Let's Play Fallout: New Vegas [The Servant]

Recommended Videos

ChupathingyX

New member
Jun 8, 2010
3,716
0
0
CM156 said:
I consider the

Full medication
to be the best choice for Lily. But I never kept her around much.
I agree, the only problem with it is that she...

forgets about her grandchildren, which seemed really sad. Dog/God in Dead Money was similar; after my adventures with him the thought of all his memories of me being erased was sad, but it was the most beneficial to him.
 

CM156_v1legacy

Revelation 9:6
Mar 23, 2011
3,997
0
0
ChupathingyX said:
CM156 said:
I consider the

Full medication
to be the best choice for Lily. But I never kept her around much.
I agree, the only problem with it is that she...

forgets about her grandchildren, which seemed really sad. Dog/God in Dead Money was similar; after my adventures with him the thought of all his memories of me being erased was sad, but it was the most beneficial to him.
Yeah, that is kinda sad.

I managed to merge God and Dog into one entity, and I didn't know if that means they both cease to exist, or they combine.
 

ChupathingyX

New member
Jun 8, 2010
3,716
0
0
CM156 said:
I managed to merge God and Dog into one entity, and I didn't know if that means they both cease to exist, or they combine.
Yep, they combine together to create a new personality with aspects of both Dog and God, at the cost of forgetting about the Courier.
 

CM156_v1legacy

Revelation 9:6
Mar 23, 2011
3,997
0
0
ChupathingyX said:
CM156 said:
I managed to merge God and Dog into one entity, and I didn't know if that means they both cease to exist, or they combine.
Yep, they combine together to create a new personality with aspects of both Dog and God, at the cost of forgetting about the Courier.
I think that's a good choice. I mean, I don't really care if they know who I am, ya know? I'm never going back to that damn place, even if it let me.

I wasn't the biggest fan of Dead Money. I liked Honest Hearts, because if nothing else, they added the .45 Auto, which was a pretty cool gun. Basically, it was a M1911, which is one of my favorite guns. Browning knew his weapons (That's the guy who made it). OWB was great, but I don't think I "got" Lonesome Road, which is likely my fault.

If I had to rate the DLC:

Dead Money: -1
Honest Hearts: 0
Old World Blues: +3
Lonesome Road: 2

Which is a pretty good score considering I only liked Point Lookout from Fallout 3, and perhaps Broken Steel

What did you think of the DLC?
 

ChupathingyX

New member
Jun 8, 2010
3,716
0
0
CM156 said:
If I had to rate the DLC:

Dead Money: -1
Honest Hearts: 0
Old World Blues: +3
Lonesome Road: 2
Yeah, you showed me your scores and explained them a little while ago :)

What did you think of the DLC?
I loved 'em; best DLC for a game I've ever played.

Personally I rank them;

1. Dead Money
2. Old World Blues
3. Lonesome Road
4. Honest Hearts

LR and HH are really close but I think LR just wins out ahead for expanding on ED-E and featuring that reference to the New Vegas trailer (I think it was the E3 one?).

Dead Money had great characters, a great antagonist, some nice connections to the Mojave and the rest of the DLC, fitting atmosphere, and interesting story, the Holorifle (I love this gun) and it was one of the very few times in both F3 and NV that I felt weak, vulnerable and it was a struggle to survive. Plus it also expanded on Veronica, my favourite companion.

I loved OWB for basically the same reason as everyone else does; it was funny and full of interesting characters and locations.
 

CM156_v1legacy

Revelation 9:6
Mar 23, 2011
3,997
0
0
ChupathingyX said:
CM156 said:
If I had to rate the DLC:

Dead Money: -1
Honest Hearts: 0
Old World Blues: +3
Lonesome Road: 2
Yeah, you showed me your scores and explained them a little while ago :)

What did you think of the DLC?
I loved 'em; best DLC for a game I've ever played.

Personally I rank them;

1. Dead Money
2. Old World Blues
3. Lonesome Road
4. Honest Hearts

LR and HH are really close but I think LR just wins out ahead for expanding on ED-E and featuring that reference to the New Vegas trailer (I think it was the E3 one?).

Dead Money had great characters, a great antagonist, some nice connections to the Mojave and the rest of the DLC, fitting atmosphere, and interesting story, the Holorifle (I love this gun) and it was one of the very few times in both F3 and NV that I felt weak, vulnerable and it was a struggle to survive. Plus it also expanded on Veronica, my favourite companion.

