Let's Play: Knights of the Old Republic COMPLETE

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woodaba

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MacNille said:
Gender: Be a male. I have always played as a male as i feel it to be the best.

Class: Solider and JG after. I found it better to get your hands dirty.

Karma: Light side with a slide of gray in it.

Name: Solomon Kane (after the books)
A man after my own heart, I see. :D
 

CoL0sS

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Nice idea, here's my two cents.

NAME: whatever you like
GENDER: I'd go with male
CLASS: kinda hard to say because it all depends on your playstyle
You can start as scoundrel up to lvl 2 or 4 than wait until Dantooine and go Consular. It's a very powerful build.
KARMA: I prefer light side
 

Fantasylord

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Name: Dante Dresden
Gender: Dude obviously
Class Scoundrel
Karma Lightside.
Now that looks awesome.
 

woodaba

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UPDATE ONE: ASSES GALORE

Here we go, first update. Let us see what your choices have wrought....

The public has voted, thanks to all your suggestions, but there can be only one, after all, so....



Ah, and there is everyone's favorite card-carrying villain, Darth Malak. He glares at you on the main menu 24/7. Don't worry, we'll talk more about him later....



As per popular vote, we're going with a Female Scoundrel. This will be my first playthrough as a Female, mainly because of my obsessive desire to stick to the canon.

Also, here is the music for character creation. It kicks ass: http://www.youtube.com/watch?v=jSKvMyruPTA



If you picked "quick character" at this screen, you're doing it wrong.



Here we can see Character Creation in all its glory. Perhaps indicative of the games industry's desire to push looks and accesability over everything else, this is probably the most in-depth character creator in any Bioware game after Neverwinter Nights, focusing mainly on looks over everything else. This is especially true of Jade Empire, where you pick one of six characters, and that's it.



Facial customization is fairly anemic, compared to the ridiculous number of combinations in games like Mass Effect, but it gets the job done, and most of them look good. We're gonna pick this one, it looks pompous enough for an evil character, and unassuming enough for a good one.



Here we have our attributes. Feel free to criticize the hell out of it, i'm REALLY not good at making character builds.

Strength is essentially the Melee fighter's favorite stat. It basically dictates how much damage you do in melee combat.
Dexterity dictates how fast you are, your saving throws, how hard you are to hit, and ranged combat. Useful for any character.
Constitution is how tough you are, and dictates how much damage you take.
Intelligence is how smart you are. Sadly, you can't turn your character into a Ralph Wiggum a la Fallout, but Intelligence dictates your proficiency in Skills.
Wisdom dictates how much damage you do with powers.
Charisma adds special modifiers to Powers and Feats, and dictates the Persuasion skills. Damn near essential.



And here we have our skills. Scoundrels are the most skilled class in the game, so we get a lot of points to pump into anything we want. We fill out most of them, but leave stealth to languish. It's utterly useless anyway. I'll explain the various skills once we get to a point when we need to use them.



And here we have Feats. Feats are basically passive bonuses that allow you to specialize your character further. We pick empathy, mainly because it gives us a few points in Treat Injury, an incredibly useful skill that is, sadly, cross-class for Scoundrels.



And the name. I think "Varen" is a good enough name for a evil disney villain. It's not without meaning either.
;)

Alright, LETS GET STARTED!





Nostalgia surge straight to the Motherfuckin brain!











Did you know that Bioware were originally meant to do an RPG based on Attack of the Clones, Worst Movie Ever Made? Thankfully, Bioware were smart, and decided, partly because of continuity issues and the movie being the worst thing ever made by a human, they decided to set their game 4000 years before the rise of Darth Vader, which is, according to scientists, the minimum safe distance one can be from the prequels. KOTOR took its inspiration from the comic series "Tales of the Jedi" which are pretty good, but have some really stupid stuff in them, like giant bugs being made into spaceships. Bioware said "Fuck dat shizz" and made it more like the Star Wars we know and love, only people run around with Katanas.

Where were we?

Oh, right.



We see a glimpse of Taris, the planet we'll spending a good few hours ruining.



We see a republic ship, The Endar Spire, under attack by Not-TIE-Fighters. It seems to be doing all right, to b-



Oh.



OH.



Well.... Shit.



However, we see that this massacre is probably deserved, seeing as the guy in charge of the Endar Spire DIDN'T EVEN MOBILIZE THE FUCKING CREW. Well done there mate. Or maybe Varen is just a REALLY heavy sleeper.





"I don't wanna go to school todayyyyyy...."



We're awakened by the noise of someone rudely interrupting our beauty sleep by barging into the room.



It's Trask Ulgo, or, as I like to call him, Corporal Tutorial.

"Who are you?"







I like the dialogue choices here: Cowardly wimp or Fucking dolt. I always find those characters are the best(read:worst)to play as.

"Forget it-i'm looking after my own skin!"









Although this may seem as a fairly innocuous line, it establishes something pretty important. The Republic is a really bad way, so much so that they were willing to hire the female version of Han Solo in order to take part in a dangerous mission upon which hinged the future of the war effort.



