j-e-f-f-e-r-s said:
Daystar Clarion said:
You've pretty much described how I feel about the game but am too dumb to put it to paper
The game assumes you're playing from a certain mindset, that of the dudebro frat boy, if you're not, then it just fails.
No it doesn't. It criticizes you if you're playing from such a mindset, but it doesn't assume so.
"Do you feel like a hero?"
The game tries for both, but it doesn't want you analysing things in the moment. It wants you following orders, and having fun. You're doing what you're told. The game makes this clear several times. If you're analysing it, and questioning those orders, it makes a lot less sense.
All of the emotional manipulation they try for requires that the player be enjoying what they're doing, or playing the game from a mindset with little analysis.
In order to even get some of the thematic subtext that's going on, you have to be playing it from an analytical mindset,
Which, you know, some of us did. Which is what Daystar and I were talking about. And then the emotional manipulation falls flat. Calling me a monster doesn't work when the only reason I'm playing is to hear them out. The message they want is "You're a monster for liking this". But I didn't. Instead it became "You're a monster for trying to hear me tell you you'd be a monster for liking this", which is fucking stupid and absurd. They have no concept of subtlety, or art. They beat you with a sledgehammer of an idea over and over, when they want to plant an idea in your head. I appreciate that the anger of the game ramps up, and that built a nice emotional climax for the game, but it needed to hold off on going to that level of all out, because that's the point where I stopped getting it.
in which case the game throws out all sorts of neat narrative devices and thematic content to ponder over.
What is this, apart from pointless praise? Neat narrative? An inconsistent unreliable narrator, which is done sort of well, but they never explain why their consistency in your teams speech should be important, apart from them wanking off how clever they are at writing. We see and hear other things, why should Lugo and Adams be any different?
The Narrative? A half-baked knock-off of Apocalypse Now, and Heart of Darkness, which we're all familiar with, at least on a memetic level, these tropes have been done to death. A confusing array of plans and subplots and intrigues which makes Modern Warfare 2 and 3 look insightful, well paced and comprehensible?
Thematic content? What? Dubai's kind of pretty, and the music's not terrible, but that's about it. Exploding heads? I'll admit the hellscape and the favella were kind of cool on a thematic level, but everything else has been done before and better. And these things aren't really anything more analytical anyway.
BakaSmurf said:
Nice to see someone that's capable of getting the point I was trying to make across in a more concise manner then I would have. Kudos to you for not dropping to your knees and blowing Yager for merely attempting to make a deep deconstruction of the modern shooter genre [small](emphasis very much on "attempting" in this particular case)[/small] good sir.
I kind of get annoyed at the Yager devs, because, yeah, I enjoy the games they say they're criticising (Before someone asks me this), but I already realised how fucked up it is that I enjoy virtual mass-murder, and the concern for how this is dehumanising and the like. Even Extra Credits did a better section of this in their videos on "Propaganda games" and "Call of Juarez: The Cartel". That took 12 minutes or so, and explained it concisely and reasonably, and didn't spend the time trying to bludgeon me with the suggestion that I'm a monster. And the games that they criticise aren't without commentary already. Modern Warfare (Which many assume is the target) already had criticisms on Nuclear Proliferation, on ends-means justification, on expendability. Their idea of heroics was bleak. The reward for heroes was death and an unmarked grave. And there are very real criticisms you can make of these, but they missed them so hard I wonder if they even
played them. They seemed so proud of how shocking it was that you were shooting Americans. Oh, wait, you did that in those games as well. Nice role reversal there Yager. Only a few years too late.
And not only that, they're so smugly and self-satisfiedly criticising the VERY GAME THEY'RE MAKING, and PROFITING FROM. Hypocrisy. They can call me a monster, but I name them sell-outs.
It's criticism and deconstruction, and that's good. But it's not good criticism or deconstruction, it's just the closest thing we've got. It's like Bear Grylls: Drinking elephant shit isn't that nice, but if it's the closest thing to water, it's better than going without.
I really like that corrolary: If we're monsters for consuming it, they're the same for selling it.