The takedowns in Far Cry 3. All of them.
The counter-kills in Assassin's Creed. (first one) Not only do they look fucking badass, they looked super practical and actually really viable in real melee combat.
Counterattacks in Ninja Gaiden Black/II.
When you finally get your lightsaber in Jedi Outcast.
All the small little touches in Halo 3/Reach.
The UWindow system of Unreal Tournament.
When you have finally and successfully finished modding Elder Scrolls and it's all ready to play.
Casual Shinji said:
Reload animations (if done well). In Resident Evil 4 I always keep the standard rifle throughout the entire game partly because the reload animation is so fucking sick.
Xsjadoblayde said:
Any tactile and rhythmic feeling reloads. (Fave from memory must be the devastator grenade launcher from the first Perfect Dark. About the only weapon that can legitimately make the noise "schlock-kock" and live up to it too!)
That, and I specifically loved the Falcon 2 reload. Soooo fast and satisfying.
Also the reloads in Doom 3. Like, almost all of them. Notable mentions though are the Plasma Gun and the Rocket Launcher. (Hearing those heavy rockets clink against each other is just destructive music to me.) Also, injecting EVE into your wrist in Bioshock. Ohhhhh...
American Tanker said:
I don't think I ever quite realized just how much of a pyromaniac I really am until I played Far Cry 3.
Fire spread in Far Cry 3 was actually neutered and is also much more deadly against you. Play Far Cry 2 for ultimate pyromaniacal cathartic release.