Let's Play Fallout: New Vegas [The Servant]

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AlternatePFG

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Today, I'm going to take a break from doing an update. I apologize, but I took a sick day yesterday and I need all of today to make up some class work. To compensate for that, I've decided to show off what I had in store for you guys a bit early...

Yup, I'm going to LP Fallout: Brotherhood of Steel. I mentioned earlier that I bought something to for around 20 bucks for this LP, and what I bought was Fallout: Brotherhood of Steel. Now you're probably wondering, since it's a console game (PS2 version) how will I get footage from it? Well, conveniently I do already have a capture card. I still can't dub in audio, but I might annotate or subtitle in my commentary. It's going to be updated randomly, this is still a Fallout 3 LP, but I thought you'd guys would be interested in this. Also, while I'm pretty sure my set up works, I may hit some problems that cannot be fixed, so this may or may not even take off.

[HEADING=1]Fallout: Brotherhood of Steel Introduction[/HEADING]​

Now, for those who are unaware, Fallout: Brotherhood of Steel was the last Fallout game created before Interplay sold off the rights to the series. Instead of being an RPG like the previous games were, it was a top down shooter with some light RPG elements. It's widely regarded as the worst game in the series, and most of the fans who hate Fallout 3 hate this one even more. Yeah, it's that bad. It's sometimes referred to PoS instead. (Okay, that's mostly on NMA but still) The game has been removed from canon, but that still does not make things any better. No Ron Perlman either. How bad is it?



Yeah.

It doesn't help that right before this game was released, Van Buren (I'll have an entire mini-update set aside for Van Buren by the way, before you ask) was cancelled by Interplay. It might have been forgivable if Interplay used the funds from this game to support Van Buren, but it's an obvious cash in on the license. For almost 5 years this was the legacy of the Fallout series. 5 years.

My hopes aren't high for Fallout Online at all, to be honest. All the talent at Interplay is gone already, and they don't have the funds to make a game, let alone an MMO. They're barely afloat as it is.

Edit: Forgot the question: Have any of you guys played BoS and are you interested in watching this?
 

DustyDrB

Made of ticky tacky
Jan 19, 2010
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AlternatePFG said:
Today, I'm going to take a break from doing an update. I apologize, but I took a sick day yesterday and I need all of today to make up some class work. To compensate for that, I've decided to show off what I had in store for you guys a bit early...

Yup, I'm going to LP Fallout: Brotherhood of Steel. I mentioned earlier that I bought something to for around 20 bucks for this LP, and what I bought was Fallout: Brotherhood of Steel. Now you're probably wondering, since it's a console game (PS2 version) how will I get footage from it? Well, conveniently I do already have a capture card. I still can't dub in audio, but I might annotate or subtitle in my commentary. It's going to be updated randomly, this is still a Fallout 3 LP, but I thought you'd guys would be interested in this. Also, while I'm pretty sure my set up works, I may hit some problems that cannot be fixed, so this may or may not even take off.

[HEADING=1]Fallout: Brotherhood of Steel Introduction[/HEADING]​

Now, for those who are unaware, Fallout: Brotherhood of Steel was the last Fallout game created before Interplay sold off the rights to the series. Instead of being an RPG like the previous games were, it was a top down shooter with some light RPG elements. It's widely regarded as the worst game in the series, and most of the fans who hate Fallout 3 hate this one even more. Yeah, it's that bad. It's sometimes referred to PoS instead. (Okay, that's mostly on NMA but still) The game has been removed from canon, but that still does not make things any better. No Ron Perlman either. How bad is it?



Yeah.

It doesn't help that right before this game was released, Van Buren (I'll have an entire mini-update set aside for Van Buren by the way, before you ask) was cancelled by Interplay. It might have been forgivable if Interplay used the funds from this game to support Van Buren, but it's an obvious cash in on the license. For almost 5 years this was the legacy of the Fallout series. 5 years.

My hopes aren't high for Fallout Online at all, to be honest. All the talent at Interplay is gone already, and they don't have the funds to make a game, let alone an MMO. They're barely afloat as it is.

Edit: Forgot the question: Have any of you guys played BoS and are you interested in watching this?
Dear Goo, those are some awful trailers. Did I actually spot jiggle physics at 0:14 in the first video?

