The key failure of WWII games so far is that you know how they're going to end. In order for a real shift to take place you need to tell an unusual story, perhaps from different perspectives. Not just from the perspective of the victors but also the defeated. The Axis were just as determined to impose their views as the Allies. Realizing and implementing this can result in interesting gameplay as well.
You could tell a story about an Italian OVRA operative, for example, and see what happens as you explore the protagonist's beliefs and the other characters around him, or you can explore how the war influenced a citizen of a certain country. Maybe for someone war meant opportunity. Another problem is that whenever WWII games are involved most people think FPS, TPS, RTS, etc, though this doesn't have to be the case. The biggest problem, however, is that this kind of game would have it's plug pulled faster than Six Days in Fallujah, so making up a story at this stage is kind of pointless.
EDIT: Ultimately you could stick a swastika on the Halo Reach character's suits and call it Halo: Fall of the third Reach. lol
You could tell a story about an Italian OVRA operative, for example, and see what happens as you explore the protagonist's beliefs and the other characters around him, or you can explore how the war influenced a citizen of a certain country. Maybe for someone war meant opportunity. Another problem is that whenever WWII games are involved most people think FPS, TPS, RTS, etc, though this doesn't have to be the case. The biggest problem, however, is that this kind of game would have it's plug pulled faster than Six Days in Fallujah, so making up a story at this stage is kind of pointless.
EDIT: Ultimately you could stick a swastika on the Halo Reach character's suits and call it Halo: Fall of the third Reach. lol