Let's Play : Hearts of Iron 3 - [Entry 20 - Atop Mountain Peaks]

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Octorok

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[HEADING=2] Entry 3 - The Coming Storm [/HEADING]


With the success of Operation Empire under my belt, I kick up my industry. Factories take a while to set up, and I want them in place by the time I face major-scale warfare.

On a similar note, I also get the final Anti-Aircraft guns in place, and reorder the fleet - I take ships from the Baltic out to the North Sea, and combine my Submarine force into a single, strong Wolfpack, hidden from prying eyes behind Denmark.

Speaking from a naval perspective, I want to present no threat at all - while I cannot avoid drawing eyes to my tanks on the continent, I want my ultimate attack on the Royal Navy and subsequent raids on their trade routes to be a total shock.


Panzer genius, Heinz Guderian, is given the command of a small force for a Baltic Offensive, leaving behind a detachment in Warsaw to quell local partisan activity.


This is the simple plan for Operation : Northern Ice. The mobile tank divisions will move on the key ports and supply zones, while the main force takes the major cities and capital of each state in turn. Given my enormous advantage in numbers, technology and armour, I do not foresee any difficulties in this plan.


Meanwhile, the rest of the Eastern Army redeploys on the Czechoslovakian border in preparation for the simultaneous invasion, Operation : Mountain Strike.

This force will face a new type of warfare in the mountains of our border with the Sudetenland, with the topography and the strongly fortified positions of our Southern neighbours. Given the geographic nature of this country, it is key that we win the initial battles, for after they pull back from their line of defense, they have no area of retreat.

As such, the real victory here will be in the air. The Czechoslovakians have no air force to speak of, and we will have free reign of their skies to bomb the defenders of those forts into submission.


All goes as planned, and unlike the Poles, the Lithuanian government sees sense in not fighting against such odds, and surrenders to their new German administration.

It has to be said that I have no interest in owning anything the Baltic states have to give me, I just would rather the invasion of Russia was as smooth as possible.


Today is a good day for the German people - under heavy bombardment, the Sudeten line of defense is beginning to crumble.


Immediately after the forceful strike at their border, the Czechoslovakians fall back, with their forts falling into our hands, leaving them rather trapped.


German troops now commence the attack on the capital, the target having been softened up for them by relentless air attack.


And the Czech capital falls into German hands! We now roll straight on to the next key city?


With all major strongholds taken, they finally surrender. The war went pretty well, although I admit, I thought they would surrender before now.

Unfortunately, Europe is not the only Theatre of War. In the Orient, the Japanese invade China - forcing our hand as regards our alliance.

Which do we want? The raw military might of the Japanese, or the essential pipeline of Chinese resources?

It is with a heavy heart that I declare the bonds between Germany and China broken, and with a bitter taste in my mouth that I ?support? the Japanese invasion.

It?s also around this time that I look into heavier, stronger tank designs, to match those of France and the United Kingdom, and the idea that instead of ?Motorised? Infantry using trucks and other large vehicles, that we should design a new type of mobile Infantry brigade, utilising a unique ?half-track? design, allowing far more combat versatility to our infantry on wheels.

This is in no small part inspired out of fear of coming war, as a result of our actions in the East, many nations of Europe are mobilizing their armed forces.

It cannot be known if this is out of fear of German invasion, or preparation for an invasion of Germany from the Western Allies.


Meanwhile, in the North, our well armed forces run rings (almost literally) around the outmatched forces of these isolated nations.


And before long, Latvia follows Lithuania, and is accepted into the German Empire.


And, the final target, Estonia, caves to our fantastic might, concluding our current military operations by the 18th of September, 1937.

Now is the time to consolidate - with various goals in the East reached, and with the growing military presence of our Western neighbours, it is time to start work on my weakened Western Front.


With this in mind, we begin production of our new, heavier series of tanks, hopefully in time to man our border with France.


In keeping with our policy of fully occupying those nations we conquer, I leave behind military presence as I move my army back West, for redeployment on our greatest problem - the Western Front.


It?s a little hard to see in this screenshot, but I thought I?d take this opportunity to point out that the Polish government, the one that I am at war with and the one that is encouraging an uprising in my country, is leaning towards joining the Axis.

This is primarily due to our ?proximity? it seems. Our proximity is presumably so high because I literally occupy their country .

I guess in this sense of the word, I could leave the whole Army in Poland and they?d be completely orgasmic.


At least I chose the right side in the East - the Japanese have annexed the Northern Chinese state of Shanxi.

I still don?t forgive them, though. I?m losing money hand over fist in order to pay for those resources I lost as a result of their bloody war.

Bastards.


On that tone, here I can restore the damaged forts I took from the Czechs, at a not-insignificant cost in resources, or I can scrap them and take the materials myself.

