LMGs = RAGE!

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Midnight Crossroads

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I like how some games handled LMGs in that they had to be deployed to be fired. It made them good support weapons like they're supposed to be.

Some games just make LMGs into larger assault rifles, which I never like. Black Ops was horrible in this regard. The Stoner was basically just an assault rifle only better.
 

CD-R

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Just get the Vietnam expansion pack. There's no Red dot or 4x scopes. Also flamethrower.
 

lightningmagurn

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Kalezian said:
Korten12 said:
Radeonx said:
Oh god, someone dies too much from a certain type of weapon and suddenly it is overpowered and needs to be removed. Why am I not surprised?
No see this is a problem I have in a lot of FPSs. Literally LMGs are always over powered in almost all FPSs.

play some Amra or Operation Flashpoint for a while.

LMG's are suppressive weapons first an foremost, so a degree of accuracy along with pure fire volume is what you will find in all FPS's unless you play casual ones like CS:S, in which case: M1 + w

but taking into Bad Company 2's mod system, adding a 4x scope can greatly increase the lethality of ANY weapon you put it on.

yes, including the M95, quadruple for the M95.

but if you are still wondering how they are hitting you from 100+ yards, its all about burst fire.

Three to five shots each pull to keep a good grouping, and always stay as low as you can to increase accuracy, though you cant really do that in BC2 since everyone forgot how to lay down in prone.


in all, remember the holy doctrine of the FPS:



Sniper -> [LMG -> Assault -> CQC -> LMG]


AmrasCalmacil said:
The only way you can use one of those over a certain range is if you're just good, they're not overpowered at all, some of them are better for different types of combat, yeah, but in the end, it's the player that matters.

Now, shotguns? Those are overpowered!


you...........

[HEADING=1]LIE[/HEADING]


I would kill for a FPS that had shotguns portrayed properly instead of "oh, they are only able to hit things 5' in-front of the player!"

I mean, seriously, I can hit a medium sized target with my non-choked 12 Ga. at roughly 40-55 meters with regular buckshot, I don't see how trained military personnel (granted, in a video game) cant do the same with high quality firearms!
I love you for the last part of this post. That always drives me nuts.
 

IBlackKiteI

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Korten12 said:
In Bad Company 2, they need to be removed from the game. Last time I checked, LMGs can't snipe me from afar. Its even worse since medics use them and therefore a lot of people use LMGs.
Are you serious? You made a thread because you got killed from a long distance by a machine gun?
Even going as far to say they should be removed?
 

thereverend7

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......It's a machine gun. a light one, yes. but still a weapon capable of pumping bullets into you faster then you can say "oh shi-" and probably take a couple of limbs off while its at it.

Hell, shotguns are "overpowered" as shit if your gonna play by those rules. they aren't going to be removed from the game any sooner then grenades are- they are a part of warfare. get used to it.
 

RUINER ACTUAL

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LMGs are suppresive weapons. They aren't suppose to be sniping with them. At the same time, the ranges in BC2 aren't even good for sniper rifles- they are assault rifle and LMG ranges. 100-200 meters is not sniping range. You aren't being sniped, the weapons are being used accordingly.
 

ImmortalDrifter

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Apparently you fail to realize that you can snipe with ANYTHING in bad company, i have hit people across the map with my pistol. And killed them. With my pistol. Pistol. Secondly bad company is the only game where LMGs are common place. Play Black Ops or MW2 and you will see that they are barely used and typically a ***** to handle. (The M60 is overpowered yes, i will give you that. But the talentless fags need something to use too.)
 

McNinja

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Cogwheel said:
Not that I've played Bad Company, but who's this Lieutenant Marzipan Gorilla you're talking about?
I see what you did there.

But on topic, I've sniped with LMGs before, on other games. All you need to do is not be out in the open, and all they need to do is not fire like a maniac and actually have some patience.
 

Eclectic Dreck

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Korten12 said:
In Bad Company 2, they need to be removed from the game.
Shot per shot the LMG's have worse damage than any equivalent weapon save the SMG. Combine that with brutal recoil and I fail to see a problem.
Korten12 said:
Last time I checked, LMGs can't snipe me from afar.
Except that such weapons are, in reality, incredibly accurate. The M249 for example has a longer effective range than the M-16.

The neat thing is that if you are using a rifle you can just shoot right back at them with greater accuracy and better damage. Or simply realize that in the vast majority of cases, especially on a console, the only reason effective exchanges of fire take place at very long range is because both parties consent to doing just that.


Korten12 said:
Anyone else hate LMGs?
Nope. I'd honestly rather use other weapons even when I am playing as a medic. 9 times out of 10 I just end up using a shotgun and in that one off case I use the m-14.
 

blue spartan 11

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Yes, you got killed by an LMG in long range battle. Guess what? I counter-snipe with a PP2000 (SMG), throw down entire buildings with a grenade launcher, can transport up to 7 rockets at a time, destroy enemy helicopters with a little drone and get sniped by tanks camping on the other side of the map with the augmented optic. Yet my shotgun barely one-shot kill at ten feet. And all you find to complain about is that "LMG's shouldn't be able to be accurate for long range" when they have been created to support? We shouldn't give a potent weapon to the guys who are suposed to be in the middle of the battlefield, keeping their squad alive? Yes, we should arm all medics with shotguns. This sure will make people pick that class, will it?

