back to the space-probe-teleport-thing...
It can also be that your character got high on jet and stuff.
Or maybe they justs dreams about the aliens and such.
 

JamesStone

If it ain't broken, get to work
Jun 9, 2010
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MinimanZombie said:
MacNille said:
Immortal_Engines said:
MinimanZombie said:
ChupathingyX said:
JamesStone said:
I don´t buy the breaking continuity,
Aliens were stated to be non-canon in Fallout 1/2.

Bethesda made them canon.

Canon/continuity...broken.
To be fair you could pretend it was a hallucination of some sorts. I know you get the weapons and all but still. You could just pretend you were feeling late side effects from Vault 106.
Hmmmm, yes, but it would have to be the exact same hallucination that occurs whenever you go back to the space-probe-teleport-thing...
It can also be that your character got high on jet and stuff.
Or maybe they justs dreams about the aliens and such.
You´re making a good laugh of my post, aren´t ya?
 

AlternatePFG

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Jan 22, 2010
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[HEADING=1]Mini-Update - Mods for the Mod God[/HEADING]​
So today is the mod update. It really isn't a whole lot of mods, just a few interesting ones.

The first mod we're looking for is in Canterbury Commons, in a garage.

Warhammer 40k Boltgun Mod [http://fallout3nexus.com/downloads/file.php?id=5417]​


Those are some big guns.


Indeed, it a bolter. While the third person model looks pretty damn cool, the first person one isn't as good. Still a fun weapon to use though.


Time to visit Old Olney and try it out on some deathclaws. (You may have noticed the trees - I'll be saving that for a little further on)


Deathclaws aren't nearly the nightmare they were in New Vegas, but still they're some of the toughest enemies in the game. Let's see how they hold up.


A few shots turns the deathclaw into a fine red mist. Okay, so it's an extremely overpowered gun, but of course it would be. It uses .44 ammo, so at least it balanced by rare ammo.


Let's find more.



Despite the rather clunky model, the thing is pretty awesome. Shots do explode on impact.



So we clean out Old Olney (again) with our new bolter. You've probably noticed the trees... Well, I installed another mod.

Greenworld [http://fallout3nexus.com/downloads/file.php?id=2456]​

There are better tree mods out here, ones that actually have the trees physically in the game, rather than just being things that you can walk through, but I thought I'd show this one anyway.

It makes some areas in the game look really pretty.


Now, this is what I think the Capital Wasteland should have looked like normally, personally, but it makes sense with the help Harold decision in the Oasis quest.


We have more mods to see of course. This particular item is in Underworld.


There are some boxes randomly in the middle of Underworld. When you look inside there is...

Space Marine Armor Mod [http://fallout3nexus.com/downloads/file.php?id=4651]​

Yeah, another 40k mod. I'm not a huge fan of the series, but Fallout 3 really has a lot of cool Warhammer related mods. Sadly no Super Mutant ork reskin.


There are MANY different chapters of Space Marine armor in here. I'll show more of them later.


Ion Cannon Beacon [http://fallout3nexus.com/downloads/file.php?id=1455]​

This is a particularly cool mod. You know the Archimedes II from New Vegas?

It's kind of like that.


Even more modded weapons!

Classic Fallout Weapons [http://fallout3nexus.com/downloads/file.php?id=2307]​

This particular gun is the H&K CAWS from Fallout 1 and 2. It's pretty cool.



We're heading to Evergreen Mills. And we encounter a Deathclaw that is prompty chewed up by the bolter along the way.


The raiders are no match for the bolter. The bullets in the mod explode like grenades upon impact.



It's pretty much the Gauss Rifle on steroids.


The raiders in Evergreen Mills go down with very little fuss, despite there being an awful lot of them. I'm not going to show the entire battle, as it's pretty much this, repeated.


Of course, there still is one more thing to do.


Let's fight the Behemoth.



And, it died in less than a clip worth of shots.


My bloodlust isn't sated. Let's go to Megaton now.


Everyone is so congregated around the bomb, I thought it was time to try out our new toy. As soon as those blue lasers start to appear, run fast in the other direction.


For example, this is a bad distance from the blast. I get pretty hurt by it.


Everyone is just turned into chunks instantly when the blast goes off.


Everyone foolishly rushes towards us...


And we get disintegrated too.


I reload the game and detonate one of them right by where the bomb is, this time I waited for most people to congregate around it.