It?s an easy choice - the forts are strategically pointless, and don?t defend Germany from anyone likely to invade me. I happily pocket the free stuff.


On the Global Stage, Franco?s Nationalist uprising in Spain has been put down. I really don?t regret not intervening - one government is as useful as the other, to me.


Aha! I knew it was worth leaving some guys behind! This Czech uprising is unlikely to cause much harm, as it?s right next to my military presence in that province.


Predictably, I put it down within days. It?s not a pleasant war to fight, though - their losses are 10 times greater than ours. I have to feel sorry for these guys.


In other news, I?ve put over half a million men on my border with France and the Low Countries. Not too shabby for a country whose army had been only 100,000 conscripts only a few years previously.


My enormous industrial investment is starting to pay off, with a huge rise in employment and factory complexes popping up all over German cities.


For a few, very good, reasons, I shift my industrial focus back from the economic to large, mobile tank armies.

I now really, really fear war with the Allies. My Threat (a measure of how much they dislike you/how much actual threat you present to them) is enormous, and despite a strong anti-war stance, they are almost at a stage where any single event might plunge Europe into vicious, bloody war.


It?s right now that I am presented with a choice - the reunification of Germany and Austria.

It?s a huge sore point for Germany, requires no real effort, and would restore further pride and honour to my damaged people. On the other hand, if I do it, it might be the final straw to convince the West that I must be dealt with immediately, with terrible consequences?

END OF ENTRY 3
 

Octorok

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Wow. I don't mean to do a low-content post, but is anyone actually reading this thread?

Because, if nobody cares if I write another update, I might as well scrap the idea. Which is a shame, because I was kind of enjoying myself.

EDIT : I have to wonder - what is it that puts people off? The fact that they haven't heard of/aren't interested in the game? They don't like my commentary? They simply aren't prepared to read lengthy posts?
 

Fat Hippo

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I'm really enjoying it, and it actually convinced me to try my hand at HOI III again. I'm trying to unite China under the Nationalists, while not getting my ass handed to me by the Japanese. (I know, good luck with that)

As for you game, I'm really wondering how you plan to fight both the Allies AND Soviets at the same time right from the start of the war. You're even more power-hungry than the Führer himself! ;)
 

Octorok

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Fat_Hippo said:
I'm really enjoying it, and it actually convinced me to try my hand at HOI III again. I'm trying to unite China under the Nationalists, while not getting my ass handed to me by the Japanese. (I know, good luck with that)

As for you game, I'm really wondering how you plan to fight both the Allies AND Soviets at the same time right from the start of the war. You're even more power-hungry than the Führer himself! ;)
YES! SAINTS BE PRAISED! A COMMENT!

Seriously, I didn't want to turn this in. You've kinda made my day by giving me a reason to carry on.

And I don't *really* plan on the classic two-front war. The Soviets are unlikely to invade me before I can knockout the French and the British, and without the British Isles as an Allied stronghold in Europe, I can feel free to run rings through Russia with impunity.

If Russia actually cooperated with the Allies, I'd be in dire straits, but fortunately for me, capitalism and communism go together like vinegar and absolutely anything ever .

Seriously, vinegar is foul, and those who put it one their chips (fries in Americanese) should be humanely destroyed for the good of mankind.

If that seems a little off topic, or extreme, then you have never met someone who puts vinegar on chips.
 

Sp3ratus

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I have to say, I'm enjoying reading it as well. I've always found grand strategy games very interesting, because of their potential and size, I've just never really gotten into them, because the learning curve seems quite steep and the games themselves really complex. Some day though, some day!

Anyway, I hope you carry on with your LP, seeing you expand your empire and seeing how you actually play the game is quite interesting. And I'm sure you have other readers other than me and Fat_Hippo. You don't get over 500 views, without at least having someone be interested in what you're doing. I'm having a bit of the same problem with my own LP, where I'm playing Fate of the World (shameless plug, I know, sorry), I got 300+ views but only a few comments so far. But at least I'm hoping that some of the people viewing it are also reading it. Keep it up, if nothing else, for your own enjoyment.
 

worldruler8

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I really need to get this game. I always enjoy games that have historic backing, yet don't necessarily follow history. Keep up the good work!
 

Octorok

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Sp3ratus said:
I have to say, I'm enjoying reading it as well. I've always found grand strategy games very interesting, because of their potential and size, I've just never really gotten into them, because the learning curve seems quite steep and the games themselves really complex. Some day though, some day!

