Longest boss fight?

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Logic 0

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The titan dweevil, It took me hours to kill that thing because it kept moving around and kept killing my pikmin ... then I got mad and finished him off.
 

SH4DOWSL4Y3R

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Scrubiii said:
The secret to defeating the boss at the end of Metroid Prime: Hunters was hidden in a collection of invisible messages scattered at random locations throughout the game. These messages are only visible while you are looking directly at them with the scan visor. While you are using the scan visor, you cannot shoot.

Due to this, I missed the vast majority of these messages and once I reached the final boss it took me a very long time to work out what the fuck I was supposed to be doing. And I mean a very long time.
i remember this, those damnable messages.........


my answer would probably be the final boss in final fantasy 2, because after going through god knows how many levels of pandemonium, you have to fight a guy that has like 20 million hp, and is immune to almost anything thrown at him, except the ultima spell you can teach to ONE character, and constantly throws ailments of all manner, including a few almost incurable ones. i think the battle took me like 4 hours or something like that. i think the main reason the guy was so much damn trouble was the unstable leveling system.

Captcha: shinini seneca. sounds like some kind of crazy spell.
 

TacticalAssassin1

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The boss fights at the end of Prototype were a fucker, they took so long to do and at any moment you could die and have to start again.
 

mirror's edgy

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dancinginfernal said:
Shadow Teddie in Persona 4.

Damn, that took forever.
Yep, but he had NOTHING on Shadow Mitsuo. Also, I once managed to work Stephen in Pokemon Ruby down to his last pokemon... which could one hit KO any of my team with just about every move. But I decided to be a cheap bastard and revive every turn until he ran out of PP... which took about 30 turns. But I managed to win.
 

Firia

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"The End" from Metal Gear Solid. It's his code name, not to be confused with "the end of the game." My first time encountering him-- well first, things first. Let me spoiler text this.

So to start, everyone on my codex, as I'm on my way to what would be a boss area area talking about rest, and how they have a feeling what comes next may be a long ordeal. They almost break the fourth wall with all the "hey, player, if you've got somewhere you need to be right now, you should stop now before progressing." For whatever reason, I took their advice.

When I engaged The End, it took me something like 3 hours to bring him down. I used every trick at my disposal to get him. I left the area to resupply and came back with things like claymores, etc! I snuck up on him, he snuck up on me. And let me tell you! When you take your eye away from a sniper scope, and there's an old man with a WW1 rifle to your head RIGHT THERE, it's a special kind of surprise. I remember it took me the rest of that night to finish that old geezer off.

The complexity of that fight, and how unique it was at the time propelled it to one of my favorite boss fights of all time too. For anyone that has played only MGS4, it's a better fight but similar to that one on Shadow Moses, with Crying Wolf.
 

Trishbot

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There have been some LONG boss fights.

This wasn't the longest, but it was the one that nearly made me quit after nearly an hour and a half: the final boss of Xenosaga Episode II. I kept NEARLY killing it, but when it got near death, it just kept pulling a "I'll heal myself back up to full health" spell and I had to repeat the same cycle over and over and over until the AI basically just decided not to use it... after nearly 2 hours of that monotonous cycle.

Others that lasted forever include the bosses of Bayonetta (those bosses just don't stay DOWN) and plenty of Final Fantasy bosses have those long, multi-stage forms (Edea wins for me... also because I died my first time when she was nearly dead and had to do it all over).

Others I'd throw out include Ninja Gaiden bosses who kill you in one or two hits, yet they absorb dozens upon dozens of attacks like your sword is made of wet spaghetti noodles. And Liquid Snake also wins my "most persistent boss" award for being the villain that you kill over and over and over but he keeps coming back... even if that means his silly severed arm is still causing you problems three games later.
 

Aeonknight

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bleachigo10 said:
Wasn't there some boss in Final Fantasy 11 that took 24 hours to defeat? Anyway, the Archdemon in Dragon Age Origins always took a lot of time for me to defeat. What with him flying around making me have to shoot him with the ballista which took forever.
Ah, good old Pandemonium Warden.
Some of the best players across all servers fought him for 18 hours straight. And still lost. Ultimately they gave up due to fatigue/health issues.

