LF- A fair Duke Nukem Forever reveiw.

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spartandude

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It didnt meet my already rather low expectations, what i expected was terrible immature humour (which i got) but i was also expecting was some old school shooter gameplay but not as good as it used to be, what we got was an incredibly badly done modern shooter
 

omega 616

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May 1, 2009
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The thing about this whole Duke thing that confuses me is, there are loads of Duke games but but only Duke 3D and DNF get brought up. I had "land of the babes" for example.

On topic. The game seems to have all the worst bits of modern FPS games then the comedy stylings of Duke over it, I have no idea why they had to delay the game, any studio could have pumped that game out well within a year.

Everybody rages about linear corridor shooters, this game is one. They moan about only two guns, this has it. They ***** about scripted events (like driving) this game has atleast 3 but they love this game? Me thinks nostalgia is taking over, there not enjoying the game, there enjoying Duke.
 

Lance Arrow

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omega 616 said:
Everybody rages about linear corridor shooters, this game is one. They moan about only two guns, this has it. They ***** about scripted events (like driving) this game has atleast 3 but they love this game? Me thinks nostalgia is taking over, there not enjoying the game, there enjoying Duke.
Enjoyment is enjoyment, no matter who provides it.

I personally liked DNF, and I'm not even really a Duke fan, I guess I just have low standards as far as games go.
 

Zaik

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The load times, from what I can tell, might have actually been an issue with steam. I was all laggy and stuttery and had long load times until I dropped steam.exe's affinity to one core and priority to low. Seemed to help everything do better at everything, but now it just crashes randomly.

Though I guess if consoles are taking forever to load, that wouldn't be steam :/.
 

Smooth Operator

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So you wanted to point out that you like it? Well that's nice.

Most people don't like it because of it's CoD feel, but for gamers who started playing games at Halo I imagine you can't miss anything because the crippled shooters were the norm from then on.

As always ignorance is bliss
 

Ghengis John

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Laurie Barnes said:
When I say "Fair", I mean something that is more in line with what I am getting from other gamers.
No by "Fair" you mean you want to read something that tells you what you want to hear. I'm one of your fellow gamers, and I have a surprise for you, many of the game reviewers who's reviews you've been reading are also gamers. So here's my review: It's kinda crappy. But I find some of the interactivity in the levels (playing ski ball, looking in the mirror for an ego boost) enjoyable. The objectifying women and small arsenal size detract from that though :/.

The gap between what I have been reading in reviews and hearing from my friends is quite broad and I was trying to figure out why.
Here's another fact that may surprise you. Different people have different sense of taste. IF you enjoy it, good for you. Sometimes you like something most people hate. Sometimes you love something you know for a fact is crappy. The intelligent thing to do is to accept that it won't be everyone's cup of tea.
 

Kevlar Eater

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Laurie Barnes said:
(Personally I think people are just writing it off because it is Duke Nukem, and it makes them feel smart and or special to shit all over something because it's not an intellectual masterpiece.)
I'm getting sick of people pulling off this strawman argument. Like I said before in a similar thread, we aren't looking for the next Metal Gear Solid or some other game with a convoluted storyline that makes sense only to the people that penned it. To be frank, I wanted DNF to be something like Serious Sam, Painkiller, Vanquish (though that's a third-person shooter) or Bulletstorm, fast-paced games that discouraged the use of cover while rewarding massive points to those that can pull off combo kills, chain explosions, multiple point-blank kills and other awesomeness. I didn't expect DNF to have cover shooting mechanics (two weapon limit, regenerating health, etc.) with little cover to take advantage of. Ironically enough, Duke's ego meter regens with cowardice. And the game is missing the Mighty Boot, something harped on by Duke fans.
 

Pedro The Hutt

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Laurie Barnes said:
You know what? I like the point you have made right there, how people who would not have been fans of the original can't possibly be fans of the sequel. So I guess in part when I ask for a fair review I am in part asking for a person who was a Duke3D fan to compare DNF to it. As it is I notice most reviewers are trying to compare it to COD, or Bulletstorm, which might not be a bad thing, but it still seems like comparing apples and oranges.
Oh you should be grateful they're comparing it to COD or Bulletstorm, because the reviewers who do compare it to DN3D find DNF even more of a disaster, if not a downright travesty.
 

