Let's Play Fallout: New Vegas [The Servant]

Recommended Videos

Dr_Horrible

New member
Oct 24, 2010
421
0
0
I don't think I've ever NOT wiped out paradise falls, huh.

Also, I always get Child at Heart just to skip little lamplight, I admire your self control.
 
Aug 1, 2010
2,768
0
0
I was playing a VERY evil character on my first playthrough, so I went ahead and did the Slave quest for Paradise Falls. Once you get in, it's a pretty sweet town.

Enjoying the LP so far, but I wish you would whine a little bit less...

Oh well, you can't win em all. :D
 

AlternatePFG

New member
Jan 22, 2010
2,858
0
0
[HEADING=1]Chapter XLIV - There's More Than One Way to Get Past a Plot Door...[/HEADING]​
Well, I guess now it's time enter Lamplight proper. They should be nice to us after saving three of their friends, right?



Remember, we could have simply used the Child at Heart perk or Speech checked our way past this door. For the sake of the LP however, we went to Paradise Falls. It's always a lot of fun wiping out the place for me though, as a good karma area it's the only city in the main game that you can wipe out without getting bad karma.


"Can I come in?"

"I already told you no. Stop asking!"

"I'm the one who saved the kids from Paradise Falls."

"Oh yeah? Well why didn't you say so, you stupid mungo?"

They should have told him we were the people who saved them.


And that piece of plywood unimpressively lifts up to give us entrance to Lamplight.



Oh god, it's this poor bastard. Let's try to avoid him while we're here, I can only take so much annoyance.


Well, let's go through the back end of Little Lamplight into the appropriately named "Muder Pass" to make it to Vault 87.


It's not like we would have gone out of our way to help those kids if we were planning on making trouble anyway.

"I'm not planning on starting any trouble."

"Good. Better stay that way, mungo."

Alright let's find out about Vault 87...

"Can you give me directions?"

"What do I look like, your tour guide?"

Erm...

Let's try someone else.


See what I mean about the kids somehow being the biggest assholes in the game, even after you help them?

"So, who're you working with? Raiders? Slavers? Mutants? Answer up, mungo!"

"The Mayor let me in because I rescued some of your friends."

"Oh, you think Sammy and the rest wouldn't have gotten back on their own eventually? I taught him better than that."

Whatever you say. Those kids seemed to be in a pretty bad spot when we got there. It's not like you can even respond to the kids incessant taunting, aside from making thinly veiled threats which you know you can go through with, since the kids are nigh-invincible.

"Well, if you're sticking around, you ought to know that I'm Princess, and I call the shots around here. And don't forget it, mungo!"

"What's it like, guarding the back gate?"

Hopefully the discussion switches to Vault 87.

"It's so dull!" Practically nothing ever tries to come through the back gate anymore, so I never get to shoot anyone."

It's not like there's fucking molerats behind those doors, believe me. Lamplight should be a graveyard.

"I wish I was at the front gate, but RJ specifically put me back here. Up front, at least there's a chance I can shoot some unwanted visitors. Which could have included you, mungo."

Aren't these kids just so endearing?

"Shooting at me would have been a big mistake, kid."

"Oh, really? That's a cute little imagination you've got. But if you want to play make-believe, maybe you should do it with the younger brats."

...

Moving on. So, she doesn't have any information about Vault 87 either. And this is where I start to realize, that things are horribly, horribly bugged.

"I'm leaving. Get back to guarding."

"Oh, thank goodness you gave me permission. Jerk."

I get why Bethesda made the kids immortal, I really do. Any game with killable kids would cause an outrage. But it's obvious in Lamplight, that Bethesda used this to their advantage to just piss the player off.

It isn't even funny, it's just annoying. You can't do anything to get back at these kids. We can't even bully them back or say anything witty in our defense...


So for awhile I thought it was something I did wrong, I just went walking around to talk to all the NPC's that we can talk to, hoping they give us the next link to the quest.


You know if you got rid of all the stupid kids, Lamplight would be a pretty cool location. (Well, and if you put it somewhere away from Vault 87 to avoid the massive plothole involving Lamplight and the Vault but more on that later.)


She says it in a completely unsarcastic tone too. What the fuck is wrong with these kids?


Oh god. It isn't enough for the game to bug out, it forces us to talk to this guy.

"I'm Sticky. Forget these little kids, I'll take you to Big Town where the mungos - err, I mean, where the grownups live. I'm headed there now."

