Let's Play: Knights of the Old Republic II: Update 23: The Dark Side of the Force

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sage42

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Fun Fact: After you beat the game and play again, then ask Atton who he is, you get him saying "I was slated for Jedi Knight but I don't wanna talk about it." Or something like that.
 

woodaba

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sage42 said:
Fun Fact: After you beat the game and play again, then ask Atton who he is, you get him saying "I was slated for Jedi Knight but I don't wanna talk about it." Or something like that.
Indeed, though, that's not the best part.

Handmaiden also gives you a taste of Echani poetry. It's hysterical.
 

Evolutionary High

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Is HanHarr worth getting? (yeah, I accidentally read a post about there being a Wookie in KOTOR2 as well, so I had to look it up)

I hear that he's like the most badass Wookie of all time. I'm just a teetering on LS so turning to DS wouldn't be too hard.
 

woodaba

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Evolutionary High said:
Is HanHarr worth getting? (yeah, I accidentally read a post about there being a Wookie in KOTOR2 as well, so I had to look it up)

I hear that he's like the most badass Wookie of all time. I'm just a teetering on LS so turning to DS wouldn't be too hard.
HanHarr is a fascinating character, who really makes you think of the bond between Zaalbar and the Protagonist of the last game. I like the other character as well, particularly for spurning one particular WRPG convention I can't stand, and for being generally a Badass. But, honestly, I'd say that Hanharr is the more interesting character.
 

sage42

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Well, woodaba....I hope your happy.....You made me hook up my old Xbox just to replay this game. I don't care if it's still the old buggy version, Imma play it. Eventually I'll get it for PC with the patch. But until then this will do.
 

Elementary - Dear Watson

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AD-Stu said:
Love it love it love it, can't wait for more. And yeah, the kung fu freeze frames definitely have the potential for unintended hilarity :)
I second this! That first one with the amazing contortion was my fav! :p

Also... loving it so far! Your tid-bits are what makes it for me! The facts, speculations, observations and the humour! Defo more of that!
 

woodaba

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[HEADING=2]Update 2: The Epic Saga of T3-M4[/HEADING]

So, last time, we commanded our droid slave/friend, T3, to find us a way of the administration level, where we're stuck.



"And I agreed, but only on the condition that you play my theme song."

I'm not playing it. And it's not your theme song.

"Fine. I guess the LP stops here."

Grr...


"Awwwww yeah. T3-M4 is on the case!"



We begin by attempting to get through a nearby door, only to find that it's sealed. Great.

We continue through another path, fighting our way through robots to reach the Fuel Depot.



T3 has an unlimited ammo shock arm, so he's basically unstoppable for this segment of the game.

"My awesomeness just keeps on building. No wonder this game is called "T3: The Game Starring T3"

I'm not even going to bother.



We take the lift down to the fuel depot, and are faced with the gurelling challenge of overcoming samey scenery.







There's something endearing about what is, essentially, a mechanic shooting lightning from his forehead.

"UNLIMITED POWAAAAAAAAAAAAAAAAAH! HA HA HA HA HA HA!"

And by endearing, I mean terrifying.



We find a useful datapad on a nearby corpse.

"...purged the fuel lines, and I found three sonic charges attached *inside*. I checked the work logs, and only droids have been in the area. I tried to contact security as soon as I found the explosives, but I can't seem to get a signal through.

I've removed the remote detonators, and I'll keep the explosives on me until I can put them into a secure hold in the hangar."


So, we have solid proof. This isn't some crazy glitch going on with the droids. It's sabotage. Someone wants Bob. But who? It must have been someone who has access to the droids, since they seem to be doing all the suspicious stuff.

As we leave the fuel depot, we come across an attempt by the game to scare us.



Oh no completely inneffectual droids easily dispatched by our unlimited powah generator whatever shall we do



Actually, these ones are shielded, so we actually have to bring those down with an ion blast before we can let loose. Don't go overboard with the difficulty there, Obsidian.



Hmm...killing everything with copious lightning...I'm getting Varen flashbacks.



We return to the sealed door from earlier, and blow our way through with our newfound explosions.





Hey, look! It's our buddy from the Ebon Hawk! Hey, Buddy! Got over that demonic possesion yet?




Alas, poor 3C-FD. We hardly knew ye.

Still, he wouldn't want us to wallow in the pits of despair forever, so let's get moving.

We proceed into the next room, what appears to be the control hub for the hangar bay.





Hey, it's the Ebon Hawk. And it's magically been completely repaired.

We decide to consult the hangar control console for more exposition.











We first try to report to Bob Bindo on our progress through the comm.

