Let's Play : Hearts of Iron 3 - [Entry 20 - Atop Mountain Peaks]

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Octorok

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A couple of notes - Firstly, this is pretty image heavy, so I have spoilered all the images below, but trying to load them all at once might be a bit hard on those of us with slower internet.

Secondly, I've never done a Let's Play/After Action report, whatever you call it, so this is treading fun new ground for me.

Thirdly, about the game itself - It's a game made by Paradox, known for their "grand" strategy games, that include enormous depth, complexity and scope, playing out a global map of a certain time period in realtime. Hearts of Iron 3 is the latest instalment in their WW2 era franchise - it covers the years 1936-1948, and as with all Paradox games, you can choose from any nation that legitimately existed at that time. It is, at its heart, a war game, and all other aspects (Such as managing deployment of Spies, managing your cabinet etc) are all centered around war.

EDIT : Also, fourthly - the LP does get better after Entry 1 when things start actually happening.

It is exceptionally detailed and historically accurate, but please do note that it does not have any mention of - Swastikas or tenets of Nazism, war crimes, gulags, the Holocaust and all other manner of terrible tragedies that occurred during this dark time in our history, excluding that fascinating strategic fun of playing out World War II on such a scale, bending history to your will.

It's a great game, from a great company, and hardcore strategy fans might want to give this a looking into, but beware! The demo is truly dreadful, and is not to be trusted!

Last, but not least, thanks go to Hardcore_gamer for showing me this game in his Let's Play as Brazil ; http://www.escapistmagazine.com/forums/read/9.155777-Poll-PLEASE-read-this-AWESOME-gameplay-story-of-mine-that-has-OVER-30-screenshots-UPDATE-is-here#3813239

OK! Today, we'll be playing as Germany, for a couple of reasons - firstly, they start out without a lot of anything, but more potential than any other nation on the planet. Secondly, a piece of DLC I have gives Germany a lot of new options and decisions, making the game more fun. Lastly, as an enormous history geek, nothing gets me hot under the collar faster than the idea of rewriting history where I get to command grand armies and decide the fate of nations.

It's hard to quantify when, exactly, this LP will end, as the game has no *real* end. There is a time limit, and there are victory conditions you can set that define if the Axis/Allies/Comintern won after the game is over, however you can happily fight one war and end the game in 1938 if you like. The player decides how they want to play, and that is really why this is so fun.

[HEADING=2] Entry 1 - Humble Beginnings [/HEADING]


This is the state of Germany in 1936 - Adolf Hitler is the Chancellor, and there is growing resentment at the treatment of Germany at the end of World War 1. The national mind thinks often on reclaiming German honour, establishing a new German empire in the old Prussian tradition, and spreading the rule of National Socialism to those barbaric Communists and Europeans alike.

Note : You don't really have to read in depth the technical details I'm about to go into - not understanding a game this large is no crime, and it won't lessen your fun if you don't know about every tiny thing I do.

At the top is listed various resources that you'll be needing to run your nation, also information on your Industrial Capacity (the output of your factories), spies, military officers, national unity (the morale of people in event of war) and dissent (the level of unhappiness).

Those square thingies are my various divisions - each little square shows me what type of unit it is at a glance (Crossed lines are infantry, the pill-shapes are tanks), and its commander (helpful if you're looking for a specific guy.)

Just below are the various tabs I'm about to go into. Feel free to skip this, it's just to explain about the game to the uninitiated and to explain any terminology that might crop up later on.


This is the Diplomacy screen - it shows you diplomatic status of any nation, such as its relations with other nations, its level of neutrality etc. It also shows the members of each of the game's three factions, and a helpful triangle to visualise each nation's proximity to any given faction.

Here is where you'll conduct trade and broker peace deals. We're going to start with Influencing the United States. They are a giant among men, with an enormous industrial and military might that you want on your side, no matter who you are. Ideally, we'll be able to woo them into our faction, although that's a long way off yet.


This is the Production screen - it shows you what you are building and when it will finish, the distribution of your Industrial Capacity (IC for short), the state of your convoys and it's where you'll select new units for your war machine.

