We ended last update being captured and enslaved by some raiders in the Pitt. Wasn't really sure how sound our plan was to begin with, I mean just kicking down the raiders door and shooting everyone wasn't much of a problem before. It's not like there's a whole lot of them.
Graphics-wise the Pitt is actually impressive. Lot's of interesting effects all around, and the city itself is quite interesting. (If a bit weird in it's layout.)
I wouldn't say it was quite as impressive as Honest Hearts for New Vegas though, visual-wise, I mean. I didn't know the Gamebryo engine could do something like that.
The slaves live and work in the lower parts of the city, while the raiders live in upper parts. The upper part of the city is pretty much just homes in broken down buildings loosely connected by walkways. You'd think that would be pretty dangerous.
We meet up with this Midea person and she tells us to follow her to her home so we can talk in privacy.
The layout of this whole area is pretty interesting. Level-design wise The Pitt is very much different from the rest of the game. The levels are more vertical than before.
We can get up there... later.
We have a chat with Midea in her house.
"I have a plan for getting you into Ashur's palace, but we need to wait. In the meantime, you're going to have to blend in."
"Whoa, whoa! Slow down! What's going on here?"
Seriously, what was the plan again? Just trust a complete stranger and become a willing slave to a bunch of psychotic raiders?
"I don't know what you saw on the way in, but the guards don't really take kindly to workers just standing around. You're going to need to look busy, or they'll sniff you out pretty quickly. And if they get too close, you don't look like you belong here."
"I didn't come here to work, I came to save you all!"
"Yeah, and right now, this is what you need to do to help us. You're not really going to be much use if the guards figure out who you are and stake you out for the Trogs, are you?"
"I see your point. What do you need me to do?"
"Outside of the mill, there are a bunch of steel ingots just laying around. Every so often, the Foreman puts out a work order to collect them. It's pretty much a death sentence, but they never assign it to anyone. They make us pick who's going to do it. Bastards."
Wait, what? Why would they waste slaves trying to collect the ingots? They could have had a group of armed raiders just sweep the steelyard for ingots. I mean, I guess it makes sense for chaotic stupid raiders but as we find out later, their leader isn't a total idiot.
"Let me guess, the area is full of Super Mutants."
"What in god's name is a Super Mutant? You know what, never mind. Whatever they are, you're wrong. What it is full of are Trogs."
"What the hell is a Trog?"
"They're what most of us hope we never become. The contamination gets to everyone to some degree. For most people, it's some form of cancer. Sometimes harmless, sometimes not. For others, the contamination drives them insane. If it doesn't kill them, it changes them. They become animals - deformed and inhuman. It's not pretty. They're everywhere and they kill on sight."
Fun Fallout Fact: Van Buren, the cancelled Fallout 3, had trogs in it. They were completely different in pretty much every way though. [http://fallout.wikia.com/wiki/Trog#Van_Buren]
"So, I'm just supposed to strangle them with my bare hands if I meet one?"
"I can't really help you there. Ask around. Maybe check with Marco in the Mill. He's been making some of our tools into weapons. You might even be able to find a gun on one of the dead bosses out in the Steelyard. They- what was that?"
And our conversation gets rudely interrupted by one of the raiders. Asshole.
Midea explains that we are the next person to go out in the Steelyard and get ingots.
The raiders just kind of randomly shoot at the slaves.
This is the steel mill, which is where the majority of the slaves work in. What's interesting about The Pitt, is that they actually have a justification for why there's slaves. They need them for labor. Why are there slavers in the Capital Wasteland?
Because they're assholes.
They're actually producing resouces instead of scavenging them!? Gasp!
Am I still playing Fallout 3?
Wait. Why do I have to get the ingots if they can make more of them?
The animation on barrels filled with molten steel are pretty impressive. This is probably the most dynamic and busy area in the game. The whole DLC is a cut above the rest of the game as far as design goes, but I have one huge problem with it: It's much too short.
It only took me 2-3 hours tops to beat it in my first playthrough, and even though it's a nice area in the game, I don't think the price of it when it came out was justified.
We talk to this Marco guy about getting us a weapon. It's not a huge deal, as you can get a weapon right when you enter the Steelyard, and once you get back, you may already have a huge arsenal of weapons anyway.
"And what are you doing?"
"Making weapons. Lot's of 'em. There's something coming... and soon. So, I take the crap we find out in the yard and some of the tools we use, and I make them into stuff we can fight the bosses with."
Wait, so how did the bosses not notice you making weapons?
"I need a weapon. Can you help me out?"
"Yeah.... you're the one Midea told me about. Wernher sent you, right? I can help you out. Take this. It's called an Auto Axe. Nice, huh? I make 'em out of the old car parts the breakers drag in from the city. Do what you can with it, just be careful around the bosses. Make a wrong move and you're done."