It's a pretty cool weapon, though it's in the misc. inventory and has to be dropped to be used.


Now we're in Rivet City, as the next mod can be found near here. Notice the trees clipping through the Jefferson Memorial: the mod tends to do it.


There is a random shelter on the far end of Rivet City.


Underground Hideout Mod [http://fallout3nexus.com/downloads/file.php?id=9592]​

This is probably my favorite mod for the game. There's one for New Vegas as well, and it is awesome.


There is a small quest involved with this mod, but we aren't going to do it. You can simply unlock the door through console commands anyway.


The house is cool looking, and there are a ton of different features to it.


There is a secret button behind this statue head, that leads to a whole new area in the hideout.


This is your room, there is some katanas on the wall right there.


Even more modded weapons.


There are some mannequins in the further part of the hideout. Let's get the rest of the armor.


I decide to wipe out Underworld on a whim while going to get it. (We aren't continuing on this save, obviously.)


We even try to fight Fawkes...



Look at his health bar down there. He ate around 8 mini-nukes.


He kills us extremely quickly.


And now, the whole place is filled with Space Marine armor.

Well, that's it for this mod update. I might do another at a later date, but that's it for now. We'll be heading towards Zeta soon, but there might be a few small ones in between now and then.
What's your favorite mod for Fallout 3?
 

CM156_v1legacy

Revelation 9:6
Mar 23, 2011
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AlternatePFG said:
What's your favorite mod for Fallout 3?
Well, again, I'm a console player. So no mods for me.

I'm not a 40K fan, but the Space Marine armor is pretty cool looking.
 

Viking Incognito

Master Headsplitter
Nov 8, 2009
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I only just got into modding, plus, I only ever had FO3 for PS3. New Vegas is actually my first PC game (that is to say game that is on a disk that you play on the computer not counting Army Men II when I was 6 years old). Add my first experience with mods and I'd say I am now a half-breed between console and PC gamer. As far as New Vegas mods, I'll list just a few of the ones I have right now: I got the THOR gun, Vault-Tech Power, the Pip-Boy Readius Replace-er, Run the Lucky 38, Enclave Commander, Real Time Settler, and a bunch of clothing and armor stuff that just adds things I wish were in the game already, like super-mutant eye pieces for your character.

I love all of those, especially Run the Lucky 38. I actually think it sheds a lot of light on Mr. House despite being non-cannon. When I read the notes and terminals that mod adds, I feel like it gives some of the missing lore about House's life. Kind of like spiritual successors to the terminal entries you find by his brother that shed light on their relationship.

The Vault-Tech power armor seems like something the developers would have actually made, both design-wise and idea-wise. The THOR gun, not so much but still fun to use.

The Readius is more for role-playing purposes.

Enclave commander is great fun and, occasionally with the help of a few console commands and/or other mods, can be used for a bit or role playing as well.

Real time settler is pretty cool but I feel like there are some things it is missing.

The rest is not as interesting to talk about.

I did actually recently get the Underwater Hideout mod for New Vegas which might be by the same guy/girl that made the hideout in your update. It's great fun.

All and all, I love mods but sometimes I wonder why some people seem to think mods like re-texturing weapons to make them look like real life weapons that were just manufactured yesterday are good for the game. I guess my real problem is with people messing up the flavor of the world that was built so well.

Now for something else entirely: I've been really busy lately and am having trouble coming up with a Lesson topic. Any suggestions?
 

CM156_v1legacy

Revelation 9:6
Mar 23, 2011
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Viking Incognito said:
Now for something else entirely: I've been really busy lately and am having trouble coming up with a Lesson topic. Any suggestions?
How about something to due with the fact that guns are a main weapon in the wasteland, yet some people fight bare-handed or with sticks.
 

Viking Incognito

Master Headsplitter
Nov 8, 2009
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CM156 said:
Viking Incognito said:
Now for something else entirely: I've been really busy lately and am having trouble coming up with a Lesson topic. Any suggestions?
How about something to due with the fact that guns are a main weapon in the wasteland, yet some people fight bare-handed or with sticks.
That sounds like an interesting thought but I can't see any philosophical or ideological discussion coming from it.
 

