Well, there is plenty of XP to go around - focusing on a social skill wouldn't eat all of it. It's usually recommended to pick at least one of the following groups of skills:ninja666 said:I've heard that in this game a speech-based character is literally the worst option you can pick because, as even you mentioned, late-game has gradually more and more fighting. Any advice on how to balance it out if I wanted to play this game?DoPo said:Vampire the Masquerade - Bloodlines - it doesn't quite fit what you want but it's close - you can usually solve the quests by talking, fighting or sneaking. Usually at least two of those - sometimes talking isn't available. However, fighting is not that necessary, at least until you get towards the second...third or quarter of the game when it becomes more and more necessary. [...] Second - you have three social skills to choose from - Intimidate, Persuade and Seduction, of them Intimidate straight up sucks - do NOT pick it up, I'm serious - Persuade is normally the best but Seduction is a viable alternative. Females benefit slightly more from Seduction than males.
- social skills - Intimidate, Persuade, Seduction, as I mentioned above. Again, Intimidate, sucks, the other two are viable (Persuade is a bit better)
- "security circumvention" skills - there is Lockpicking and Hacking. You can happily get both, but you can also focus on one. You don't generally need to max them. All characters have the Blood Buff ability, which gives them a short term boost to Dexterity and this in turn boosts Lockpicking, some clans (Malkavian, Tremere, Toreador) have the Auspex Discipline which gives a short term bonus to Wits and that, in turn, boosts Hacking.
- fighting skills - these are Brawl (hand to hand), Melee (weapons) and Ranged. It doesn't hugely matter what you pick - at the end of the game, everything is going to die if you have about 6-7+ in your chosen category. Generally, though, Melee is better for the most part of the game, and Ranged is almost useless in the beginning, at least until you leave the first hub. Partly the reason is that the only ranged weapon you have at that point is literally the worst weapon in the entire game - if you want a ranged character, you might want to invest a couple of dots into Melee or so, alternatively, skip the quests with fighting and come back for them later (there are two, that I can think of).
With that aside, I'll also mention the list of skills that are utterly useless:
- Intimidate - I've explained that one.
- Investigation - what it does is, it highlights items and intractable objects. Which you can see anyway. It also adds some extra lines in a couple of conversations (as in, I think it's really just two in the entire game) but it's hardly worth the XP invested.
- Haggle - that's the "merchant" skill of other RPGs - reduces the price of things yo buy and increases it for things you sell. Money is usually enough - I can only ever see it useful for a fist time ranged character who would go and fight a lot (lots of weapons and ammo to buy - first time, you might want to check more guns), otherwise you should be fine.
- Sneaking - this to a lower extent, actually. It's weirdly broken - at lower levels it's pretty ineffective, when you get to about 6, you are invisible. I've literally bumped into NPCs with that much and they didn't see me. It was supposed to be rebalanced in a more recent UP but I didn't see much of a difference. Didn't really play it much, either. If you have access to the Obfuscate Discipline, that makes you completely invisible, so Sneaking becomes obsolete.
With all that said, don't pick a Nosferatu. It's not because of what I've seen said many times "You need to move through the sewers and avoid people all the time!" - no, that is wrong. It does, however, cut away some social options - not all, mind you, not even the majority, but some of them. They do have some amazingly funny dialogue as well, on the other hand.