So, last update we saved Primm from a group of convicts and decided to help them recruit a new sheriff for their town.
So you're probably wondering why we are in a Powder Ganger outfit. Well, one of the new additions to New Vegas are faction disguises.
Faction disguises allow you to disguise yourself as a member of a certain faction as long as you are wearing it. So you can sneak past factions that are hostile towards without any fighting. You can't sneak by everyone however, some faction leaders or guard dogs will see past your disguise and attack you.
Also, you have to be careful to remove your disguise after you're done wearing it. Walking near an NCR outpost in a Legion disguise is not the smartest idea.
The NCRCF is off in the distance.
So now we can walk right into it without getting shot by the guys in the guard towers, even though they can't aim worth shit anyways.
But here is the problem - this guy can see through our disguise.
Let's reload and try again.
Hrm. I have an idea...
I didn't manage to catch a screenshot, but I tossed a stick of dynamite over the fence. It managed to do some damage.
He is down, but the tower guards are hostile now. Let's try to back off and head back in after they forget about us.
Again, these guys can't aim worth shit. They manage to hit us every 5 shots or so.
And there is even more Powder Gangers on the other side of the hill.
Some of them ran out of the prison to attack us.
After taking out those other Powder Gangers and a quick wait till nighttime, we're ready to go into the prison. They're not hostile towards us anymore, I'd say we were pretty damn stealthy. Even though we killed like 5 guards getting in there...
Shut up.
I'm a master of disguise...
Helped you out? How?
Let's chat with Meyers.
Well, even at this early point in the game, our story is rather complicated.
"What did you do before you ended up incarcerated?"
"I was a sheriff, believe it or not, for a small town far to the west of here. The short version is that sometimes justice is a little slow, and I helped speed it up one too many times. I'm not sorry for anything I did, but I will do the time. Fair enough trade, if you ask me."
So Meyers isn't affilated with the Powder Gangers at all. He was doing his time in prison when the Powder Gangers took over, and I guess he decided to stay there anyway.
"How would you feel about becoming Primm's new sheriff?"
"Assuming an NCR pardon comes with the job - and it had better - I'll also need to be able to do things my own way. Due process has its place, but sometimes it's just a waste of time. I'll need to know that I'm not going to end up right back in prison."
"You have a deal."
This seems to be the most independent choice for this sidequest, though it's arguable with Primm Slim and all. Don't worry, I'll show the other two options in seperate playthroughs.
"All right, then. Guess I'll just make a quiet exit - no need for a goodbye party or anything."
Welp, I assume you aren't too attached to these guys, right?
Alright, Meyers is gone, good.
Good.
Seriously, fuck the Powder Gangers. They have been nothing but a nusiance to us.
Let's just sneak this stick of dynamite into this guys pocket and stand back a bit...
Why are you guys shooting at me? It could have been anyone who put that dynamite in that guys pants, honest.
The stick of dynamite I'm currently holding has no relevance.
Heheh, this should help a bit.
What.
Looks like the mine was a dud.
So much for getting any use out of mines...
Before we go, I loot the soda machines. We're not wiping out the entire prison yet, saving that for later.
And this star bottle cap too.
So now we travel towards the Mojave Outpost.
It's not that long of a journey to get there though, honestly.
Some Powder Gangers on the road to keep us busy. After this little encounter, the Powder Gangers aren't really a presence in the Mojave anymore. They hang around the road from Goodsprings to Primm and maybe the road towards Sloan but that is about it.
I've been using dynamite an awful lot lately, haven't I?
Well we got a ton of it, it's good money and some decent damage as well.
Let's check out this building real fast-
So the Powder Gangers aren't the only thugs in town. Basically, the Jackals and the Vipers, who we will encounter later, serve as the games "Raiders", just assholes with minimal backstory. At least they're actually a faction though, I still find the "All the raiders are on the same side" thing from Fallout 3 was extremely stupid.
No, I'm not putting points into explosives. This is a temporary thing.
Classy.
More jackals.
These guys aren't even that much stronger than Powder Gangers. The game is pretty fucking easy, unless you decide to go Deathclaw suicide route. Still more difficult than Fallout 3 with the DT system, but a far cry from the older games. I'd probably rate them this, default difficulty wise:
Fallout 2>>>>>>>>>>>>>>>Fallout 1>>>>>>>>Fallout: New Vegas>>>Fallout 3
Fallout 2 still kicks my ass, seriously.