Yeah, the kids are kind of assholes like that. They pretty much consign anyone past a certain age to their deaths. I'm surprised the super mutants aren't camping right outside of Lamplight and kidnapping anyone who walks out.

"I want to visit Little Lamplight first. Maybe later."

We're not helping this guy.

"Why would you want to visit a bunch of snot-nosed children? Wouldn't you rather go to Big Town?"

Honestly, I'd love to go to Big Town, but we already did everything we want to do at Big Town.

"Of course you would! Come on. Let's go. I can show you the way!"

Mercifully, you can kill this kid. Apparently as soon as you hit 16 years old, their stripped of all their immortality. I guess Bethesda makes the distinction there. The kids in Lamplight don't even care actually, sometimes they'll say "Do it again".

Yeah, they're assholes.

"You're on your own. I'm not interested in babysitting duty."

"I'm not a baby! I'm a grownup!"

This guy reminds me of Butch. That's just another reason why we are not helping him.

"That's why I'm going to Big Town. Because I'm not a little kid anymore."

Good luck going there by yourself. We could take him as a party member, but most likely he's just going to be killed within the first encounter we have with a radroach or something.

"So you see: I don't need you. Good luck with those kids! You're gonna need it."

Likewise.

"Big Town? I've been there before."

"You have? I mean of course you have, it's an awesome place."

It's actually kind of a shithole.

"Well, enough talking, let's get a move on. You ARE taking me to Big Town, right?"

Lolno.

"I have to go now."

"Why won't you just take me to Big Town?"


Again, Lamplight Caverns actually looks pretty nice. We're just kind of wandering around randomly, looking for people to talk to. We get the Wazer Wifle, which is pretty much a slightly stronger Laser Rifle, with more ammo capacity and a lot more durability. Not nearly as broken as the other unique weapons, but still pretty damn useful.


This is another way into Vault 87, but we still can't get into it. For some strange reason, we have to ask a kid to open up the door for us.


Look, I'll be the first to admit that New Vegas was more buggy than Fallout 3, but in the amount of time I've spent playing New Vegas (probably twice as much as Fallout 3) I've never run into any bugs that stopped me from continuing the main quest. And you want to know why? Because they don't railroad you into a single solution for each part of the main quest.


Maybe we can get it now?


Nope. If this LP was played on a console (For some reason) we'd be absolutely screwed here. Thankfully, PC users get console commands...


For some reason Sticky keeps running into the door. We must have seriously fucked something up here.


So, we're done with Lamplight forever now. What? You think we'd have to walk back through to get out? Think again.


Another door we could have just punched through.


So, guess what's in Murder Pass? Super mutants of course. As we will soon find out, Vault 87 is pretty much the origin point of all the super mutants in the Capital Wasteland. So, what's stopping the super mutants from coming in and wiping Lamplight out?

*shrug*

And don't tell me that a bunch of kids with assault rifles could hold off the brunt of the super mutant army.



Apparently the super mutants are all camped out in here, for some reason. Guess they were running out of room in the Vault?


If we took that other door (Using the console to unlock it apparently really fucks with the game's coding.) we could skip all the super mutants in Murder Pass entirely. But then we'd miss out on all the loot and XP. And we couldn't have that.



Murder Pass + Vault 87 is another one of those sections that drag on for a bit too long.


The super mutants in this game are surprisingly orky at times. Unlike the orks, they're no fun though.


One of their traps is a bisected brahmin.


Lovely, an overlord. As if this wasn't tedious enough.


Shooting their weapon off and killing them makes the fights much easier.


We see a vault styled door further down in the cavern.



We make it into Vault 87 proper. It's crap brown like the rest of the ruined vaults. Having all of those skeletons piled around the entrance really makes us feel welcome.


I'm sure all of these people died of old age, and didn't die from horrible, super mutant related death.


Vault 87 has about the same ratio of super mutants to level space that the Reilly's Rangers quest has.


Want to know something else interesting about Vault 87? This is the last time super mutants will even have any remote importance to the main plot. After this, nada. Bethesda doesn't really do anything at all with them after this, their involvement in this game is purely to be generic orc enemies for you to fight. Really, they're in here for the same reasons that the Brotherhood, Harold and the Enclave were in here.

They're from the old Fallout games.



I've cut out about 80% of the fighting in this update, because there really isn't anything interesting in this Vault. I wouldn't say the Vaults are copy-pasted, but no matter what, they always feel samey to me in this game. (Except Vault 106. That one is rather cool.)


