Let's Play Fallout: New Vegas [The Servant]

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DustyDrB

Made of ticky tacky
Jan 19, 2010
8,365
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CM156 said:
My father was a bit of a card shark in his college days, so he taught me a few games.

My brother helped me with the Black Jack, because he's really good at it. It took a while with a luck of 7, but I finally managed it.

Also, wasn't Pazaak really broken in KotOR I? Or am I thinking of something else?
It's fine in KotOR II. In the first game, however, you always have to make the first move. Since the person who goes first is more likely to get a higher score first (and have to use cards from his personal deck first), that's a pretty big disadvantage. There's more guesswork when you go first, and more reacting tactically when you go second.

They fixed this in KotOR II very simply: alternate who has to make the first move.
 

AlternatePFG

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Jan 22, 2010
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DustyDrB said:
You can still get the Vance's 9mm Submachine Gun even if you don't have the Science skill to work on Primm Slimm. It's a very good gun for low level characters.
Yeah, but I'd rather just go about getting it through the science skill check on a separate character. Don't want to do everything on this single playthrough of course.
 

JamesStone

If it ain't broken, get to work
Jun 9, 2010
888
0
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AlternatePFG said:
This as been a good walktrough, and it has been fun, but I just have one question: why do you think Meyers ending is the best? I mean, with the NCR, Primm gets law, protection, trading, police and taxes (not that bad, considering everything). With Meyers, they get Old West justice, that is, "do wrong, and i´ll shoot ya, no evidences or trial needed". It really seems of to me, considering you can make Meyers a citizen of Primm, saving him from death when the NCR conquers the prison, and still have the NCR ruling around.
 

AlternatePFG

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Jan 22, 2010
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JamesStone said:
AlternatePFG said:
This as been a good walktrough, and it has been fun, but I just have one question: why do you think Meyers ending is the best? I mean, with the NCR, Primm gets law, protection, trading, police and taxes (not that bad, considering everything). With Meyers, they get Old West justice, that is, "do wrong, and i´ll shoot ya, no evidences or trial needed". It really seems of to me, considering you can make Meyers a citizen of Primm, saving him from death when the NCR conquers the prison, and still have the NCR ruling around.
I guess I should have rephrased that to "Best ending you can get on an independent playthrough". NCR leaves town if you do the Independent route, and nothing really changes. Really, I suppose all of the non-Legion related endings are good endings for Primm, with some downsides in order to make things seem not quite as perfect.

And personally, I always thought that under the NCR they would lose a bit of freedom from not being independent anymore. *shrug*
 

DustyDrB

Made of ticky tacky
Jan 19, 2010
8,365
3
43
AlternatePFG said:
JamesStone said:
AlternatePFG said:
This as been a good walktrough, and it has been fun, but I just have one question: why do you think Meyers ending is the best? I mean, with the NCR, Primm gets law, protection, trading, police and taxes (not that bad, considering everything). With Meyers, they get Old West justice, that is, "do wrong, and i´ll shoot ya, no evidences or trial needed". It really seems of to me, considering you can make Meyers a citizen of Primm, saving him from death when the NCR conquers the prison, and still have the NCR ruling around.
I guess I should have rephrased that to "Best ending you can get on an independent playthrough". NCR leaves town if you do the Independent route, and nothing really changes. Really, I suppose all of the non-Legion related endings are good endings for Primm, with some downsides in order to make things seem not quite as perfect.

And personally, I always thought that under the NCR they would lose a bit of freedom from not being independent anymore. *shrug*
I just feel that the NCR is expanding too quickly, "annexing" areas before they even have an understanding of the place and is not paying enough attention to their internal affairs. But I guess we'll see some of that in this playthrough.
 

AlternatePFG

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Jan 22, 2010
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Well, here is the result of me fucking around with FRAPS and WMM for about 3 hours Sunday morning. It's a pretty bad video, but I think eventually I'll get used to it. It's unlisted because the video really has no relevance outside this LP.

I don't think I'm going to make a lot of videos though.