We got a skill book from a table.
There are a ton of little mantises on the ground. They can be stepped on and killed.
There is Hydra on this table. It's a new drug in New Vegas, and like Fallout 3, I almost never use them while playing.
Another star bottle cap.
Time to take a nap.
Back on the road now. Closer to the Mojave Outpost.
There is a big statue up there.
Okay, explain to me the purpose of building 50 foot tall statue out of scrap metal? I mean, the NCR has a decent amount of control over this area and things aren't nearly as dire here than in the Capital Wasteland but it still doesn't exactly make sense for the NCR to be comissioning a sculptor to build it.
At the end of this outpost is a chain link fence. It's blocked off because this area is the westernmost point of the map. It leads back to California, so traders go through the Mojave Outpost to get into the Mojave and to leave the place.
We enter one of the buildings to talk to this guy.
"Courier."
"Just need something for the log book, keeping tabs on traffic through the Outpost... although mostly just in, not out these days."
There are a few traders currently stranded at Mojave Outpost. We will check them out later when we actually finish our business in Primm and need to head this way.
"If you're looking for the commanding officer, he's in the back. Although... he's got a lot on his plate, so if you speak with him... keep it short. Also, you need any gear checked, we can get you up and running again... once you fill out the work orders, and sign for the parts, of course."
He can repair your stuff to full, for a price of course though. Usually not worth the money, especially with a high repair and jury rigging, but since we have neither of those right now, we'll have to use him for a bit. (The Armored Vault 21 Suit degrades pretty fast, but on it's pretty cheap to repair)
"I'd like to talk to you about Primm."
"Primm? Hayes' unit is stationed up there, were having problems with some of the NCRCF convicts. What can I help you with?"
"One of the convicts from NCRCF is looking for a pardon so he can protect Primm."
Okay, this line sounds rather stupid. It should probably specify that he is not a Powder Ganger first.
"One of the Powder Gangers? They've been nothing but trouble for us - why would we want one of them anywhere in an offical capacity?"
"[Speech 30] His sentence was almost up, and he isn't tied to the Powder Gangers."
"[SUCCEEDED] Hmm. All right. If his sentence was closing up I can see about getting him pardoned. Primm is important to our trade up from California, so having someone there who owes us a favor... that couldn't hurt."
Back to Primm!
First we repair our Vault jumpsuit.
So that's it for this particular sidequest.
"Tell me more about what happened in the prison."
"I understand that Cooke was behind it all. I kept my head down the whole time. Didn't want any part of it. I stuck around, figuring the NCR would show up and put things back the way they were. No sense in making myself look guilty, right?"
So the Powder Gangers didn't have any problem with you hanging around.
"Who's Cooke?"
"Some kind of anti-NCR rebel. Some people just don't like being pushed around and told what to do."
"Where can I find Cooke?"
"He went north with some of the other guys. Didn't say where, didn't say why. All I know is he's got some kind of score to settle with the NCR."
We'll meet Cooke in a sidequest much later on in the game.
We level up after completing that sidequest.
We ignore repair in order to give a bigger boost to guns and lockpick. Those are rather important.
We aren't quite done with Primm yet, however. There are still a few things to do here, not least of which is to talk to Deputy Beagle about the people who shot us.
The backstory of the Vipers and Jackels is expanded on in the Fallout Bibles and they were both originally going to appear in Fallout.
I kind of wish MCA would write more bibles, New Vegas does a good job at explaing the history of the various factions but I would really love to see an update on how the NCR is doing in more detail and some of the more intricate details of the various people and factions of the midwest and California.
Knight is a pretty common last name actually. I know a few. And there's Bobby Knight (the college basketball coach with the legendary temper). And Wayne Knight [http://www.nndb.com/people/432/000025357/knight-en.jpg].
Explosives are fun to use in the game. Especially when you're using Lonesome Road's signature weapon. So much boom. Though I think all the combat options are fun. Unarmed is my favorite, then guns, then explosives. I like energy weapons the least but they are still pretty good. Guns get the edge over explosives mostly because so many of them have a good story behind them. Though I didn't know you could reverse pickpocket dynamite onto someone and have it explode. That is just fantastic.