Apparently some of the Vault dwellers tried to barricade themselves in their rooms.


More excessive and pointless gore bags, with some ridiculously good loot in them.


Can never get a sneak attack with this shotgun.


I never used the Kneecapper much before, but it's turning out to be a very useful weapon.



There's a lot of rooms like these in this Vault, with a ton of useful chems and ammo in them.



The terminal over there has some interesting entries. Bethesda really fills the Vaults up with these. [http://fallout.wikia.com/wiki/Vault_87_terminal_entries#Daniel_Koster.27s_terminal_entries]


More lore. [http://fallout.wikia.com/wiki/Vault_87_terminal_entries#Medical_records]


A level up breaks the monotony.


We max out our medicine skill and we're close to maxing out sneak as well.


Why not?


We're closer the GECK. Man, backtracking is going to be tedious, huh?



The Blackhawk still proves to be invaluble.


This is one of the failed FEV experiments. I'm surprised these guys weren't used as an extra variant of mutants in this game.


Even more lore! [http://fallout.wikia.com/wiki/Vault_87_terminal_entries#Chief_Physician_Dr._Wayne_Merrick_terminal_entries]

This terminal really doesn't tell you anything that you wouldn't already know if you played the first game. They make a reference to mutants being asexual and Mariposa. Apparently Vault-Tec was doing their own research on FEV. Why? I have no fucking clue.

Wait, I know why. Bethesda wanted super mutants in the game, and had to make an excuse for why they would be in the Capital Wasteland in the first place.

Okay, riddle me this: If Super Mutants come from this Vault, how do they make the fucking Behemoths? There's no way they could get them out of this Vault.


We actually hear a voice that isn't a variation of "RRRAGH, I'M GOING TO KILL YOU!" and it gains our curiosity.


Meet Fawkes.


"Either you are quite real, or I am going quite mad. Could you actually be a pure human?"

Well, after doing Moira's sidequest and travelling through The Pitt, I'm sure were pretty damn mutated by this point, but I guess in comparision to other super mutants.

"A friendly Super Mutant. Well, now I've seen everything."

Yes, I picked this option on purpose. I miss the friendly super mutants.

"Ugh. Must you use that vulgar term? Yes, I was born in the F.E.V. Chambers but a Super Mutant I certainly am not. I prefer the term Meta Human. Suits me better don't you think?"

For the record, I like Fawkes. (Who I will be referring to with male pronouns for simplicity's sake.)

"Perhaps I'm getting ahead of myself. The name's Fawkes."

"[Intelligence] How ironic that the others consider you a mutant of their kind."

Fawkes is not only super smart, but even more indestructible than Dogmeat. The super mutants should be worshipping him as their leader.

"Yes, indeed it is ironic. Forgive my astonishment, but I hadn't expected to meet someone with such a learned outlook of these things. It is a pleasant change."

Being able to point out irony makes you super smart apparently. I'll forgive Fawkes for that, as all he's had for company for the past 200 years or so is all of these annoying super mutants.

"I suppose I shouldn't be surprised, it was only a matter of time before someone like you showed up for the G.E.C.K."

So we did beat the Enclave here. Awesome.

"What do you know about the G.E.C.K.?"

"I know what it is, I know where it is and best of all, I know how you can get your hands on it."

"Why would you help me?"

"Because, you can help me. Let me out of this place. I can't take it anymore. I can't even recall how long I've been here. Take me with you, and I'll retrieve the G.E.C.K. for you."

"Why would I have difficulty getting the G.E.C.K?"

"The chamber in which the G.E.C.K. resides is absolutely flooded with radiation. It's unlikely you'd survive very long. Myself, on the other hand, have surprisingly inherited a useful trait from my fellow Meta Humans. I am highly resistant to radiation."

Remember this by the time the end of the game comes. (Well, not as much with Broken Steel but still.)

"Let me out of here, and I will place the G.E.C.K. safely in your hands."

"How do I get you out?"

"At the end of the hallway to your right is a maintenance room. Inside, you'll find the fire control console for the medical area. Trip the alarm on it, and I'll be able to get out. A word of warning though. Tripping the console activates a failsafe and will open ALL of the recovery rooms in the medical area. So, what do you think? Can you do it?"

Well, it's not like we cleared out the entire Vault of super mutants to be stopped by what amounts to a random guy and a couple of centaurs.

