I'm not sure either.Cenzton said:Dunno why you're having problem with the Paragon issue, I too collected everything and had maxed out rep and had no issue selecting the Paragon path with the Illusive Man.
There was a bit of a breakdown through the game of the Paragon/Renegade system, a lot of choices that seemed to be clear-cut one way or the other were flipped, and the Quick time Events did seem a little strange at times, like killing Kai Leng was a Renegade QTE, then simply waiting and automatically doing the exact same motion, words and result was not worth renegade.Cenzton said:Dunno why you're having problem with the Paragon issue, I too collected everything and had maxed out rep and had no issue selecting the Paragon path with the Illusive Man.
well that's okay, the batarians , terminus mercenaries, the salarians, the spec ops from every race and the volus have magically dissapeared in my playthrough already, I mean I never even got to see one eclipse mech on earth, so I'm still wondering wtf happened right there.Simeon Ivanov said:I don't really need to say that the endings suck, we all know that. But I'm really confused ... here's why:
All endings
1) So the Mass Relays are destroyed in every outcome. Doesn't this mean the united galactic flotillas I gathered are stranded on Earth? If so, the Quarians, Volus and Turians are screwed because there is no dextro-amino (or whatever it was) food for them.
2) How does Shepard survive in space without any air? I didn't see a dome or ... anything that would indicate there was air during your conversation with the Deus Ex Child
3) So ... the synthetics are destroying organics in order to prevent synthetics from destroying organics ... To quote GLaDOS "Don't think about it, don't think about it ..."
4) Why can't I use Joker/EDI or Geth/Quarians as an argument agains the God Child's logic?
5) The God Child said that someone built the Reapers ... when? And for what purpose?
6) Didn't Arrival teach us that destroying a Mass Relay will result in the destruction of an entire solar system? Is that sill valid here? (Why not?)
7) What happened to my squadmates in the final mission? Did they really just abandon one of their closest friends? And why was Joker fleeing from Earth?
Destroy
1) So I destroy every piece of machinery in the galaxy, sending every known race back at least 1000 years (or so). But what about the Quarians and the Volus? They can't live without their suits. So if I choose this option, I'm committing double genocide ... (to my wife no less)
2) The Geth also die ... but didn't Tali said that the Geth blur the line between synthetic and organics?
Control
1) So ... WHY is the cycle inevitable again? Quarians and Geth? Joker and EDI? ... nothing?
Synthesis
1) How does this actually work?
2) If everything is part synthetic now, and everything is part syntetic, do those units have souls?
3) How do different races react to this?
4) How do the quarians survive?
5) How does this affect the culture and life of everyone? Is there piece now? Are there wars? Does this affect emotions? Love, Hate, Fear, Friendship?
6) Does this affect intellect? Does it make everyone smarter?
And the Citadel just happen to have three magical machines with three other magical solutions in the case that someone invented the crucible?Neyon said:It wasn't that complicated. The cycle & the reapers were presumably created by the same people who created the mass relays, the citadel & the child AI. The aim was to ensure synthetics would never wipe out all organic life in the universe permanently by destroying advanced civilizations before this could come to pass, storing them in reaper form (which is why nearly all reapers being squid like makes little sense). Essentially it was all based on the assumption that as long as organics and synthetics are separate they cannot coexist & coming to this conclusion the creators put this plan into place.
The creators did not however create the crucible, which introduced a variety of different solutions which are acted out by Shepard.
I can rationalize the ending in several ways (my preferred is the indoctrination) but even if it all makes sense it is still bad because it is unrewarding - all three options are too similar, you don't see the results of your work, the Normandy part is weird (if the explosion of the relay is damaging the Normandy you can bet your ass it will destroy a bunch of other ships - it is not harmless).BiH-Kira said:A civilization created the child AI (citadel) the Reaper and the Mass Relay's.
Now, why the child. It's probably the Citadel reading Shepard's emotions/mind/whatever and taking a form that he will understand. Shepard was beaten up and he lost all hope. He was thinking how he couldn't save anyone. He though about the child.
So the Citadel AI took the from of the child.
Why didn't it help the Reaper in the first part? The Child AI probably doesn't much control over the Citadel. If it had, it would have simply killed Shepard before he even close to the control panel. It was probably added by the creator to explain to the race why the cycle has to end.
Joker/EDI and Quarian/Geth are just few example in a long lasting war with each other. The Geth are synthetics. They will think logically. If they ever need to have war with the organics, they will. But the organics are illogical. They will wage wars for unimportant things. Hell, wars were waged because just 1 woman. They are currently in an alliance (and only if you played your cards right) because both races are in danger. The Geth know that the Reaper will try to make them their slaves and destroy them at the end of the cycle. They have every reason to fight the Reaper. It's just that they have a commune enemy that they are in peace. Do you really think that the peace would last long?