Knight is a pretty common last name actually. I know a few. And there's Bobby Knight (the college basketball coach with the legendary temper). And Wayne Knight [http://www.nndb.com/people/432/000025357/knight-en.jpg].
My grade-school principle's last name was Knight as well. He was a pretty cool dude.
Explosives are fun to use in the game. Especially when you're using Lonesome Road's signature weapon. So much boom. Though I think all the combat options are fun. Unarmed is my favorite, then guns, then explosives. I like energy weapons the least but they are still pretty good. Guns get the edge over explosives mostly because so many of them have a good story behind them. Though I didn't know you could reverse pickpocket dynamite onto someone and have it explode. That is just fantastic.
Explosives are fun to use in the game. Especially when you're using Lonesome Road's signature weapon. So much boom. Though I think all the combat options are fun. Unarmed is my favorite, then guns, then explosives. I like energy weapons the least but they are still pretty good. Guns get the edge over explosives mostly because so many of them have a good story behind them. Though I didn't know you could reverse pickpocket dynamite onto someone and have it explode. That is just fantastic.
Explosives are fun to use in the game. Especially when you're using Lonesome Road's signature weapon. So much boom. Though I think all the combat options are fun. Unarmed is my favorite, then guns, then explosives. I like energy weapons the least but they are still pretty good. Guns get the edge over explosives mostly because so many of them have a good story behind them. Though I didn't know you could reverse pickpocket dynamite onto someone and have it explode. That is just fantastic.
Explosives are fun to use in the game. Especially when you're using Lonesome Road's signature weapon. So much boom. Though I think all the combat options are fun. Unarmed is my favorite, then guns, then explosives. I like energy weapons the least but they are still pretty good.
I'm not a fan of energy weapons, they're just not satisfying. For me, the key to a satisfying weapon is making it feel powerful; shotguns are fun to use because they make that awesome sound and look like they're doing tons of damage. Energy weapons, on the other hand, just make a PEW PEW noise and occasionally disintegrate an enemy, and disintegration is just not comparable to an explosion of limbs.
Yeah, I'm a guns user myself, particularly rifles. Who doesn't like hearing the boom when you fire off the 50 caliber rifle? Explosives are fun too, but I find that there are usually too many allies around usually to make great use of them.
Yeah, I'm a guns user myself, particularly rifles. Who doesn't like hearing the boom when you fire off the 50 caliber rifle? Explosives are fun too, but I find that there are usually too many allies around usually to make great use of them.
My previous playthrough, I made a dumb character (INT of 2) who used Unarmed and Explosives. It was a contrast to my social skills-based character from before, but was just as much fun. But anyway, those two combat styles compliment each other very well. And some of the GRA unarmed weapons (Two-Step Goodbye, Greased Lightning) are a blast to use.
ChupathingyX said:
DustyDrB said:
Explosives are fun to use in the game. Especially when you're using Lonesome Road's signature weapon. So much boom. Though I think all the combat options are fun. Unarmed is my favorite, then guns, then explosives. I like energy weapons the least but they are still pretty good. Guns get the edge over explosives mostly because so many of them have a good story behind them. Though I didn't know you could reverse pickpocket dynamite onto someone and have it explode. That is just fantastic.
I think the key for me is the roleplaying. I tend to make characters with strict rules of behavior and skill. So far, I've been:
-An idiot who makes things go boom and punches whatever gets close.
-A genius master-manipulator with little combat skills (could only really use pistols effectively).
-A survival-guru. He preferred to scout the land out and take his enemies out from the shadows (and from afar, most of the time)
-A mechanic. Used melee weapons because she got used to using what was around her (such as lead pipes)
So I just haven't made a character for energy weapons. I'll probably like them a lot better when I get around to that.
I actually really like some of the high tier energy weapons in this game, and the holorifle in particular is damn satisfying to use. The Laser and Plasma Pistols are disappointingly boring however. Guns is still a much more useful skill to have in general though, way more guns than Energy Weapons.
Yeah, I'm a guns user myself, particularly rifles. Who doesn't like hearing the boom when you fire off the 50 caliber rifle? Explosives are fun too, but I find that there are usually too many allies around usually to make great use of them.
I have to second that. Explosives are just to... inelegant for me. The satisfaction of sniping a enemy from a long distance before they know what's going on? That's great. But just tossing explosives doesn't do it for me.