"Okay, Fawkes. You've got a deal."

"I'm glad to see you are a sensible person. Now, get me out of this place. I can't stand it anymore!"


By turning on the alarm, we'll be letting out two centaurs. Big deal.


Let's get Fawkes out of there.


There is a hostile human NPC that was trapped in one of those rooms. I don't really know what's up with him, according to the wiki he shows early symptoms of having the FEV virus, but he looks completely normal.


One of my problems with Fawkes, is that his mouth movement looks incredibly clunky and bad.



Another problem is that in combat, Fawkes still acts like the "normal" stupid mutants.


Remember this room.


Huh. I wonder how you open this door.



We're right outside the room with the GECK in it, thankfully.


It doesn't take us a long time to get to the GECK, but there's a ton of mutants in between.


No, nothing really comes of it. You don't have to hold the mutants off or anything.


You can actually get the GECK yourself, but at the expense of a massive amount of radiation. One of the earlier parts of the Vault has an advanced radation suit in case you need to get through.


Fawkes gives us the GECK and pids farewell. I'm sure this won't be the last time we'll be seeing him.


What the-


GAH!


What happened?


We get flashbanged by the Enclave, and they come out that previously locked door. Where did they get the key...? Did they have to go through Lamplight to get here?


Wait, aren't you supposed to be dead?!

I don't think they ever explain it past "He took a magical radiation drug right at the right moment and survived the radiation."

So then you might be asking, what was the point of Dad dying? I have no idea. I don't mind the idea of having a character's death end up being pointless, but Colonel Autumn's survival is a complete asspull.


Well, that could have gone better. Where was Fawke's when you needed him.


Great. Captured against our will. Again.
So, did Little Lamplight annoy you too? What do you think the super mutants and Vault 87?
 

CM156_v1legacy

Revelation 9:6
Mar 23, 2011
3,997
0
0
AlternatePFG said:
So, did Little Lamplight annoy you too?
My friend, not nearly as much as they did to you. It was not somewhere I liked, but I only spent 20 minutes there total over the course of 2 playthroughs. It wasn't all that bad.


AlternatePFG said:
What do you think the super mutants and Vault 87?
I found it to be weird. I didn't really understand what was going on. I do like Fawkes.

I think Fawkes is a pretty cool guy. eh kills enemies and doesn't afraid of anything.

Also, he is male. Like, they've confirmed that the whole mix up about his gender was just that. A mix up.

"No, Fawkes was absolutely a male. This was a mistake. Wes gave an interview and he was mistaken. Trust me, Fawkes is and was male"
 

Iammatt

New member
Feb 21, 2009
372
0
0
Little lamplight annoyed me, but once I found Fawkes, it was awesome. I don't know why he just instantly clicked for me as an awesome, I like the idea of an intelligent, "good", super mutant.
 

Aidinthel

Occasional Gentleman
Apr 3, 2010
1,743
0
0
AlternatePFG said:
Okay, riddle me this: If Super Mutants come from this Vault, how do they make the fucking Behemoths? There's no way they could get them out of this Vault.
Capital Wasteland super mutants get bigger as they age.

Lamplight didn't bother me much, I dunno why. I was actually much more annoyed by getting lost in its layout than by the kids. And then Vault 87 was a horrible parade of overlords so it kinda overshadowed Lamplight in my mind.
 

AlternatePFG

New member
Jan 22, 2010
2,858
0
0
Aidinthel said:
AlternatePFG said:
Okay, riddle me this: If Super Mutants come from this Vault, how do they make the fucking Behemoths? There's no way they could get them out of this Vault.
Capital Wasteland super mutants get bigger as they age.
I dunno, that just raises even more questions to me.
 

Dr_Horrible

New member
Oct 24, 2010
421
0
0
AlternatePFG said:
Aidinthel said:
AlternatePFG said:
Okay, riddle me this: If Super Mutants come from this Vault, how do they make the fucking Behemoths? There's no way they could get them out of this Vault.
Capital Wasteland super mutants get bigger as they age.
I dunno, that just raises even more questions to me.
I suppose that fits with the 1950s logic of 'Radiation Makes things bigger.' It's still somewhat annoying though.

P.S. I will be reviving my let's play soon. I had taken a break because of issues with fraps and a new, super-cool microphone is being delivered to me tomorrow.
 