At the moment, Germany is woefully underequipped - the Treaty of Versailles has left our Infantry without any Tank backup, and I'll be going heavy on the Panzers this game. As such, we open by flooding our Amazon basket with Light Panzer divisions, with some Motorised Infantry for backup, and some Transport ships to move troops out to our Eastern Province.


This is our Research screen. It shows us what we can research, how long it will take, and our allocation of resources to : Officer Training, Research, Espionage and Diplomats. I'll be going very tech-heavy this game, as really, a force can destroy ten times its numbers if it's got the best equipment, and because my economy needs the Industrial technology to advance.


This is our Politics tab - the important stuff here is how we treat captured nations, our cabinet ministers, and our policy on various things like the Press and how war-focused our economy is. We shuffle around a few ministers, netting some nice little bonuses in the process...



Finally, our intelligence screen. It tells us varying levels of information on countries, depending on the strength of our Spy network there. For most nations in which we have Spies, I'll be damaging morale and lowering unity - believe me, come the invasion of Russia, it'll be a lot more helpful if they surrender early than if I know exactly how much money they have.

The exception is the United States - for them, I'll be using my ring of Spies to establish pro-Axis propaganda and generally push politicians and public thought towards our point of view. This'll make it a lot easier to get them in the Axis, my ultimate goal as regards them.


Our first movement is to Remilitarise the Rhineland - the area between Germany and France that was ordered to be deprived of military action during the aforementioned Treaty of Versailles. In reality, Hitler correctly guessed that the Allies would not declare war as a result of this gamble - for me, I can simply reload a save if things go wrong ;).



However, luckily for us, the Allies decide that it really doesn't matter that much after all. German troops now man the border with France, and I collect a not-too-shabby bonus for reclaiming this strip of land as mine.


My next move is to increase the time that men drafted into my military spend there to 3 years, one of many violations of the Treaty that the German people so resent.


Meanwhile, on my Eastern Front with Poland, I flood the Polish border with soldiers from the Heartland. I know it looks like aggression, but they actually have more infantry than I do on this border, and they have no problems putting their guys right on the line, so why shouldn't we?

It is, however, my intention to build a large tank force to just barrel those Polish infantry out of my way, but for now we have to settle with just looking longingly over at the severed Eastern chunk of our great nation....

I also reorganise the Air Force into several larger groups, so that I have a few fleets of Tactical Bombers with Fighter escorts, all posted on Eastern airbases.

The fun of just going for an early kill like this is that at this point, the Allies have not declared that they protect Poland yet. Moreover, if I never sign the Molotov-Ribbentrop pact (that ceded the Eastern part of Poland to the Soviet Union as part of a Soviet-German non-aggression pact) I can have direct border access to the Western Soviet cities, and believe me, I have every intention of taking them.

At this point I also Allied with Italy, but forgot to take a screenshot. Woops! I'll get better at this as time goes by...


Ah, the Sino-German agreement. Irritating little thorn in my side, this is - You see, I have a good thing going with China, where I trade her supplies and troops for resources (resources that I desperately need). However, China is simply going to use those troops to fight Japan, a natural ally of mine with whom I seek good relations.

I choose to supply the Chinese anyway, since the number I give them is pretty small, and I'll be thanking this decision later when I need the oil...


I'd like to take you quickly aside to point out one of this game's more baffling flaws - neutrality. Here you can see that I physically can't declare war on the United States because I have no cause.

Uh... Hello? Paradox? This is history calling, and we're afraid that NAZI GOD DAMN GERMANY does not care about having good reasons to invade anybody, because you know... Nazi Germany!

I can kind of see how it might exist to prevent me from just steamrolling every small nation without a protector, but in practice it's just annoying as all hell, and I turn it off.


Italy annexes Ethiopia, as part of their "We want a Roman Empire, but don't want to have to fight anyone tough for it" scheme.


Aha! Now we're getting somewhere. The transports are complete, so I can start ferrying troops over to Konigsberg, which provides an unprecedented strategic opportunity in its flanking position, and its proximity to Warsaw, and I'll be taking advantage of both of those facts later on.


My first Panzers pull up to the front line, and I immediately deploy them over in East Prussia. You see, from there I can perform a simple-yet-effective Hammer and Anvil motion. The Iron Wall of superior infantry can walk in bit by bit, and the swift armour from the North will crush the Polish force between the two sides like a melon between two colliding vehicles.