Short update today, it's rather dialogue heavy and focused on gathering more info on Primm and the areas around it.
On a side note, has anyone noticed the change to the OP? I added different images for different categories for updates, and I've had a big picture on top that I've been updating rather regularly to show what location we currently are it in the LP. It's a work in progress of course, and any input would be appreciated.
I'm also considering using videos as supplementary side updates from time to time, as I did recently buy some better capturing software.
[HEADING=1]Shoplifting, Check-Cashing Fraud and Gas Pump Driveoffs[/HEADING]
So now that Primm has a sheriff, maybe things will improve around here.
Like maybe they first could pick up that pole in the middle of the road.
It's quite an eyesore.
Let's go to talk Deputy Beagle, to find out where the people who shot us went.
Beagle is angry at us for making Meyers the sheriff.
"What's your problem now?"
"My problem is that I'm no longer a deputy. I'm just a Beagle now."
Well, you weren't a very good deputy anyway. Serves you right.
"Apparently two-and-a-half months of law enforcement experience doesn't count for anything. The new regime is just that: all new."
Apparently Meyers was supposed to bring his own people or something, but all that's new is Meyers. I'unno.
"He's a good sheriff but a hard man. He doesn't abide by anyone slinking by the rules. I guess there won't be any trouble, but the man's law is hard."
You're just bitter that you're not deputy anymore.
The ending for Primm with Meyers under seems to be the most positive (Arguably, equally positive to Primm Slims) and there doesn't seem to be many consequences in the game.
"Can you tel me about the man in the checkered suit who came through here?"
"Ahh yes, my memory is much clearer now that I am free from my bondage."
You don't have to do the Primm sidequest to get this information from him but for pacing issues I saved this conversation for now.
"I was sku... er, performing recon, gathering information on some of the Powder Gangers, when some Great Khans arrived with your friend in the suit. They were talking about some delivery they took from a courier, I assume that was you."
I guess we have that main character smell about us.
"They said they'd be heading through Nipton to Novac to meet a contact there."
Well, I guess where we know where to go now, but let's hang around Primm for awhile longer, shall we?
So all of the citizens of Primm leave the casino now. They're return to their homes scattered about Primm.
Robot Cowboy Count: 2
"Who are you?"
"Primm Slim at your service! Authentic cowpoke and official spokesbot of the Vikki and Vance Casino and Museum! Yeehaw!"
"Who were Vikki and Vance?"
"Where have you been, pardner? Hiding under a rock?"
Well, we don't have the excuse of living in a Vault our entire life this time.
"Vikki and Vance were this nation's fourth or maybe fifth most infamous celebrity outlaw cuople ever, that's who they was! Primm Slim here can tell you the whole story, if you can spare a minute to hear the tale."
"Tell me the whole story of Vikki and Vance."
"Yahoo! I ain't had a chance to tell their tale in a mess of years. First things first: any bosh you've heard about Vikki and Vance being copycats ain't nothing but ill-tempered slander. Fact is, they begun their crime spree two days before Bonnie and Clyde robbed their first bank - so who was copying who? Now true, Vikki and Vance didn't exactly cut a wide swath of murder and bank robbery across the central U.S., like Bonnie and Clyde did."
So, basically they are to Bonnie and Clyde that the Tunnel Snakes are say to the Raiders in Fallout 3.
"It was more like a narrow swath of shoplifting, check-cashing fraud, and gas pump driveoffs - but crime is crime! They drove reckless, too. Having lived by the gun - well, Vance owned one, anyway - it was only fitting that the duo of desperados would die by the gun. Perhaps it was fate itself that accidentally drove them into a crossfire between police and a gang of bank robbers in Plano, Texas. Or maybe they just didn't notice until it was too late. It's been said that Vikki would have tried to cash a bad check in that bank, had she lived. We'll never show for sure. All we know is that the crossfire tore the car and both occupants to pieces, and the police issued an official apology."
My favorite part is that the police apologized for killing them.
"You can put your eyes on the genuine Death Car just over yonder, and there's Vance's machine gun in the case next to it!"
This is one of the reasons why I love this game - it's quite funny at times, but unlike Fallout 3 when it tries to be funny, it doesn't come off as quite out of place as it was in 3.
"What is this place?"
"Why, this is the Vikki and Vance Casino and Museum - Primm's Primm-eer tourist attraction and resort destination! Yeehaw!"