Aidinthel

Occasional Gentleman
Apr 3, 2010
1,743
0
0
AlternatePFG said:
Aidinthel said:
AlternatePFG said:
Okay, riddle me this: If Super Mutants come from this Vault, how do they make the fucking Behemoths? There's no way they could get them out of this Vault.
Capital Wasteland super mutants get bigger as they age.
I dunno, that just raises even more questions to me.
I'd say once you get over the "Why are there even super mutants on the East Coast?" question you can pretty much write off everything else about them the same way.
 

ChupathingyX

New member
Jun 8, 2010
3,716
0
0
Damn, my internet is capped and page 15 will not load properly.

Anyone care to post/quote the updates on page 15 here for little ol' me?
 

Viking Incognito

Master Headsplitter
Nov 8, 2009
1,924
0
0
MacNille said:
I found that Autums dead was handwave awful. Other then that, I really liked him as a bad guy. He is the first enclave bad guy who is not a big fucking reatard and understand what you could do. It would have been fun if you could have join the force with him
That's something I didn't understand either, why couldn't you just say, "It's cool, I'm with you! I have the poison stuff and I want to use the water to kill everyone too, now lets team up and kill Sarah then get on with our plan." Assuming you sided with Eden that is. And then even if you go through with Eden's plan after you neutralize Autumn, You still take down the Enclave in Broken Steel rather than instal yourself as their new leader, and then fight your way to the controls of the orbital strike platform. At that point it would make literally no sense at all to take out the citadel, because they aren't in your way because YOU KILLED THE ONLY PEOPLE THAT WOULD BENEFIT FROM DESTROYING THEM. All of this even if you side with Eden. I still loved the game though.
 

Viking Incognito

Master Headsplitter
Nov 8, 2009
1,924
0
0
MacNille said:
Viking Incognito said:
MacNille said:
I found that Autums dead was handwave awful. Other then that, I really liked him as a bad guy. He is the first enclave bad guy who is not a big fucking reatard and understand what you could do. It would have been fun if you could have join the force with him
That's something I didn't understand either, why couldn't you just say, "It's cool, I'm with you! I have the poison stuff and I want to use the water to kill everyone too, now lets team up and kill Sarah then get on with our plan." Assuming you sided with Eden that is. And then even if you go through with Eden's plan after you neutralize Autumn, You still take down the Enclave in Broken Steel rather than instal yourself as their new leader, and then fight your way to the controls of the orbital strike platform. At that point it would make literally no sense at all to take out the citadel, because they aren't in your way because YOU KILLED THE ONLY PEOPLE THAT WOULD BENEFIT FROM DESTROYING THEM. All of this even if you side with Eden. I still loved the game though.
I don't mean that i want to join up with Eden (his plane is insane), but i want to join Autum and take over the wasteland by siding with him. Fuck the BOS. Enclave FTW as long they aren't tossers. And as you say, it doesn't make any sense that you will destroy the citadel. Bad writting at it finest.
Ah, well don't worry, I was just talking about that path in general.
 

AlternatePFG

New member
Jan 22, 2010
2,858
0
0
Viking Incognito said:
MacNille said:
I found that Autums dead was handwave awful. Other then that, I really liked him as a bad guy. He is the first enclave bad guy who is not a big fucking reatard and understand what you could do. It would have been fun if you could have join the force with him
That's something I didn't understand either, why couldn't you just say, "It's cool, I'm with you! I have the poison stuff and I want to use the water to kill everyone too, now lets team up and kill Sarah then get on with our plan." Assuming you sided with Eden that is. And then even if you go through with Eden's plan after you neutralize Autumn, You still take down the Enclave in Broken Steel rather than instal yourself as their new leader, and then fight your way to the controls of the orbital strike platform. At that point it would make literally no sense at all to take out the citadel, because they aren't in your way because YOU KILLED THE ONLY PEOPLE THAT WOULD BENEFIT FROM DESTROYING THEM. All of this even if you side with Eden. I still loved the game though.
They absolutely railroad you into helping the Brotherhood in this game, for really no apparent reason. Would it have taken that much work to have an Enclave path for like the final quest or so?

[HEADING=1]Chapter XLV - You Want Me To Blow Up? Okay[/HEADING]​
Last update we were captured by the Enclave in a rather abrupt way. How are we going to get out of this?


We're stuck in a forcefield-thing that's stopping us from doing anything.


God, this guy's face is so incredibly smug.