Anyway, I hope you carry on with your LP, seeing you expand your empire and seeing how you actually play the game is quite interesting. And I'm sure you have other readers other than me and Fat_Hippo. You don't get over 500 views, without at least having someone be interested in what you're doing. I'm having a bit of the same problem with my own LP, where I'm playing Fate of the World (shameless plug, I know, sorry), I got 300+ views but only a few comments so far. But at least I'm hoping that some of the people viewing it are also reading it. Keep it up, if nothing else, for your own enjoyment.
Indeed. I actually did start reading your LP, but I simply haven't found the time, so my plan is to archive binge tomorrow, where I have some spare time to spend.
worldruler8 said:
I really need to get this game. I always enjoy games that have historic backing, yet don't necessarily follow history. Keep up the good work!
Thanks, guys. I was wavering a bit on that entry there, but gosh darn it, I feel inspired!

Onwards!
 

Octorok

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Author's Note : Today's entry is the silliest, and probably the least interesting, so far. It's really just a lot of me building up stuff while the game trolls me, and the game doesn't advance an inch during it. I'll run it anyway, just so there isn't a huge gap in the timeline, but be forewarned - it's not going to be amazing.

[HEADING=2]Entry 4 - Whack-A-Mole[/HEADING]

When we last left off our staggeringly awesome Empire, I was debating the merits of reuniting Germany with Austria. My great fear at this point is an early war with the Allies, partially because I'm not sure if I can take them, and partially because I'd rather wait until I had a definite plan than just invading them.

I decide against taking Austria. I really am at the precipice of war, and if there was ever a time in Germany's history that everyone should hold their breath and pray, it was surviving these next few months.


A comfort at this tense moment, is that our new, heavier Panzers have arrived, ready for deployment on the border.


We also begin work on a new series of transport planes. It seems a little odd now, but bear with me, you'll see where I'm going with this idea one day.



It doesn't help my fears of the collapse of Germany that we are in deep political crisis - due to our aggressive new policies, several key ministers in our cabinet are leaving or being forced out, refusing to be a part of Hitler's cabinet.

The historic Ribbentrop is now my foreign minster - for five minutes, because I fire him immediately. He raises my threat by 5%, and as I mentioned, if my threat gets any higher, I could well face a sudden war.

Goring is also now my Armament minister, and I'd love to fire him, so that I could pick someone who gives Germany better bonuses, however, if he leaves, the Four Year Plan stops, and I've already paid for it.


Fortunately, our terror had peaked - after the cabinet disasters, we have arrived on a new dawn. With 90,000 fresh, advanced Panzer troops deployed on our border, and with war with the Allies avoided, I can heave a sigh of relief and continue my scheming.


Unfortunately, until I control the oil pipeline, I have to take it easy on those Panzers. Fuel ain't free, and as such, I knuckle down to some regular ole infantry divisions, with artillery support.


Obviously not having observed the tragedy of the Czech uprising, Lithuanian partisans make a bid for freedom.


Only to be immediately put down. There is a cost in manpower, leaving 9,000 men behind in Riga, but the payoff of controlling the local militants is invaluable.


Hm. A Chinese state has entered the Russian sphere of influence in the East, doubtless to afford them protection from Japanese aggression.

While it may seem that having more enemies is bad, this is actually very beneficial to me - come the war with the USSR, Japan will help me a lot faster with the promise of lands in China after the war is over.


A small, but important event - we can now start production of specialist Paratrooper divisions.


In a not unnconnected plan, we begin work on the logistics and obstacles if we were to invade France and the Low Countries.

Fortunately, right about here, my economy stopped plummeting just long enough for me to sign a trade deal with the Americans, where I sell them supplies, to offset the cost of the resources I lost when Japan invaded China.


Speaking of that invasion, Japan continues its advance into Chinese territory, seizing Communist China after a brief fight. I find it interesting to see the way the Japanese take on the Chinese states, because really, it is much like my own strategy. You pick off isolated and divided nations, one by one, squeezing the noose tighter and tighter...


Another boring technical development - because most of my infantry were trained under the Treaty of Versailles, they were limited in resources and support weapons. As such, we now begin a lengthy process of equipping each old infantry division with a brigade of artillery to support their attack.


... Dafuq? Examine that screenshot closely - a Polish light armour division. In Konigsberg. It's not a partisan militia either, it's Free Polish Forces. Invading me. With one division.

Look back at some of those screens of my military - I think the term, "Outnumbered" has not the scope for this kind of situation.


I'm focusing on this because it is really, very curious. In fact, it's never happened to me before.

Look - no territory in Poland belongs to the Polish government, and as I said, it's not an uprising - they had to arrive there by boat.

Think about that - they only had one port BEFORE I conquered them! And it's not like they had an empire hidden away somewhere.

This means that somewhere, a nation is harbouring, funding and supporting the Poles. A nation hostile to our interests. A nation that is, apparently, willing to let the Poles try to restore Poland with only one (undersized) division.


