This is it. The very end of Broken Steel, and by extension, Fallout 3. While it doesn't kick out of the game like the normal ending does, the LP will be ending here.
It's been a fun ride.
We start in front of the ruins of the White House. Apparently there is a metro tunnel we take to the Enclave base, but I'm not seeing an obvious entrance here...?
This is where we need to go through. Not the obvious metro entrance only a few feet in the other direction. It's the rather hard to see grate, that only sticks out because of the traffic cones that just barely noticeable.
It's another generic sewer tunnel area to get into the presidential metro. This is accessible without Broken Steel.
There are two doors we can take: Either into the Metro, or into the White House. Let's check out the White House for a sec.
It's pretty much an irradiated crater, without much of interest...
Well, except...
Fat Man and three Mini-Nukes. We will be using that later, actually...
Now we're going down into the metro.
It's a pretty cool location all things considered.
There are sentry bots down here that are a bit annoying, but nothing we haven't dealt with before.
There is a new tileset here, it looks much cleaner than most building areas do.
It's still somewhat dirty and crumbly though.
There are plenty of turrets all around here.
There is also a different looking train. We can't actually get on this one...
There's ads down here... for some reason. It's the presidential metro...
It's a rather large area.
Oh look, another talking computer.
"Attempting to identify local access user... Identification failed. This access point is restricted only to authorized personnel. Please identify yourself."
Oh crap, our science skill isn't good enough to hack this thing...
"[Speech, 40%] I'm from the United States Army and I'm here to provide assistance."
So for some reason a speech check works just fine on it.
"[SUCCESS] Scanning memory array... Request to U.S. Army for assitance was rendered 17 years, 26 days, 9 hours and 16 minutes ago."
Only 17 years?
"Information regarding request is available in my database. How may I assist you today?
"I'd like for you to deactivate all your security units."
"Negative. All security units must remain active at all times."
Crap.
"However, upon properly accessing this system, you have been marked as a friendly and should so no further hostility from said units."
Never mind, this is awesome.
"Could you repair the train to Adams Air Force Base?"
"Negative. Repairs are currently impossible on the Adams Air Force Base train line. If the security breach is nullified, I will return to green status and allow the Sentinel Unit to commence repairs."
"I'd like more information on this security breach."
"Information is available on that subject. Please specify."
"I need more details... What's the breach all about?"
"Internal visual sensing equipment is detecting numerous unidentified persons in the southeast tunnels area."
Okay, what is it now? Raiders? Enclave soldiers?
...
Talon Mercs?
"The individuals have damaged metro equipment and refused dialogue with our security untis. In accordance with U.S. Security Statute A567/B, the use of deadly force has been authorized."
"Can you tell me more about these unidentified persons?"
"My apologies. My sensing equipment in that area must be damaged. My equipment indicates the persons possess no internal body heat and are emitting lethal levels of radiation."
Oh, it's ghouls. This complicates things...
So the ghouls already have gotten pretty far into here.
The robots are fighting off the ghouls, and doing pretty well against them. There are some reavers though...
Fuck it, it's not like we're going to be using our nukes on anything else.
Got plenty of nukes for everyone.
This is more fun than fighting Reavers normally.
Eventually after you fight off all of the ghouls, they'll go to repair the train.
All it really has to do is switch a fusebox. We could have done that...
Oh god, this train is going to crash, isn't it?
Let me out of here!
Phew, we survived.
Now ghouls get replaced by Enclave. We're almost out of the tunnels.
We're now in Adams Airforce Base. It's a rather big area.
It even has it's own World Map. Don't let it fool you though - it's entirely linear.
Nothing wrong with linear if it's well made, but it's linear nonetheless.
The Brotherhood are preparing an assault, we're basically the distraction.
Oh look, a supply box. Wonder what's in it?
Oh hell yes.
We got the Tesla Cannon.
It's basically a giant laser rocket launcher.
I don't think throughout this entire sequence I've unequipped it. I love this gun.
It goes through the Hellfire troopers in a couple of shots.
I went through this entire section laughing maniacally.
WHO'S A BULLET SPONGE NOW?!
Area kind of reminds me of Nellis from New Vegas, except that it's slightly less annoying to get around in.
Okay, I did equip the Fat Man a few times, to make things a bit faster.
This is where they keep all the Deathclaws. Letting them out would be a bad idea...
This fight is turning into a huge maelstrom of sparks and bullets.
