So, I got the latest Humble Bundle. I didn't actually want any of the games, but so far they've actually been cool--I'm really looking forward to getting deeper into Lone Survivor and Super Meat Boy is agonizingly frustrating and yet super addictive. I hopped into Limbo and ended up finishing it in, I think three hours. I knew it was short so the time didn't bother me and you can't measure enjoyment in hours spent, anyway. It was cool, the art was kind of sketchy in spots, but nice overall, the music and ambiance made a great atmosphere, but the puzzles were a little too obvious and came down to trial and error through death to get them just right.
Now I'm left wondering... what's all the fuss about? There was zero actual story and an ending out of nowhere that was entirely unrelated to the rest of the experience.
Instead an otherwise unique and quirky game falls back on a tired cliche and we're left with not a real cliffhanger per-se, but a very generic and hollow gesture. Sure, it's almost a touching moment and the silence is palpable. After coming so far, enduring darkness and horror, a moment of light. But it's token and ultimately shallow, having no purpose beyond tying the bow on an otherwise kind of cool game.
I've seen a lot of people praise it and go on and on about how great and artsy it is--as if being art is a form of praise. I don't see it. Am I missing something?
Now I'm left wondering... what's all the fuss about? There was zero actual story and an ending out of nowhere that was entirely unrelated to the rest of the experience.
When you finish the last puzzle and zip past the sawblade, landing on the ground in slo-motion, the game had gone full-circle and reached the beginning again, our blurry eyed protagonist laying on the ground among wavy grass. "Oohhh, cool," I thought. "The game is just a big loop that goes nowhere. I bet I'll retake control of the character and it'll be the first level again. How neat. The name Limbo fits perfectly.
Instead an otherwise unique and quirky game falls back on a tired cliche and we're left with not a real cliffhanger per-se, but a very generic and hollow gesture. Sure, it's almost a touching moment and the silence is palpable. After coming so far, enduring darkness and horror, a moment of light. But it's token and ultimately shallow, having no purpose beyond tying the bow on an otherwise kind of cool game.
I've seen a lot of people praise it and go on and on about how great and artsy it is--as if being art is a form of praise. I don't see it. Am I missing something?