Would I watch this? Depends. Is it the type of bad game that can be unintentionally funny, or is it just dull and stupid all around?
 

AlternatePFG

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DustyDrB said:
Dear Goo, those are some awful trailers. Did I actually spot jiggle physics at 0:14 in the first video?

Would I watch this? Depends. Is it the type of bad game that can be unintentionally funny, or is it just dull and stupid all around?
It's like watching a train wreck, you just can't look away. I mostly plan on just recording all of it in one go (Splitting it up into chunks of course), and just updating it on days where I can't fit in a Fallout 3 update.
 

CM156_v1legacy

Revelation 9:6
Mar 23, 2011
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AlternatePFG said:
Today, I'm going to take a break from doing an update. I apologize, but I took a sick day yesterday and I need all of today to make up some class work. To compensate for that, I've decided to show off what I had in store for you guys a bit early...

Yup, I'm going to LP Fallout: Brotherhood of Steel. I mentioned earlier that I bought something to for around 20 bucks for this LP, and what I bought was Fallout: Brotherhood of Steel. Now you're probably wondering, since it's a console game (PS2 version) how will I get footage from it? Well, conveniently I do already have a capture card. I still can't dub in audio, but I might annotate or subtitle in my commentary. It's going to be updated randomly, this is still a Fallout 3 LP, but I thought you'd guys would be interested in this. Also, while I'm pretty sure my set up works, I may hit some problems that cannot be fixed, so this may or may not even take off.

[HEADING=1]Fallout: Brotherhood of Steel Introduction[/HEADING]​

Now, for those who are unaware, Fallout: Brotherhood of Steel was the last Fallout game created before Interplay sold off the rights to the series. Instead of being an RPG like the previous games were, it was a top down shooter with some light RPG elements. It's widely regarded as the worst game in the series, and most of the fans who hate Fallout 3 hate this one even more. Yeah, it's that bad. It's sometimes referred to PoS instead. (Okay, that's mostly on NMA but still) The game has been removed from canon, but that still does not make things any better. No Ron Perlman either. How bad is it?



Yeah.

It doesn't help that right before this game was released, Van Buren (I'll have an entire mini-update set aside for Van Buren by the way, before you ask) was cancelled by Interplay. It might have been forgivable if Interplay used the funds from this game to support Van Buren, but it's an obvious cash in on the license. For almost 5 years this was the legacy of the Fallout series. 5 years.

My hopes aren't high for Fallout Online at all, to be honest. All the talent at Interplay is gone already, and they don't have the funds to make a game, let alone an MMO. They're barely afloat as it is.

Edit: Forgot the question: Have any of you guys played BoS and are you interested in watching this?
I agree with you on Fallout Online. All my legal buddies say Interplay will lose to Bethesda on this one. Bethesda can wage "Litigation of attrition", so to speak.

I've never played BoS, but I'd be more than happy to watch a LP of a really bad game.
 

AlternatePFG

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I'm still catching up on work from yesterday, so I apologize for the lack of another real update today. Tomorrow things should be back on schedule.

I don't have really any on topic questions, so I'll just ask a random one: What do you guys think of the new Deus Ex game?

Edit: Just in case this topic suddenly disappears right after you've read this post, that's probably because it will have gotten moved to the User Reviews section, new rules for LPs mean they are going to be posted there.
 

CM156_v1legacy

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Mar 23, 2011
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AlternatePFG said:
I'm still catching up on work from yesterday, so I apologize for the lack of another real update today. Tomorrow things should be back on schedule.

I don't have really any on topic questions, so I'll just ask a random one: What do you guys think of the new Deus Ex game?

Edit: Just in case this topic suddenly disappears right after you've read this post, that's probably because it will have gotten moved to the User Reviews section, new rules for LPs mean they are going to be posted there.
I've not played it yet. I'm going off to school, and I'll be taking a hiatus from game playing.

So yeah, no real thoughts. If I get it, it'll be in May when I get back home.
 