Following this train of thought, I immediately dispatch ships and U-Boats to find them, but they're crafty bastards and escape North. Not so fast there, bub!


I do, finally, track down their unescorted transports, and sink them. I'm suddenly very paranoid - seeing them flee North makes me suspect my Scandinavian neighbours, but on the other hand, it's possible the transports were trying to avoid my North Sea flotilla. Still. I keep an eye out...


And, apparently, I see another uprising! Yay! Same song as last time, freedom, nationalists, yadda yadda yadda.


The point is, I win. Partisans, take heed - I always win. Still, that's the last of our uprising worries.


OH GOD DAMNIT. Oh, you wanna play war, partisans? OKAY. LET'S DO THIS.


I make an example of these guys - partially because I'm sick of bloody uprisings, and partly because this is a large one, in a secure location. My provincial guards are actually outnumbered, so I pull in some armour from the Dutch border to help me encircle Danzig.


They fight hard, and the initial battle was slow going, but once we start breaking through, they really have no chance, and succumb to German superiority. ANYONE ELSE? HUH? I THOUGHT NOT!



In better news, my first transport planes arrive at Munich airfield, and my army of artillery guns arrives, ready to disperse into the infantry divisions.

In fact, things are going pretty well, until...


*sobs*... I hate this game. Did I die? Am I dead now, and I'm just doomed to put down angry locals forever?


OH. OH LOOK AT THAT. I PUT DOWN THE UPRISING. WHAT A SHOCK.


Aha! The ray of sunshine in my gloomy day! New tanks, and more importantly, the first Airborne divisions arrive.

Soon, I shall unveil my master plan, and the world will be mine! BWAHAHAHAHAHAHAH-


GOD FUCKING DAMNIT.

END OF ENTRY 4

At least now you see why I called this one, "Whack-A-Mole"....
 

Fat Hippo

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Yep, Whack-A-Mole describes rebels in all Paradox grand strategy games, annoying little bastards. Personally, I think rebellion in the form of an organized resistance movement, which would do stuff like sabotage roads and factories, but could be brutally put down at the cost of population and everyone hating your guts, would make for more engaging gameplay than these small groups or rebels going "HERP DERP WE'RE INDEPENDENT AGAIN!"

That's just my two cents, but I doubt many people find rebels a particularly interesting element of their games.
 

Octorok

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Fat_Hippo said:
Yep, Whack-A-Mole describes rebels in all Paradox grand strategy games, annoying little bastards. Personally, I think rebellion in the form of an organized resistance movement, which would do stuff like sabotage roads and factories, but could be brutally put down at the cost of population and everyone hating your guts, would make for more engaging gameplay than these small groups or rebels going "HERP DERP WE'RE INDEPENDENT AGAIN!"

That's just my two cents, but I doubt many people find rebels a particularly interesting element of their games.
While the idea of fighting a great back-and-forth game with a proper, organised rebellion sounds like fun, it would have driven me mad here.

I didn't cherry pick a bunch of screenshots - I legitimately had five uprisings in one year, and one bizarre invasion, that I defeated with administrative staff.

Also, I chuckled quite heartily at the "HERP DERP" quote, simply because I love the idea of some cartoonishly stupid-looking peasants in helmets saying it.

Although, that Danzig one had me worried - it was 4 divisions, and an HQ brigade.

Also - Notice - Tomorrow's regularly scheduled update might not appear due to circumstances beyond my control.

That is to say, Skyrim is coming out, and I can't control myself.
 

Octorok

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OK, sorry about the delay. I've been playing some serious Skyrim (30-40 hours so far...), but expect the next update today or tomorrow.

Probably. Maybe.

You know, if I don't maybe play too much more Skyrim.

Perhaps just a little more. You know - just an hour or so? No big deal, right?

What do you mean I haven't eaten in three days?
 

ChupathingyX

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So, some other country is harbouring Polish forces? That sounds interesting...

Im curious to see how that turns out.
 

Octorok

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[HEADING=2]Entry 5 - The Battle of France [/HEADING]


Last time, I came to the conclusion that I no longer had anything to fear from my Western neighbours re: Enormous War. I had a worrying moment or two, but ultimately, I had the better army.

As such, I return to the Austrian Problem.


On the morning of the 28th of November, 1938, German troops and Austrian Nazis remove the current government and unite the once-great nation of Austria with her dominant northern cousin.


Nine hours later, the British ambassador to Germany informs the Nazi Government that we are now at war with the United Kingdom, France and all of their Dominions.


By 11 pm of that fateful day, the border between Germany and France alights with movement, and the Italian military attaché to Germany tells us that the Duce will not be prividing military aid to Germany.


I move quickly, pulling every German soldier from our border with France, allowing them total access to our Westernmost counties. Just trust me here, I know what I'm doing.