[HEADING=1]A Short Introduction to Gambling[/HEADING]​

 

CM156_v1legacy

Revelation 9:6
Mar 23, 2011
3,997
0
0
AlternatePFG said:
Well, here is the result of me fucking around with FRAPS and WMM for about 3 hours Sunday morning. It's a pretty bad video, but I think eventually I'll get used to it. It's unlisted because the video really has no relevance outside this LP.

I don't think I'm going to make a lot of videos though.

[HEADING=1]A Short Introduction to Gambling[/HEADING]​

Not bad. I think you'll get the hang of it pretty soon.

Yeah, the gambling takes quite a while on the console version. At least for the roulette. That's the reason I just went with Black-Jack

EDIT: Oh, by the way, will you be picking up Lady Killer and/or Confirmed Bachelor this time through the game?
 

boag

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Sep 13, 2010
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Im running my second game of New vegas, I didnt know more stuff happened in the Vicky and Vance Casino, thanks for bringing it up.
 

AlternatePFG

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Jan 22, 2010
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CM156 said:
Oh, by the way, will you be picking up Lady Killer and/or Confirmed Bachelor this time through the game?
Yeah, probably. I usually get one or the other, as the extra damage boost is nifty. Though, I always get the perks that increase the max amount skill points right away, so that might not be for a bit.
 

AlternatePFG

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Jan 22, 2010
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This update is rather short one, not much to do in between Primm and the Mojave Outpost. (Especially considering we visited Mojave Outpost before) It's kind of at a point where I couldn't find a decent place to leave off at.

[HEADING=1]Back on the Road[/HEADING]​
We're pretty much done with Primm. We've seen all that we can see, and we've done all that we can do (Right now at any rate) so it's time to move on. Let's check out the casino real quick though.


Conveniently, my last save was in the casino. So, we're going to do a bit of gambling. We don't want to break the bank and get kicked out until a future update. (When we have like 10 Luck so that this will be extremely easy)


So at this desk we can exchange our caps for chips. If we had any, we could also exchange NCR dollars and Legion coins for chips as well, but we don't have any. Let's get like, 100 chips.

Caps for chips is a 1:1 ratio.


So now there are people actually running the tables. You don't have to use the tables run by the dealers, if I remember correctly, any will do.


Once you've earned enough in the casino, this guy will give you prizes and other nice things. That is until you hit a certain limit, then he pretty much says "Fuck off" and bans you from gambling any more. Different casinos have different limits to how many chips you can win there.


Let's try blackjack first.


If you aren't dicking around and seriously looking for caps, blackjack is probably your best bet. With high luck (9 to 10 range) you'll win almost every time and make money fairly quickly.


Even with 8 Luck we have a fairly good chance of winning most of the time, even though I'm rather blindly mashing the Hit button. (More apparent in the video than the screenshots)


Alright, so we did fairly well on that hand. I have something to show off here, first let me reload the game.


This notification pops up if you reload and go straight to a gambling mini-game. Theoretically, it's supposed to stop save scumming to get tons of caps.


For some reason the NPC's in here will talk about Primm accepting NCR help, when we clearly put Meyers in charge. I don't know why this happens, it's just a weird bug.


This is the slot machine payout list. If you have a high amount of luck, if you get lucky you can break the bank in one go. People with not so high luck should just avoid it altogether.



This is roulette. I have no fucking idea how roulette works (Okay, I can kind of guess how it works but my knowledge is limited) and even if I did, I'd probably tell you to stick to Blackjack. Each round takes much too long to do, and there are a lot more variables in roulette.

Alright, so that's it for gambling. For now at least. Once we get to Vegas there will be much more gambling, don't you worry.


We're outside of Primm. It's finally time to leave this little town, and probably not return for a long time. (However long it takes for us to get our repair to like 60 or so and we might return once we can crack hard locks) We're on our way to the Mojave Outpost, which is a place we already have visited, so I won't show the trip there again.

There are a couple of areas of interest around Primm however.


There is this drive in with absolutely nothing of note whatsoever. Before you correct me, that particular Drive-In is outside of Nipton.


The other place I wanted to show off is behind Primm.


More Jackals to fight.



Alright, so after that short distraction we continue where we were going.


It's very hard to navigate this area because of the jagged rocks and invisible walls. So many invisible walls.


