Well if we're going as far as to consider every NPC's life of equal value to the player character, and by extension the player, who's the bigger monster? The player facilitating the stories of not only these NPC's lives, but also their deaths? Or the Programmers flagging them as mandatory obstacles?DjinnFor said:So you're saying the value of a shooter is in how long you spend enjoying the savage, unjustifiable murder of random strangers and how well the story resolves itself to make you out as the hero in the end?Spector29 said:True, I could have turned the game off, but that's a waste of my time and money.
If I never bought the game, that particular instance of countless lives would never ever get to experience an ounce of life. If I play the game, the programmers force me to end their lives to progress. I have to kill them if I want the most NPCs possible to experience life, even.
And I don't have to be the hero, I have to be entertained.