If the Allies think that they can simply put down the will of Germany and her Wehrmacht, they are in for a nasty shock.

With Europe now plunged into the terrible inferno of war, there can be no compromise, nor surrender - the decisions taken today will shape the course of history for hundreds of years to come.


Now, finally, you can see why it was important to note my investment in unusual Paratrooper divisions, transport plane fleets, and my decision to abandon our border with France.

As I anticipated, the stupid and overeager French High Command have walked straight into my trap, and now, key forts all along their "impenetrable" Maginot Line of defence have fallen to German special forces, in a series of daring nighttime raids.


Unfortunately, success is not universal - in Metz and Colmar, our paratroopers meet heavy resistance from the garrisons of the enormous forts there. It is a sad day for Germany, to see so many men make the ultimate sacrifice for the Fatherland against such odds.


Amazingly, in the kind of battle that they sing songs about, my paratroopers continue the fight long enough for German forces to reinforce them.

Seriously, I'm in awe of these Paratroopers - they held out behind enemy lines, without supplies or any realistic hope of rescue, for a long, long time.

In Berlin, the newspapers will title this, "The Miracle of Metz".


Here, I am presented with the decision of focusing on disrupting the British convoy network in the Atlantic. I am tempted to have revenge on the Royal Navy, as they've been wreaking havoc with my overseas trade, but it isn't my plan to "starve" Britain out. I want my victory there to be quick and decisive.


You see that? That's my Paratrooper division, the one stuck in Metz. What they're doing is fighting on the front line, without any rest or leave.

Apparently, I recruited a division of supermen when I trained those guys. Tough as nails.


In the South, with the forts secure, my armour punches through, providing a superb flanking position for the French defensive line.


Annoyingly, the British have arrived to strengthen the French defense. It must now be noted that, despite the superior quality of my troops, fighting around the Maginot Line fortifications is slow going, and hard as all hell, and extra troops to garrison the French wall of defence does not a happy Führer make.


Time for a new offensive. I pull in fresh troops from the Belgian border, disengage from those battles going nowhere, and focus on the sharp flanking attacks, to allow me to bring my troops to bear on a wider front.

At the moment, fighting in these concentrated battles, my armies are all falling over each other, getting in the way, blocking the roads. On a wider front, I can spread out in a wall of steel and push on without getting bogged down.


In what turned out to be a staggeringly wise move, I recruit more Paratroopers, hoping to emulate the success of my strategy to take the Maginot Line. Speaking of which...


All along the Maginot Line, French forces are either retreating, allowing me access to their forts, or are so encircled that they are pinned down, unable to provide assistance or break out.


Since every single time my forces meet theirs in any province counts as a battle, I do not, as a rule, show you each battle's outcome.

Here, however, you can get a feel for the numbers involved. The largest battle of the war so far went in our favour, with over 200,000 soldiers contesting this piece of soil.


And that, Ladies and Gentlemen, is how you invade France. No faffing about with the Low Countries (seriously, it's very easy to get bogged down there fighting the combined forces of four Empires.), just cannonball your way straight in.

Hey, it worked. I've either taken or encircled every single fort between France and Germany. The fun thing about this is that if the Allies launch a successful counter-offensive, I can fall back to my new Maginot Line and basically stall them there.

And, as an added bonus, I can keep the trade with Belgium and the Netherlands. If I conquer them, then I lose the advantages of their overseas empires. If I keep them alive, for now anyway, I can continue to buy resources from them.


That's not to say that there aren't a few meatgrinder moments. While not on the same scale as the fighting at Lunéville, the battle at Nancy is vicious. The enemy have entrenched themselves along the Moselle river, and even with heavy aerial bombardment, they last a while.


This river is becoming a killing ground for my offensive in Northern France. Don't get me wrong, I'm advancing, but the Allies are making me pay in German blood for each bridge, each inch of soil.

I do eventually crack the Allied defense at Nancy, only to face an even tougher British stand at Toul.

Ideally, I'd flank it with those troops who crossed the river, but coming off the battle they just fought, they really aren't up to another push into entrenched troops yet.


After the initial bitter struggle for the border, our forces are running savagely through Southern France, with armoured and mobile columns pushing straight on, unrelentingly, to all key Southern French cities, happily dancing around or destroying the almost non-existant French presence in this theater of battle.


After another long, long battle, we break the British line of defense at Toul, preparing to flood Northern France with fresh troops, with the enemy in disarray and the key crossings of the rivers in this area now under German control.


The French, now attempting to salvage a retreat from this horrible, horrible mess, abandon the fortified town of Metz without a fight, which was a small worry to me, as it allowed a possible flank attack on my troop's reinforcement lines from the armies along the Belgian and Dutch borders.