I loved OWB for basically the same reason as everyone else does; it was funny and full of interesting characters and locations.
Ah, I see.

Fallout 3 and Fallout New Vegas were not, at least to me, very "antagonist driven" games. There wasn't some evil, moustach twirling fiend planning your doom

I found OWB somewhat funny, but I think it's a tad bit over-hyped. The humor is good, but not fantastic. Except in the Sink. Those dudes are funny.\

I liked Dead Money when it felt like survival horror. But not at all when I had to go through a room for the 50th time to get the tactic and timing right.
 

ChupathingyX

New member
Jun 8, 2010
3,716
0
0
CM156 said:
Fallout 3 and Fallout New Vegas were not, at least to me, very "antagonist driven" games. There wasn't some evil, moustach twirling fiend planning your doom
I know what you mean, however remember that "antagonist" does not mean moustache-twirling evil. It's just the biggest obstacle or main cause of distress to the protagonist.

In Dead Money it's quite clear from the start that Elijah is the cause of your capture and is "with you" from start to finish. But yeah, in other Fallout games, particulary the first, you don't who who or what the antagonist is until later.

I found OWB somewhat funny, but I think it's a tad bit over-hyped. The humor is good, but not fantastic. Except in the Sink. Those dudes are funny.\
It was funny, but it isn't the funniest experience I've had in a video game.
 

CM156_v1legacy

Revelation 9:6
Mar 23, 2011
3,997
0
0
ChupathingyX said:
CM156 said:
Fallout 3 and Fallout New Vegas were not, at least to me, very "antagonist driven" games. There wasn't some evil, moustach twirling fiend planning your doom
I know what you mean, however remember that "antagonist" does not mean moustache-twirling evil. It's just the biggest obstacle or main cause of distress to the protagonist.

In Dead Money it's quite clear from the start that Elijah is the cause of your capture and is "with you" from start to finish. But yeah, in other Fallout games, particulary the first, you don't who who or what the antagonist is until later.

I found OWB somewhat funny, but I think it's a tad bit over-hyped. The humor is good, but not fantastic. Except in the Sink. Those dudes are funny.\
It was funny, but it isn't the funniest experience I've had in a video game.
Ah, my mistake. What I meant to say is that you really don't get the sense that you're fighting a single person. Dead Money has that, so it's a big change of pace. I think it worked well there, though.

Just wondering, but what would you consider the funniest experience you've had in a video game?
 

ChupathingyX

New member
Jun 8, 2010
3,716
0
0
CM156 said:
Just wondering, but what would you consider the funniest experience you've had in a video game?
Well I've had a lot of them while playing multiplayer with friends, but those aren't really because of the game itself, more just the interactions between ourselves.

Funniest experiences would have to come from Mercenaries: Playground of Destruction, Destroy All Humans! 1 and 2 and Ratchet and Clank 3: Up Your Arsenal.

The Dynasty and Samurai warriors series have had their fair share of funny moments, in a very cheesy and over-the-top kind of way.

Also, some of the interactions between characters in Dawn of War I and II are funny, especially if they include Orks or Eldar (this is excluding the many memes that have spawned from the DoW series, such as this one. [http://www.youtube.com/watch?v=B5OeQJZY2Co] )

So yeah, I can't really give a specific answer, just like I can't say what is the funniest movie I've ever seen.
 

CM156_v1legacy

Revelation 9:6
Mar 23, 2011
3,997
0
0
ChupathingyX said:
CM156 said:
Just wondering, but what would you consider the funniest experience you've had in a video game?
Well I've had a lot of them while playing multiplayer with friends, but those aren't really because of the game itself, more just the interactions between ourselves.

Funniest experiences would have to come from Mercenaries: Playground of Destruction, Destroy All Humans! 1 and 2 and Ratchet and Clank 3: Up Your Arsenal.

The Dynasty and Samurai warriors series have had their fair share of funny moments, in a very cheesy and over-the-top kind of way.

Also, some of the interactions between characters in Dawn of War I and II are funny, especially if they include Orks or Eldar (this is excluding the many memes that have spawned from the DoW series, such as this one. [http://www.youtube.com/watch?v=B5OeQJZY2Co] )

So yeah, I can't really give a specific answer, just like I can't say what is the funniest movie I've ever seen.
I see. You know, I take it you like the Dawn of War games, yes?