That was pre-nerf, the bad press it gave prompted Square Enix to jump on that realllll quick. Now you have a 2 hour time limit. that and once the playerbase got the correct strategy in place, it can easily be done in under 2 hours.
 

Nexus4

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I once played a trick on my friend and equipped his entire team with handguns in Resonance of Fate, when he came back to fight the boss and realized what I did, he decided to try and beat it with handguns anyway. Roughly 1 1/2 hours later, the boss died, that is after he had gone through nearly every single recovery item.
 

GundamSentinel

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Aug 23, 2009
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Sir_Auron_the_Badass said:
GundamSentinel said:
FFXII's Yiazmat with its 50 million HP will inevitably take some time. I usually clock in at about 2 hours.
How the hell did you beat that monstrosity THAT fast?! I had the best gear and weapons (aside from the ultimate, which you make from a drop off that thing), max health for everyone, and an optimal command list, and it still took me almost 5 hours (not including time to flee the area to rest up if things were looking bad) to take it down.
Everyone level 95+, Bubble, Protect, Shell, Haste, Faith, Bravery. Zodiac Spear, Tournesol, Masamune with Genji Gloves. Priority on reviving the party leader, battle speed on maximum and a decent set of gambits. It's really not that hard. I even managed to beat it once without ever having to touch my controller, gambits did all the work. ^^
 

kayisking

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PixelKing said:
synobal said:
PixelKing said:
synobal said:
PixelKing said:
The final boss of dragon age: the golems of amgerack.
Or however its spelt, sorry.
Huh? That was kinda a chaotic boss fight but it wasn't really that long.
On nightmare and the AI suicide charged it. So just my character, plugging away trying not to get hit.
ah well that might make quite the bit of difference. I stand corrected and apologize for my disbelief of your claim and any implications it may of had on your skill as a gamer, since I've yet to beat DA:O or it's DLC on nightmare. I bow before you.
There is really no reason to try, the AI become terrible and it turns to just you plugging them, same with the varterel (seriously, these names) on witch hunt.
Not to mention the Arch-Demon, that thing was tough as hell on nightmare
 

kayisking

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pwnzerstick said:
The end boss of Bayonetta took me forever and a half.
Well, what did you expect? It was God. Fox news would have gotten really angry if it didn't at least have half a milion hitpoints.
 

LawlessSquirrel

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The boss at the end of Bullet Witch was really drawn out...probably because you need to dodge frequently to survive, but of course you can't chip away at the boss's massive life bar while doing that.
 

gNetkamiko

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GundamSentinel said:
Sir_Auron_the_Badass said:
GundamSentinel said:
FFXII's Yiazmat with its 50 million HP will inevitably take some time. I usually clock in at about 2 hours.
How the hell did you beat that monstrosity THAT fast?! I had the best gear and weapons (aside from the ultimate, which you make from a drop off that thing), max health for everyone, and an optimal command list, and it still took me almost 5 hours (not including time to flee the area to rest up if things were looking bad) to take it down.
Everyone level 95+, Bubble, Protect, Shell, Haste, Faith, Bravery. Zodiac Spear, Tournesol, Masamune with Genji Gloves. Priority on reviving the party leader, battle speed on maximum and a decent set of gambits. It's really not that hard. I even managed to beat it once without ever having to touch my controller, gambits did all the work. ^^
Revive priority aside, may I ask what gambits you used, and in what order did you have them in? Yahtzee'll call me insane for this, but I'm hoping to hook up my PS2 up again sometime in the future and play through the game if only to go toe-to-toe with the creature again.

As I've stated before, I went into that fight less prepared than I should have been. Hell, I considered myself lucky to have brought it down to half it's HP. Then again, it was my first time fighting it, so any help for when I finally fight it again would be greatly appreciated. =P
 

AlternatePFG

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The high dragon boss near the end of Dragon Age II. I'm not sure if it actually was long, but it seemed relentlessly dragged out, where it flies away and lands somewhere while it mobs you with smaller dragons. I stopped fighting it after a few times it did that (seriously that boss sucks. The high dragon bosses in the first one were much better).