CM156_v1legacy

Revelation 9:6
Mar 23, 2011
3,997
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Viking Incognito said:
CM156 said:
Viking Incognito said:
Now for something else entirely: I've been really busy lately and am having trouble coming up with a Lesson topic. Any suggestions?
How about something to due with the fact that guns are a main weapon in the wasteland, yet some people fight bare-handed or with sticks.
That sounds like an interesting thought but I can't see any philosophical or ideological discussion coming from it.
How about the nature of "Man: The warrior" then? You know: the idea that manly men have to always be fighters?

I'm grasping at straws here, fella
 

Viking Incognito

Master Headsplitter
Nov 8, 2009
1,924
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0
CM156 said:
Viking Incognito said:
CM156 said:
Viking Incognito said:
Now for something else entirely: I've been really busy lately and am having trouble coming up with a Lesson topic. Any suggestions?
How about something to due with the fact that guns are a main weapon in the wasteland, yet some people fight bare-handed or with sticks.
That sounds like an interesting thought but I can't see any philosophical or ideological discussion coming from it.
How about the nature of "Man: The warrior" then? You know: the idea that manly men have to always be fighters?

I'm grasping at straws here, fella
*strokes beard* Hmmmmm...I'll ponder that a bit, nicely done student. Sill open for suggestions by anyone who cares though.
 

CM156_v1legacy

Revelation 9:6
Mar 23, 2011
3,997
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Viking Incognito said:
CM156 said:
Viking Incognito said:
CM156 said:
Viking Incognito said:
Now for something else entirely: I've been really busy lately and am having trouble coming up with a Lesson topic. Any suggestions?
How about something to due with the fact that guns are a main weapon in the wasteland, yet some people fight bare-handed or with sticks.
That sounds like an interesting thought but I can't see any philosophical or ideological discussion coming from it.
How about the nature of "Man: The warrior" then? You know: the idea that manly men have to always be fighters?

I'm grasping at straws here, fella
*strokes beard* Hmmmmm...I'll ponder that a bit, nicely done student. Sill open for suggestions by anyone who cares though.
I did have another one.

How about a post on the change in the family-unit, following the war? I didn't see many (Pardon the term) "Nuclear Families" in Fallout 3 or New Vegas, outside Vault 101. I just saw everyone in it for themselves.

So in general, family values changing after Nuclear war
 

Viking Incognito

Master Headsplitter
Nov 8, 2009
1,924
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CM156 said:
Viking Incognito said:
CM156 said:
Viking Incognito said:
CM156 said:
Viking Incognito said:
Now for something else entirely: I've been really busy lately and am having trouble coming up with a Lesson topic. Any suggestions?
How about something to due with the fact that guns are a main weapon in the wasteland, yet some people fight bare-handed or with sticks.
That sounds like an interesting thought but I can't see any philosophical or ideological discussion coming from it.
How about the nature of "Man: The warrior" then? You know: the idea that manly men have to always be fighters?

I'm grasping at straws here, fella
*strokes beard* Hmmmmm...I'll ponder that a bit, nicely done student. Sill open for suggestions by anyone who cares though.
I did have another one.

How about a post on the change in the family-unit, following the war? I didn't see many (Pardon the term) "Nuclear Families" in Fallout 3 or New Vegas, outside Vault 101. I just saw everyone in it for themselves.

So in general, family values changing after Nuclear war
You know, I think that when discussing my "Lessons" I'm gonna play up the "Head Scribe" thing. Partially for comedic effect, partially because it could help clarify some of my more unfocused ideas.

You get an A for this suggestion and a B+ for the one before it. This one is very good and unless something better comes along by tomorrow night I'm going to use it. The Man=Warrior thing was good too but not a ripe as this one.

So, I'll start- *looks at MinimanZombie* Are you chewing gum in my class? Yeah I thought so. Next time I'll put you on patrol duty mister.

Anyway, Feel free to give me any ideas you guys have. If it doesn't beat the family idea then I still might use it some other time.
 

CM156_v1legacy

Revelation 9:6
Mar 23, 2011
3,997
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Viking Incognito said:
CM156 said:
Viking Incognito said:
CM156 said:
Viking Incognito said:
CM156 said:
Viking Incognito said:
Now for something else entirely: I've been really busy lately and am having trouble coming up with a Lesson topic. Any suggestions?
How about something to due with the fact that guns are a main weapon in the wasteland, yet some people fight bare-handed or with sticks.
That sounds like an interesting thought but I can't see any philosophical or ideological discussion coming from it.
How about the nature of "Man: The warrior" then? You know: the idea that manly men have to always be fighters?

