ImmortalDrifter said:
"It started the Modern Shooter market saturation"
This one always makes me laugh. While this game is not a military shooter, it did spawn the trend of campaigns that make extensive use of scripting. Can you guess which game it is?
ImmortalDrifter said:
"It's the same game every year"
This one is also funny. COD catches so much flack for not "evolving", while Total War is fine...? What major innovations has CA made to it's long running series between Medieval 2 and Shogun 2? Naval battles, better multiplayer, and that's about it.
COD, in my opinion, doesn't need to evolve, it needs to go back to what it used to be. COD 2 was great, and even MW2's multiplayer was decent in it's own way. They have a multiplayer formula that worked and with MW3 and BO2 they are actually trying hard to develop it further, but they are fucking up hard in the process.
OT: So, anyway, my thoughts on COD.
1) They should either cut the campaign or force the entire studio to play COD 1&2. The campaigns have ALL been terrible since that point, with the exception of WaW, which was merely competent. And yes, you heard that right, I didn't like COD 4's campaign at all. Wow, you got nuked. And what about all the other stuff? Oh, right, terrorists are here, you go there, shoot brown people, nuke, patriotic music, the end. People who praise COD 4's campaign while critizising MW3's in the same breath piss me off, if you claim to love one but despise the other you are just trying to look cool.
2) The biggest problems with COD's multiplayer is too much fucking shit. MW3 had like 50 different killstreaks that went into 3 different streak systems. Every gun had over 10 attachments. Those guns also came with a slot for a speciality of your choosing, ranging from more damage to increased range. That's not to mention your 2 equipment slots and 3 perk slots. Oh, and don't forget deathstreaks, theres also five or so of those in MW2 and MW3.
It is too much. Both Infinity Ward and Treyarch have proven they are not competent enough to balance all this stuff, while Sledgehammer have proven they shouldn't be let near any multiplayer modes in the future. It is the wrong kind of "innovation". Killstreaks aren't even killstreaks anymore, you can go 5-45 and still get a UAV.
And when they do have a great idea, they go ahead and exclude it from the next game. Stopping Power and Cold Blooded should still exist. Killstreaks should actually be powerful. Even One Man Army was an interesting idea that should have had a place in the COD games after MW2, obviously with some changes.
But no, they excluded all of those things while keeping Second Chance and deathstreaks in the game. Hell, they even added new killstreaks. What are they doing?
So how do you fix all of this?
a) Bring back the aforementioned Stopping Power
b) Stick to the number of perks and perk slots they have now
c) No more fucking specialist or support. You get to choose 3 killstreaks from a list of 10. No fucking stacking upon death or any of that bullshit.
d) Who designed the maps for MW2? You bring that guy back. If you can't get him because you fired him, get the guy from COD 2. If you can't get him, don't fucking make a multiplayer mode, because apparently every other developer Activision can hire doesn't have a clue what he's doing.
e) Cut the campaign and cut the price.
f) Piss off with this COD Elite bullshit and calm down on the DLC. You can't play any recent COD game without being flooded with notifications stressing you to buy the latest "3 really bad maps" DLC.
g) You get a gun and a secondary. Both of those guns get one attachment. Finite.
h) Make the PC versions decent again. If you can't, let a bunch of amateur modders handle it for you and don't fucking nuke their project. Leave AlterIW alone, let it live (or die) in peace.