Drakmorg

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AlternatePFG said:
I don't have really any on topic questions, so I'll just ask a random one: What do you guys think of the new Deus Ex game?
I'd say it's great. Really the only major downside to the game that I can think of is its terrible boss battles. Thankfully there don't seem to be too many of them (I'm 11 hours in and have only fought two so far) so it's not too big of a flaw.
 

AlternatePFG

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I apologize for today's short update. My memory is particularly terrible, as I forgot that a major decision is right ahead in the game, and I probably should have just gone a little bit further with the last update so I could ask.

[HEADING=1]Chapter XIV - Choices[/HEADING]​
Last update, we fought to death for our freedom (even though we willingly became a slave) to speak with the man in charge of the place, Ashur. Our impression of him, either from the slaves, or what kind of staff that he hires, is that he's a complete asshole, just like all the other raiders. Let's actually talk to him to see if it's true.


He's got a nice place up here. Okay, it's not amazing, but in comparison to the Pitt or even most of the Capital Wasteland, it's better.


There's some side halls, with not much of interest.



Except for another mangled body on a mattress. Well, these are the same chaotic stupid raiders from the wasteland, just with a different name.


Oh look a gnome.


We head up the elevator to speak with Ashur.


There's a ton of armed guards with their guns warily pointed at us. I hope this isn't a trap. (Or I hope this is a trap, so I can get all that nice, shiny loot.)


Lord Ashur? Pfft, what a narcissist.


We find Ashur talking with a raider about what to do with the slaves, they seem to be ready to rebel. Ashur has some pretty awesome power armor, I must say. We could even use it right now, since you don't need power armor training for this particular armor for some reason. Ashur objects to the use of the word "slaves".


Oh? Well, I'm sure sending a "worker" of their choosing out to the steelyard on a suicide mission helps with morale too, huh?


They already know Midea is up to something. So much for being subtle.


Meet Ashur. Perhaps the only NPC in this entire game who is actually sensible. Sure, the people below him are complete, chaotic stupid assholes, but Ashur is a pretty smart guy. According to the wiki, [http://fallout.wikia.com/wiki/Ashur#Background] Ashur was originally a member of the Brotherhood of Steel, but they thought him dead after a rather large battle that took place between the Brotherhood and the raiders in the Pitt.

He eventually becomes top dog, and in order to reach his goals, he has to use slaves to run the industry. While, in-universe this is still a deplorable act, no one in this game actually gets off their arses and does something until you come along, so they'd have to be forced to actually do something.

"So, that begs the question: who are you, and what are you doing in my city?"

Honestly, I don't know. Why are we here again?

"It's complicated. How about we just say I'm new in town and looking for work?"

"I understand. We've all got a past, and damn few of us have reason to be proud of it. That's all behind you, now. In The Pitt, you'll be be part of a growing army, a thriving industry, and maybe even witness to a cure for radiation. But we aren't perfect, and sometimes the past comes back to haunt us. Tell me, do you know a man named Wernher?"

Thriving industry? Cure for radiation? Sounds good to me.

"Yes, I do. He's the one who brought me here."

"I appreciate your honesty. It's a rare virtue in this age. Wernher was my lieutenant until he betrayed me and escaped justice. And if I know him, he brought you here to steal something very dear to the city. Do you intend to follow through with his plan? Feel free to be honest. Please, don't be intimidated by the turret behind you."

"He made me an offer, but now that I know the score, I'm joining your side."

Don't worry, we don't have to make the big choice until we leave Haven.

"A wise decision, new blood. A very wise decision. It looks like Wernher underestimated you. And he certainly didn't appreciate what I'd do to anyone that threatened our little discovery. Now. I think, would be a good time for you to meet the cure for yourself. Let's take a trip back to the lab, where Sandra can explain..."


Ashur runs off to deal with the slaves rioting. I just have a feeling we'll get pulled into this somehow...

He even trusts us completely when we admit Ashur sent us. I mean sure, that's a pretty good sign that the person would be willing to help you instead, but isn't he going to keep someone around to have an eye on us?


"I'm Sandra. Ashur set me up here to work on The Pitt's medical research, and Marie here is our daughter. Our little miracle, really."

"Pardon me, but Lord Ashur said you could show me some sort of "cure"?"

"Oh, I hate it when he calls her that. I swear, it's a terrible thing to call his own daughter."