I realize I haven't really talked much about the weapons like I did in Fallout 3. That's solely because there are a lot more weapons in this game, but I'll work on it. This is the Cowboy Repeater. It's kind of the middle ground between the Varmint Rifle and this game's Hunting Rifle.



It has a pretty high rate of fire, but it takes awhile to reload as your character has to hand load every single bullet into it. I like it though, it's rather satisfying to use at the very least.



So obviously these raiders killed all of the Prospectors inside. The prospectors aren't actually miners, they're basically scavengers.



More Jackals in here.


There is some pretty decent loot down here, if you're wondering why I decided to come down here.



Someone went through all the trouble of hanging these rather festive looking lights up on the ceiling of the cave.

These raiders have no respect for all the hard work that person must have put into hanging up these lights. Ah well, maybe we can clear it out and have other people inhabit the place. If you kill all of the Jackals in the place, new prospectors will move in, and so will an unnamed merchant. Huh. Never knew that before.


There are more Jackals in the small building in the cave to the right.



The Jackal's head goes flying up and plops behind the dressers.



So we've cleared out the entire area of Jackals.


Another star cap.


Must have sucked to work here.


There are some nice things in this gun case right here.


This is the room farthest back into the shack.

So we teleport (fast travel) back to Mojave Outpost. We're going to do a quick sidequest for someone there and come right back.


We chat with this guy who has the ridiculous moustache.


This guy's voice totally doesn't match how he looks.

"And if you're passing through, you picked a bad time. Road north has gone to hell, and if I let a caravan through, they won't make it."

Erm, the road north is fine. Actually pretty decent in comparison to some of the other roads in the Mojave.

"Any way I can help?"

"Help? No, look, I apprec... You know, what, yes, I could use the help. And you look like you can handle yourself. I need to get the caravans moving again, the means clearing a path north. There's too much crawling the asphalt up the road to allow it."

It was clear when we came here.

"Sounds like a deal."

"Thanks, I appreciate it. Come back here when you're done, I might accidentally "lose" some supplies to pay you with."

It's a really easy job and you get some decent stuff for doing it, so why not help him?



So the ants we have to fight are down this road. Remember when they were completely clear when we came here? Filled with ants now.



TL;DR - Lots of ants died.


"You mentioned a reward before?"

"No, I mentioned you might accidentally get supplied, and I meant it. Not allowed to contract mercenaries at the Outpost. Still, a requistion form or two can get lost, and they're not going to come check... so here you go, just between us. Still, a requisition form or two can get lost, and they're not going to come check... so here you go, just between us."

For the kind of work we did, this is a great reward actually. A Service Rifle, some armor piercing ammo, a couple of weapon repair kits and a Caravan Lunch.


Few more NPC's to chat with here.


This is the bar/barracks area.


Lacey serves as the Outposts bartender but also the shop keeper as well.

"Anything you can tell me about the Outpost?"

"Not too much, lot of caravans going nowhere. Lot of troopers going nowhere, too. Few prospectors here and there, but... they don't do more than stink up the place. Everybody's backed up here. You think it'd be good for business, but most of the traders are tight with the caps, even the larger caravan outfits."


This is where all the soldiers sleep, you can sleep here too if you like. There are way more beds than soldiers in this outpost.


"No, only looking around."

"Well, keep those eyes up and turning - or I'll set 'em spinning. Got no time for gawkers... or anyone looking for something I ain't selling."

The logical thing to do would be leave at this point, probably.

"How about a drink instead?"

"How about a drink? How about a couple, is what you mean. Drinking to forget, and it's only getting me mad instead. Whiskey always gets my temper up - now more than ever. Drinking used to cause all sorts of trouble back West - before I punched enough people, that is, and they learned to lay low when the whiskey hit."

"What are you trying to forget?"

"Lost my caravan heading north, the driver burned to ash - and they didn't even take the cargo, they just burned that, too."

"Why would they do that?"

"My guess is Legion, they're trying to cut NCR's supply line... and the Mojave Outpost is proof. Got us locked up tighter than a New Vegas virgin. No caravans in, out, and just try arguing with Jackson about it. "Roads aren't safe," he says."