"Tell me about Primm."
"Primm is a thriving resort community located in Clark County, Nevada, right along Interstate 15."
It isn't exactly thriving anymore...
Well, I guess in comparison to the hellish desert around them they are doing quite well for themselves.
"Whether you can't wait 'til Vegas to try your luck, or want to hit one last jackpot before you leave Nevada, Primm's your place! The town's Primm-eer attraction is the world-famous Vikki and Vance Casino and Museum, so you came to the right place, pardner!"
So this is the car. Riddled with bullet holes and rather rusted. It's still much more intact than the majority of cars in this universe at any rate.
There are no clothes on the mannequins here.
None on these either.
Awesome, a unique gun this early on? (Yes, I'm aware if you have 75 lockpick you can get Lucky from the Bison Steve Hotel in a safe, but no one will probably have that much lockpick at this point)
Oh.
Now I'm disappointed...
"Did you know that Vance's gun is missing?"
"Just mosey on over to the display case and you'll see it plain as day. Quite a piece, that gun. Mint condition. Never fired."
Nice 200 year old gun. Maybe it just disintegrated.
"The display case is empty. The gun's missing."
"Have you gone loco, pardner? I can see the gun with my own three photo sensors from where I'm standing right now. [You hear strange sounds coming from Primm Slim. He may be trying to read a corrupted file, but it would take more science knowledge to be sure.]
Well, I guess we'll never find out about the whereabouts of that gun. What a shame.
On this playthrough anyways.
"What about the Bison Steve hotel, across the street?"
Forgot to ask this earlier.
"The Bison Steve is one of Primm less-impressive casino hotels."
Out of two hotels.
"I'd steer clear of that place, pardner, if I were you. Rumor is the dealers over there cheat, and that rickety roller-coaster's liable to fall down any day 'cause it wasn't built to code."
Considering that, I'm surprised it's even remotely intact.
"Who are you?"
"I'm Ruby Nash. Pleased to make your acquaintance. My husband and I are Primm long-timers. He fancies himself a trader, and I know my way around a kitchen."
A cook, eh?
"What do you cook?"
"My specialty is a radscorpion venom casserole. It's a more appetizing than it sounds!"
...Ew.
"The venom has a sharp, smokey flavor, and it numbs your mouth so fierce you'll forget you ever had a tongue. It's perfectly safe, long as you don't have sores in your mouth for the venom to find your blood. 'Cause that'll kill you dead."
That's reassuring.
"I'd like some of that radscorpion venom casserole."
"Does sound good, don't it? How many radscorpion glands you got?"
Fuck. I thought a free sample would be in order?
This is another courier who was presumably killed by the Powder Gangers. He has a note on him.
Here is the note:
INSTRUCTIONS
Deliver the package at the north entrance to the Vegas Strip, by way of Freeside. An agent of the recipient will meet you at the checkpoint, take possession of the package, and pay for the delivery. Bring the payment to Johnson Nash at the Mojave Express agency in Primm.
Bonus on completion: 250 caps.
MANIFEST
This package contains:
Two (2) Oversized Dice, composed of fuzzy material
CONTRACT PENALTIES
You are an authorized agent of the Mojave Express Package until the delivery is complete and payment has been processed, contractually obligated to complete this transaction and materially responsible for any malfeasance or loss. Failure to deliver to the proper recipient may result in forfeiture of your advance and bonus, criminal charges, and/or pursuit by mercenary reclamation teams. Mojave Express is not responsible for any injury or loss of life you experience as a result of said reclamation efforts.
Someone really wanted those fuzzy dice.
This is Johnson Nash's shop/home.
"I have some questions about your robot."
"The beat up old thing? What do you want to know?"
"Where did it come from?"
"A courier dropped it off a couple months back."
Hmm, mysterious.
"I got it working for a little while, but the darn thing pooped out. I haven't been able to get it up and running again. I was hoping to use it for some courier work, but that ain't gonna happen."
Sounds like a job for the protagonist!
"What is wrong with it?"
"Hell if I know. I don't think its serious, but my tinkering days are long gone."
"Do you mind if I try to fix it?"
"You're welcome to try. It's yours if you can get it working. If I had my way I'd dump it in the scrapyard in Novac and be done with the damn thing."
Before we check out that robot, let's chat with him about a few other topics.