"Let's keep this nice and simple. You're going to tell me the code for that Purifier, and you're going to tell me now."

"What the hell is going on here?"

There is no "Wait, aren't you supposed to be dead?" dialogue option or anything. Which makes the whole thing seem even more like an asspull, honestly.

"I'll tell you what's going on here. You lost."

Oh come on, even he has to admit flash bang out of nowhere was an incredibly cheap shot. You could hardly call that winning.

"The good guys won this one, and now we're just wrapping up loose ends. We've got the purifier, now we just need the code to start it."

Wait, did Dad even tell us the code?

"You're going to give me that code now, and save us all a lot of trouble. Maybe I'll even let you go. So how about it?"

"Fuck you. I'm not telling you anything."

"I'll be honest. I'm running out of patience here, and I'm not looking to play games with you. You tell me that code, or it's going to cost you."

"No, seriously. Fuck you."

"Why do you insitst on provoking me? Tell me the code NOW."

Asking three times isn't going to work. Unless this is one of those "But Thou Must" situations-


Thankfully, Autumn is distracted by a voice over the intercom.


...


Ah, yes. You're the other famous person doing some voice acting for this game.


So now, we're free. Just like that. What does Eden expect us to do? Just to politely walk up to see him, and not wreak vengeance on everyone in the facility?


Fully armed too. You think that Eden might have, at the very least, kept the bulk of our armory away from us.


"You're supposed to be in that holding cell. You're not going anywhere! There's a full complement of guards in the next room. As soon as I get them, you're going back to your cell. In a body bag, if necessary."

Don't they need the codes, though?

"[Charisma] I'm on my way up to see the President. How about I put in a good word for you?"

"I, uhh... You are? I mean, you would? Just make sure he knows I was real strict with you, okay? And that I didn't have my uniform on backwards this time."

You'd think this speech/charisma check would really make a difference. It doesn't.


The Enclave bunker is apparently really high tech.


Also, unlike the rest of the game, it's mostly blue. Mostly. There's hints of brown, mostly in the areas underneath the the walkway.


So the Enclave are experimenting on the super mutants here. Why? I dunno, maybe they want to study the special Capital Wasteland variant. They already should be acquainted with super mutants from the West Coast.


Oh great.


I honestly thought my speech check would allow me to get through here without a ton of unnecessary combat on my first time through.


By the end of this area, you will have way many, many extra microfusion cells.


These guys are pretty weak honestly, they can go down in a few combat shotgun shots.


The Blackhawk again proves to be extremely overpowered.


We rudely walk in on some Enclave troopers eating lunch. They don't take kindly to our interruption.


There are many different levels of Raven Rock, all of them with endless amounts of Enclave mooks.



So they're also experimenting on deathclaws. Again, old hat for the Enclave here.


It's a pretty repetitive area, but it's a nice change from the rest of the wasteland.


Oh, so that's what happened to Ana Holt...

Who was she again?

"Wait a minute. What are you doing here?"

"They... they captured me. Brought me here from Project Purity. I didn't want to help them at first, but... The technology they have here. It's so far advanced from anything I've worked with."

"What have you told them?"

"They wanted information. About Doctor Li, about Project Purity. They want to know how to start it up, and why it wouldn't work."

As we will soon find out, Autumn doesn't really have any diabolical plans involving activating the purifier.

"I told them everything I could. About the G.E.C.K., about the damage caused by the exlposions... All of it."

"You've betrayer Doctor Li, and my father."

It's not like she had much of a choice.

"I'm sorry you see it that. What are you going to do, kill me over it?"

You know, it seems incredibly ill-advised to taunt the extremely well armed person, who likely holds a grudge against you and who's currently on a rampage through the entire facility.

"You should go. It sounds like you're in enough trouble as it is, and honestly I don't want anyone to see me talking to you."


More loot.


These scientists are obnoxious, running around and yelling at you. They go down in one shot though.




There are a ton of different labs in this place, with feral ghouls and other mutants being studied.



All of those Enclave soldiers go down in one clip of Chinese Assault rifle shots. So much for that indestrucible power armor.


This bobblehead is a dick move. It's not like an area that you would naturally find while going to Eden, and if you miss it here, you are never are able to get the bobblehead. Even though it's only 10 points, it would probably piss you off if you were a completionist.


At this top floor, there seems to not be any soldiers up here.


Uh oh.


The robots gun down the Enclave guys.



President Eden is all the way up here. This is an impressive room right here, the computer is absolutely huge.