"What are you talking about? That's a baby, not a vaccine."

10 intelligence and our character still doesn't have a clue.

Don't you miss when your SPECIAL stats actually meant something and changed the dialogue options a bit?

The evil option here is hilarious. "Okay, so the baby's the cure? I'll be taking her, thanks." The evil options in this game really aren't the most sensible ones, and there should just be different dialogue options than absolute prick for evil. There's a difference between evil and chaotic stupid.

"Believe it or not, she's both. My daughter appears to have a naturally acquired immunity to any form of mutation. Basically, she won't turn into one of the Trogs. Or a Ghoul, or anything else. And by studying her, we can keep that from happening to others, too."

So they can help not only everyone in The Pitt, but people everywhere else too? I thought it was just specific to curing the Pitt's trog illness or whatever, but any kind of mutation?

"Isn't it dangerous to experiment on your daughter?"

Or something along those lines, forgot to capture that particular bit of PC dialogue.

"Oh, no, these tests are perfectly safe. In fact, between the crib and her uncanny health, she's probably the safest child in the world!"

If only they realized that all the children in this world are fucking immortal.

"Ashur and I would never risk her health, and if that means it takes longer to develop a full cure, then, well... everyone else can wait."

Again, that's pretty sensible. If you rush it, not only would the baby possibly be hurt, but so would any chance for there to be a cure.

"If there's anything I can do to help, just let me know."

"You're a dear, but things are well in hand, here. If you really want to help, you should probably go deal with whatever had Ashur rushing off in such a hurry. Now, if you'll excuse me, I've got to take care of one last test before Marie's nap-time."


Now it's time for the big choice. Do we either help Ashur put a stop to Wernher or kidnap the baby and give to the slaves so they have something to bargain with?

This is my opinion: Giving it to the slaves, is incredibly, incredibly stupid. They aren't nearly as well setup as Ashur is, and harming the baby means possibly harming your only chance for a cure. Not to mention, but why should we trust Wernher? He's giving us incredibly vague advice, sent us into the Pitt without giving us any details of what to expect beforehand, and he hasn't helped us at all?

I like that Bethesda was trying to make a grey morality choice. You can see that they honestly tried with the Pitt. It's just that Ashur comes off as a well meaning person who goes a bit too far and has a terrible staff working for him, while Wernher comes off as a dick. (Especially later on in the DLC where he pretty much just takes Ashur's place as the person doing all the enslaving.)

But in the end, it's up to you guys. Do note that I'm strongly encouraging the "Help Ashur" route.

So to recap:

Do we help Ashur?

Or do we help Wernher?
 
Mar 9, 2010
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AlternatePFG said:
Do we help Ashur?

Or do we help Wernher?
We help Ashur. It seems wrong to leave them as slaves, but everything Ashur tells you about the 'workers' is true. The glorified raiders protect them, the glorified raiders feed them and the glorified raiders are trying to find a cure for them. What are worn down slaves going to be able to do when all that's gone?

They'll end up overwhelmed by a Trog attack, they'll run out of food and water and they won't find a cure because, chances are, the few and far between scientists will die before the cure is found, given the shit conditions they decide to live and raise a baby in.

It's objectively the best choice.

EDIT: Score, I'm leading the charge for Ashur. Huzzah!
 

Drakmorg

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The Unworthy Gentleman said:
AlternatePFG said:
Do we help Ashur?

Or do we help Wernher?
We help Ashur. It seems wrong to leave them as slaves, but everything Ashur tells you about the 'workers' is true. The glorified raiders protect them, the glorified raiders feed them and the glorified raiders are trying to find a cure for them. What are worn down slaves going to be able to do when all that's gone?

They'll end up overwhelmed by a Trog attack, they'll run out of food and water and they won't find a cure because, chances are, the few and far between scientists will die before the cure is found, given the shit conditions they decide to live and raise a baby in.

It's objectively the best choice.
Not to mention that Wernher is too much of a colossal idiot to be trusted as a decent leader. At least Ashur knows what he's doing.

I agree with helping Ashur.
 