"Oath or no oath, I'm heading to the escape pods!"





"Okay."



So, we're finally let loose from Corporal Tutorial so that we can equip ourselves. One thing you might notice is DAT ASS. The guy who designed the female outfits must be pretty lonely, because a considerable number of them are really tight-fitting in the nether regions. At least its not as bad as Miranda from Mass Effect 2.



...There are no words.

]

This is the inventory system. It's pretty basic, but it does its job.



Corporal Tutorial also joins us. Compared to Baldur's Gate and Neverwinter Nights, KOTOR has a fairly small companion list. However, I prefer this, as most of the companions in those games had very little connection to the main plot. This was especially obvious in Neverwinter Nights, where you literally hired people in a pub, or had fans following you.



Before we leave, we're contacted by the captain of the Endar Spire. There's supposed to be a blue tint here, but it is strangely absent. Ill see what I can do about it for the next update.







There are many great captains in sci-fi history. Jean-luc Picard. James T Kirk. Adamma. Carth Onasi is not one of them. We'll go into his suckage in a later update, lets just try to escape this ship with our massive buttocks intact.



And, with that, our plan is set in motion. Find Bastila, get to the escape pods, and jump out into space to rescue our companion, only to conviently find a spaceship on the moon.

Oh, wait, wrong game.



Soon we encounter some Sith, who aren't letting us go without a fight.



One of the most interesting things about the Knights of the Old Republic setting is that the sith, who we only see the remnants of in the movies, are in full swing. There are hundreds of Dark Jedi running about, the sith are seducing new followers rapidly, (almost too rapidly...) and they have servants like these soldiers willingly performing incredibly evil acts, whereas in the movies, they were more or less tricked into it or programmed that way.



We dispatch the Sith easily. I won't go into combat too much in this LP, except in notable fights. Unless, of course, you want me to.



I'm sorry, I can't get over that ass...



OH NOES MORE INCOMPETENT SITH

The Battles do get tougher later though. The Sith just sent all their worst soldiers on the most important mission of the war.

Take that how you will.



We come across a battle in the next room.





This is a really unfortunate screenshot. The Sith dude is doing a jumping attack on the republic soldier, but you can only see his legs. Sorry about that. :(



The Republic are losing, but they manage to take a few sith down before....





The Sith use a grenade to kill the republic soldier, but taking their buddy with them. This is a great scene, not only because it reinforces the incredible evil of the sith, but also about grenades and their blast radius in gameplay. Something we'll get to try out soon.



We kill the first group with a grenade, and the second group falls to a similar attack.



That Jedi is probably begging for us to shoot this dude in the back. It's what I would be thinking.





The Jedi Beats the Sith!



...and then gets uncerimoniously blown the fuck up.



This guy will not shut up about Bastila. It's kinda weird.



Ah, melee combat. Normally its better than ranged, but our character simply isn't specced for it. Unfortunately, Corporal Tutorial doesn't let you open the door until you equip a sword.

I hate his guts already.



This may seem like a lore handwave, but cortosis is actually heavily entrenched in the lore. It was heavily featured in Jedi Knight II: Jedi Outcast, where the lizard dude was trying to make cortosis armor so that they would be immune to lightsabers.

Who knows why the sith never thought of that.



JEDI SAMURAI!

Also, Bastila isn't here. Godammit.



Heh heh. Galactic Dust. Corporal Tutorial is a moron.



We also level up!

In knowing the teachings of Zerthimon, I have grown stronger.





We focus in Blasters.



You can't see it in this picture, but this planet is rotating ENDLESSLY. This means the Endar Spire is literally spinning around like a goddamn merry-go-round.

Awesome.



Corporal Tutorial somehow senses danger!



(Sigh)

There are two Heroic Sacrafices in the game like this, and they both suck. In this instance, the Dark Jedi would cleave through a guy like Trask in seconds, delaying the sith negilibly at most. I'll talk about the second one when we come to it.



Alas, poor Trask. I knew him well, Escapists.



When we reach the next area, Carth contacts us again.







I'm gonna say this once: Stealth fucking sucks in this game. There are almost no oppurtunities to use it effectively, it take sup a valuable belt slot, and it means you get less experience. They fixed one of these problems in KOTOR II, but it still doesn't make stealth too worthwhile.



And, of course, we're quickly spotted anyway.



Carth has taken over for the deceased Corporal Tutorial.

R.I.P Trask Ulgo.

Never forget.





Since Varen isn't great at slicing, she's gonna go ahead and repair that droid.



Slicing and repairing is very basic. A command will pop up, it will ask for a certain number of parts or computer spikes, and you use those parts when you activate those commands. The higher your skill is, the less parts/spikes you need.





Our Robot friend massacres the Sith. Sadly, we can't take him with us.



"Ho do I know I can trust you?"







I like the way it gives us an option. "No, actually. I'd rather die in a fire."