I do think that the Geth wouldn't start a war, but I do think that the other, organic, races would either try to take over their territory, them or just start a war. The Geth will defend them self.
Also, about the Arrival.
In that DLC, you destroy a Relay with physical damage. That disables the magnets on the 'mass field' (dunno what the blue mass is called) which expands with extreme speed and caused insane damage. The blue mass is something like plasma. Those magnet keep it in one place and concentrate the energy in the mass relay.
But at the end of the game, the Citadel sends one orange beam to the Mass Relay. I think that the beam does 2 things.
First it sends a command to send the same beam to the next relay. This causes the chain reaction.
The other action is that it changes the blue field into an orange. This also probably changes it's characteristics.
Now when the self destruction command starts, the blue field is released. Unlike the blue one, this one doesn't deal huge physical damage, but more of an EMP style damage.
That's why the solar systems aren't destroyed.
Just my opinion about the whole stuff.
EDIT: Also, there is a HUGE difference between the Geth killing organics and the Reaper doing the same.
The Reaper will NEVER extinct all organics life. The will harvest advanced organic life when other, less organic life have a change of evolving further.
On the other hand, we don't know what the Geth or other synthetics could do in a war. They could kill ALL organic life forms. Not just advanced but all. The Creator though that organics and synthetics can't co-exist. So they separated them. The allow organics to live until the point where they could do something seriously retarded and then "restart" the universe.
EDIT2:
Stop calling it space magic. Even the best scientists of the universe don't fully understand how the Mass Relays work. They don't know anything about the Keeper, the Citadel and about many other things. The reaper tech. is thousand times more advanced than the best tech the other races have. BioWare didn't explain how it all works but they don't really have to. Did they explain how the Citadel work? No? But why isn't anyone crying about that?
Yes, it would be nice to know exactly how it worked, but it's also nice to have some holes to fill with your imagination. Filling all holes in a huge story like Mass Effect would require another 10 parts of the game just to explain shit, without any story. Just explaining stuff.
Sorry, but you guys ask to much. Don't be a ***** and turn on your brain cells. I remember the old time where I even had to imagine the whole story for a game and I still have fun. You guys have everything, don't like it a bit and now you QQ.
Lets call the wambulance. (ノಠ益ಠノ彡 uıɐɹq
I actually like the Reaper's motivation, and it makes a certain twisted sense. Essentially,Simeon Ivanov said:Yeah, you would THINK that people who can build millions of 2 kilometer long giant spaceships of death who can survive for tens of thousand of years in deep space would be a little smarter than to paradoxically allow the cycle to continue. But ... then again ... we're not giant mechanical space squids so what do we knowKahunaburger said:Well, the motives of the reapers and the god kid can be handwaved as the people who built them not being particularly bright, but there's really no excuse for the blatant space magic merge ending.
But aren't they actually doing more harm than good? Because they are allowing for the synthetics-organics cycle to continue. It would be simpler to just destroy everything so that the cycle will end and there won't be any more future conflicts.Zen Toombs said:-snip-
Ah, but the first rule is that organic life must be preserved. It wouldn't make any sense for them to try to destroy everything, as then they would be literally bringing to pass what the Reapers are trying to avoid.Simeon Ivanov said:But aren't they actually doing more harm than good? Because they are allowing for the synthetics-organics cycle to continue. It would be simpler to just destroy everything so that the cycle will end and there won't be any more future conflicts.Zen Toombs said:-snip-
I always wanted the Reapers to have some kind of incomprehensible logic that organics cannot understand. Something like Cthulhu. That would be interestingZen Toombs said:-snip-
To the first, Plan A was "Stream through the Cidatel [secret]Relay, nom on everything" suprise attack. Plan B is "aw man, now we have to WALK all the way from dark space? That'll take like 3 years! I want to nom on everything NOW!".SonOfVoorhees said:My point is this. Reapers come through Citidal Mass Relay. But in ME1 the Protheans mess up a normal Reaper invasion causing them to go to plan B. Now what would plan A have been? Maybe they appear there to talk directly to the council? Maybe they explain and give a choice?
I also wonder if the Reapers, leaving the mass relay gates behind make a self full filling prophecy - organics use gates and Reaper tech, that tech leads to creating synthetic life before we are evolved and intelligent enough to have that power to create. So there will always be Geth in some form because of the tech the Reapers leave behind.