CM156_v1legacy

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Mar 23, 2011
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Drakmorg said:
The Unworthy Gentleman said:
AlternatePFG said:
Do we help Ashur?

Or do we help Wernher?
We help Ashur. It seems wrong to leave them as slaves, but everything Ashur tells you about the 'workers' is true. The glorified raiders protect them, the glorified raiders feed them and the glorified raiders are trying to find a cure for them. What are worn down slaves going to be able to do when all that's gone?

They'll end up overwhelmed by a Trog attack, they'll run out of food and water and they won't find a cure because, chances are, the few and far between scientists will die before the cure is found, given the shit conditions they decide to live and raise a baby in.

It's objectively the best choice.
Not to mention that Wernher is too much of a colossal idiot to be trusted as a decent leader. At least Ashur knows what he's doing.

I agree with helping Ashur.
I'd like to third the motion.

It's a moraly grey choice, which means the devs want you to pick the opposite of the obvious choice.

EDIT: Also, when I went through, I helped Wernher, and it didn't go so well.
 

Aidinthel

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Apr 3, 2010
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I don't feel qualified to comment on this choice. In my game I went into the mansion guns blazing with righteous fury so I only saw the baby after everyone was dead. That was an awkward moment.
 

sage42

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Mar 20, 2009
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AlternatePFG said:
Do we help Ashur?

Or do we help Wernher?
Ashur. As noble a goal as freeing the slaves is, can we really take a life of someone who has yet to even experience it. At least with raiders they made that choice and it is their undoing, same with the slavers everywhere. But Ashur is at least trying to make this hellhole better.[/quote]
 

DustyDrB

Made of ticky tacky
Jan 19, 2010
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Make Fawkes do it!

Oh, wait. Nevermind...
Yeah, I'd also help Ashur. This is a hotly contested decision, eh? Uniformity is the spice of life, as they say...
 

AlternatePFG

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Jan 22, 2010
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To make up for yesterday's short update, I have a big one in store for you guys today.

[HEADING=1]Chapter XV - The Fate of The Pitt[/HEADING]​
Last update, we were given the choice between helping the slaves bargain, by stealing the cure for a disease that is epidemic in the Pitt, for their freedom, or helping Ashur and the raiders stop their rebellion and taking out their leader, Wernher.

Of course, Wernher completely failed to mention to us that the cure in question, is a baby.


Instead of giving the baby to the ill-equipped slaves, who are probably not very knowledgeable in that particular area of science is probably a bad idea, so we decide to help Ashur.


Our goal now is talk to to Midea to find Wernher. For some reason, Wernher finally has chosen now to actually show his face.


We walk out the door, and you can already hear the chaos that's going on. Raiders are fighting with the slaves, who are all armed with auto-axes.


How the fuck did the slaves manage to hide all these weapons underneath the raiders nose, and mobilize in the time it took us to enter and leave Haven? The guards must be blind.



We avoid killing the slaves because we're playing a good character and not only are we trying to stay in character, you get bad karma for defending yourself against the people armed with chainsaws trying to kill you.

I know the game has only been out for a couple of weeks, tops, but I'm already getting bad flashbacks about the last level of Human Revolution when playing this part. That final part of the game was a pain in the ass on a pacifist playthrough. (I wasn't on a pacifist playthrough, but I wasn't playing a shoot everyone in sight playthrough, either.)


The raiders can take the slaves pretty easy, as well, the raiders are armed with guns that can gun down the slaves before they can even get into range with their wimpy, broken auto-axes.


You know, this all could have been avoided if the raiders and slaves were a bit more sensible.


An impressive battle at the very least. Uptown is a bit weird in it's layout but it's a cool idea I suppose.



Now it's time to confront Midea and ask her about Wernher's location.



"You're not the first to win their freedom and forget where they came from."

I didn't come from here though, you idiot.

"Did you know the cure is actually a baby?"

"Of course I knew, you dolt. I also knew it's the only chance we had of finding a cure and ransoming our freedom."

I hate how the PC can't call them out on this, and tell them that by endangering the kid, they're endangering their only chance for a cure and by extension, their only chance for freedom.

"If they ever find a cure, do you think they'll share it with us? Of course not. Why waste medicine on people you'll just work to death, anyway?"