Come on, it's just a bunch of giant ants. They aren't fucking Deathclaws or anything, they're not a threat.

"No shit, you washed-out old fuckup, I dind't need a Brotherhood Scribe to tell me that."

"I've met him. Nice impersonation."

"Yeah, he's been with NCR so long all he can see is the worst outcome of everything - so he doesn't do anything. Jackson won't let me head north, it's not safe... and even though my caravan's gone, my caravan papers are keeping me here. So if you came here for work, my advice? Go find the Crimson Caravan branch, south of Vegas. They can help you out."

You may remember that Ringo, back from Goodsprings, worked for the Crimson Caravan. We have to do what Cass tells us to do before we can continue her storyline, so I guess we will just leave it at that for now.

"Already cleared the roads for Jackson."

"No shit? Drink's on me, then. Still, not like I'm going anywhere. Caravan title's still keeping me here, even though it's dead and gone."

"I'll be going."

"You take care now."


One last NPC to chat with, she gives us a sidequest which pertains to the next area we're going to visit.


How does everyone seem to know that we're a Courier?

On a side not, this character's model is extremely glitchy. Either her hair is glitching through her hat sometimes or her face through her glasses. This time it's both, as you can clearly tell.

"Depends on the work."

"I think there's trouble in Nipton - no traffic from there on the roads, and while I can explain that away, the smoke from the town I can't."

They're probably just having a barbecue.

"I'm sure it's been hit - what I need to know is if they survived it. Might be Powder Gangers with all that smoke in the air. If there's anybody left, they'd be in the Nipton Town Hall. Go there, check it out, let me know what you find."

"I'll do it."

"All right. Look at you, all fired up and ready to go. Wish the others around here had that kind of attitude. Listen - I don't want you getting killed ofr this, so if you head there and run into trouble, I'm asking for eyes and ears, not your life. All right?"

So just a short little recon mission, got it. Things can't be too bad in Nipton, right?

Oh by the way, while getting screens for a side update, I levelled up. Rather than keep them there, for convenience sake, I'll put it here.



Our main skills are coming along quite nicely, wouldn't you agree?


I always get the perks that give the most possible skill points right at the start, just a personal preference of mine. I think that's it for them, so we should be getting into some more interesting ones after this.
So, how long did it take you to open up the Vikki and Vance Casino? Did you know what to do from the start, or did it just randomly happen?
 

CM156_v1legacy

Revelation 9:6
Mar 23, 2011
3,997
0
0
AlternatePFG said:
This update is rather short one, not much to do in between Primm and the Mojave Outpost. (Especially considering we visited Mojave Outpost before) It's kind of at a point where I couldn't find a decent place to leave off at.

[HEADING=1]Back on the Road[/HEADING]​
We're pretty much done with Primm. We've seen all that we can see, and we've done all that we can do (Right now at any rate) so it's time to move on. Let's check out the casino real quick though.


Conveniently, my last save was in the casino. So, we're going to do a bit of gambling. We don't want to break the bank and get kicked out until a future update. (When we have like 10 Luck so that this will be extremely easy)


So at this desk we can exchange our caps for chips. If we had any, we could also exchange NCR dollars and Legion coins for chips as well, but we don't have any. Let's get like, 100 chips.

Caps for chips is a 1:1 ratio.


So now there are people actually running the tables. You don't have to use the tables run by the dealers, if I remember correctly, any will do.


Once you've earned enough in the casino, this guy will give you prizes and other nice things. That is until you hit a certain limit, then he pretty much says "Fuck off" and bans you from gambling any more. Different casinos have different limits to how many chips you can win there.


Let's try blackjack first.


If you aren't dicking around and seriously looking for caps, blackjack is probably your best bet. With high luck (9 to 10 range) you'll win almost every time and make money fairly quickly.


Even with 8 Luck we have a fairly good chance of winning most of the time, even though I'm rather blindly mashing the Hit button. (More apparent in the video than the screenshots)


Alright, so we did fairly well on that hand. I have something to show off here, first let me reload the game.


This notification pops up if you reload and go straight to a gambling mini-game. Theoretically, it's supposed to stop save scumming to get tons of caps.