The Auto Axe is an awesome weapon but it's glitchy as hell and Bethesda never patched it. How can we sneak a giant thing like that past the guards anyways?
The is the Foreman of the Steelyard.
He leads outside to the Steelyard. Basically, he wants to collect 10 ingots of steel and bring them back here.
Do you know how heavy ingots are? And he wants us to carry 10 of them back here? I'm probably going to have to make a lot of trips.
We encounter our first trog. They build them up to be kind of scary, but at the most, they're just nuisances in the Steelyard.
Welcome to the Steelyard. It's probably the biggest area in thee entire game not split up loading screens, not counting the open world of course. It expands upwards instead of to the sides, so in order to get all the ingots, you have to go pretty high up.
(No, we will not be getting all 100 ingots. I might do it on the side just to get the Metal Blaster and the other incredibly overpowered items, I'm not showing them in the update.)
Right out the gate we find two ingots and an assault rifle with about 100 ammo for it on the guys body.
One of the slaves tries to talk to one of the trogs, who apparently is his mutated brother. If you don't do anything, the trog kills the slave.
Of course, since we're a good character, we save him.
Like I said, trogs go down pretty easily.
Fire erupts from the pipes, it vaguely looks like the mini-nuke effect in the game.
In this little house, you can find some steel ingots lying around with some medical supplies. The ingots are just in the most nonsensical of places.
The Auto-Axe tears trogs apart, and it functions like a chainsaw...
But in first person, the weapon tends to disappear. It still hurts enemies, but there's nothing there. The Auto-Axe is very much a glitched weapon, and I wonder why Bethesda never patched it.
You get some kind of perk that improves the damage you do with the auto-axe.
Again, the most random places. On top of a bridge like structure, there are like two ingots. Oh by the way, the ingots only weigh 1 pound each. Yeah.
I guess it'd be a pain in the ass to constantly backtrack for them, but it's still kinda silly.
Apparently, when you headshot trogs, only the top of their head explodes instead of the entire thing.
We level up in the middle of all this.
Yes, I always dump points into lockpick. I just have this OCD where every single door in the game must be unlocked.
More ammo is always nice.
Now we start to go upwards. I will probably miss the majority of all of the ingots in the Steelyard, if I wanted to go back and get them later, it'd be a pain the ass.
(I know there's quite a few in the power plant but we'll get to that later.)
We find a dead slave by the name of Wild Bill. He has a unique .32 pistol and some ingots on him. There's a sidequest that we missed with a slave who asks you to find him.
We run into wildmen who get torn apart by our auto axe. Hope you like wildmen and troggs, because that's the only kind of enemy you're going to fight in the Pitt.
VATS auto-axe has kind of an awesome finishing move type thing.
We STILL can go much higher than this.
If you couldn't tell yet, the color scheme in The Pitt is orange and black. It's kind of clashing, but I suppose it's better than brown and green at any rate.
The new Deus Ex game had a orange-ish/yellow and black color scheme, and that looked quite nice.
Yes just stand there grimacing while the auto-axe cuts you up.
She fell off. Sheesh, that's a long fall.
The DLC is ridiculously dark at some points.
You find a trogg near a cache of ingots and medical supplies.
The wildmen are kind of a boring enemy. They aren't really different from regular raiders, so I guess that leaves trogs as the only new enemy of this DLC.
We already have a hunting rifle and a few other strong weapons. I wonder if giving your slaves access to weaponry from the outside isn't a good idea. I mean sure, they might not come back, but it could be an issue.
Especially if one of the slaves is secretly a revolutionary hired from the outside who is part of a plot to remove you from power...
Yes, attacked the heavily armed women with a pool cue. I'm sure this will work out entirely in your favor.
Now we're close to the very top of the area. To our left is a flaming, irradiated pit that will increase your rads by quite a bit if you get close to it.
Why would the wildmen be up here? It isn't like there's a base or anything set up here.
We are a bit more effective in long range combat.
There's a turret here that's a pain in the ass to actually hit.
One of the raiders fell into the pit.
Believe it or not, but we can still go higher.
And on top is like a dozen ingots. It's like Bethesda is throwing the player a bone here.
You can see the
skybox ruins of Pittsburgh from up here.
You can go down this big bridge thing...
And at the bottom, is another huge stash of ingots.
Now we can head back.
We get attacked by a trog on the way back to the mill. Of course, it goes down pretty much instantly with the auto-axe.
The Auto-Axe is fucking huge. How could you miss a slave carrying that past you?
Now we get rewarded for all the ingots we got. You get a new item for every 10 ingots or so, they even fucking give you weapons.
Arming your slaves is not a smart idea.
Well, now I guess we go back to Midea. Nothing else really to do...
Wait, what was the point of that again?