"If you want to live, you'll tell me where Wernher is hiding."

"[SUCCESS] Fine, if it'll get you out of the way, go check under the blast furnace in the steelyard. Look for a rooftop door in the southwest. It's got a blue light, you can't miss it. But Wernher will put you in your place."

"Your riot isn't going to change anything. Except getting the slaves killed..."

"They'd rather die for freedom than die working for the raiders."

Forget this then, we know Wernher's location and we can find him now. Note that for some strange reason, if you have the Child at Heart perk, you can convince Midea to see the error of her ways. Why is it Child at Heart? I have no idea, presumably it has to do with the baby, but isn't Child at Heart only meant to work on kids in the game? Is it implying that Midea has the mental capacity of a 9 year old?

That might be true actually.



Some of the slaves are still working though... Odd.


There's still some gunned down slaves at the outside of the Mill, so something went on over here.


As soon as you walk through the door, a dozen slaves rush at you with auto-axes. Fighting them would be pretty easy, but would take a huge chunk out of our karma and be rather out of character for Lily, so instead we just run to the door to the Steelyard.


The raiders are actually pretty outnumbered here. Let's not stick around.


The raider behind the desk is probably shitting his pants.


They chase us out of the Mill, I wonder if they follow us to the Steelyard...


Nope, they don't. Phew. No more pacifism by running past enemies in this game at least. That's what sucks about pacifism playthroughs in many RPG's most of the time you just have to run away and hope not to get killed in the process. Deus Ex and Human Revolution both give you useful non-lethal combat options which is nice, except for Human Revolution's aforementioned "Oh god I'm out of P.E.P.S. ammo and I have to run away from enemies now" final level.


Still plenty of trogs in the Steelyard, even though we cleared it out on a previous update. These things really aren't much of a threat at all though, more of a minor nuisance.


Wernher's hideout is right by an area we already passed, so it should be easy getting there.




Oops. So much for pacifism.

Not shown: Me running all the way back here from the entrance of the Mill, because killing the guard makes Wernher instantly hostile for some stupid reason.


Wernher has a makeshift lab set up in here, but the place doesn't look at that clean and well suited for experiments.


"...Wait. Where's the cure? Did you lose it? Where is that little bastard?"

"Your plans are over, Wernher. Ashur knows everything."

"And you just went along with, did you? To hell with everyone else but you, huh? Here, I thought that you of all people would understand that sometimes you have to get your hands dirty to make a difference."

That's what I'm doing right now. These conversations piss me off, as you don't get many dialogue options at all to justify why you did this, and the game just gives you "I'm not kidnapping a kid" rather than "It's for the greater good, etc."

"But you're just a coward, afraid of making a choice. Afraid of changing the world!"

"[Speech, 57%] One chance, Wernher. Leave now, and never come back."

"[SUCCESS] Sure, fine. Obviously, you've joined with Ashur and I think you've got a bright future as a lackey. You really do."

I'd rather be Ashur's lackey than your lackey.

"But you know what? Fuck this city, and fuck the raiders, fuck the slaves, and fuck you too, fucker. I'm gone."

How eloquent. Here is where the whole grey morality thing of The Pitt falls apart. Wernher really is just an asshole trying to use the slaves as an excuse to gain power over the Pitt for himself. If you leave him in charge, the slaves are still slaves. Slaves without food (unless you count trog meat) or protection, who will probably be wiped out by a random group of raiders walking by. I don't think they have the proper scientific knowledge of to get the cure from the baby either. The slaves aren't even very sympathetic either. Helping Wernher and the slaves effectively kills everyone, not just the raiders.

Yet somehow, after that, killing Wernher gives bad karma.

Fuck this game.


It's so hard to resist shooting Wernher in the back, but that's not something our character would do. We're a lawful good "only shoot when necessary" right?

One has to wonder if the wasteland would be a better place without people like Wernher though and if he's still around, there's nothing stopping him from pulling this shit again.


So this is their lab. Not impressive, and in the middle of a polluted Steelyard.


There's one more thing to check out in the Steelyard before returning to Ashur for our reward. The power plant. Why not? This DLC is short enough as it is.


The slave attacks us on the way out. I shoot her, and she runs off.