The Spanish Civil War. Historically, the Germans intervened here as a result of political and diplomatic ideologies - however, as far as I'm concerned, screw the Spanish. Spain doesn't factor into my plans at all, and they have little to offer me in return for my help.


Ah, the Olympic Games! Such a glorious and... expensive occasion... I find it interesting to note that the same supplies that I used to run the Olympic Games can be used to keep my front line in rifles and tank shells. What supplies are they using?!

I don't have any option, but I'm not opposed to the deal. The diplomatic bonus I get from a bunch of important nations is very nice, and can you really put a price on that? After all, what is more important than friendship?


Wait, what? Poland built tanks of her own and out them on my border? Bastards! I'm not really concerned by this, since I can far outproduce her, however I consider this a grave offence to the German people...


I'm now building an experimental Rocket Test site in Rostock, on advice from some very interesting scientists. Who knows where this might lead? They tell me that we might one day unite our rockets research with our freshly begun nuclear program...


Ah, yes, Nazism rears its ugly head... (Just a notice, this is not in the vanilla game. The DLC is an adapted mod that adds this, so I stand by the fact that there is no Nazism in the game). I'm not doing it. I know it doesn't cost much, but really, this is a war game. Propaganda about the evils of Communism is basically useless to me.


Interesting choice here, the Four Year Plan. On the one hand, I lose a very good Armament Minister. On the other, the bonuses from this are really very nice... That Armament minister will later be removed from my cabinet anyway due to personal conflicts with Hitler, so I figure I might as well do it now. I take the Heavy Industry focus. I have a distinct feeling I'll be needing it sooner or later.

Apparently, I subconsciously hate Italy, because here I signed the Pact of Steel with Italy and forgot to take a screenshot again. Ordinarily I'd laugh in their faces, but that's the fun of an alternate-history - Italy doesn't suck in the game. Mussolini isn't here to be ridiculous and mess things up, and the Italian army has the ability to research its way to perfectly reasonable levels, making them a pretty nice ally. And in this game, for the most part, Allies really do help. Very occasionally they might ignore a plea for help if they are busy, but more often than not they do good work and really help your cause.

Sorry for the wall of text here, but I forgot yet another screenshot (sorry, I'll try harder next time). I could choose between diplomatically favouring Japan or China, basically, and I abstained. In the long run, I want the natural ally of the Japanese on my side, and they will most likely win in China. But for now, I really, really need the Chinese trade.


My new wave of tanks arrive on time, and I take a quick Winter break from tanks to prepare my country for a coming war with Britain (I know it seems like I'm thinking too far ahead, but I've had the AI surprise me and bite me on the ass when I thought there was nothing wrong, so I'm taking no chances) by building a huge quantity of anti-aircraft guns. British Bomber Command will shred my Western industry to pieces if I don't get these guns in place, and if your economy takes a sudden hit, it can really screw up your plans, so I reckon it's better to be safe than sorry here.


I spend the next few months on the edge of my seat, waiting for Spring to arrive. Polish roads are bad enough during the Summer, I have no intention of waging war in a country of mud, snow and frost.

With crunch time on my tanks now over, I relax a bit, build some more AA guns and start on improving my industry. Things are looking pretty good at this early stage.


With the Winter broken, the ground free of mud and snow, the temperatures above freezing again and a spell of good, clear, Luftwaffe weather there couldn't be a better time for...


Operation : Empire! My Army Group North (blue) will push South and East, enveloping Warsaw and pushing the Polish reinforcements from the Eastern border back out of my way.

Army Group South (red) will seize Krakow, hold the line there unless they find a gap, and push North to meet with soldiers from the West in Lodz, hopefully cutting off a retreat to that point from either the North or the West.

Army Group West (green) will seize Poznan and Danzig, before making a beeline straight for Warsaw and Lodz, reuniting both Army Groups on one line, and pushing the Poles into a deadly trap, from which there is no escape...

END OF ENTRY 1

Thoughts? Comments? Suggestions?