Mister Linton

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Load times, sub-par graphics, out-dated gameplay (FPS platforming? In 2011? Really?), and poor writing (because "Team America" references are SO fresh!) are totally legit complaints.
 

Aphantas

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Critics like originality, and Duke is a pile of overused gaming cliche's, that might be part of the reason for the low scores, plus the impossble hype built up around it, perhaps even nostalgia. A funny thing is nostalgia, it can make a old game seem fantastic, but can make an update or re-make of said game horrible because it can never meet the fantasy built up around the older one.
my judgment of the game will have to wait till i play it though.

It also seems that lots of people are misinterpreting the OP, he's not whining about his tastes not lining up with the reviewers, but curious as to why the reviewers opinions differ so greatly from the opinions of those he knows.
 

lyricalvagabond

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What I can't understand is people bringing up the sentiment "I hate how DNF represents/treats/mistreats/objectifies women" and use it as a detriment to the game. Seriously? What, do you prefer how Twilight represents women? A banal twit that tries to kill herself because some guy left her, and how many hundreds of thousands of teen girls are idolizing this series? Or maybe you're into the "Toddlers & Tiaras" bit where over-the-hill, degenerate mothers put their little girls through torturous conditions to make them look like prostitutes? Or how about Jersey Shore, the Kardashians, Teen Mom, Real Housewives, etc etc.

Seriously, there are far worse things in existence to get your panties into a twist about then an f'ing video game whose main character is an over-the-top chauvinistic, egotistical, meat-headed prick-wad who ogles women as he fills alien carcasses with rockets while flipping them off.
 

GameMaNiAC

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Zhukov said:
Ha!

By "fair review" you mean "a review that agrees with me that the game is awesome".

Mate, get over it. If someone says, "I did not enjoy this game", you can't exactly turn around and say, "Yes you did! You fucking loved every second of it!"

Incidentally, I did not enjoy this game... because it was a piece of crap.
Yes you did! You fucking loved every second of it!

Just kidding.

OT: I'll have to agree with the review, I think the community was too harsh on DNF. C'mon, it's not that bad. Compare it to some of the other bad games, and you'll see what I mean.
 

Layzor

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I think it was the gamespot review that said something along the lines of "If this game didn't have Duke Nukem Forever written on it, it would just be a bargin bin title." but I think at the same time, if it didn't have Duke written on it, it wouldn't be getting panned so hard by critics.
 

Pedro The Hutt

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No, if the CEO of Gearbox hadn't been saying that this is going to be a seriously awesome game that every "true" gamer must play and will like, then it wouldn't have gotten panned so hard. If you promise the moon then a fake piece of moonrock won't do. (I mean, it doesn't even conduct portals)
 

Nieroshai

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So I ask... I enjoyed Call of Duty, even the first one with the laggy controls, and eeven a corridor shooter is fine with me if it's fun or else I'd hate Mass Effect with a passion, and I love ME. So AFTER those two things being SQUARELY knocked out of the way, what is there left that ought to make me dislike DNF?
 