We want to get up there.
There is just a whole army in between us and there.
We have to go in here to lower the staircase to get into the carrier.
The soldiers follow us in here.
I could really use a nuka-cola right now.
Now it's time to get into this carrier and get this over with.
It's quite a fight getting over here to begin with...
Whole section is just a goddamn gauntlet of enemies.
Force fields. Good thing we didn't bring Dogmeat...
We can blow them up.
Armory? Even more weapons to the pile?
Sure, why not?
Destroying the forcefield calls these guys. Despite the unique name, they're really, really easy.
This is quite a lengthy section.
Seems like a good idea to go through here.
There certainly seems to be enough Enclave troopers to invade the Capital Wasteland and then some. Of course, they didn't count on us being a goddamn one man army.
They should have targetted the missile strike at us, not Liberty Prime. It might have scratched us a bit.
Now we're on the top of the carrier. And this is where things get tedious. There are dozens of guys on here.
This is really where you need to just use all of your healing and stat buffs. Just go fucking crazy.
You don't get a pathetic final boss this time, just a bunch of elite mooks thrown at you instead. Were you looking for a satisfying conclusion?
Well, fuck you.
Repeat this picture ad nauseum.
Eventually we get inside.
We fight off the last of the guys. Wonder what the bodycount is?
Finally.
Now, you get a "choice" here. You can't destroy Project Purity, Megaton or Rivet City Carrier. Why they are on here then, other than just to tease you is beyond me. (Though you could already wipe Megaton off the map. *shrug*)
But here's a question: Why the fuck would you nuke the Brotherhood of Steel after helping this entire time? Even if you are evil, there is no reason to destroy the Citadel. You are just screwing over the people you have worked for the entire game. Only now does it give you the option to "side" with the Enclave, and it's stupid.
Also, why didn't they nuke the Citadel before, or like right before we came in here killing everyone in our path?
So goddamn stupid.
Goodbye Adams Air Force Base.
We gain the karma we lost from killing those Alien Workers back by doing this.
Not like that karma will do us any good, we're trapped here. Looks like we're going to be killed off again...
In the nick of time, a Vertibird lands right in front of us.
Of course you'd be here...
Kind of. It figures Bethesda would shoehorn you in at the end...
"Not really. Your father said you'd pull through."
"He's told me everything you've done and the sacrifices your family's made for the sake of the Wasteland."
Erm, we already did plenty before the whole purifier thing. Does Sarah have amnesia or something?
"All I can say is that you've done one hell of an outstanding job out here, soldier. A hell of a job! Now it's time to do my job and to get your ass onto this Vertibird before it goes up like a nuke."
Well, let's stop talking and get to it already.
"Anything you say. We can talk back on the Citadel."
"Hurry, the orbital strike will be coming down any moment now."
We get to fly away on the Vertibird, that's cool. Too bad we can't actually see any of the scenery...
Well, at least Skyrim's engine will let us see out of windows-
Oh wait, you can't?
Well, so much for that then.
Obviously, this scene in the vertibird is slightly different if you chose the pointlessly dickish path. They talk about losing contact with the Citadel. Further details are being saved for later...
We land on a building to watch the fireworks for some reason.
A rather impressive effect.
This better be the last of the Enclave. I swear, if they show up again as a major faction in another Fallout game, I'm going to be extremely irritated.
And to a lesser extent super mutants as well, but they haven't been important since like halfway through the main quest, so I can't really call them major.
I don't know why we had to blow it up actually, there could have been some tech and gear that we could have used- I just don't care anymore actually, let's get out of here.
That's good to know. Unless by "we" you're including me in it as well. If that's the case, you're on your own.
Now what big speech is Elder Lyons going to give us here. Some sort of award ceremony or closing scene? Maybe an entirely new epilogue sequence?
Really? Cause, you seemed pretty happy to help us at the time...
"At the battle for Project Purity, you proved yourself... and any doubt that I had about you dissipated on that day. Now, with the Enclave in ruins and with you to thank for it, I'm almost at a complete loss for words. I feel proud to call you one of our own, and I promise that what you've done here today will be recorded by our scribes as a historic moment."
Erm... thank you?
"On behalf of the Brotherhood of Steel and on behalf of the free people of this Wasteland, I thank you."
That's it? Really? Just ending it on Elder Lyons saying how much of a cool person you are?
...
Fuck you Bethesda.