For some reason the NPC's in here will talk about Primm accepting NCR help, when we clearly put Meyers in charge. I don't know why this happens, it's just a weird bug.


This is the slot machine payout list. If you have a high amount of luck, if you get lucky you can break the bank in one go. People with not so high luck should just avoid it altogether.



This is roulette. I have no fucking idea how roulette works (Okay, I can kind of guess how it works but my knowledge is limited) and even if I did, I'd probably tell you to stick to Blackjack. Each round takes much too long to do, and there are a lot more variables in roulette.

Alright, so that's it for gambling. For now at least. Once we get to Vegas there will be much more gambling, don't you worry.


We're outside of Primm. It's finally time to leave this little town, and probably not return for a long time. (However long it takes for us to get our repair to like 60 or so and we might return once we can crack hard locks) We're on our way to the Mojave Outpost, which is a place we already have visited, so I won't show the trip there again.

There are a couple of areas of interest around Primm however.


There is this drive in with absolutely nothing of note whatsoever. Before you correct me, that particular Drive-In is outside of Nipton.


The other place I wanted to show off is behind Primm.


More Jackals to fight.



Alright, so after that short distraction we continue where we were going.


It's very hard to navigate this area because of the jagged rocks and invisible walls. So many invisible walls.


I realize I haven't really talked much about the weapons like I did in Fallout 3. That's solely because there are a lot more weapons in this game, but I'll work on it. This is the Cowboy Repeater. It's kind of the middle ground between the Varmint Rifle and this game's Hunting Rifle.



It has a pretty high rate of fire, but it takes awhile to reload as your character has to hand load every single bullet into it. I like it though, it's rather satisfying to use at the very least.



So obviously these raiders killed all of the Prospectors inside. The prospectors aren't actually miners, they're basically scavengers.



More Jackals in here.


There is some pretty decent loot down here, if you're wondering why I decided to come down here.



Someone went through all the trouble of hanging these rather festive looking lights up on the ceiling of the cave.

These raiders have no respect for all the hard work that person must have put into hanging up these lights. Ah well, maybe we can clear it out and have other people inhabit the place. If you kill all of the Jackals in the place, new prospectors will move in, and so will an unnamed merchant. Huh. Never knew that before.


There are more Jackals in the small building in the cave to the right.



The Jackal's head goes flying up and plops behind the dressers.



So we've cleared out the entire area of Jackals.


Another star cap.


Must have sucked to work here.


There are some nice things in this gun case right here.


This is the room farthest back into the shack.

So we teleport (fast travel) back to Mojave Outpost. We're going to do a quick sidequest for someone there and come right back.


We chat with this guy who has the ridiculous moustache.


This guy's voice totally doesn't match how he looks.

"And if you're passing through, you picked a bad time. Road north has gone to hell, and if I let a caravan through, they won't make it."

Erm, the road north is fine. Actually pretty decent in comparison to some of the other roads in the Mojave.

"Any way I can help?"

"Help? No, look, I apprec... You know, what, yes, I could use the help. And you look like you can handle yourself. I need to get the caravans moving again, the means clearing a path north. There's too much crawling the asphalt up the road to allow it."

It was clear when we came here.

"Sounds like a deal."

"Thanks, I appreciate it. Come back here when you're done, I might accidentally "lose" some supplies to pay you with."

It's a really easy job and you get some decent stuff for doing it, so why not help him?



So the ants we have to fight are down this road. Remember when they were completely clear when we came here? Filled with ants now.



TL;DR - Lots of ants died.


"You mentioned a reward before?"

"No, I mentioned you might accidentally get supplied, and I meant it. Not allowed to contract mercenaries at the Outpost. Still, a requistion form or two can get lost, and they're not going to come check... so here you go, just between us. Still, a requisition form or two can get lost, and they're not going to come check... so here you go, just between us."

For the kind of work we did, this is a great reward actually. A Service Rifle, some armor piercing ammo, a couple of weapon repair kits and a Caravan Lunch.


Few more NPC's to chat with here.


This is the bar/barracks area.


Lacey serves as the Outposts bartender but also the shop keeper as well.