Arehexes

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Nieroshai said:
So I ask... I enjoyed Call of Duty, even the first one with the laggy controls, and eeven a corridor shooter is fine with me if it's fun or else I'd hate Mass Effect with a passion, and I love ME. So AFTER those two things being SQUARELY knocked out of the way, what is there left that ought to make me dislike DNF?
Fans of Duke Nukem 3D (when the series hit it's spike in fandom, although I remember playing the second 2D one -_-) wanted it to feel like a a sequel with 3D with it's design style intact (huge non linear levels, over the top weapons and stuff like that) well being a parody of today trends in media. It is just a game sucking on the tit of Halo and Call of Duty trying to be relevant for today's gamers, which makes the game derivative. Hell I could argue Time Shift was a better game with it's unique (But barely used if you ask me) time machinics. Most games are following a formula and isn't doing anything to stand out, and most fans of Duke were hoping this would be the game to break old troupes and show FPS's are more then running down a hall and sucking on your thumb. I don't know about you or most people but when I started FPS's I remember Doom on my old PC (you know when they were all white and not black...such a dark time), and I remember running in charging those stupid demons with every gun in my back. But people are more excepting of gameplay like this now a-days, like people feel two games makes it a challenge (it doesn't when the game is built around that in mind), the only challenge is forcing yourself to go against the game making it hard on yourself. Wolfenstain 3D gives me a machine gun, I'll use my bloody knife for a challenge. *sigh* I hate to sound like a hipster but lesser known game companies seem to wanna take more risks now a-days (A game like Izuna: Legend of the Unemployed Ninja my play on old games from early 90's dungeon crawlers but it's funny your playing as a lazy ninja haha, and that feels fresher then another dungeon crawler like Dark Spire). Gamers need to demand more uniqueness in gaming, and games need to stop being derivative and more unique, I don't wanna play a FPS where I can replace Pig Cops with Nazis.
 

Nieroshai

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Arehexes said:
Nieroshai said:
So I ask... I enjoyed Call of Duty, even the first one with the laggy controls, and eeven a corridor shooter is fine with me if it's fun or else I'd hate Mass Effect with a passion, and I love ME. So AFTER those two things being SQUARELY knocked out of the way, what is there left that ought to make me dislike DNF?
Fans of Duke Nukem 3D (when the series hit it's spike in fandom, although I remember playing the second 2D one -_-) wanted it to feel like a a sequel with 3D with it's design style intact (huge non linear levels, over the top weapons and stuff like that) well being a parody of today trends in media. It is just a game sucking on the tit of Halo and Call of Duty trying to be relevant for today's gamers, which makes the game derivative. Hell I could argue Time Shift was a better game with it's unique (But barely used if you ask me) time machinics. Most games are following a formula and isn't doing anything to stand out, and most fans of Duke were hoping this would be the game to break old troupes and show FPS's are more then running down a hall and sucking on your thumb. I don't know about you or most people but when I started FPS's I remember Doom on my old PC (you know when they were all white and not black...such a dark time), and I remember running in charging those stupid demons with every gun in my back. But people are more excepting of gameplay like this now a-days, like people feel two games makes it a challenge (it doesn't when the game is built around that in mind), the only challenge is forcing yourself to go against the game making it hard on yourself. Wolfenstain 3D gives me a machine gun, I'll use my bloody knife for a challenge. *sigh* I hate to sound like a hipster but lesser known game companies seem to wanna take more risks now a-days (A game like Izuna: Legend of the Unemployed Ninja my play on old games from early 90's dungeon crawlers but it's funny your playing as a lazy ninja haha, and that feels fresher then another dungeon crawler like Dark Spire). Gamers need to demand more uniqueness in gaming, and games need to stop being derivative and more unique, I don't wanna play a FPS where I can replace Pig Cops with Nazis.
Like the original Duke Nukem 3d compared to Wolfenstein 3d? The point remains that if DNF is a COD clone now, DN3d was a Wolfenstein clone then. Also, I don't care about the linearity because if I wanted a nonlinear shooter I'd pick up Fallout 3, and I thought I said this but with Mass Effect. Back to my question: if the linearity and weapons restrictions won't bother me, is there anything left to deter me from enjoying the game? I just want a funny over-the-top FPS to detract from beige and dying comrades and Nazi Covenant zombies. Alright, to rephrase: if I liked Halo 2, will I like this? 2 guns, recharging health, mostly linear, I get it.
 

