The main problem with LGBT in video games is that in any case, their roles are written by hetero males who, more often than not, are happy with sticking to the "flamboyant" stereotype. Anyone remember Alexander Ashford? I think the intent with him was to evoke mental instability, but the end result looks far more like a flamingly annoying gay bishie.
Game devs just don't keep up with gender studies and sexology. Why should they, it's not the prime focus of their medium, after all! Games like Catherine are the rare diamonds in the rough and even then, it's not saying much. Catherine says practically nothing about same-sex or bisexual orientations, and paints Vincent as an immature man-child stuck in a relationship where he feels he has no place.
The only way anything will change is if someone comes up with a game concept where the fact that the main character is a CONVINCING and REALISTIC member of the LGBT community is pivotal to the storyline or game mechanics. Until then, I think it's safe to say we can expect hyper-burly men as a form of compensation or military fetishism, or ridiculously girly men as the quote-unquote "proof" that t3h gayness is a sexually transmissible disease that turns you into a sex-crazed and parti-colored masculine waif.
And of course, games like Bayonetta or the Dead or Alive series aren't helping. Let's sit down and figure why Japan actually needs all that boobage; then we'll sit down and figure out why idiots with necks as big as a sequoia tree or Ebonics-spouting USMC members that keep shouting "Oorah!" sell like hot cakes.
I figure THEN we'll be able to tackle the alternative community's many, many issues in the gaming world.
Game devs just don't keep up with gender studies and sexology. Why should they, it's not the prime focus of their medium, after all! Games like Catherine are the rare diamonds in the rough and even then, it's not saying much. Catherine says practically nothing about same-sex or bisexual orientations, and paints Vincent as an immature man-child stuck in a relationship where he feels he has no place.
The only way anything will change is if someone comes up with a game concept where the fact that the main character is a CONVINCING and REALISTIC member of the LGBT community is pivotal to the storyline or game mechanics. Until then, I think it's safe to say we can expect hyper-burly men as a form of compensation or military fetishism, or ridiculously girly men as the quote-unquote "proof" that t3h gayness is a sexually transmissible disease that turns you into a sex-crazed and parti-colored masculine waif.
And of course, games like Bayonetta or the Dead or Alive series aren't helping. Let's sit down and figure why Japan actually needs all that boobage; then we'll sit down and figure out why idiots with necks as big as a sequoia tree or Ebonics-spouting USMC members that keep shouting "Oorah!" sell like hot cakes.
I figure THEN we'll be able to tackle the alternative community's many, many issues in the gaming world.