"What, and tell him we've moved forward one room?"

Shut up.







Geez, whoever this saboteur was, they sure are thorough. The last time I took over a mining facility and murdered everyone inside, it took ages to blow up all the communication devices.

We check out the logs next.









The plot thickens...























What the hell happened to the Hawk in between games? Did it fly off to Nar Shaddaa to have a wild night of drinking motor oil and screwing other ships that it doesn't want us to know about?

Before we head out, we do one last thing on the computer.





"Yes! I can get out of here, and leave these meatbags to rot! Ha ha! Red Light Sector, here I come!"



"...fuck."



We do have free access to the fuel depot, though, so...yay.



We continue down the corridor, fighting increasingly ineffectual robots along the way.





We're on the upper level of the fuel depot. There must be something to help Bob and Atton around here somewhere...





We're boxed in.











This sounds like the work of a professional to me...



Logging off the computer, we turn to leave, however...





"W-what? No! NoooouuuUUUUUAAAAAGH!"



T3 NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

Meanwhile, back with the two idiots who are blatantly T3's sidekicks...



"Give him a little more time."







"Looks like it. Weird that he didn't contact us on the comm, though."



"'We' don't have a clear run for the hangar. All that's open is the emergency hatch."





"A Jedi's life is sacrifice. Besides, someone's got to save our skins."







"Suuuuuure. You just want a piece of my fine ass, just like everyone else. Not that I blame you: it is irresistable, after all. However, your concern is noted. I'll be going now."





Before he head down into the tunnels though, there's one more person we should talk to.





"Evidence that the patients in the med bay were murdered with a lethal dose of sedatives. You wouldn't happen to know anything about that, would you?"



"They didn't. I was given the same dose, but survived."





"You seem to know a lot about Jedi techniques."



"I keep hearing your voice as I explore this place."





"Unforseen Coonsequences?"



"What if it doesn't pass?"



"Alright. Just...don't pry too deep into my mind. There's stuff in there that's very secret. Top secret, in fact. Super top secret."

"You mean the "Not porn" area?"

"...fuck."

On that note, we leave for the mining tunnels.





As we arrive in the tunnels, Atton crackles through on the comlink.

"Can you read me?"

"Yeah, I thought you and Kreia were telepathic for a second."









"I'll be careful, then. If you detect anything, alert me."



In a nearby container, we find some emergency supplies.



"Yeah, and it looks like there's some clothes in here. Sorry to disappoint you, ladies."







"There's some kind of energy shield in here too."





"How comforting. Tell me how it works."



"Understood. Anything else?"



"This day just gets better and better. Any advice on taking them down?"





"Vibroblades are for pussies. I'm gonna punch those robots in the face. Anything else?"



Hooray, we're finally clothed. The clothes look incredibly dumb, but, whatever, we'll take what we can get.



And, because of this game's weird fixation with the posterior, you can still bask in the glory of Bob's ass.

"Awww yeah. I know what the ladies like."

We progress through the tunnels, fighting droids along the way.















This little guy makes fighting the droids more difficult. He'll heal a lot of the damage you do, so you want to take him out first. Unfortunately, he explodes when that happens, but, thankfully, Bob's skin is apparently fireproof.





I love this pic. It looks like Bob is spitting at the droid.



Once we finish the droids, Atton chimes in on the radio.





"Don't burn to death. Good advice. Bob out."



We manage to make it through with our shield active, and run into...



More robots. Whoopee.



With this group done with, Atton contacts us again.





"There aren't just mining droids down here - sensor droids too."



"Where were you a minute ago?"







"Alright, I will."

Making our way to the extremely cool looking central droid controller, we hack in to try to find a way out of here.











For some ungodly reason, the passageways that lead to where we need to go are past these containment shields.

"I wonder if there's gonna be any negative reprecussions to shutting down the containment shields to these giant, dangerous, nuclear boners. Eh, probably not."



"...what kind of readings?"



"..."

"Hey, you there?"

"...yes. Please do not say any more on this subject. I am going to leave now."









Unfortunately, there's a small army of droids between us and the exit.







Bob, now is not the time for dancing!

"It's always time for dancing."

Despite Bob's distraction, we manage to escape the billowing fireball behind us.







"Yes, ladies and gentlemen of the audience, you may all faint and swoon after that display of unadulterated awesome."



Aw man, so embarassing. You're stalking through an abandoned mining facility, and a corpse wears the same thing.



Wait a minute...that's the maintenance officer...our prime suspect...



...if he's dead...



"Pleasant Greeting: Greetings, Master."

To be continued...
 