I'm grasping at straws here, fella
*strokes beard* Hmmmmm...I'll ponder that a bit, nicely done student. Sill open for suggestions by anyone who cares though.
I did have another one.

How about a post on the change in the family-unit, following the war? I didn't see many (Pardon the term) "Nuclear Families" in Fallout 3 or New Vegas, outside Vault 101. I just saw everyone in it for themselves.

So in general, family values changing after Nuclear war
You know, I think that when discussing my "Lessons" I'm gonna play up the "Head Scribe" thing. Partially for comedic effect, partially because it could help clarify some of my more unfocused ideas.

You get an A for this suggestion and a B+ for the one before it. This one is very good and unless something better comes along by tomorrow night I'm going to use it. The Man=Warrior thing was good too but not a ripe as this one.

So, I'll start- *looks at MinimanZombie* Are you chewing gum in my class? Yeah I thought so. Next time I'll put you on patrol duty mister.

Anyway, Feel free to give me any ideas you guys have. If it doesn't beat the family idea then I still might use it some other time.
Thanks, teach.

My other idea was on the idea of the food chain, and how it might change in a environment where most every creature has mutated, and gained some sort of combat advantage. This creates an evolutionary "arms race" between predators and prey.
 

Viking Incognito

Master Headsplitter
Nov 8, 2009
1,924
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0
CM156 said:
Viking Incognito said:
CM156 said:
Viking Incognito said:
CM156 said:
Viking Incognito said:
CM156 said:
Viking Incognito said:
Now for something else entirely: I've been really busy lately and am having trouble coming up with a Lesson topic. Any suggestions?
How about something to due with the fact that guns are a main weapon in the wasteland, yet some people fight bare-handed or with sticks.
That sounds like an interesting thought but I can't see any philosophical or ideological discussion coming from it.
How about the nature of "Man: The warrior" then? You know: the idea that manly men have to always be fighters?

I'm grasping at straws here, fella
*strokes beard* Hmmmmm...I'll ponder that a bit, nicely done student. Sill open for suggestions by anyone who cares though.
I did have another one.

How about a post on the change in the family-unit, following the war? I didn't see many (Pardon the term) "Nuclear Families" in Fallout 3 or New Vegas, outside Vault 101. I just saw everyone in it for themselves.

So in general, family values changing after Nuclear war
You know, I think that when discussing my "Lessons" I'm gonna play up the "Head Scribe" thing. Partially for comedic effect, partially because it could help clarify some of my more unfocused ideas.

You get an A for this suggestion and a B+ for the one before it. This one is very good and unless something better comes along by tomorrow night I'm going to use it. The Man=Warrior thing was good too but not a ripe as this one.

So, I'll start- *looks at MinimanZombie* Are you chewing gum in my class? Yeah I thought so. Next time I'll put you on patrol duty mister.

Anyway, Feel free to give me any ideas you guys have. If it doesn't beat the family idea then I still might use it some other time.
Thanks, teach.

My other idea was on the idea of the food chain, and how it might change in a environment where most every creature has mutated, and gained some sort of combat advantage. This creates an evolutionary "arms race" between predators and prey.
I give that a B-. It is a very solid idea but it seems to be straddling the line between science and philosophy.
 

CM156_v1legacy

Revelation 9:6
Mar 23, 2011
3,997
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0
Viking Incognito said:
CM156 said:
Viking Incognito said:
CM156 said:
Viking Incognito said:
CM156 said:
Viking Incognito said:
CM156 said:
Viking Incognito said:
Now for something else entirely: I've been really busy lately and am having trouble coming up with a Lesson topic. Any suggestions?
How about something to due with the fact that guns are a main weapon in the wasteland, yet some people fight bare-handed or with sticks.
That sounds like an interesting thought but I can't see any philosophical or ideological discussion coming from it.
How about the nature of "Man: The warrior" then? You know: the idea that manly men have to always be fighters?

I'm grasping at straws here, fella
*strokes beard* Hmmmmm...I'll ponder that a bit, nicely done student. Sill open for suggestions by anyone who cares though.
I did have another one.

How about a post on the change in the family-unit, following the war? I didn't see many (Pardon the term) "Nuclear Families" in Fallout 3 or New Vegas, outside Vault 101. I just saw everyone in it for themselves.