It's still counts if she isn't dead! :V




The power plant is the only other location we have left to visit. (Except for the underground but that's only accessible if we help Wernher anyways.)



To the surprise of no one, the power plant is somewhat irradiated. One would wonder why the entire Steelyard area isn't at least somewhat irradiated, but I digress.


We encounter some wildmen getting chased down and eaten by trogs. Again, the trogs are scripted to take them down in one hit, but trogs are really not scary at all, unless they surprise you.


Guess they had to use them a ton though, considering they're the only new enemy in this DLC.


You know, if they ever decided to clear out the Steelyard, they could maybe get the power plant back up in running again...?



Hope you like trogs, because you have to fight a ton of them in this place.



You can hear some trogs eating a corpse upstairs. The idea is that this place was inhabited by the wildmen up until you came in. Or at least that's the only explanation why there's some beds in here and a ton of freshly dead corpses.


Coming up is an interesting bit of environmental storytelling and one of the few interesting terminal entries in this game.


You find a skeleton of a man, who obviously committed suicide and a computer terminal nearby with some entries with some details of what happened at the power plant.

It's an interesting read. [http://fallout.wikia.com/wiki/Supply_plant_terminal_entries#Tom_McMullin.27s_entries]

I mean, it's not on level of the Survivalist Journals from Honest Hearts by any means, but I still particularly liked them.


On an upper floor, you can find the aforementioned bed with a unique auto-axe by the name of the "Man-Opener". It's even glitcher than the normal auto-axe and that's saying something.


That's it for the power plant. There's a bit more if you do Wernher's side of the quest, but since we haven't, there isn't much else for us here. Nice area though, I guess.



We encounter a wildman outside the building.


Still love that VATS.


We head further down the train tracks in the Steelyard but we get attacked by a large group of trogs along the way. Past them is a good stash of ingots.


We could go down their if we helped Wernher or killed him and took the key, but alas, we did not.

Not pictured: Me walking all the way back to the Mill.


Raiders are still having trouble with the slaves. Going to walk away and hope no one notices us...



Quick jump cut to Haven. I did not realize you could quick travel in The Pitt until now. Huh. Well, you learn something new every day.


Ashur patiently waits for our return.


"The Pitt has a bright future ahead of it, and so do you."

"What do you mean about the city's future?"

"Now that Marie's back, we have a chance at curing the disease that's been ravaging The Pitt since the bombs. Without it killing our kids, we can grow like a real city. No more bringing in slaves. No more forced labor. Things can get better. It's taken me a lot of work to rebuild this city. With your help, it's finally going to have a chance."

"What's going to become of the workers?"

"Right now, nothing. Until we can reproduce a treatment from Marie, they'll have to keep working. Otherwise, this city falls apart. But once we do have a cure, things will be different. We won't need to kidnap people for our city. We'll be able to grow naturally. Until then, this is the way it has to be. It's just what has to be done."

"So, how about my reward?"

"You've keep the city in one piece and put a stop to Wernher's plans. Yeah, I guess you've earned one. As a full citizen of The Pitt, you'll have full access to the ammo press in the Mill. It's how I keep my soldiers well armed, so make good use of it."

If we helped Wernher, we'd pretty much get the same rewards, plus Ashur's armor. You get the armor anyway for getting 100 ingots in the Steelyard though.

"And I think Sandra's made some progress with the cure. So here's a little something to help with radiation."

"So, what do I do now?"

"That's up to you. We'll keep working on the cure and keep the city running. You're free to come and go as you like. Of course, you can help out at the mill by collecting metal from the Steelyard. It'd help lighten the load on the workers. And if you want to work on Sandra's good side, you can always bring her toys for Marie. It's a little thing, but it'd make a difference."

I think the most important thing for Ashur to do is hire a less psychotic staff but that's just me.

"Where did you get that powered armor?"

"This thing? It's a relic from my time with the Brotherhood of Steel, decades ago. It's been through so much that they'd hardly recognize it as one of theirs. A little like me, come to think of it."

"Do you ever miss the Brotherhood of Steel?"