It is mostly incomprehensible, and no human would come to that conclusion. Even as I describe it I can not fully grasp it, I can only hold on to the barest threads of the Reaper's logic.Simeon Ivanov said:I always wanted the Reapers to have some kind of incomprehensible logic that organics cannot understand. Something like Cthulhu. That would be interestingZen Toombs said:-snip-
Sovereign said:I am beyond your comprehension.
My kind transcends your very understanding. We are each a nation - independent, free of all weakness. You cannot grasp the nature of our existence.
1) The fleets can go to other planets, they're not stranded on this earth and are able to travel between clusters, plus they have a lot of available fuel sources.Simeon Ivanov said:All endings
1) So the Mass Relays are destroyed in every outcome. Doesn't this mean the united galactic flotillas I gathered are stranded on Earth? If so, the Quarians, Volus and Turians are screwed because there is no dextro-amino (or whatever it was) food for them.
2) How does Shepard survive in space without any air? I didn't see a dome or ... anything that would indicate there was air during your conversation with the Deus Ex Child
3) So ... the synthetics are destroying organics in order to prevent synthetics from destroying organics ... To quote GLaDOS "Don't think about it, don't think about it ..."
4) Why can't I use Joker/EDI or Geth/Quarians as an argument agains the God Child's logic?
5) The God Child said that someone built the Reapers ... when? And for what purpose?
6) Didn't Arrival teach us that destroying a Mass Relay will result in the destruction of an entire solar system? Is that sill valid here? (Why not?)
7) What happened to my squadmates in the final mission? Did they really just abandon one of their closest friends? And why was Joker fleeing from Earth?
1)What? You don't destroy every piece of machinery, you destroy all synthetic life.Destroy
1) So I destroy every piece of machinery in the galaxy, sending every known race back at least 1000 years (or so). But what about the Quarians and the Volus? They can't live without their suits. So if I choose this option, I'm committing double genocide ... (to my wife no less)
2) The Geth also die ... but didn't Tali said that the Geth blur the line between synthetic and organics?
1)Who's to say? As they say, there are some things best left unexplained (Midichlorians)Control
1) So ... WHY is the cycle inevitable again? Quarians and Geth? Joker and EDI? ... nothing?
1)Dunno, didn't get the optionSynthesis
1) How does this actually work?
2) If everything is part synthetic now, and everything is part syntetic, do those units have souls?
3) How do different races react to this?
4) How do the quarians survive?
5) How does this affect the culture and life of everyone? Is there piece now? Are there wars? Does this affect emotions? Love, Hate, Fear, Friendship?
6) Does this affect intellect? Does it make everyone smarter?
The problem is that the Creators have a magical device capable of exterminating all synthetic life in the galaxy at once, so the easier solution is to press a button every thousand years to destroy every synthetic life (rebuild the mass effect relays and you are ready to do that again). In the meantime the synthetics would have to be:Zen Toombs said:I actually like the Reaper's motivation, and it makes a certain twisted sense. Essentially,Simeon Ivanov said:Yeah, you would THINK that people who can build millions of 2 kilometer long giant spaceships of death who can survive for tens of thousand of years in deep space would be a little smarter than to paradoxically allow the cycle to continue. But ... then again ... we're not giant mechanical space squids so what do we knowKahunaburger said:Well, the motives of the reapers and the god kid can be handwaved as the people who built them not being particularly bright, but there's really no excuse for the blatant space magic merge ending.
You are supposed to protect organic life.
Advanced organic life will always create synthetic life.
Synthetic life will eventually attempt to eradicate all organic life.
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Therefore, you destroy organic life that is able to create synthetic life.
It's wrong to do so, and some of the premisies are shaky, but the idea is that you are cutting off the infected arm (i.e. races that can create synthetic life) so that the rest of the body (the rest of organic life) can live.
[sub][sub][sub]The Synthesis ending doesn't really make any amount of sense though.[/sub][/sub][/sub]
Thats part of the retarded logic that some people question about the ending.SonOfVoorhees said:My point is this. Reapers come through Citidal Mass Relay. But in ME1 the Protheans mess up a normal Reaper invasion causing them to go to plan B. Now what would plan A have been? Maybe they appear there to talk directly to the council? Maybe they explain and give a choice?
I also wonder if the Reapers, leaving the mass relay gates behind make a self full filling prophecy - organics use gates and Reaper tech, that tech leads to creating synthetic life before we are evolved and intelligent enough to have that power to create. So there will always be Geth in some form because of the tech the Reapers leave behind.