Anyhow, a favorite moment for me would have to be Mask of the Betrayer, where you can gain XP by convincing a guy he doesn't make sense. Or the parts where you can flirt with Kaylen, but it goes over her head.
 

ChupathingyX

New member
Jun 8, 2010
3,716
0
0
CM156 said:
I see. You know, I take it you like the Dawn of War games, yes?
Hell yes!

Anyhow, a favorite moment for me would have to be Mask of the Betrayer, where you can gain XP by convincing a guy he doesn't make sense. Or the parts where you can flirt with Kaylen, but it goes over her head.
Sometime in the future I plan to play NWN2 and MotB, I've heard many good things about that expansion.

Well, I think we have officially gone way off topic :p
 

CM156_v1legacy

Revelation 9:6
Mar 23, 2011
3,997
0
0
ChupathingyX said:
CM156 said:
I see. You know, I take it you like the Dawn of War games, yes?
Hell yes!

Anyhow, a favorite moment for me would have to be Mask of the Betrayer, where you can gain XP by convincing a guy he doesn't make sense. Or the parts where you can flirt with Kaylen, but it goes over her head.
Sometime in the future I plan to play NWN2 and MotB, I've heard many good things about that expansion.

Well, I think we have officially gone way off topic :p
Hunh. I guess I'll have to give it a try if I get a gaming PC. Along with both Fallout games, Minecraft, and several other PC exclusive titles.

Wait till it goes on Steam Sale, that's my advice. You have those in Australia, right? Oh, and don't be afraid to look up a guide or use the console. 3.5 can be nightmareish. I can run it on a computer that can't game otherwise, so I think you should be good. But check the requirements.

But yeah. The topic has drifted.

Back on topic: Which vault do you like the most? Me? I'm a fan of Vault 69. Why? 1 dude and 999 women. That lucky bastard....

Oh, and I have to head to bed. Laters.
 

DustyDrB

Made of ticky tacky
Jan 19, 2010
8,365
3
43
TopazFusion said:
For me the scariest part of Bioshock 1 was right at the very beginning, where the splicer tries to break in to the sphere. I think it's because of the lack of lighting.
I found all the other scary occurrences as "cheap scares".
Usually the lights will go off, or steam/fog will obscure your view, you turn around "oh look who it is".
Gets you the first time, but you begin to expect it.
Same with enemies pretending to be dead, just shoot the corpses, I ain't getting jumped by them again.
Also, when the game requires you to go down a "dead end", enemies will usually ambush you on your way back.
So I began to set up traps. Feels very satisfying hearing trip-wires explode just round the corner and down the corridor where you've only just been.
It wasn't the superpowered-ness of the people. A Big Daddy wouldn't scare me a bit in the game. It was when you'd be walking around and you'd hear some person who had lost their mind speaking to himself/herself. It was their lost humanity that got me. I guess scary isn't the right word. It disturbed me.

Though the jump out at you scares had me antsy too. I got to where I would try to anticipate them, but it just led to me always being on edge.
 

Berenzen

New member
Jul 9, 2011
905
0
0
TopazFusion said:
AlternatePFG said:
Yeah, I was always confused as to why the game funnels us in one direction. I don't remember Fallout 3 doing this.
I can only assume it serves to extend the anticipation of reaching and entering vegas.
The reason that Obsidian does this is to put focus onto the story. If you give a person a massive world to explore in, then the story gets diluted, which is what Obsidian really excels in. They give you a story to do for the first little while, then they open up the world. You spend enough time getting through Act 1 that you know that there is a story pressing. It's also the inherent problem with Bethesda games if you're looking for story. The basic story has a great premise, and actually isn't that bad, not great, but not bad either. But because they want you to explore rather than go through the story, it loses focus, and as a result, you don't get great storytelling.

As for the bonus update, I'm surprised you didn't do Primm Pass. Because that's just a dick move for those who want to sequence break, especially if you miss the corpse. 'Oh there's a pass here, and there doesn't seem to be anything on it, and no warning either." Then they throw a blind deathclaw at you, and it's already too late to do anything. And chances are, the last time you saved was at Goodsprings, a good 5 minutes away.
 

gyrobot_v1legacy

New member
Apr 30, 2009
768
0
0
CM156 said:
gyrobot said:
AlternatePFG said:
This is just a little side update, showing off how not to make your way to Vegas. We will start off again where we were last update, later I'll show a route that you can take that will take you straight to Vegas extremely quickly with very little fuss.