The_Lost_King

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I hated how much that game showed off the Exile's ass. It was ridiculous, you had to stare at it for the whole prologue.
 

Anti-American Eagle

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The_Lost_King said:
I hated how much that game showed off the Exile's ass. It was ridiculous, you had to stare at it for the whole prologue.
Now that you've pointed it out I can't stop noticing... GET IT OUT!
 

gamptrak

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Aw yeah, T3 action and our the surprise droid character in the next update, some excellent droid loving in the first parts. Obsidian really made the droids in this game one of the best parts.

I think the whole fixation on the ass is a Kotor thing. Varen's ass was heavily displayed in any armor she wore.
 

AD-Stu

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DUN DUN DUNNNNN!!!!!

Kung-fuing robots to death continues to deliver the hilarity too :)
 

woodaba

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Asses really are a KotOR thing. Pretty much all the non-Jedi armors are skintight solely around the ass area. I guess the designers of the Infinity Engine really had a thing for asses.
 

C F

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It's okay though. Running around the galaxy really tones the buttocks.

I wish you could jack the maintenance guy's dorky goggles. I would have loved having those.
Maybe give them to the Handmaiden 4 teh laffs. It's a shame it's part of the head model though.
Anyway, great update.
 

woodaba

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C F said:
Maybe give them to the Handmaiden 4 teh laffs.
Combine these with the dancer outfit from Nar Shaddaa to create endless silliness that makes even the most serious of business look like a bad porno.
 

Evolutionary High

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Finally got Atton's backstory, wow was that rewarding.

Totally didn't expect him to be what the was, that was outta left-field. The man is cold-blooded. He's easily better than Carth.
 

woodaba

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Evolutionary High said:
Finally got Atton's backstory, wow was that rewarding.

Totally didn't expect him to be what the was, that was outta left-field. The man is cold-blooded. He's easily better than Carth.
Yeah, it's one of the great surprises of the game.

The fact that the game does everything in it's power to convince you he's nothing more than a Han Solo stand in, then hits you with THAT curveball, is really something else.
 

sage42

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woodaba said:
Evolutionary High said:
Finally got Atton's backstory, wow was that rewarding.

Totally didn't expect him to be what the was, that was outta left-field. The man is cold-blooded. He's easily better than Carth.
Yeah, it's one of the great surprises of the game.

The fact that the game does everything in it's power to convince you he's nothing more than a Han Solo stand in, then hits you with THAT curveball, is really something else.
You think that was a surprise, wait until we get the Handmaiden's back story. That one may make heads pop.
 

woodaba

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[HEADING=2]Update 3: Are you dead yet?[/HEADING]

So, between the triple threat of the disappointing Assassin's Creed 3, the much-better-than-expected Halo 4, and a massive workload dropping out of nowhere, this update has been a long time coming. However, I hope to get the updates out a lot more regularly from now on. Anyway, I hope at least a few of you haven't quit in disgust, and let's get on with the show.

Last time, we came across the corpse of the man we believed killed everyone in the facility we woke up in, only to be presented with this chap.



Gotta love HK's pimp walk.

"Tell me what you're doing here before I turn you into slag. With my bear hands."

"Query: Don't you mean "bare" hands, master?"

"No."



"How did you get here from the Harbinger...and how did I?"



"For a droid, you don't take orders to well. Now, tell me what happened."





"How come I don't remember any of this?"

The million pound question.



"Incapacitated?"



"Drugged? What the hell do you mean, drugged?"





"Locked?"



"Fine - what happened next?"





Freighter? Could that be...





"Any idea what had happened to the small freighter?"







"What was this freighter that the Harbinger brought aboard?"

The two million pound question.





"Bounty?"



"And the Ebon Hawk came here?"



"How so?"





Protocol droid? Yeah, because most protocol droids refer to humans as meatbags, and talk about murder in the same way humans talk about coitus.





That line just unnerves for some reason, I have no idea why.

"How did they find out I was a Jedi?"



Woah, woah, woah. Back up a little. Bob was exiled? The plot has most certainly thickened...



"That information wouldn't have been in Coreward databases...only in Jedi Archives, and that's the most secure data bank in the galaxy."



"Even if that means hacking into the most encrypted and secure database in the Republic?"

"Hesitant confirmation: ...yes?"

"Fine. But what's this about 'potential hostiles'?"



"I see...go on."





"Then what happened?"





Somehow, I imagine that doesn't make them a particularly easy to sell product.