[HEADING=3] Next Entries [/HEADING]

[a href="http://www.escapistmagazine.com/forums/jump/9.321418.13144661"]Entry 2 - Operation: Empire[/a]

[a href="http://www.escapistmagazine.com/forums/jump/9.321418.13173963"]Entry 3 - The Coming Storm[/a]

[a href="http://www.escapistmagazine.com/forums/jump/9.321418.13195737"]Entry 4 - Whack-A-Mole[/a]

[a href="http://www.escapistmagazine.com/forums/jump/9.321418.13245768"]Entry 5 - The Battle of France[/a]

[a href="http://www.escapistmagazine.com/forums/jump/9.321418.13263168"]Entry 6 - Darkest Hour[/a]

[a href="http://www.escapistmagazine.com/forums/jump/9.321418.13296278"]Entry 7 - The Battle of Spain : Part 1[/a]

[a href="http://www.escapistmagazine.com/forums/jump/9.321418.13306511"]Entry 8 - The Battle of Spain : Part 2[/a]

[a href="http://www.escapistmagazine.com/forums/jump/9.321418.13322839"]Entry 9 - Operation: Sealion[/a]

[a href="http://www.escapistmagazine.com/forums/jump/9.321418.13395347"]Entry 10 - Diplomacy[/a]

[a href="http://www.escapistmagazine.com/forums/jump/9.321418.13422621"]Entry 11 - Annihilation[/a]

[a href="http://www.escapistmagazine.com/forums/jump/9.321418.13503869"]Entry 12 - Preparation[/a]

[a href="http://www.escapistmagazine.com/forums/jump/9.321418.13539141"]Entry 13 - Panzerkampf[/a]

[a href="http://www.escapistmagazine.com/forums/jump/9.321418.13545750"]Entry 14 - Drang nach Osten[/a]

[a href="http://www.escapistmagazine.com/forums/jump/9.321418.13612662"]Entry 15 - Desert Sands[/a]

[a href="http://www.escapistmagazine.com/forums/jump/9.321418.13670574"]Entry 16 - Kriegsmarine[/a]

[a href="http://www.escapistmagazine.com/forums/jump/9.321418.13755836"]Entry 17 - Advance into India : Part 1[/a]

[a href="http://www.escapistmagazine.com/forums/jump/9.321418.13802098"]Entry 18 - Advance into India : Part 2[/a]

[a href="http://www.escapistmagazine.com/forums/jump/9.321418.13846769"]Entry 19 - The Jewel in the Crown[/a]

[a href="http://www.escapistmagazine.com/forums/jump/9.321418.13931691"]Entry 20 - Atop Mountain Peaks[/a]
 

Googenstien

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Nice job.. Hearts of Iron3 got past me, it had a rough launch and I figured I would wait for patches and keep playing HoI2. hehe... I may have to see how things are again. Hearts of Iron is one of the best game franchises not many have heard about!

Oh BTW I am sure there are custom mods to add the actual symbols to the game so its not confusing.
 

ChupathingyX

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Octorok said:
END OF ENTRY 1.

Thoughts? Comments? Suggestions?
Colour me interested.

I've always been curious about this game when I first saw it on Steam, however, my computer sucks so I don't use it for gaming much.

As for suggestions you should probably make your next entries smaller and more focused on specific times and events. Also naming your entries will help keep them organised and easier to remember.

Another tip would be putting the entire entry in spoiler tags so that the page is not flooded with images and is not a massive wall o' text.

Also, this made me laugh...

Italy annexes Ethiopia, as part of their "We want a Roman Empire, but don't want to have to fight anyone tough for it" scheme.
...and I'm Italian :p
 

Octorok

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ChupathingyX said:
Octorok said:
END OF ENTRY 1.

Thoughts? Comments? Suggestions?
Colour me interested.

I've always been curious about this game when I first saw it on Steam, however, my computer sucks so I don't use it for gaming much.

As for suggestions you should probably make your next entries smaller and more focused on specific times and events. Also naming your entries will help keep them organised and easier to remember.

Another tip would be putting the entire entry in spoiler tags so that the page is not flooded with images and is not a massive wall o' text.

Also, this made me laugh...

Italy annexes Ethiopia, as part of their "We want a Roman Empire, but don't want to have to fight anyone tough for it" scheme.
...and I'm Italian :p
Yeah, I thought it jumped around a bit, but there really is no clear focus for an entry in the start of a game. It's just me going through decisions and building tanks. Entry 2 will have a nice, coherent structure, following the war in Poland.