With the spine of the Allied defense broken across German steel, I push straight on into France, facing unorganised resistance from the tired, outnumbered and outmatched Allied armies.


In the South, meanwhile, my generals toast the hilarious French attempt to catch up to my more mobile troops, now occupying huge areas of Southern France.


In a daring, risky, and entirely unexpected move, tactical mastermind Erwin Rommel is given command of four Paratrooper divisions, and told to take Paris.

The garrison there is caught totally by surprise, and the street-fighting is clearly going in my favour, as German Special Forces arrest huge numbers of the French government and High Command, uncovering a wealth of paperwork, and shattering Allied morale.


In a day that shall be remembered in the hearts of the German people forever, German troops occupy Paris, as the weak Allied forces in the area desperately try to reform themselves.


In the North, overwhelming German force faces no resistance as they drive for key cities and ports, with the exuberant soldiers paving the road with our flags and standards - truly, the German Empire is an example of military power to shake the entire world.


With the Allied armies defeated, their politicians and generals either dead or in German custody, and with Panzers bearing down upon the battered and defeated France like lions upon their prey, France surrenders, dissolving her military, and graciously, I allow the French to keep their Empire, as a puppet state of German-occupied Northern and Western France.


Now, I just have to mop up the remaining British resistance. Without the threat of an Allied intervention from the West, I can now feel free to ravage Northern and Southern Europe with impunity.

Indeed, the world must look upon the mighty and invincible Wehrmacht, and be frightened to its very core.

I leave you with these words from the British leader, Winston Churchill ;

What General Weygand has called the Battle of France is over. I expect that the Battle of Britain is about to begin.

END OF ENTRY 5
 

Fat Hippo

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Pretty cool way to conquer France, It would have been pretty epic if the Germans had really taken France with paratroopers, rather than just barreling over everything with tanks. Oh well, that's just how Germans roll, I guess.

Any chance you'll try more of your paratrooper/übermensch shenanigans on London, or do the British have more capable AA than the French?
 

Octorok

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Fat_Hippo said:
Pretty cool way to conquer France, It would have been pretty epic if the Germans had really taken France with paratroopers, rather than just barreling over everything with tanks. Oh well, that's just how Germans roll, I guess.

Any chance you'll try more of your paratrooper/übermensch shenanigans on London, or do the British have more capable AA than the French?
Crikey, that was quick.

Well, London certainly has a lot of defensive measures against that kind of thing, it only worked on Paris because they were totally unprepared for it.

That's not to say I won't be deploying my Paratroopers across Britain, but London will probably come down to a good ole land battle.

To make up for my two day Skyrim binge, I'm currently working on the next entry. Expect it tomorrow.
 

Octorok

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Well, uh... When I say, "tomorrow", I do of course mean, "I'm going to play Skyrim."

Sorry about that.

[HEADING=2]Entry 6 - Darkest Hour[/HEADING]


OK. That went off excellently. In reality, France fell even quicker, much to the surprise of everyone involved, but still - my strategy wasn't exactly a disaster.

Time to reorganise myself. Step 1 is to destroy the remaining British forces in France.

Step 2, is to start trying to repair those cities damaged by the Royal Air Force. (Even with the maximum number of anti-air guns, the British bombers gave a few cities real hell.)

Step 3 is to reorder the military, putting troops along my new Southern border with Belgium, and fortifying my new coastline from an overseas attack.

Step 4 will be to crush the Low Countries. I know, I know - I said I wanted them alive for trade, and I still do. However, the real trouble with the invasion of the United Kingdom will come after I establish a beach-head - supplies. I need the enormous docks at The Hague and Amsterdam to ferry the vast shipments of supplies my men will consume during our invasion.


In preparation for this, I finish up work on those Mechanised Infantry plans, and begin on a new project - specialised Marine divisions.


Hm. I can garner an insignificant amount of praise from Romania or Hungary, by choosing between them in a border dispute.

Or, third option ; I can annex them both later. That seems best.


I also begin construction on the gigantic transport fleet I'll be needing to actually move my tanks across the English Channel.


Even as my own armies prepare for another campaign, the armies of the Soviet Union mobilise.

Only time will tell if this is a threat to me, but still - I must be wary.


Time for me to finish the job. Soon, I will be master of all of Northern Continental Europe.

My plan is to go in heavy on the Dutch, using the huge columns of armour I have there as battering rams to push them back, to meet up with my weaker forces from the South.

I'll be using my Paratroopers again, this time on Belgium. I figure that they'll make up for the lack of armour in the Belgian strike force.


In the North, my forces knock the Dutch back into immediate retreat.


In the South, things are not so clean, with the Paratroopers having a tough fight, and my men stalling a bit in those places where they are outnumbered, but for the most part, it's going in my favour.