"Why do you keep calling them Gangsters? I thought they were called Powder Gangers."
"Gangers, gansters, all sounds like trouble to me."
Insightful.
"How's Primm these days?"
"Got a new sheriff, as you know. Meyer's a bit rougher-hewn than I might've liked, but he seems like a good sort. So far, so good."
Not anything else of interest to talk about with him.
It's an Enclave Eyebot, remember those from Fallout 3?
Wonder what the Enclave is up to now...
Ah, right...
And they better stay that way.
We have a decent amount of repair, we should be able to fix it.
Damn it.
We'll be back later, once we get enough repair. Something I want to show off in Primm.
At first, I was rather confused at where everyone else in Primm lived. Aside from the Mojave Express building and the Vikki and Vance Casino, most of the other buildings are in various forms of disrepair. I don't believe I happened upon this area until my second playthrough or so.
This is where they live. In a bunch of shacks.
With nothing of interest in all of them.
So, let's try to get the casino open now. If you don't quick wait, it will take a rather long time to get the casino opened if you trigger the events at the earliest time possible.
We have to wait three days to trigger the event, so we wait right outside the casino.
If you've completed the sheriff sidequest for Primm, hopefully this will happen.
Oh great, I'm sure these will be totally reasonable people who won't try to harm us in any way, shape or form...
"Hey, just checking the place out. Now I'll just be on my way..."
"We don't take kindly to tourists on our turf. You're gonna need to pay a fine if you want to leave in one piece. 100 caps should cover it."
Speech check, go!
"[Speech 30] Your turf? I guess the news hasn't reached you yet. Primm has law again."
"[SUCCEEDED] Fuck, we lose again. We heard Primm was ripe for the picking, so figured we could come here and shakedown some of the suckers. We weren't expecting a sheriff here. We're just trying to put as many miles from the NCR as we can, we don't want to be anywhere near New Vegas when the Legion crosses the river."
Obviously the Legion aren't nice people.
"So that's it? You've resorted to robbing and raiding to solve your problems?"
"Our luck has gone south since we lost all of our money gambling in Vegas. We didn't go AWOL from duty to become raiders. But we've seen what the Legion does to people that survive their battles. We wanted to be be gone before the fighting starts. And we heard there may be some safety up in New Canaan."
*snicker*
"Why not just turn yourselves in?"
"No fucking way. We're deserters now, the NCR isn't going to throw us a ticker-tape parade for going home."
"I imagine the NCR doesn't deal with deserters kindly."
"Yeah, if we see the NCR, they'll be waiting for us with a bullet to the brain pan. So, what are we supposed to do, just run?"
"It would be safer to run and find someplace to hide."
"Maybe you're right. Come on, boys, lets get the hell out of here before the law shows up."
Without spoiling too much, if they ever do make it to New Canaan, they'll be in for quite the surprise.
So now that they're gone, the casino should be re-opened. In three days.
Before the casino opens back up, let's take a few items that we can find lying around.
This safe has some nice stuff in it.
There is this random safe in the rubble in the back of the place as well.
So now it is time to wait three more days again.
Now there are people running the tables, and someone running the counter. The first safe that we took that stuff from behind the counter would now be inaccessible if we didn't take the stuff beforehand.
Let's check out the casino a bit more.
No one runnning the bar still.
There is this room in the back.
So, I suppose there is one thing left to do now: Gamble all of our money away at the casino.
On a side note, has anyone noticed the change to the OP? I added different images for different categories for updates, and I've had a big picture on top that I've been updating rather regularly to show what location we currently are it in the LP. It's a work in progress of course, and any input would be appreciated.
You can still get the Vance's 9mm Submachine Gun even if you don't have the Science skill to work on Primm Slimm. It's a very good gun for low level characters.
Gambling is the one part of New Vegas I have yet to really try much. I played a couple games of blackjack, since that's about the only card game I know how to play. But even with a luck of 8, I lost.
But somehow, I'm really good at Pazaak in KotOR I and II.
You can still get the Vance's 9mm Submachine Gun even if you don't have the Science skill to work on Primm Slimm. It's a very good gun for low level characters.
Gambling is the one part of New Vegas I have yet to really try much. I played a couple games of blackjack, since that's about the only card game I know how to play. But even with a luck of 8, I lost.
But somehow, I'm really good at Pazaak in KotOR I and II.
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