The staircase goes through the inside of the computer. This is a cool little setpiece.



This is President Eden, the guy who you hear talking over the Enclave radio. He is voiced by Malcolm McDowell.

And he's also an AI.

"I am quite pleased you were able to make it. The trip was not what I had intended, but serves as an adequate test of your abilites."

"It's a pleasure to meet you, Mr. President."

I only pick this option because the other one is like "Don't hide behind a monitor." despite it being incredibly obvious now.

"You are too kind. The pleasure is mine, I assure you. I have been anxious to make your acquaintance for some time. You and I have much to discuss, my young friend."

"I'm listening."

"Our nation's Capital is at a crossroads. The path that you and I choose here today will affect us all."

It has a smaller impact than you'd expect.

"I need you to act on my behalf, to ensure that our country's future is secured."

"Can you explain what you mean?"

"My abilities to influence the world are limited at this time. I alone can only do so much. You, however, may come and go as you please. You have a greater degree of freedom."

Less freedom than you'd expect.

"Perhaps it is best if I explain why things need to change, and why I'd like you to act on my behalf."

"Please, go on. I'm intrigued."

So far, Eden seems relatively sane.

"The good people of this country cannot regain control while mutation runs rampant through our land."

Oh.

"My soldiers cannont stem the tide, nor can the cult you've come into contact with, this Brotherhood of Steel. Mutations like the "Super Mutants" and ghouls must be purged from our society, our world, before we can proceed anew."

Do super mutants and ghouls even have to use the water?

"Where others have failed, I believe your father's work can succeed."

"I don't like the sound of this."

There's really no option that says "Fuck no, I'm not doing that." which is really want I would want to say here.

"You must understand - we need to clear the way for humanity to rebuild the Wastes. By making a few small modifications to the purifier your father worked on, mutations can be eradicated with little effort. Anything mutated that comes into contact with that water will be eliminated, removed from the gene pool."

Guess what? Pretty much everyone in the wasteland is mutated to some degree. Putting the FEV in the water is going to pretty much wipe out the entire wasteland. The only people who aren't mutated at all, are the Vault dwellers, and depending on the choices you make during "Trouble on the Homefront" there might not be any Vault dwellers left. You weren't born in the Vault, not to mention with all of the radiation you've soaked up (Hell, if you do Moira's sidequest, you become mutated) the water would kill you too. People sometimes argue that Eden is crazy, and only an evil character would really go through with putting the FEV in the purifier. Even for an absolutely evil character, putting the FEV in the water is incredibly stupid.

Even after that, during Broken Steel, this doesn't really have much of an effect on anywhere in the wasteland. You'd think there would be a whole lot of randomly dead NPC's, but nope, it seems like nothing much at all has changed.

"The men and women of the world will no longer share it with the horrors and monstrosities that have become so commonplace."

"How exactly would I go about doing this?"

You don't even get any lines here that outright refuse his offer, the best you can do is say "How can I do this?".

"In front of you will be a vial of modified FEV virus. It can be inserted into the control console for the purifier. Doing so will inject it into the water supply, and the purifier will take care of the rest. You just need the code to activate the purifier. Simple, isn't it?"

"No way. I'm not doing that."

There we go.

"I find that unfortunate, and most disappointing. I must impress upon you the severity of the situation. I cannot allow you to leave unless the vial is in your possession."

"[Speech, 90%] This has to end, Eden. You need to destroy yourself and this base."

This is a hilarious speech check by the way. There's another science skill check that you can do saying "You can't be President. You're an abortion of science. You need to die..." The logic for getting Eden to kill himself is really silly.

"[SUCCESS] And why would I do that, when I am clearly the best hope for the people of the Wasteland?"

"You can't just decide to take over, and force everyone to follow you."

...

I can think of at least half a dozen better speech options here. The other one is "You can't even control your own troops. You're clearly not fit for this." That's it. No other options, I assume both lead to the same outcome however...

"What alternative would you suggest? Without the Enclave, what will the world do?"

"If you don't stop it now, where will it end? It's up to you to do what's right?"

"Yes, I suppose it is. Very well, you shall have your wish. Once you have left, I will put an end to the Enclave."

So in the end, you manage to convince the leader of the Enclave to blow up and destroy their entire base by just telling him unconvincingly, that what he's doing is wrong. No logic or debate to back it up either. You just tell him to blow up, and he complies.