[HEADING=1]Fuck It, Let's Just Run Straight to Vegas[/HEADING]​
So, let's say that you just ignored the constant warnings not to go directly north that you've probably gotten from all of the NPC's in the tutorial area. You've ignored the multiple, fuck off "STAY OUT" signs along the path. Let's say you saw a deathclaw, and instead of running away in abject terror, you charged it head on.

This is what happens.


Note that we have the Lightweight Metal Armor and the Merc's Grenade Launcher from the Courier's Stash DLC. Without the Mercenary Grenade Launcher, good luck making any sort of progress against these enemies. Their DT makes them just shrug off small arms fire, even with the grenade launcher, some of them can take quite a few hits from them as well.


So first things first. Let's say you decided to go directly north out of Goodsprings. This is the most sane approach (Well aside from going the way the game intended) because your way isn't blocked by Deathclaws. What is there, however, is no picnic either.


So, there is a rather noticeable "KEEP OUT" sign along the road. I don't blame people for ignoring it, as videogame logic says that behind the "KEEP OUT" sign is usually where you need to go.


The game really funnels you along these roads. Lots of invisible walls and such, but I get why the game does that.


Cazadores. People fucking hate Cazadores, and it's no surprise why. They're fast. They do a lot of damage. They poison you. They are hard to shoot. They take a surprising amount of damage.

And they can come out of nowhere.



They don't do well against the grenade launcher though, which is good.


Oh yeah, I forgot to mention another thing: They come in swarms.


Of course, when they close the range, using the grenade launcher is a tricky proposition.


We kill them, but it's too late. They poisoned us and...



Admittedly, if I played it a bit more strategically there, I certainly could have kill these Cazadores. It's just that there is even more Cazadores, and you'll end up probably using all of your grenades on them. After that, you got no good weapons against them, and you're pretty much screwed.


Okay, now we're back where we started. Let's try another direction.


Back to the graveyard area. Another sign telling us to stay out.


So instead of Cazadores, todays flavor is Radscorpion.


And as with the Cazadores, our only really effective weapon is this grenade launcher. And using it at close range is obviously a bad idea.


They do a lot of damage.



I get a bit too enthusiastic with the grenade launcher...



So now, we're going another direction. When leaving Goodsprings the normal way, take a left at the crossroads takes you this way.


There are some Powder Gangers along the road. They are hostile to us by default, as we are villified with them already.



Takes one shot with the Sturdy Caravan Shotgun.


Even more of them.


We kill a couple of cute Coyotes puppies for no reason other to being a dick.


Let's try the machete.


It's pretty strong.


The Quarry is over there. We can't actually enter it from this direction.


Just follow the train tracks.


We eventually come along a town with this guy in him. Just ignore him, he has no idea what he is talking about.


So far, so good.


That's a deathclaw all the way over there in the distance. It can't see us yet, right?


Wrong.


Oh shit.


Crap, crap.


Somehow, I manage to kill it.


But if you keep going forward...


Adult Deathclaws. And they just shrug off grenades and such.


Yeah, that outcome was expected.


Let's keep to the right and try to avoid all of the deathclaws.



There is a super mutant here who warns you of hostile mutants ahead. Fuck his advice.


For some reason, the game loses saturation for a second, and then the color goes back to normal.



First time fighting Super Mutants in this game. They're a lot more threatening than they were in Fallout 3, but that's simply because there are way less of them in this game. And not all of them are hostile.



The grenade launcher is so satisfying to use.


But, it still didn't help much.


We make it a bit further this time...

So now we're in the clear, right?


FUCK


Okay, fine. We'll take the long way.
And if you survive them all for some reason, then you will run into Fiends Territory where while the enemies are weaker, they come in angry packs armed to the teeth with Plasma Rifles, Cowboy Repeaters and Lasers RCW.

At least the abominations have the decency to kill you in melee, with the Fiends, they will gun you down from a distance.
To be honest, I never found the fiends to be much of a chalange. Even at early levels, I kill one and nick all their stuff to use on their buddies. But those bug things? Freaking hate them.
Who carries guns which will completely negate any form of armor you have from a distance as Energy Weapons have an innate -2 DT . At least it isn't Fallout 2 where if a Raider has a SMG, a single burst from a distance instantly gibs you.
 