"Bloody Hell, it's tight in here."





I'd like your attention for a moment, Bioware. See that? See the distinct lack of wreckage from the Endar Spire? Yeah. Maybe you should actually play the games you're supposed to be making an MMO sequel to.





Into the frying pan... into the fire....

So, thats the end of this update. And, I would like you to answer a question! Or two.

1. Should I focus more con combat?
2. Do you want big long updates like this or would you rather short ones that are released more frequently?

Thanks for reading!
 

DustyDrB

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Jan 19, 2010
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Early in the game, there isn't much point in showing off the combat. It's not like you have a ton of options at that point.

I prefer longer updates over frequent ones. Short updates feel like such a tease...
And now for everyone's all-time favorite beginning section in games! Oh, wait. Nevermind.
 

woodaba

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Payned said:
People always seem to knock Taris, which I don't get. I freaking loved it!
Taris is actually pretty great, it just drags on for far too long, and suffers a serious case of "Objective Pileup", which makes it quite aggravating in parts.
 

woodaba

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MacNille said:
Taris was not so bad the first time. The seconde and the third time however.... Also be more nice!
I would love to be nice, but sadly, people voted for a ridiculously Evil character to start with. That may change through time though, as I'll explain in the next update.
 

ThaBenMan

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Mar 6, 2008
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I think I would prefer larger updates as well. And I don't see a need to go any further into the combat mechanics than you have.

A great first installment - I look forward to the next!
 

woodaba

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Soviet Heavy said:
What happened to the sith troopers? Their armor looks like the graphics messed up pretty bad.
I'm played the first installment on my new Laptop, though, after this debacle, I'll be switching back to my old PC for future updates, which should fix the graphical issues.
 

woodaba

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UPDATE TWO: SO MANY WORDS

Sorry how long this update took, been busy with work. But, I will not keep you waiting any longer!

So, where did we leave off?



Oh yeah.



Dunno why I bothered updating, guys. This is the end of the game! The less-than-heroic adventures of Varen has come to an untimely end, See ya guys!



Oh, wait. We're not dead. Where the hell are we? What's going on? Are we in hell? Who's that woman? Why is she fighting sith? Is this still the game? Is Time compressing? SO MANY QUESTIONS!





Oh, thank god, we're alive. If that joke wen't on any longer, I think you'd all lynch me.







It seems our awakening is a mixed blessing, as Carth Onasi also survived the crash. Blessings come in mixed varieties, it seems.

"Where am I? How did I get here?"





"So are we just going to wait here for the Republic to rescue us?"



Does anyone else get the feeling he's trying to show off to us?





"Why is it so important to find Bastila?"





Or maybe she died. Y'know, sometimes, it's a good idea to have a cynic on your side to talk you out of suicide missions. It helps if they're a coward.

"How can one person, even a Jedi, be so important?"



Battle Meditation wasn't invented for this game. It first appeared in the Tales of the Jedi comics, and was one of the few ideas introduced in those comics that weren't completely stupid. It basically uses the force to inspire your allies to confidence and increase morale. Sounds simple, but often, it can tip the scales in a battle.



HEY - I just said that!





Hey, it wasn't fast enough that it woke Varen up. Maybe Bastila is just incompetent?

"How do you know Bastila's even alive?"



I thought being young wasn't a good thing when it came to the force? Anakin was, like, ten, when they recruited him, and he turned out swell/sarcasm. Yoda is 900 years old or something, and he's badass, until George Lucas gave him a lightsaber, just like everything else in that "movie". But, I digress.



"Forget it! I'm not risking my life to try and save her!"





"So, what do you suggest we do next?"







Um...How? Is Republic intelligence THAT incompetent? I'm seriously starting to regret the side we chose in this war. Apparently, The Republic senate is filled with howler monkeys.So it's just like the real one.

HEYOOO!



"If it means getting off this planet, I guess I can help you find Bastila."



"And, by work together, I mean run behind you and occasionally help you out in combat but otherwise leave everything else to you."





"Come on. I want to scout this planet out for a bit."





Ah, so THAT'S why amnesia is such a common video game plot device. The Sith will go on strike if the industry doesn't shove in an arbitrary amnesia plot device. Even to this day!







Thats....quite enough of that. Ironically, I like those games. Maybe we shouldn't pick on amnesia too much. Besides, it gave us.... this!



(Bows down)



No chance of that, Carth. Varen is gonna be as evil as can be, and in this game, Evil and Stupid go hand in hand quite a lot.



Holy shit, that was quite the exposition dump. This post is big enough already. Tune in tommorow for Update Three!

SAME BAT-TIME

SAME BAT-THREAD

This one's pretty much just a conversation with Carth, but we'll get to the meat and potatoes tomorrow. Again, sorry about the wait, and here's to a brighter future!
 

woodaba

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MacNille said:
So... when do we get the next uppdate?
Now. Sorry about the delay, I've had to get settled into a new job. But, we'll have an update-a-day for the rest of the week to make up for it!