It's the new Metal Gear Ray! The perfect final boss for your incredibly pretentious incomprehensible stealth-action game! Contains memory room to hold as many as two insane AIs! Warning: vulnerability of Metal Gear Ray contains, but is not limited to: small arms fire, effeminate ninjas, and a tendency to go insane and murder everyone if you don't mindwipe them every so often. Order now!

"So, what happened to the rest of the miners?"





"Sadly enough? What do you mean?"



"Are there any left alive?"



"Then I need to get in there and rescue them."



"If I crawled through mining tunnels to get there, then there must be other tunnels."



"Those miners could be hurt or in danger: we need to make sure they're all right."





"I'm going to find those miners, and you're going to help me, or I'm going to shove your vocabulator up your waste disposal chute."



"This just keeps getting better and better. Who's got the damn code?"



"Oh, this should be good."







"But...you do know the code."



"Leave 'condescending' out of your speech conditionals from now on, or else."



"So, how can I bypass the voice print?"



Ok, so, in case you haven't played the last game, or saw the last LP, in KotOR 1, there was a robot called HK-47 who joined your party. He was a psychotic assassin droid who took great pleasure in massacring countless innocents. This guy seems to be either him him in a black paint job, or another model of the same robot. Given the disposition of HK-47, and the arrogant pride he seems to take in the havoc caused in the facility, it's a safe bet that this guy is our new prime suspect. We need to find some way to get the code off him...and in the maintenance officer's voice. Let's keep talking to him.

"So...what exactly are you?"







"What's a translation droid doing on Peragus?"





"What have you determined?"




"...what was that?"

"Clarification: Oh, that. That just happens when I say something ominous."

"Well, I never said you were coming with me."



"What's that body on the floor there?"





He seems exceptionally proud of that...maybe there's some way to use his pride against him...

"Did he say anything at the end?"









We can't do anything more with that right now, but we'll be back.





Ooh, a workbench.



Unlike in the last game, which limited weapon and armor customization to upgrades, this game added a relatively simple crafting system. Provided you have high enough skills, and the correct amount of scrap (which you can gain from breaking down items), you can create anything from weapons and armor to medpacs and shields.

In a nearby bin, we find just the thing we need.





Oh yeah.



"If you can play back the maintenance officer's voice narrating his own death for expository purposes, can't you speak the voice code?"



"Oh, I understand if your limited fuctionality prevents you from mimicking the maintenance officer's voice correctly."







"Yes, I think that's satisfactory."



Ladies and gentlemen, that is how you do a puzzle. It's not particularly challenging, but damn, the writing makes it so enjoyable and memorable.

We leave HK, and continue exploring the maintenance bay.



...and are faced with more robots. Well, time to open up a can of whup-ass.



Dunno about you, but this looks more like a dance off than a fist fight.





After we deal with the robots in the hallway, we think we're about to get a rest, when...







Goddammit.





Chuck Norris, eat your heart out.



Do not adjust your sets, people. Bob is so badass, he has not become the Human Torch.

"Flame on!"

Our path to the maintenance console is clear, but we still have some business to finish on the administration level.











You know where this is going.













That would apply to the Maintenance Officer...or anyone who could mimic his voice.

Anyway, back to exposition theater!















Chris Avellone: (wink wink, nudge nudge)

Yes, Chris, I think we've figured it out.

"How rude. Just for that, I'm going to impale all the love interests from Project Eternity on pikes."









Well, Revan/Varen sort of exuded insanity, so that probably leaked into all her follower's brains.

















Geez. There couldn't more ominous foreshadowing there if we heard a robotic voice in the background telling some berk called Dave that he can't do something.











Finally done with the console, we proceed on through the facility.



These mines may pose a threat to any normal player character, but, remember. This is Bob Bindo we're talking about.



Destroying floating mines with his mind like he don't give a shit.

After we destroy the remaining mines, we suit up...



...and head out.



Those who experienced KotOR 1 will remember two sequences where the player was trapped in a suit that allowed them to move at literally a snail's pace. They were horrendously boring, and one of the most bafflibng design decisions in any RPG, up there along with Mass Effect 1 and 2's "let's force the player to metagame morality" bull. KotOR 2 fixes this in the most beautiful way.

Play both videos at the same time, and mute the first one, for the full effect.


You are now happy. I don't care how grumpy you were, after witnessing the glory of that, you are now happy.





"Really? Maybe you should look up."



"I'm just taking a relaxing walk."





Look at the third line there. I'm guessing that was written before Obsidian knew they were speeding up the run cycle. Guess they were as pissed about it as we were.

"Something wrong?"





"Why are the vents so close to the exterior scaffolding? That seems like an OSHA violation."











"You and me both."







Oh, shit. This isn't...











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