Berenzen

New member
Jul 9, 2011
905
0
0
TopazFusion said:
Berenzen said:
The reason that Obsidian does this is to put focus onto the story. If you give a person a massive world to explore in, then the story gets diluted, which is what Obsidian really excels in. They give you a story to do for the first little while, then they open up the world. You spend enough time getting through Act 1 that you know that there is a story pressing. It's also the inherent problem with Bethesda games if you're looking for story. The basic story has a great premise, and actually isn't that bad, not great, but not bad either. But because they want you to explore rather than go through the story, it loses focus, and as a result, you don't get great storytelling.
Ah, I see, keep focus on the story, that makes sense.
On a related note, I've heard people complain about "Post Benny Syndrome".
I did not personally experience this. I guess it's because I was already too much invested in my character to stop playing simply because of a change (or removal) of the primary antagonist.
Berenzen said:
As for the bonus update, I'm surprised you didn't do Primm Pass. Because that's just a dick move for those who want to sequence break, especially if you miss the corpse. 'Oh there's a pass here, and there doesn't seem to be anything on it, and no warning either." Then they throw a blind deathclaw at you, and it's already too late to do anything. And chances are, the last time you saved was at Goodsprings, a good 5 minutes away.
Primm Pass? Is that somewhere near the Hidden Valley?
Sorry, my memory is a bit rusty about this general area (must be because of the hostiles there).
Actually is there a way to vegas through the Hidden Valley, whilst avoiding scorpions/deathclaws?

I do fondly remember the blind deathclaw, which could apparently "see" me even with a stealthboy activated.
It's just north of the emergency service station on the tracks and leads right to Novac, and it seems like a good way to get there even after Primm. The blind deathclaw can detect you simply because it has exceptionally better smell and hearing to detect you with, so stealth boys are no use.
 

WarriorOfBenOwnage

New member
Sep 23, 2011
5
0
0
I would just like to stop lurking for a moment to thank you for this awesome Let's Play. I saw this thread back in the middle of Fallout 3, but I lost the link for a while, and just came back 2 days ago. This is one of the best things I have seen on the internet in a long time, and you got me to play New Vegas. Thank you for this LP masterpiece. All the other content in this thread is good too, and this has been a truly great read. Thanks too all. Now back to my cave. . .
 

AlternatePFG

New member
Jan 22, 2010
2,858
0
0
A short update today, I did want to show off Sloan at some point in the game, but I didn't want to show off both Sloan and Primm in the same update. Lots of dialogue again, gives a lot of background on the surrounding area.

[HEADING=1]Danger Ahead[/HEADING]​
So, we could go straight to Primm, but there is one small side trip I want to make.



So the road splits into two. One the left is Sloan, one the right is Primm. Let's check out Sloan before coming back.

Let's check out this shack first.


Apparently it was the storefront for a Sky Diving Company-thing. I don't really know honestly, it just looks like an average shack.


First we fight some Powder Gangers who are behind the shack though. I believe these guys are hostile by default if you don't help Cobb in Goodsprings, but I could be wrong.


I'm using the Single Shotgun on them. It's basically a shotgun, there is only one shell in it, so it needs to be reloaded after every shot. It's pretty good against these Powder Gangers, but so is pretty much anything.




He tries to run away, but I manage to get him.


There is an old airplane right outside the shack. It doesn't look completely wrecked, maybe one day it can be fixed.


This is the inside of the shack. Not much of note here.


There is a key and a Star Bottle Cap (More on that later) on the table. The key unlocks one of the lockers in the room.



Mostly just ammo and other random items. Still nice though.


Now we're back on the road going north.


There are a lot of little groups of Powder Gangers on the side of the road that attack you.



After killing that random Powder Ganger, we level up.


Put some points into guns, lockpick, repair and speech. I forgot to mention it before, but the skill of guns and big guns have been merged in this game. The main difference between small guns and big guns now are the Strength requirements.


Another change to the game is that you only get a perk every other level. The perks are more useful and interesting in this game, and there are no more "+10 to skill x" perks.


The Powder Gangers are so weak that one good shot from the Varmint Rifle takes them out.



There is a dead pack Brahmin on the road. There are no more wandering named merchants. There are some generic merchants who wander in certain areas though. I suppose they have it that way because of the Deathclaw/Cazadore barriers that would probably annihilate them.



More Powder Gangers.