OH NOES! THE GREAT LUXEMBURGIAN EMPIRE FIGHTS ON.

[sup]Apologies to anyone from Luxemburg, but seriously - this isn't exactly terrifying news.[/sup]


Here, I can choose to build and develop the French ports, to establish a large naval presence in the Atlantic.

The game seems to assume that I'm doing this to hamper the UK's convoys with U-Boats, and I already said it was not my intention to starve Britain out, but I go for the deal anyway.

It's useful, and if I were to choose to build the docks myself (as oppose to it being an in-game programmed decision), it would cost me more than doing it this way.


Also, now comes the question - do I keep the Maginot Line? Those forts that I damaged on my way into France. Do I demolish them, or fix them at great expense?

Well, I'm in a different position from the last time I faced this decision, in Czechoslovakia.

Then I had no resource trade, and the forts themselves wouldn't really help me if anyone threatening invaded me. These ones, however, are larger and might one day save Germany from an attack in the West.


The offensive works like a charm in Belgium, with their key cities occupied and their army collapsing.


Unfortunately, as the front moves North, the British land behind me at Dunkirk. Under other circumstances, this might have been a catastrophe, however, I have reserve forces in the area, and the British are woefully underequipped after the bulk of their army was destroyed in France.


I throw the Brits back into the sea. They won't be trying that nonsense again, I'd wager.

I'm a little confused as to why the Belgians haven't surrendered yet, until I see it - they have relocated their government to their overseas territories.

I'm OK with this, France did it, but here, the government still won't let the army surrender, meaning, I have to carry on fighting after I've won.

It's brave of them, but at this stage, the Belgian army is just irritating me rather than actually fighting me.


In the Netherlands, things are looking pretty good. I occupy The Hague, and my forces begin their assault on Amsterdam.


See, this is exactly the situation I avoided earlier by going through the Maginot Line. I'm getting stuck, chasing these fuckers all over Europe, while they fight damn hard, backed up by their British support.

This time, it's OK - I have time to crush them. But if this happened on my way into France, it could have been a genuine failure, and I would have had to go on the defensive.

Still. Breaking these guys is looking like the hardest campaign my men have fought yet.


I finally encircle the British-Belgian force near Antwerp. Hopefully, this will allow me to bring the full might of the Wehrmacht crashing down upon the Dutch.


I also finally take Amsterdam, in the largest and bloodiest battle of the war so far.

I lost 5000 men there, to just 6500 enemy losses, and it took 350,000 soldiers, attacking on three fronts, to take the city.


The Dutch government now flees to the Dutch East Indies, leaving behind their doomed force.

The only way out of this, for them, is an evacuation to the shores of the United Kingdom.


With the aid of the Royal Navy, Allied forces reach the Frisian Islands. I now subject them to grueling air bombardment with impunity - they have no anti-air capabilities, and their infantry die by the thousand with the lack of cover and fortification.


In an unexpected surprise, I find new submarine technology in Amsterdam, and I create a new, elite regiment, comprised of fine warriors from all corners of Germany - a symbol of German strength to the people of the world.


I'm kind of at a loss of what to do here. The defenders of these islands can cover the coastline pretty well, and with the ever-present threat of the Royal Navy, an amphibious attack will be at best, costly, and at worst, a tragedy.


And back on the home front, things aren't looking much better. The unity and morale of my people is at an all-time low, and despite my attempts to fight off the bombers and rebuild my broken cities, the British Bomber Command has completely flattened the industrial districts of Dortmund, Hannover and Leipzig.


By now, we finish work on designing a new type of amphibious Marine division, and start work on developing new, specially designed equipment for our Paratroopers and Marines.


And still, there is this thorn in my side. The Allied garrison of the Frisian Islands.

I cannot feel safe if I ignore them, because it basically invites a flanking attack on occupied Holland.

I cannot actually invade the islands, for fear of the dominant Royal Navy.

And I cannot try to "entice" them off the island, by pretending to leave a weak spot on the mainland, because they always leave some ~30,000 defenders (enough to fight off any invasion.)

All I can do is continue bombing them to oblivion, and hope for the best.


The arrival of new Mechanised divisions does nothing to cheer me up, with my continued failure to destroy the Allied army.


I can look to the future, though. I begin work on a grand army of Paratroopers and Marines, to seize they key points of the United Kingdom for my invasion, that I plan to start and finish in 1940 (although, with no German naval presence to speak of, that might have to be pushed back.)


Speaking of looking to the future, my scientists in Rostock have finished their work on a project with fascinating potential - the Rocket Engine.


However, that small victory is offset by this massive disaster.

A civilian cruiser, bearing American and Canadian passengers, has been sunk by one of my submarines.

Of course, I deny everything, and blame United Kingdom propaganda, but it still pushes the United States that little bit closer to joining the Allies.