So in general, family values changing after Nuclear war
You know, I think that when discussing my "Lessons" I'm gonna play up the "Head Scribe" thing. Partially for comedic effect, partially because it could help clarify some of my more unfocused ideas.

You get an A for this suggestion and a B+ for the one before it. This one is very good and unless something better comes along by tomorrow night I'm going to use it. The Man=Warrior thing was good too but not a ripe as this one.

So, I'll start- *looks at MinimanZombie* Are you chewing gum in my class? Yeah I thought so. Next time I'll put you on patrol duty mister.

Anyway, Feel free to give me any ideas you guys have. If it doesn't beat the family idea then I still might use it some other time.
Thanks, teach.

My other idea was on the idea of the food chain, and how it might change in a environment where most every creature has mutated, and gained some sort of combat advantage. This creates an evolutionary "arms race" between predators and prey.
I give that a B-. It is a very solid idea but it seems to be straddling the line between science and philosophy.
So you're doing Philosophy? I was confused. I thought you were doing both.

Anyhooo....

My last idea was the evolution of Law. What is the main "law" of the wasteland? Survival. Regardless of who you are in the wasteland, that is the major rule you follow. Sure, if your good, you might go to lengths to help people, but you are, at the end of the day, trying to live. Even without authority, law still exists. That's the law of nature.

That's all I got, teacher.
 

Viking Incognito

Master Headsplitter
Nov 8, 2009
1,924
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0
CM156 said:
Viking Incognito said:
CM156 said:
Viking Incognito said:
CM156 said:
Viking Incognito said:
CM156 said:
Viking Incognito said:
CM156 said:
Viking Incognito said:
Now for something else entirely: I've been really busy lately and am having trouble coming up with a Lesson topic. Any suggestions?
How about something to due with the fact that guns are a main weapon in the wasteland, yet some people fight bare-handed or with sticks.
That sounds like an interesting thought but I can't see any philosophical or ideological discussion coming from it.
How about the nature of "Man: The warrior" then? You know: the idea that manly men have to always be fighters?

I'm grasping at straws here, fella
*strokes beard* Hmmmmm...I'll ponder that a bit, nicely done student. Sill open for suggestions by anyone who cares though.
I did have another one.

How about a post on the change in the family-unit, following the war? I didn't see many (Pardon the term) "Nuclear Families" in Fallout 3 or New Vegas, outside Vault 101. I just saw everyone in it for themselves.

So in general, family values changing after Nuclear war
You know, I think that when discussing my "Lessons" I'm gonna play up the "Head Scribe" thing. Partially for comedic effect, partially because it could help clarify some of my more unfocused ideas.

You get an A for this suggestion and a B+ for the one before it. This one is very good and unless something better comes along by tomorrow night I'm going to use it. The Man=Warrior thing was good too but not a ripe as this one.

So, I'll start- *looks at MinimanZombie* Are you chewing gum in my class? Yeah I thought so. Next time I'll put you on patrol duty mister.

Anyway, Feel free to give me any ideas you guys have. If it doesn't beat the family idea then I still might use it some other time.
Thanks, teach.

My other idea was on the idea of the food chain, and how it might change in a environment where most every creature has mutated, and gained some sort of combat advantage. This creates an evolutionary "arms race" between predators and prey.
I give that a B-. It is a very solid idea but it seems to be straddling the line between science and philosophy.
So you're doing Philosophy? I was confused. I thought you were doing both.

Anyhooo....

My last idea was the evolution of Law. What is the main "law" of the wasteland? Survival. Regardless of who you are in the wasteland, that is the major rule you follow. Sure, if your good, you might go to lengths to help people, but you are, at the end of the day, trying to live. Even without authority, law still exists. That's the law of nature.

That's all I got, teacher.
B+, and the idea of me attempting science is as funny as it is terrifying.
 

CM156_v1legacy

Revelation 9:6
Mar 23, 2011
3,997
0
0
Viking Incognito said:
CM156 said:
Viking Incognito said:
CM156 said:
Viking Incognito said:
CM156 said:
Viking Incognito said:
CM156 said:
Viking Incognito said:
CM156 said:
Viking Incognito said:
Now for something else entirely: I've been really busy lately and am having trouble coming up with a Lesson topic. Any suggestions?
How about something to due with the fact that guns are a main weapon in the wasteland, yet some people fight bare-handed or with sticks.
That sounds like an interesting thought but I can't see any philosophical or ideological discussion coming from it.
How about the nature of "Man: The warrior" then? You know: the idea that manly men have to always be fighters?