So now we're in Sloan. This is as far as we can go on the road north if we don't want to get eaten by Deathclaws.


"If you want to get to New Vegas, you're better off heading east from Primm and then looping north. It's a heck of a lot safer."

Deathclaws in this game are much more dangerous than the ones in Fallout 3. We should take this warning very seriously.

"Where'd the Deathclaws come from?"

"They moved into the quarry after the Powder Gangers came through and made off with most of our dynamite. We shut the quarry down while we waited for the NCR to get us some more blasting sticks, but now the Deathclaws have shown up. The NCR's a no-show, and my men and I have got nothing to do but sit on our asses all day. It's damn frustrating."

We could offer to help them with their Deathclaw problem, but for obvious reasons we can't fight the Deathclaws yet.

"Have you had problems with Deathclaws before?"

"We'd see them occasionally, but they didn't seem too keen on getting to close to the quarry. Not sure if it was the noise or all the workers."

Pfft, if a Deathclaw wanted to take out the quarry workers, it probably would.

"I can't believe that an entire pack moved into the quarry. I thought that kind of bad luck only happened in New Vegas."

"Tell me about the Powder Gangers."

"They're a bunch of escaped cons from down south. The NCR was using them to maintain the railways as part of their sentence."

I still find it stupid that they would give cons free usage of explosives.

"I don't know who screwed up, but the Powder Gangers are loose. It was one group that attacked us and took our entire supply of dynamite."

"Let's talk about something else."

"Okay."

"What is this place?"

Getting some basic background info on the area. Sloan is pretty much completely unimportant to the game (No major sidequests here, etc.) but there is some interesting info here.

"This is Sloan, a camp for us quarry workers. The actual quarry, Quarry Junction, is up the road north of here. The whole thing is an NCR operation. We make cement for the NCR using the limestone we dig out with dynamite and draglines. Dirty work, but the pay is good. Wish we got paid in caps, though. Not a lot of merchants like taking NCR paper money."

"What does the NCR need with cement?"

"It all gets shipped by rail over towards Boulder City and Hoover Dam. The NCR's probably building fortifications with it all."

New Vegas does a good job (Most of the time) explaining the background and workings of the world.

"What's a dragline?"

"It's a big machine which moves rocks around, piles at a time. It's Pre-War tech, so you need to thump it once in awhile to keep it running."

Pre-War tech must have been made pretty well for it to last this long.

"You don't get paid in caps?"

"Nope. The NCR's been trying to switch over to using paper money, like in the Pre-War days. Trouble is that the exchange rates ain't exactly fair."

There are three types of currency in this game - caps, NCR money and Legion money. Really, there is only caps, as you exchange the other money for caps, but they have different exchange rates.

"For example, a hundred bucks in NCR money is valued at roughly half that in caps around here. Seems like a rotten deal for us, but work is work."

"Goodbye."

"If you insist on going north, don't be expecting a rescue when you get into trouble."

We're not going past the Deathclaws, that would be a very bad idea.


This is Sloan. It's pretty much just a collection of little run down shacks. Oh joy.


This is Snuffles. He is their pet mole rat and he is adorable.


[]

"Hmm... your leg appears to be injured."

""

It's not like I'd expect the mole rat to engage us in friendly conversation, but still it's worth a try.

"How's it going?"

""

We can't fix his leg with our current medicine skill, but we have something in our inventory that will help with that.


Another new addition to New Vegas is skill magazines. Basically, they give a temporary +10 boost to a skill. This particular magazine gives a bonus towards medicine, and with that we will have enough to heal Snuffles.


He is standing on his hind legs. That's one well trained mole rat.


We fix Snuffles leg.


All we get for it is NCR reputation. Ah well, it doesn't matter much.


This is like their little cafe. It's rather small, as you would expect from the size of the shacks.


"Anything that wasn't made 500 years ago."

I like to think that's kind of a jab at Fallout 3.

"Ha. Yeah, can you believe some people still eat that stuff? Anyway... I've got this recipe for a Deathclaw Omelet that I've been itching to try out. Trouble is - I need a Deathclaw egg. Kinda obvious, I suppose."

Getting a deathclaw egg is a dangerous proposition at this moment, so we won't be helping quite yet. Maybe at a later point in then game.

"What are you offering in exchange for a Deathclaw egg?"

"I don't have much in the way of money, but I'd be willing to share the secret of the recipe."

"Let's talk about something else."