"Anything you can tell me about the Outpost?"

"Not too much, lot of caravans going nowhere. Lot of troopers going nowhere, too. Few prospectors here and there, but... they don't do more than stink up the place. Everybody's backed up here. You think it'd be good for business, but most of the traders are tight with the caps, even the larger caravan outfits."


This is where all the soldiers sleep, you can sleep here too if you like. There are way more beds than soldiers in this outpost.


"No, only looking around."

"Well, keep those eyes up and turning - or I'll set 'em spinning. Got no time for gawkers... or anyone looking for something I ain't selling."

The logical thing to do would be leave at this point, probably.

"How about a drink instead?"

"How about a drink? How about a couple, is what you mean. Drinking to forget, and it's only getting me mad instead. Whiskey always gets my temper up - now more than ever. Drinking used to cause all sorts of trouble back West - before I punched enough people, that is, and they learned to lay low when the whiskey hit."

"What are you trying to forget?"

"Lost my caravan heading north, the driver burned to ash - and they didn't even take the cargo, they just burned that, too."

"Why would they do that?"

"My guess is Legion, they're trying to cut NCR's supply line... and the Mojave Outpost is proof. Got us locked up tighter than a New Vegas virgin. No caravans in, out, and just try arguing with Jackson about it. "Roads aren't safe," he says."

Come on, it's just a bunch of giant ants. They aren't fucking Deathclaws or anything, they're not a threat.

"No shit, you washed-out old fuckup, I dind't need a Brotherhood Scribe to tell me that."

"I've met him. Nice impersonation."

"Yeah, he's been with NCR so long all he can see is the worst outcome of everything - so he doesn't do anything. Jackson won't let me head north, it's not safe... and even though my caravan's gone, my caravan papers are keeping me here. So if you came here for work, my advice? Go find the Crimson Caravan branch, south of Vegas. They can help you out."

You may remember that Ringo, back from Goodsprings, worked for the Crimson Caravan. We have to do what Cass tells us to do before we can continue her storyline, so I guess we will just leave it at that for now.

"Already cleared the roads for Jackson."

"No shit? Drink's on me, then. Still, not like I'm going anywhere. Caravan title's still keeping me here, even though it's dead and gone."

"I'll be going."

"You take care now."


One last NPC to chat with, she gives us a sidequest which pertains to the next area we're going to visit.


How does everyone seem to know that we're a Courier?

On a side not, this character's model is extremely glitchy. Either her hair is glitching through her hat sometimes or her face through her glasses. This time it's both, as you can clearly tell.

"Depends on the work."

"I think there's trouble in Nipton - no traffic from there on the roads, and while I can explain that away, the smoke from the town I can't."

They're probably just having a barbecue.

"I'm sure it's been hit - what I need to know is if they survived it. Might be Powder Gangers with all that smoke in the air. If there's anybody left, they'd be in the Nipton Town Hall. Go there, check it out, let me know what you find."

"I'll do it."

"All right. Look at you, all fired up and ready to go. Wish the others around here had that kind of attitude. Listen - I don't want you getting killed ofr this, so if you head there and run into trouble, I'm asking for eyes and ears, not your life. All right?"

So just a short little recon mission, got it. Things can't be too bad in Nipton, right?

Oh by the way, while getting screens for a side update, I levelled up. Rather than keep them there, for convenience sake, I'll put it here.



Our main skills are coming along quite nicely, wouldn't you agree?


I always get the perks that give the most possible skill points right at the start, just a personal preference of mine. I think that's it for them, so we should be getting into some more interesting ones after this.
So, how long did it take you to open up the Vikki and Vance Casino? Did you know what to do from the start, or did it just randomly happen?
Add it to the list of things I missed in NV. I didn't gamble till I got to Vegas. And I spent a couple hours trying to break the bank there. I had a normal luck of 5, but I got implanted, and wore a nightgown that gave a bonus to luck, so I won about half the time.

Roulette is a waste of time.

So I take it you like the option to gamble in NV?
 