And thanks for the interest.

And yes, when I'm dealing with formatting the entries and finding them, I will start using titles/links and some excessive spoilering.
 

Ilikemilkshake

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Im looking forward to seeing how this pans out. Ive been interested in this game for a while as ive been a big fan of Paradox's Europa series for years, but i keep missing this game when it goes on sale on steam.

As for suggestions, If googenstien is right, adding emblems to your game would make it alot clearer who is who, as at the moment its quite hard to tell.
 

Octorok

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Ilikemilkshake said:
Im looking forward to seeing how this pans out. Ive been interested in this game for a while as ive been a big fan of Paradox's Europa series for years, but i keep missing this game when it goes on sale on steam.

As for suggestions, If googenstien is right, adding emblems to your game would make it alot clearer who is who, as at the moment its quite hard to tell.
I think I'm misunderstanding you - add emblems to what? Units? And also, I kind of assumed people could guess that the grey guys were the Germans and the red guys were the Polish. Geography hasn't changed too much, Poland is still roughly where it was then, and the camera had been focused on the grey guys all throughout the entry.

For clarification - what exactly is unclear? I'd like to fix any problems.
 

wooty

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I wanted a full world-wide conflict strat game so I borrowed this off a friend.....and god damn. How unrelentingly confusing is it!? Even the tutorials didnt help. I started as the USSR and after some clicking around doing......something, I got bored so decided to try and declare war on my neighbours, but nothing happened. Units wouldnt move, ships wouldnt move, couldnt train any more regiments, just baffled.

Tried playing for a good 3 hours but literally nothing happened except the date/time moved on. I was rather disappointed really, either I was doing something momentously wrong here or I missed the point of what to do.
 

Octorok

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wooty said:
I wanted a full world-wide conflict strat game so I borrowed this off a friend.....and god damn. How unrelentingly confusing is it!? Even the tutorials didnt help. I started as the USSR and after some clicking around doing......something, I got bored so decided to try and declare war on my neighbours, but nothing happened. Units wouldnt move, ships wouldnt move, couldnt train any more regiments, just baffled.

Tried playing for a good 3 hours but literally nothing happened except the date/time moved on. I was rather disappointed really, either I was doing something momentously wrong here or I missed the point of what to do.
Wow. That sounds like a massive bug. I really can't recommend, to anyone reading this thread, the tutorials. They're just sheets of text.

Admittedly, you'll end up with some gaps, but really, just try going into a game and experimenting with the tabs and units, and see how you get on.

I never played with AI control, but it's possible that at the nation selection screen, you left everything in AI control? Maybe?
 

wooty

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Octorok said:
wooty said:
I wanted a full world-wide conflict strat game so I borrowed this off a friend.....and god damn. How unrelentingly confusing is it!? Even the tutorials didnt help. I started as the USSR and after some clicking around doing......something, I got bored so decided to try and declare war on my neighbours, but nothing happened. Units wouldnt move, ships wouldnt move, couldnt train any more regiments, just baffled.

Tried playing for a good 3 hours but literally nothing happened except the date/time moved on. I was rather disappointed really, either I was doing something momentously wrong here or I missed the point of what to do.
Wow. That sounds like a massive bug. I really can't recommend, to anyone reading this thread, the tutorials. They're just sheets of text.

Admittedly, you'll end up with some gaps, but really, just try going into a game and experimenting with the tabs and units, and see how you get on.

I never played with AI control, but it's possible that at the nation selection screen, you left everything in AI control? Maybe?
For the life of me I cant remember, there was that much text and so many options that I could of overlooked it.

But judging from your post and the screens clearly showing progression I might ask my friend to lend me it again. I've always looked for a massive scale game like this but I just know that at that point I was completely bewildered.
 

Octorok

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Quick! Time for a Mini-Update! I know it seems a bit redundant to post an update mere hours after the last, but I was bored and it isn't all that long.

[HEADING=2] Entry 2 - Operation: Empire [/HEADING]


First step is to mobilize the forces - this means getting them totally pumped up, and pushing the battalions up to their maximum numbers with reserve troops.