This is the lowest point of our new Reich. Spain now joins the Allies, and my attempted invasion of the weakened Frisian Islands is going very, very slowly as the stubborn Allied defenders fight on.

We started 1939 with a victory in France - we end with Spanish troops pouring over the border, the United States on the verge of war, no invasion of the United Kingdom, and with German blood dying the seas of Holland a deep, deep red.

Truly, this is our Darkest Hour.

END OF ENTRY 6
 

Fat Hippo

Prepare to be Gnomed
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May 29, 2009
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I'm not sure how it works in this game, but you should really stop your submarines. You weren't planning on starving the Brits out anyway, and if America joins the Allies, you are, for lack of a better word, screwed. German attacks on American Vessels are what pulled the US into the first World War, possibly costing the Germans their chance at victory the first time around. Don't make the same mistake!

And yeah, I doubt you'll be taking England any time soon, with their powerful navy, so I recommend you concentrate on taking Spain, while slowly building that navy up, since I don't see a land invasion by the British bearing any fruit. Their only real threat is the RAF, but you can't really do much about that, I guess. Still, Spain can't be that tough, they just went through civil war, kick some ass!
 

Octorok

New member
May 28, 2009
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Fat_Hippo said:
I'm not sure how it works in this game, but you should really stop your submarines. You weren't planning on starving the Brits out anyway, and if America joins the Allies, you are, for lack of a better word, screwed. German attacks on American Vessels are what pulled the US into the first World War, possibly costing the Germans their chance at victory the first time around. Don't make the same mistake!

And yeah, I doubt you'll be taking England any time soon, with their powerful navy, so I recommend you concentrate on taking Spain, while slowly building that navy up, since I don't see a land invasion by the British bearing any fruit. Their only real threat is the RAF, but you can't really do much about that, I guess. Still, Spain can't be that tough, they just went through civil war, kick some ass!
Unfortunately, I cannot control the choices of my submarine captains. I can't have them shot later, either, even though that's absolutely what I'd do.

And, while I definitely can take Spain, I'm facing several problems - firstly, fighting in Spain is hard. It's all rocks and mountains, removing the advantage of mobility, and allowing the Spanish infantry a great defense bonus.

Secondly, it's a large diversion of manpower to an area I have no interest in. Spain has no strategic or economic value to me, but it could provide an excellent invasion point for the Allies.

Also, part of the reason it's looking so bleak is simply the distribution of my enemies. The USA is very close to joining the Allies, and after I invade the Soviet Union, I'll be standing alone against most of the planet.

On the plus side, my industry is like a wrecking ball. Almost as good as the UK, the USSR and the USA combined.
 

Melon Hunter

Chief Procrastinator
May 18, 2009
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Octorok said:
Fat_Hippo said:
I'm not sure how it works in this game, but you should really stop your submarines. You weren't planning on starving the Brits out anyway, and if America joins the Allies, you are, for lack of a better word, screwed. German attacks on American Vessels are what pulled the US into the first World War, possibly costing the Germans their chance at victory the first time around. Don't make the same mistake!

And yeah, I doubt you'll be taking England any time soon, with their powerful navy, so I recommend you concentrate on taking Spain, while slowly building that navy up, since I don't see a land invasion by the British bearing any fruit. Their only real threat is the RAF, but you can't really do much about that, I guess. Still, Spain can't be that tough, they just went through civil war, kick some ass!
Unfortunately, I cannot control the choices of my submarine captains. I can't have them shot later, either, even though that's absolutely what I'd do.

And, while I definitely can take Spain, I'm facing several problems - firstly, fighting in Spain is hard. It's all rocks and mountains, removing the advantage of mobility, and allowing the Spanish infantry a great defense bonus.

Secondly, it's a large diversion of manpower to an area I have no interest in. Spain has no strategic or economic value to me, but it could provide an excellent invasion point for the Allies.

Also, part of the reason it's looking so bleak is simply the distribution of my enemies. The USA is very close to joining the Allies, and after I invade the Soviet Union, I'll be standing alone against most of the planet.

On the plus side, my industry is like a wrecking ball. Almost as good as the UK, the USSR and the USA combined.
Is it possible you could knock out Spain in a similar fashion to France by invading and occupying the border areas, whilst dropping paratroopers into the capital to stick the boot in? Or would that not work in this case? If you could force an early surrender of Spain, that would definitely be a weight off your mind.
 

Ilikemilkshake

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Jun 7, 2010
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This is getting very very interesting... is there no way you can try and get Italy back on board to help you? It seems like you could get overwhelmed by the Allies if you end up with such a large number of fronts to cover without any support.. also whats the deal with France? Do they have they're own armed forces and government? If they're your puppet state can they not help you?