I'm grasping at straws here, fella
*strokes beard* Hmmmmm...I'll ponder that a bit, nicely done student. Sill open for suggestions by anyone who cares though.
I did have another one.

How about a post on the change in the family-unit, following the war? I didn't see many (Pardon the term) "Nuclear Families" in Fallout 3 or New Vegas, outside Vault 101. I just saw everyone in it for themselves.

So in general, family values changing after Nuclear war
You know, I think that when discussing my "Lessons" I'm gonna play up the "Head Scribe" thing. Partially for comedic effect, partially because it could help clarify some of my more unfocused ideas.

You get an A for this suggestion and a B+ for the one before it. This one is very good and unless something better comes along by tomorrow night I'm going to use it. The Man=Warrior thing was good too but not a ripe as this one.

So, I'll start- *looks at MinimanZombie* Are you chewing gum in my class? Yeah I thought so. Next time I'll put you on patrol duty mister.

Anyway, Feel free to give me any ideas you guys have. If it doesn't beat the family idea then I still might use it some other time.
Thanks, teach.

My other idea was on the idea of the food chain, and how it might change in a environment where most every creature has mutated, and gained some sort of combat advantage. This creates an evolutionary "arms race" between predators and prey.
I give that a B-. It is a very solid idea but it seems to be straddling the line between science and philosophy.
So you're doing Philosophy? I was confused. I thought you were doing both.

Anyhooo....

My last idea was the evolution of Law. What is the main "law" of the wasteland? Survival. Regardless of who you are in the wasteland, that is the major rule you follow. Sure, if your good, you might go to lengths to help people, but you are, at the end of the day, trying to live. Even without authority, law still exists. That's the law of nature.

That's all I got, teacher.
B+, and the idea of me attempting science is as funny as it is terrifying.
I'm not very good at "hard" science either.

My areas of study are Law, Political Science, and International Relations. Not much I can do with that in the context of this thread.

Also, if you ever feel like being funny, try coming up with a "in-canon" reason why children are invincible
 

ChupathingyX

New member
Jun 8, 2010
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AlternatePFG said:
What's your favorite mod for Fallout 3?
Well I don't have F3 or NV for PC, so I don't have nay favourite mods.

However, being a W40K fan (yes, this is relevant), I do have a favourite Dawn of War mod;


Viking Incognito said:
Now for something else entirely: I've been really busy lately and am having trouble coming up with a Lesson topic. Any suggestions?
You really need to play Honest Hearts, then you could do a lesson on religion.
 

MinimanZombie

New member
Apr 8, 2011
3,862
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CM156 said:
Viking Incognito said:
CM156 said:
Viking Incognito said:
CM156 said:
Viking Incognito said:
CM156 said:
Viking Incognito said:
CM156 said:
Viking Incognito said:
CM156 said:
Viking Incognito said:
Now for something else entirely: I've been really busy lately and am having trouble coming up with a Lesson topic. Any suggestions?
How about something to due with the fact that guns are a main weapon in the wasteland, yet some people fight bare-handed or with sticks.
That sounds like an interesting thought but I can't see any philosophical or ideological discussion coming from it.
How about the nature of "Man: The warrior" then? You know: the idea that manly men have to always be fighters?

I'm grasping at straws here, fella
*strokes beard* Hmmmmm...I'll ponder that a bit, nicely done student. Sill open for suggestions by anyone who cares though.
I did have another one.

How about a post on the change in the family-unit, following the war? I didn't see many (Pardon the term) "Nuclear Families" in Fallout 3 or New Vegas, outside Vault 101. I just saw everyone in it for themselves.

So in general, family values changing after Nuclear war
You know, I think that when discussing my "Lessons" I'm gonna play up the "Head Scribe" thing. Partially for comedic effect, partially because it could help clarify some of my more unfocused ideas.

You get an A for this suggestion and a B+ for the one before it. This one is very good and unless something better comes along by tomorrow night I'm going to use it. The Man=Warrior thing was good too but not a ripe as this one.

So, I'll start- *looks at MinimanZombie* Are you chewing gum in my class? Yeah I thought so. Next time I'll put you on patrol duty mister.