AlternatePFG

New member
Jan 22, 2010
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CM156 said:
Add it to the list of things I missed in NV. I didn't gamble till I got to Vegas. And I spent a couple hours trying to break the bank there. I had a normal luck of 5, but I got implanted, and wore a nightgown that gave a bonus to luck, so I won about half the time.

Roulette is a waste of time.

So I take it you like the option to gamble in NV?
It's a fun little thing to do on the side, yeah. It makes Luck a much more viable stat to put SPECIAL points into too.
 

CM156_v1legacy

Revelation 9:6
Mar 23, 2011
3,997
0
0
AlternatePFG said:
CM156 said:
Add it to the list of things I missed in NV. I didn't gamble till I got to Vegas. And I spent a couple hours trying to break the bank there. I had a normal luck of 5, but I got implanted, and wore a nightgown that gave a bonus to luck, so I won about half the time.

Roulette is a waste of time.

So I take it you like the option to gamble in NV?
It's a fun little thing to do on the side, yeah. It makes Luck a much more viable stat to put SPECIAL points into too.
And of course, they had to make a limit so people just didn't max on luck and then get near-limitless amounts of caps.

Then again, after a certain point, caps aren't as needed. I was swimming in them at the end

Oh, and the Gun-runners DLC: You going to be doing that as well?
 

AlternatePFG

New member
Jan 22, 2010
2,858
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CM156 said:
And of course, they had to make a limit so people just didn't max on luck and then get near-limitless amounts of caps.

Then again, after a certain point, caps aren't as needed. I was swimming in them at the end

Oh, and the Gun-runners DLC: You going to be doing that as well?
I'll probably do an update or two showing off the weapons and some of the interesting challenges for it. I'm still going to pick up some of the weapons from it just randomly during the playthrough, so if I end up with one I'll mention that it's a GRA weapon.
 

CM156_v1legacy

Revelation 9:6
Mar 23, 2011
3,997
0
0
AlternatePFG said:
CM156 said:
And of course, they had to make a limit so people just didn't max on luck and then get near-limitless amounts of caps.

Then again, after a certain point, caps aren't as needed. I was swimming in them at the end

Oh, and the Gun-runners DLC: You going to be doing that as well?
I'll probably do an update or two showing off the weapons and some of the interesting challenges for it. I'm still going to pick up some of the weapons from it just randomly during the playthrough, so if I end up with one I'll mention that it's a GRA weapon.
Cool. I never got around to that DLC, so I'm looking forward to seeing it.

By the way, I don't know if I linked this [http://www.imfdb.org/wiki/New_Vegas] before, so I will now. It has some pretty good info on the guns in this game that are based in real ones. I like the .22 Ruger, because it's used more for training on how to use a .45 Auto (M1911)
 

ChupathingyX

New member
Jun 8, 2010
3,716
0
0
I didn't know the Vikki & Vance opened up until I came back way later to get Lucky from the hard locked safe.
 

boag

New member
Sep 13, 2010
1,623
0
0
invisible walls
ah yes one of the most egregious obstacles of the Mojave, you know that feeling when you are backing away because a deathclaw is about to spot you and you are trying to cross a hill, but suddenly cant move.
 

DustyDrB

Made of ticky tacky
Jan 19, 2010
8,365
3
43
Yeah, I didn't know Vikki and Vance opened back up until I came back for ED-E. The Prospector's Den merchant is great for low level characters. I remember finding some nice items early on. Isn't there always a flamethrower in one of the lockers when you first go to the place? It might be random, but I feel like I always find one there.
 

Bubba Doongai

New member
Sep 3, 2011
48
0
0
AlternatePFG said:
There is this drive in with absolutely nothing of note whatsoever. Before you correct me, that particular Drive-In is outside of Nipton.
There are two star bottle caps in the bottom right hand corner. They're kind of hard to spot though because they're just lying on the floor. Really enjoying the LP by the way.
 

Viking Incognito

Master Headsplitter
Nov 8, 2009
1,924
0
0
Honestly? I didn't know that it opened or that EDE was in Primm until I got the game on the computer (early 2011)

I never knew about the thugs upstairs in the Bison Steve and I never went into the Express office because my quest pointer aimed me for the casino.

I've still never actually come back to see the AWOL people after clearing the Bison steve.