"I cannot stop Colonel Autumn, however. That much will be up to you."

So in the end, this choice is entirely pointless. If Eden is left alive, apparently he dies inbetween the events of the main game and Broken Steel. Really. The key difference being that before the very end of the game, Eden will go over the Enclave Radio and declare war on the Brotherhood. That's it.

"I suppose, then, that this is goodbye. You'll have to see yourself out; I have preparations to make."


We have to take the FEV before leaving of course.


Let's get out of here!


Another cool thing is that you can see the vertibirds taking off.


The Enclave soldiers get gunned down by all the sentry bots.


There's an awful lot of explosions in here. Eden started the self-destruct a bit too early, methinks.


There's the way out.


I have a feeling there's going to be an awful lot of Enclave soldiers outside waiting for us.


Oh look, there's Fawkes! He's helping us out by gunning down Enclave soldiers with his new Gatling Laser.


Raven Rock explodes like a dozen times after you get out of it.


Autumn and a good chunk of his soldiers manage to get away, presumably heading towards the purifier.


Not all of them make their way out though.


So basically Fawkes followed us here, and came to rescue us, despite us being plenty capable of making it out on our own. Now, if we had evil or neutral karma, Fawkes would go his seperate way. However, if you have good karma, you can recruit Fawkes here. You want that. Fawkes is the strongest companion in this game. While Dogmeat is indestructible, his damage output is kind of average, Fawkes on the other hand is indestrucible but also can do a shit ton of damage.


Raven Rock continues to explode for about 30 seconds, until...


Boom! It's a pretty cool section of the game, at the very least.

So now we're set to finish the main quest of this game. Until then, no more sidetrips, no other DLC's, we're playing through this until we finish it.
Did you guys miss the Energy Weapons bobblehead?

Also, for an upcoming mini-update, do you guys have any particular favorite mods for this game? I want to do a mod showcase update. (I'm mostly looking for stuff that adds things that are weird/cool to the game. I do like some complete overhaul mods, but they won't have anything interesting enough for a single update.)
 

Viking Incognito

Master Headsplitter
Nov 8, 2009
1,924
0
0
I feel like mods would be great fun, but I suck at technical software stuff. I can't even torrent a movie properly. Any tips for someone who has never downloaded a mod before?

Edit: By that I mean can you tell me how one is supposed to install them?
 

Berenzen

New member
Jul 9, 2011
905
0
0
Yeah, I missed the Energy Weapons bobblehead.

As for mods... I never really used them except for bug fixes in FO3. I used a fair few of them in FNV- even made a couple for myself. But not for FO3 for some reason.
 

JamesStone

If it ain't broken, get to work
Jun 9, 2010
888
0
0
Mothership Zeta crew mod. Was Zeta a burning pile of shit? Now it is still a burning pile of shit, but at least after that it gets really interesting.
 

AlternatePFG

New member
Jan 22, 2010
2,858
0
0
NameIsRobertPaulson said:
AlternatePFG said:
In Broken Steel, if you do put the FEV in the water, you'll find Med Camps everywhere with people dying from it. There's at least one in Megaton.

And try these

FOWE: Fallout Wanderer's Edition (Which Spawned the Hardcore mode in New Vegas)
Ion Cannon Beacon: Cause this one is so much fun
REFLEX: Better actions, being able to sprint, use Bullet Time instead of VATS, different vision modes, special actions like breaching instead of lockpicking, fun stuff.
True, but it doesn't make a huge difference in the game, just a bunch of dead, nameless NPC's. Even just killing off unimportant, named NPC's in cities would have been enough for me, honestly.

FWE is a really good mod, but not the type I'm looking for here. No overhaul mods that make changes to the basic gameplay, something that's a bit easier to show off.

Viking Incognito said:
I feel like mods would be great fun, but I suck at technical software stuff. I can't even torrent a movie properly. Any tips for someone who has never downloaded a mod before?

Edit: By that I mean can you tell me how one is supposed to install them?
Usually, you just have to copy and paste the files into your data folder and download Fallout Mod Manager. Some mods require FOSE, which is also really easy to install. Just go here, most of the files have really basic instructions on how to download it:

http://fallout3nexus.com/

(There's also one for New Vegas too.)

http://newvegasnexus.com/

Edit: I didn't realize how little time there is between leaving Raven Rock and getting to the purifier, so the next update will be the very end of the main game. I'll show the epilogue in a mini-update afterwards.