And then, as a total surprise to everyone, War were declared. See, here you can notice the obvious convenience of fighting this war early - if I'd waited and done this "properly" I'd be further away from Russia, with a smaller empire and war with both my immediate neighbour and the nation with the world's largest navy, which would be an enormous pain for a country that relies upon foreign trade for its resources.


As a result of being in a state of war, I can now change my laws again - this time upping my draft again to mandatory service and flipping the switch on all my factories from, "Cakes and nice things" to "Guns and bullets to go in them."


The first series of clashes go excellently, with superior forces moving fast across the border and catching the Poles completely off-guard.


And now, our empire is reunited once more! The German city of Danzig is returned once again to its true homeland, and as a result, I can ferry supplies around a bit quicker.


Among my string of victories are key battles at the already-mentioned Danzig, and Poznan. Things really couldn't be going better, and back home, the people cheer.


This success is echoed in the South, with Polish forces retreating in disarray and German troops arriving at the limits of Krakow.


Here you can see the beginnings of my plan of encirclement - Hammer, meet Anvil. Once the troops meet at Lodz, I will have basically doomed the Polish Western Army.


And Krakow is taken! I'll conduct a holding action in the South - it's more important that I hold the city than try to go on further. Spare Southern forces are now pushing North, to Lodz and Warsaw with relentless pace.


And, the entire Polish defensive pocket collapses. With no supply lines, no areas of retreat, and German troops surrounding them, these soldiers are taking an enourmous battering.

Rather irritatingly, I'm forced to divert manpower back the way we came, because a rogue Polish Light Armour division broke free and retook Poznan. I was not amused...


The Luftwaffe now pounds Warsaw day and night, as the start of the battle for the capital begins, and German troops open fire across the river at the fortifications.


Under heavy air bombardment and utterly flanked by mobile German forces, Lodz and Warsaw are taken. Those few survivors run straight into German hands, and are taken prisoner.


While the Polish military is destroyed and German armed forces occupy the country, Poland has yet to officially surrender. Instead, its government has fled to another country, to conduct their, uh, "war" from there.

The war lasted from the 15th of April, 1937 to 6th May, 1937.


An overhead view of the new, expanded German Empire, or at least, the start of it...


Just an aside after all that drama - the infrastructure in Eastern Poland is terrible, as seen on this map. As part of our "Take Care of Poland" campaign, we are graciously making the Poles construct better roads so that the tanks don't have to hit any potholes on their way to Moscow.

Next time, it is my intention to seize territory in the Baltic to expand my border with Russia, to expand South, hopefully taking the rich and plentiful Romanian oilfields, and to move my tanks to the Western Front.

I have a sinking feeling that one of these days, despite not having given an official guarantee, I'll face war with the Allies if I continue to aggressively expand in this fashion.

END OF ENTRY 2
 

MammothBlade

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Interesting... as a big fan of Paradox strategy I'll be following closely. :D

Expanding in the baltic is a next great step. Ultimately, you have to avert Stalingrad.

How's your strategy in the East? Perhaps you could get Japan to threaten Siberia rather than attacking America.
 

Octorok

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Octogunspunk said:
Interesting... as a big fan of Paradox strategy I'll be following closely. :D

Expanding in the baltic is a next great step. Ultimately, you have to avert Stalingrad.

How's your strategy in the East? Perhaps you could get Japan to threaten Siberia rather than attacking America.
Up until now, Japan hasn't really been on my radar. They'll be a closer ally once the time comes to take the British Empire, as I accidentally set a Victory Condition to Axis Control Delhi. :/.

I think that a Japanese attack on Siberia is helpful, but not ultimately necessary. My plan will be to take the Caucasus from the South (through British Domain), and from Romania to Finland, I'll just wash into the Soviet's key cities.

A fun part of the Baltic strategy is the proximity to Leningrad it gives me.

Like I said, though - annexing all of Eastern and Southern Europe will, at some stage, provoke war in the West, and it's still only 1937 - I'm not ready for that yet.
 

Fat Hippo

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Personally, this game was a little too hardcore for me, Europa Universalis III is more my cup of tea, but this is a good idea for an LP, and I think you're doing a great job so far. Keep up the good work!
 

