Logic failures in video games.

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SecondmateFlint

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I think every modern FPS where you can take a rocket to the face but just sit in a corner for awhile and your health comes back.
 

Asimov

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Pretty much all of video games is illogical. I could go on for pages, but I'll use one example- In shadow complex, to rescue claire you have to find a way to carry her out. It says that your mission is to find the armor in the high security lab. WTF? It never said anything about any armor before! And Jason knows exactly where this piece of armor he shouldn't know about is.
 

Caligulove

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Explosive Barrels: why they exist and more importantly why they're like hanging out at the Malt Shop for bad guys...
 

Jinx_Dragon

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Amnestic said:
Which calls into question how stupid your character is for smashing his two handed mace down on the tiger's head when he's trying to get tiger brains, or stabbing the goretusk in the underbelly when trying to get at its liver.
That is a good explanation for some of it but not all. For example what if your just collecting ears from a human. There are two a piece and unlikely that your going to destroy both ears 90% of the time (if it only has a 10% drop rate.) Like wise there are times where you pull two of a single item off a creature, which happens more times then mutations explain too and in some cases would kill the creature that had them (two hearts for example) long before you could come across the mutant.

My personal favourite is the games that have a way to resurrect characters but if they die in a cut screen you seem to forget that you have magic to bring them back to life!
 

chrisassassin

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I love it in oblivion where i get shot in the chest, then i shoot the other guy and he dies, so my body must be made of kevlar, now thats logic.
 

Ironwampa

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The fact that oblivion doesn't have a random name generator annoys me. The fact that you even need to name your characters in a lot of games makes no sense since no one in the game ever refers to you by name even if all the dialogue is text based.
 

Jinx_Dragon

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DiscoveryOne said:
Explosive Barrels: why they exist and more importantly why they're like hanging out at the Malt Shop for bad guys...
Barrels like that exist, seen plenty myself, but the second part is spot on... when these barrels are stored it is in buildings designed to take the blast of one exploding. Never are they just left laying around, and indeed heads would roll if they where just piled out in the streets or other places where people would die if a smoker flicked a cig the wrong way.
 

Cherry Cola

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Furburt said:
e2density said:
3. Left 4 Dead Series (My favorite)
How there is unlimited ammo and guns at the beginning and end of all levels and perfect pipe bombs scattered across each map...
What I was going to say.

OP: Why in Fallout 3, if 200 years or so have passed, and the cars explode when you shoot them, have all the cars not been exploded yet? I mean, it's the law of averages!
That is easy. Because- *shoots you in the face and runs of to my secret Bethesda-fanboy-hideout*
 

Lambi

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Oct 20, 2009
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DC1 said:
Anytime in Call of Duty when you put entire fucking magazines into someone. And they just turn around and shoot you once to kill you.
Or punch or knife you once. Or when you punch or knife him once and he lies down dead.
 

Cherry Cola

Your daddy, your Rock'n'Rolla
Jun 26, 2009
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chrisassassin said:
I love it in oblivion where i get shot in the chest, then i shoot the other guy and he dies, so my body must be made of kevlar, now thats logic.
No, that's playing on easy-mode.

[sub]I know it happens on other difficulties as well, but shut up, my punchline was funny![/sub]
 

Amnestic

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Furburt said:
e2density said:
3. Left 4 Dead Series (My favorite)
How there is unlimited ammo and guns at the beginning and end of all levels and perfect pipe bombs scattered across each map...
What I was going to say.

OP: Why in Fallout 3, if 200 years or so have passed, and the cars explode when you shoot them, have all the cars not been exploded yet? I mean, it's the law of averages!
Only you are crazy enough to start wasting ammo on blowing up cars.

I always pictured my Fallout 3 character as some sort of gun-toting psychopath who the NPCs only put up with for fear that they would be next.

Jinx_Dragon said:
Amnestic said:
Which calls into question how stupid your character is for smashing his two handed mace down on the tiger's head when he's trying to get tiger brains, or stabbing the goretusk in the underbelly when trying to get at its liver.
That is a good explanation for some of it but not all. For example what if your just collecting ears from a human. There are two a piece and unlikely that your going to destroy both ears 90% of the time (if it only has a 10% drop rate.) Like wise there are times where you pull two of a single item off a creature, which happens more times then mutations explain too and in some cases would kill the creature that had them (two hearts for example) long before you could come across the mutant.

My personal favourite is the games that have a way to resurrect characters but if they die in a cut screen you seem to forget that you have magic to bring them back to life!
Didn't say it made sense all the time, but that's the best explanation I've come across for it.
 

Nazz3

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If you get hit by a stun grenade, and after that a flash grenade, the flash grenade undoes the stun grenade effects. MW2
 

Jinx_Dragon

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Food regenerates health... Wonder why we bother with all these doctors laying around. Along those lines how about a bandage from a first aid kit repairs all damage from bullets.

Oh, and PS... you don't take a bandage and use it to stop the bleeding, no, you just step on the first aid kit and vola, healed.
 

Icecoldcynic

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It doesn't make any sense that in plenty of games you can turn your back and then when you turn around again, somehow enemies have respawned. Reinforcements from another dimension perhaps?
 

thedoclc

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There is an great big list of these on TV Tropes.

The one that gets my goat is the complete inability of protagonists to use their weapons or tools to get past the arbitrary lock or chest high wall.

Gordon, you're carrying a crowbar covered in the brains and guts of dozens of soldiers; use your MIT training to remember what a lever is and start prying things open, using it to pull yourself up, and so on.
 

Caligulove

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Jinx_Dragon said:
DiscoveryOne said:
Explosive Barrels: why they exist and more importantly why they're like hanging out at the Malt Shop for bad guys...
Barrels like that exist, seen plenty myself, but the second part is spot on... when these barrels are stored it is in buildings designed to take the blast of one exploding. Never are they just left laying around, and indeed heads would roll if they where just piled out in the streets or other places where people would die if a smoker flicked a cig the wrong way.
What barrels have you seen around? And maybe you should be changing professions. Because I'm pretty sure barrels like those in Half Life 2 and other shooters are a bit of an exaggeration... gas tanks etc don't explode when shot- or even the ol' cigarette in the gas trail doesn't work. Neither is hot enough.
 

x0ny

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In any game where you enter water. You exit water and clothes are still bone dry.