"Not in the slightest. During the Scourge, we looted The Pitt and left the rest of it to rot. I was just a dumb convert who got stuck here afterwards. See, beneath it all, the Brotherhood's just lazy. It's easier to loot a dying city than the work to bring it back to life, so that's what they did."

That's what everyone in the Captial Wasteland is doing.

"They're so obsessed with the technology of the past, they don't care what needs to be done for today and tomorrow. It takes real work to rebuild and run a city. But there isn't a machine to do it for them, so the Brotherhood ain't interested. Good riddance."

"I have to go now."

"You're always welcome in The Pitt."


Oh fuck you game. A lot more people would have died if we helped the slaves, that's all I have left to say on the matter. The game pretty much comes out and says "You bastard" here, which is something it loves doing by the way. (Three Dog's/The Games reaction to you killing Roy in the Tenpenny Tower quest or the evil ending voiceover stick out the most.)

So much for moral ambiguity. Say bye to Ashur, this is probably the last we'll see of him. Too bad he isn't a companion or something.


And now, we finally leave The Pitt. What do I think of the DLC overall?


I think it's pretty obvious that Bethesda was trying to do an actually interesting ambiguous choice here. It is much better than the main game which is pretty much black and white with few exceptions and even those exceptions end up being infuriatingly stupid.


It's just that there are way too many problems with helping the slaves in this scenario. Wernher is an asshole who'd probably keep things the exact same way, except for him being the head honcho instead of Ashur. The slaves are hardly able to survive out here as it is, and their only source of food and protection is gone. Even if the slaves did not die right after yanking control from the raiders, there is a good possibility that the cure they want will never be created.

Now, if the choice for the slaves was to return back to the wasteland or if Wernher was less of an asshole, then I think we'd be getting somewhere.


The Pitt also kind of highlights some of major problems with the main game as well. Limited dialogue options that usually make your character look like a dolt and some rather weird scripting issues that will probably change on repeat playthroughs. The level design is actually pretty nice, I think all the locations in The Pitt are pretty interesting.


The weapons are okay I guess. The Auto-Axe is cool, but so buggy that it's hardly worth using, and the Infiltrator is pretty much just a silenced and scoped assault rifle.

The armor on the other hand, is pretty cool. There's a few more variants of the raider armors, and Ashur's power armor is awesome. Not worth going on a fetch quest for 100 ingots though. (Only applies to Ashur's ending.)


Here's the kicker though: The Pitt is incredibly short. This playthrough of The Pitt took me maybe 90 minutes, if you were being more through in finding all the ingots and such, you could get more time out of it, but isn't that saying something when they're trying to drag out an already short DLC with a prolonged fetch quest?


Packaged in with the GOTY edition, sure I think The Pitt is a great addition to the game but buying it on it's own is certainly not worth it.

The somewhat improved writing does give me a little bit of hope though. Maybe Bethesda will learn it's lessons from The Pitt and actually improve their storytelling for the next Fallout ga- Oh wait, Mothership Zeta came after this DLC, didn't it?

Nevermind.



We're home. Somehow, I missed the Capital Wasteland.

Okay question time: What did you think about The Pitt?
 

AlternatePFG

New member
Jan 22, 2010
2,858
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Also, by the way, for those who didn't see the edit earlier, the topic may or may not end up being moved to User Reviews. Just warning you ahead of time in case it happens.
 

CM156_v1legacy

Revelation 9:6
Mar 23, 2011
3,997
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AlternatePFG said:
Okay question time: What did you think about The Pitt?
Using the Busy Street [http://thebusystreet.com/2011/08/01/the-best-rating-scale-is-invented/] rating scale, I give the DLC a -1.5.

I did the iron fetch quest, but because I did the quest when I was level 27, it wasn't worth much to me really.

I chose the other side, and regreated it.
 

Drakmorg

Local Cat
Aug 15, 2008
18,504
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I didn't think it was so bad. It wasn't the best DLC, but it certainly wasn't the worst.

My favorite part was actually the whole ingot collection quest, because it focused on Fallout 3's strong suits, exploration and combat. Also you get some pretty good loot out of it.

I also like that Bethesda at least tried to add some moral ambiguity. Sure the decision became obvious once logic was applied, but at least they tried to not make everything black and white.