"All right. Do you need anything to eat or drink?"

"I had some questions about this place."

"Sure. What did you want to know?"

"You don't look like a quarry worker."

"Oh, I'm not. I'm making my way to New Vegas. They say anything goes there, and best of all, the NCR can't mess it up for you."

If she is going to New Vegas, she is going the wrong way.

"I'll get there eventually. I've heard that you can't even get into the Strip unless you're rich."

"Are you from California?"

"Born and raised. Things back in California are better than they've ever been, according to my grandpa. The Raiders are mostly gone now and it's easy enough to get a job at one of the mills or farms. But now there's taxes and laws and other things."

It's nice that the reference areas from the original game. It's interesting to hear how much they've changed over time.

"The NCR keeps things safe and orderly, but it's all very boring. So, I came out east towards the frontier."

"Any trouble around here?"

"Well, there's the Deathclaws, of course, and there was that one group of Powder Gangers who stole all the dynamite. I think we're too small and poor for anyone to bother with, really. I keep a weapon near my bunk, though - same as everybody here."


He showed up the fuck out of nowhere in the middle of the update.

"Don't suppose you'd care to trade? I'm missing a few essentials and- oh, screw this. Lying just ain't in my nature. I'll tell it to you straight. I've been following you for a good bit now."

"Go on."

"It started off innocently enough. I was traveling, as I often do, and happened to observe you picking up one of those blue-star caps. You didn't show any reaction to it, so I figured you didn't know what you'd gotten your hands on."

He is scripted to show up after you find your first star bottle cap. Since you can find them pretty much everywhere, it doesn't matter where you find it. Like we found the first on in that shack just outside of Goodsprings. There is really no way for him to observe us in there though.

"What's so special about these caps?"

"There's an old wasteland legend that says somewhere out there is a fabulous treasure from before the war. Those caps with the blue star on them, the tale goes, are the key to that treasure. They're called Sunset Sarsaparilla Stars."

There is a random chance of finding a star bottle cop in any Sunset Sarsaparilla bottle.

"Where can I find more of these caps?"

"All over the place. The easiest place to find them is unopened bottles of Sunset Sarsaparilla. You'd think they'd all have been picked clean by now, but somehow new bottles keep appearing in the machines. Some say it's old Festus that does it, hoping someone will finally collect enough caps to earn the treasure. Other than bottles, you'll just have to scavenge. You can find caps in the unlikeliest of places, and blue-star caps are no exception."

"You mentioned someone named Festus. Who's that?"

"It's said that the treasure is guarded by a man named Festus, and he's the one who asks for the blue-star caps. It's also said that he's been around since the war, standing a lonely vigil, waiting for someone to come and take the treasure off his hands. That'd make him pretty damn old, but I've met a few people in my travels who claimed they actually met him, and they weren't the lying type either."

Maybe he's a ghoul, or a super mutant. We will find out much later.

"So you collect these caps too?"

"Nah, I gave it up years ago. Too dangerous. And even if I did still collect them, I'd tell you the same. There's people out there so mad with the idea of treasure that they'll attack strangers just on the suspicion that they have some of those caps."

We will see this in action a bit later in this playthrough.

"Thanks for the info, but I'll be going now."

"No problem. If you do end up triyng to collect more stars, watch out for a man named Allen Marks. He's killed several people for their stars already."

Alright, so after that little encounter (Which can happen anywhere) we have pretty much done everything we can with Sloan right now.


Vegas is so close, yet so far. We're going to have to backtrack to the Sky Diving Shack and take the other road to Primm. Hopefully things will be more eventful there.
 

AceDefective

New member
Mar 23, 2009
1,209
0
0
TopazFusion said:
AlternatePFG said:
You forgot to repair the generator in Sloan. (Though it does need a certain Repair skill, I forget how much.) It gives a small amount of NCR fame, just like mending Snuffle's leg.

About the Powder Gangers; how do they know that you're an enemy?
I mean, none of the attackers survived the Goodsprings shootout, and made it back to the NCRCF or any of their camps, to report in.
How do they know we aren't a friend to them?
Even If you Help Cobb, The Powder Gangers you see at the camps pretty much attack you and everyone who isn't a Powder Ganger on sight, it's what they do to get supplies and stuff.To them everyone is a target. So until they are told by the other Powder Gangers at the NCRCF that you are a friend, to the ones at the camps you are a target just like everyone else.