P.S. I have no problem with BC2 (Except tank sniping, obviously). I love this game and put it higher in my favorite games then CODs (except 4, it's a tie). But shotguns are horribly underpowered. Most of the time, you need to shoot two times to kill someone, which mean that an aware opponent will have quite a lot of time to retaliate. And picking the auto-shotgun makes me feel bad.
 

Eclectic Dreck

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lightningmagurn said:
I love you for the last part of this post. That always drives me nuts.
I think this trend is largely due to balance concerns. People tend to believe that "long ranged" battles occur over a few dozen meters when, in reality, anything less than 150 meters is considered close range. When you consider that gunfights in Bad Company in particular, at range at least, generally rely on both parties choosing to engage in a fight (the person being attacked decides to return fire rather than simply move to a piece of cover which are readily available), and that the game itself tends to enforce very close ranged battles through objectives and the like, were they to give a shotgun a reasonable choke (in most video games it would be equivalent to sawing all but 3 inches of barrel off and hoping for the best) it would make it far too powerful.

As it is, if one is in shotgun range in Bad Company 2 (which, it should be noted, is where most of the significant action takes place), it only takes one shot to do the job. For people just outside of that range, well the handguns are shockingly powerful as well (given that it takes 3 shots from the REX or 4 from the M1911). IT is honestly incredibly easy to go on absolute murder sprees in the game with a Shotgun if you play your cards right and what's more because you are forced to move in close you are often able to do useful things like capture objectives and the like.
 

LandoCristo

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To use a quote said by some dude, who I'll attribute to a random person,

""Rock is overpowered, Paper is fine" - Scissors" - Richard Nixon.
 

blue spartan 11

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Eclectic Dreck said:
lightningmagurn said:
I love you for the last part of this post. That always drives me nuts.
I think this trend is largely due to balance concerns. People tend to believe that "long ranged" battles occur over a few dozen meters when, in reality, anything less than 150 meters is considered close range. When you consider that gunfights in Bad Company in particular, at range at least, generally rely on both parties choosing to engage in a fight (the person being attacked decides to return fire rather than simply move to a piece of cover which are readily available), and that the game itself tends to enforce very close ranged battles through objectives and the like, were they to give a shotgun a reasonable choke (in most video games it would be equivalent to sawing all but 3 inches of barrel off and hoping for the best) it would make it far too powerful.

As it is, if one is in shotgun range in Bad Company 2 (which, it should be noted, is where most of the significant action takes place), it only takes one shot to do the job. For people just outside of that range, well the handguns are shockingly powerful as well (given that it takes 3 shots from the REX or 4 from the M1911). IT is honestly incredibly easy to go on absolute murder sprees in the game with a Shotgun if you play your cards right and what's more because you are forced to move in close you are often able to do useful things like capture objectives and the like.
You need to play your cards right and pray that you end up on a more enclosed map. I love Cold War for this. Plenty of chances to jump in the face of the enemy and replace their face with a bloody pulp.
 

Mr36

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I think people are forgetting how guns work
When you pull the trigger, the bullet travels in a straight line down and out the barrel. Now, unless BC2 has you account for gravity or wind, it will go in a straight line out the barrel until it hits something. => If you're looking down the barrel when the guy pulls the trigger, it doesn't matter if you're far away, if the guy is using a sniper rifle, an LMG, or a pistol; no magical bullet fairies are going to come down from a rainbow and change the path of the bullet.

Also, shotguns. If someone lit you up at close range with a full auto shotgun like in CoD; you wouldn't just be dead, you'd be turned into a nasty stain on the wall in about a quarter second. The fact that a shotgun won't blow your leg off from any reasonable range makes them really underpowered.

/realismFTW
 

Xannieros

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I feel it makes as much sense as shooting a medic in the head, and getting a metal helmet clanging sound. When the medic wears a cloth cap. But to get long range accuracy you have to burst fire (Or fire single shots), which CAN make some sense.
 

Cogwheel

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McNinja said:
Cogwheel said:
Not that I've played Bad Company, but who's this Lieutenant Marzipan Gorilla you're talking about?
I see what you did there.

But on topic, I've sniped with LMGs before, on other games. All you need to do is not be out in the open, and all they need to do is not fire like a maniac and actually have some patience.
The irony of it is that for all the quoting, no one has actually told me what an LMG is.
 

Not G. Ivingname

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I am not sure about Battlefield, but generally LMG's are slow, loud, and easy to counter. I like using them for their ability to turn all organic matter in front of to shreds (the RPD was my favorite weapon in COD 4 and it makes me so sad it wasn't in Blops) but if your attacking somebody with an LMG directly from the front, your doing it wrong. You need to catch me and other LMG users in the open, from afar (were easy to snipe) with gernades, or from where we are not looking.
 

Joshimodo

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No, they aren't a problem. The M60 used to be, but it's all fine now. The AN-94 is still a bit overpowered, but it's fine.

TheLefty said:
I don't understand why so any people are complaining about this. You're not the first person I've heard, and I've never really had this problem. If anything the overpowered one is the sniper rifle. I want to say M95 but I'm not sure, something like that. It's pretty much always a one shot kill, and the only saving factor is the fact hat it takes five hours to pull the bolt back.

Really I feel like people should be complaining about the M16, which I've taken out quite a few far off snipers with a single pull, (which is a three shot burst).
None of the other bolt action snipers are one-hit kills outside of 10m, aside from headshots. The M95 has a 14-15m one-hit kill range. No gun is a OHK at long range apart from a few via headshots.

The M16 can only kill in one burst if they were injured in the first place - Even a headshot where all 3 bullets hit only does 91 damage.

That is, assuming you're playing normal mode, not easy mode.