.22s, in the simplest explanation have far less mass. This equates to less energy as it hits your body.Jinx_Dragon said:You know I had thought about that but I thought no one would nit pick over the difference between a few seconds and months in a ICU so I posted. Ah, it doesn't matter but nanobots are why, if I make a game, sci fi it would have to be. Nothing like science discovering magic to explain away all the inconveniences. As for firearms, played that once a long time ago, remember it only a fuzzy little bit but I do think it wasn't all that bad.Eclectic Dreck said:Food does regenerate health, it just takes quite a bit longer. Deus Ex at least provided an excuse for the accellerated healing - your nano bots could rapidly leverage the ingredients for rapid cell repair. Most games don't even offer us this much. To the rest - you're correct.Jinx_Dragon said:Food regenerates health... Wonder why we bother with all these doctors laying around. Along those lines how about a bandage from a first aid kit repairs all damage from bullets.
Oh, and PS... you don't take a bandage and use it to stop the bleeding, no, you just step on the first aid kit and vola, healed.
There have been games where one can bleed to death without bandages. The only two that spring to mind at the moment were both mods for Half-Life (Action and Firearms). Action was significant in that it tried for "movie realism" and it was one of the most entertaining games I've ever played. Certainly one of the best choices for a LAN game around.
Really what I wanted to comment on was the vests.
I had a friend in the guards who was shot with a .22 and his vest caught it. I might be shaky but a .22 has less power then a 9mm does it not? In any case he thought he was dead as he laid there, unable to even draw breath. He got dragged behind cover and found out that he wasn't bleeding from any holes, but his chest was bruised to hell.
Vests are not magical devices that absorb all damage.
What we are talking about, specifically, is stopping power. Shotguns and bigger bullets (the AK-47 if we are talking regular combat, the .50 Barret if we are talking sheer power) have the most stopping power. Arguable, as the opposite in dimension, the .22 has the least stopping power.
Different vests care for varying amounts of damage. If you are wearing a type IV tactical vest, you can stop a regular .50 round. You are going to wish you were dead, but you will have stopped the round. Putting that against a .22, however, you will probably be quite immune.
As a general statement - count on a good vest to save your life - but do not expect it to spare you the pain.