Anyway, Feel free to give me any ideas you guys have. If it doesn't beat the family idea then I still might use it some other time.
Thanks, teach.

My other idea was on the idea of the food chain, and how it might change in a environment where most every creature has mutated, and gained some sort of combat advantage. This creates an evolutionary "arms race" between predators and prey.
I give that a B-. It is a very solid idea but it seems to be straddling the line between science and philosophy.
So you're doing Philosophy? I was confused. I thought you were doing both.

Anyhooo....

My last idea was the evolution of Law. What is the main "law" of the wasteland? Survival. Regardless of who you are in the wasteland, that is the major rule you follow. Sure, if your good, you might go to lengths to help people, but you are, at the end of the day, trying to live. Even without authority, law still exists. That's the law of nature.

That's all I got, teacher.
B+, and the idea of me attempting science is as funny as it is terrifying.
I'm not very good at "hard" science either.

My areas of study are Law, Political Science, and International Relations. Not much I can do with that in the context of this thread.

Also, if you ever feel like being funny, try coming up with a "in-canon" reason why children are invincible
Maybe the radiation passed down through the generations has slowly inreased their immune system, so much so that they have physical immunity as well. Also, do you think that ghouls or super mutants can reproduce? If so it would be interesting to see a offspring from one of them.
 

CM156_v1legacy

Revelation 9:6
Mar 23, 2011
3,997
0
0
MinimanZombie said:
CM156 said:
Viking Incognito said:
CM156 said:
Viking Incognito said:
CM156 said:
Viking Incognito said:
CM156 said:
Viking Incognito said:
CM156 said:
Viking Incognito said:
CM156 said:
Viking Incognito said:
Now for something else entirely: I've been really busy lately and am having trouble coming up with a Lesson topic. Any suggestions?
How about something to due with the fact that guns are a main weapon in the wasteland, yet some people fight bare-handed or with sticks.
That sounds like an interesting thought but I can't see any philosophical or ideological discussion coming from it.
How about the nature of "Man: The warrior" then? You know: the idea that manly men have to always be fighters?

I'm grasping at straws here, fella
*strokes beard* Hmmmmm...I'll ponder that a bit, nicely done student. Sill open for suggestions by anyone who cares though.
I did have another one.

How about a post on the change in the family-unit, following the war? I didn't see many (Pardon the term) "Nuclear Families" in Fallout 3 or New Vegas, outside Vault 101. I just saw everyone in it for themselves.

So in general, family values changing after Nuclear war
You know, I think that when discussing my "Lessons" I'm gonna play up the "Head Scribe" thing. Partially for comedic effect, partially because it could help clarify some of my more unfocused ideas.

You get an A for this suggestion and a B+ for the one before it. This one is very good and unless something better comes along by tomorrow night I'm going to use it. The Man=Warrior thing was good too but not a ripe as this one.

So, I'll start- *looks at MinimanZombie* Are you chewing gum in my class? Yeah I thought so. Next time I'll put you on patrol duty mister.

Anyway, Feel free to give me any ideas you guys have. If it doesn't beat the family idea then I still might use it some other time.
Thanks, teach.

My other idea was on the idea of the food chain, and how it might change in a environment where most every creature has mutated, and gained some sort of combat advantage. This creates an evolutionary "arms race" between predators and prey.
I give that a B-. It is a very solid idea but it seems to be straddling the line between science and philosophy.
So you're doing Philosophy? I was confused. I thought you were doing both.

Anyhooo....

My last idea was the evolution of Law. What is the main "law" of the wasteland? Survival. Regardless of who you are in the wasteland, that is the major rule you follow. Sure, if your good, you might go to lengths to help people, but you are, at the end of the day, trying to live. Even without authority, law still exists. That's the law of nature.

That's all I got, teacher.
B+, and the idea of me attempting science is as funny as it is terrifying.
I'm not very good at "hard" science either.

My areas of study are Law, Political Science, and International Relations. Not much I can do with that in the context of this thread.

Also, if you ever feel like being funny, try coming up with a "in-canon" reason why children are invincible
Maybe the radiation passed down through the generations has slowly inreased their immune system, so much so that they have physical immunity as well. Also, do you think that ghouls or super mutants can reproduce? If so it would be interesting to see a offspring from one of them.
Both, in canon, are sterile. And thank god for that.

In fact, Super Mutants being unable to reproduce is an important factoid for Fallout 1, if I'm not mistaken.