sheah1 said:
Three different games released with large intervals? Yeah, sure, definitely connected. I suppose they're all horror games but they all use children in different ways. Dead Rising 2? Plot point to continue the story. Dead Space 2? Emotional impact. Dead Island? Emotional..... impact....... Ok, yeah, you may have a point (especially since Katie would have caused emotional impact if the graphics and story of Dead Rising 2 weren't such toss). Although I very much doubt it's for free publicity (although wait a couple days till you see Fox news picking up this advert), Dead Space 2 barely advertised the kids other than as a new enemy, and then only dedicated gamers would really have known that much about them, Dead Nation is obviously aiming to be a very "real" zombie game so it's therefore trying to cause the max amount of emotional impact, that isn't a bad thing, it just means a better, more emotional experience for the player, so now I'm excited to see if it can back it up.
Dead Island's first 'revealing' (Not the right word, but hey) was last year or the year before, I believe. That makes them released within a year or two of each other. Considering how long it takes to produce a video game (Well, one like these. You could make a flash game in like a week.) I would say that they're pretty close.
I don't want to spoil anything for Dead Space 2, but...
Mother: "Come on! Come to mommy...yes, that's it! That's a good baby!"
I will say nothing further! (The original scene of that was bad, because JUST before it finished, you got attacked by a Necromorph)