AlternatePFG said:
So, what did you think of the Dunwich Building and the sidequest for it?
It would've been great if I accidently didn't visit it while wearing the ghoul mask, that pretty much ruined the whole experience for me. Yes, I know I could've taken it off, but I couldn't be bothered wasting bullets.
JamesStone said:
For the "breaking continuity" argument, don´t fall for that, it´s just a classic NMA response.
I'm not a member of NMA, so I can say that it
is not just an NMA thing. It has been clearly stated in the past that the random encounters in Fallout 1 and 2 were non-canon; one of these included a crashed alien spaceship.
With MZ, Bethesda basically went against that and made them canon, not only that but they implied that aliens were a cause for the Great War.
With that in mind, we can basically throw out all of that stuff about humans being greedy for power, radically different ideologies and hat as being reasons for the bombings...
...what is it now? "Aliens did it". That is one of the weakest forms of writing, "aliens did it", that's some kind of story I would expect some primary school child to create for his teacher.
At least Obsidian created the Wild Wasteland trait in New Vegas which basically ret-cons aliens...not like Bethesda will heed it though.
CM156 said:
I never played Mothership Zeta. Is it really that bad?
Imagine Operation Anchorage, but with added canon-screw ups thrown in.