Octorok

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Googenstien said:
Nice job.. Hearts of Iron3 got past me, it had a rough launch and I figured I would wait for patches and keep playing HoI2. hehe... I may have to see how things are again. Hearts of Iron is one of the best game franchises not many have heard about!

Oh BTW I am sure there are custom mods to add the actual symbols to the game so its not confusing.
Yeah, after patch 1.3 the game got actually playable.

And, as I asked the other guy, add symbols to what/what is confusing?
 

Googenstien

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Octorok said:
Googenstien said:
Nice job.. Hearts of Iron3 got past me, it had a rough launch and I figured I would wait for patches and keep playing HoI2. hehe... I may have to see how things are again. Hearts of Iron is one of the best game franchises not many have heard about!

Oh BTW I am sure there are custom mods to add the actual symbols to the game so its not confusing.
Yeah, after patch 1.3 the game got actually playable.

And, as I asked the other guy, add symbols to what/what is confusing?
Oh, you can download mods where people fixed the symbols and flags the Germans used, not the Politically Correct ones the devs are forced to use... So Germans have swastikas to mark their units making it the way it actually was in the 40s.
 

F4LL3N

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Tried playing this game once. Many many many hours trying to figure it out but simply couldn't. Which was disappointing to say the least.
 

Octorok

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Fat_Hippo said:
Personally, this game was a little too hardcore for me, Europa Universalis III is more my cup of tea, but this is a good idea for an LP, and I think you're doing a great job so far. Keep up the good work!
F4LL3N said:
Tried playing this game once. Many many many hours trying to figure it out but simply couldn't. Which was disappointing to say the least.
Yes, it is definitely a specific taste, and hard to get into even for the hardest of strategy fans, but it rewards dilligence with an exceptionally deep experience, and endless replay value.

Often, in fact, reading one or two "learning" Let's Plays (that semi-teach you about the game) can be far more helpful than the tutorials, or that novel they call the manual.

Still working on my next update, but still - Anyone have any strategic ideas on where to go/what to do next?

My plan is definitely to expand my border with the Soviet Union, and to get territory to allow me access to the Middle East (depriving the British of territory and resources while simultaneously giving me a flanking attack on the Southern Soviet Union), but after that, who knows? Do I wait for the Allies to come to me? Do I build up forces for an invasion of the Soviet Union?

Ideally, I want a small rest period after knocking out these Eastern European states, because there's a real chance of a war with France and the UK if I don't take it easy on these guys.
 

ChupathingyX

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Jun 8, 2010
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Octorok said:
Still working on my next update, but still - Anyone have any strategic ideas on where to go/what to do next?

My plan is definitely to expand my border with the Soviet Union, and to get territory to allow me access to the Middle East (depriving the British of territory and resources while simultaneously giving me a flanking attack on the Southern Soviet Union), but after that, who knows? Do I wait for the Allies to come to me? Do I build up forces for an invasion of the Soviet Union?

Ideally, I want a small rest period after knocking out these Eastern European states, because there's a real chance of a war with France and the UK if I don't take it easy on these guys.
I can imagine the British will get pissed if you take their colonies and resources, so you should probably fortify the west in case of attack from Britain or France.

By the way do you plan on signing the Molotov-Ribbentrop pact? Or would you rather keep those territories?
 

Octorok

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May 28, 2009
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ChupathingyX said:
I can imagine the British will get pissed if you take their colonies and resources, so you should probably fortify the west in case of attack from Britain or France.

By the way do you plan on signing the Molotov-Ribbentrop pact? Or would you rather keep those territories?
I'm going to keep them. In the potential invasion from the Soviet Union, I have a few key advantages - firstly, the roads and transport in Germany are more than twice as good as Polish, Baltic and Russian equivalents, meaning in the time they can move through my Eastern Empire, I can form a defensive line.

Secondly, my forces are significantly more mobile, meaning that I can respond to any threat with the force required, without wasting time shuffling units around.

And, my military is of higher quality and experience. The Red Army has a terrible Officer Class after the Purges of the late 1930s, their equipment is worse than mine, and my soldiers will be out of several wars in that territory, whereas Russian soldiers have little or no experience in these conditions.

And my plan to take the British Middle East will only come into effect some time after they declare war on me for being generally unpleasant.