Arehexes

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Nieroshai said:
Arehexes said:
Nieroshai said:
So I ask... I enjoyed Call of Duty, even the first one with the laggy controls, and eeven a corridor shooter is fine with me if it's fun or else I'd hate Mass Effect with a passion, and I love ME. So AFTER those two things being SQUARELY knocked out of the way, what is there left that ought to make me dislike DNF?
Fans of Duke Nukem 3D (when the series hit it's spike in fandom, although I remember playing the second 2D one -_-) wanted it to feel like a a sequel with 3D with it's design style intact (huge non linear levels, over the top weapons and stuff like that) well being a parody of today trends in media. It is just a game sucking on the tit of Halo and Call of Duty trying to be relevant for today's gamers, which makes the game derivative. Hell I could argue Time Shift was a better game with it's unique (But barely used if you ask me) time machinics. Most games are following a formula and isn't doing anything to stand out, and most fans of Duke were hoping this would be the game to break old troupes and show FPS's are more then running down a hall and sucking on your thumb. I don't know about you or most people but when I started FPS's I remember Doom on my old PC (you know when they were all white and not black...such a dark time), and I remember running in charging those stupid demons with every gun in my back. But people are more excepting of gameplay like this now a-days, like people feel two games makes it a challenge (it doesn't when the game is built around that in mind), the only challenge is forcing yourself to go against the game making it hard on yourself. Wolfenstain 3D gives me a machine gun, I'll use my bloody knife for a challenge. *sigh* I hate to sound like a hipster but lesser known game companies seem to wanna take more risks now a-days (A game like Izuna: Legend of the Unemployed Ninja my play on old games from early 90's dungeon crawlers but it's funny your playing as a lazy ninja haha, and that feels fresher then another dungeon crawler like Dark Spire). Gamers need to demand more uniqueness in gaming, and games need to stop being derivative and more unique, I don't wanna play a FPS where I can replace Pig Cops with Nazis.
Like the original Duke Nukem 3d compared to Wolfenstein 3d? The point remains that if DNF is a COD clone now, DN3d was a Wolfenstein clone then. Also, I don't care about the linearity because if I wanted a nonlinear shooter I'd pick up Fallout 3, and I thought I said this but with Mass Effect. Back to my question: if the linearity and weapons restrictions won't bother me, is there anything left to deter me from enjoying the game? I just want a funny over-the-top FPS to detract from beige and dying comrades and Nazi Covenant zombies. Alright, to rephrase: if I liked Halo 2, will I like this? 2 guns, recharging health, mostly linear, I get it.
Well maybe you would like it, but other people didn't want it like this. Again to me it's derivative more so then anything else. And with all the games trying to suck on halo/call of duty these days it would be nice to have newer stuff. While you are right about Wolfenstein you are also wrong since Duke and Wolfenstein play different still (if anything Doom and Duke would be the same haha).

EDIT:Also I was noting a game like Izuna which to the bone is another dungeon crawler but it feels so unique with the way it is presented (lazy ninja takes a holy object for her own greed and angers the towns gods and has to beat them up or her loved ones will act the all kinds of screwed up), more so then dark spire (Evil wizard at the top of a tower you are unknown heros go beat him up)
 

Riobux

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Laurie Barnes said:
(Edit) OK in response to the first guy to say this and the next several hundred unoriginal fools copying his post. When I say "Fair", I mean something that is more in line with what I am getting from other gamers. The gap between what I have been reading in reviews and hearing from my friends is quite broad and I was trying to figure out why. Also I might add before I get any COD hate that the game only functions like that on the toughest difficulty, otherwise you feel like a tank.
Because your friends' opinions differ from the reviewer consensus doesn't mean your friends represent the gaming collective and the reviewers are wrong. To be honest, I can see where the reviewers are coming from and I agree that Duke Nukem Forever just couldn't be good. I tried the demo and I didn't enjoy it. It just felt too tired and lifeless. From someone who played Duke Nukem Time To Kill, I expected so much more off-the-wall moments in the demo. It didn't feel like Duke was a satire of masculinity, it just felt like Duke was, well, a guy. It's not so much something for 18+ year olds to point and snigger at the satire, but rather something for early teens to giggle at while they play personally. Not to mention, I could feel there was a battle between old Duke ideals and gameplay elements and modern shooter ideals during the demo. From the lack of iron-sights, to the "duck behind a rock and wait until the jam has come out of your eyes". The demo felt too mediocre, even though I didn't expect much.