waffletaco said:
Is there no way to transfer mods to the 360 HDD and have it work with the 360 version of Fallout 3?
Nope. It's not going to happen. Not only is the interface of the editor very complex (too much so to navigate comfortably with a console controller), but the editor is also powerful enough to change pretty much everything in the game (save for what's hard-coded into the engine, like animations).
Furthermore, modding
Oblivion and
Fallout 3 is very easy on the PC (you basically drop the new files in the game directory and make sure they override the original ones), on the Xbox and PlayStation 3 I wouldn't be surprised if it's impossible simply because the way the game is streamed off of the disc. Fully installing it on the hard drive only more or less emulates the use of the DVD drive, so that doesn't change the issues with the way the game's directory structure and files are set up. In otherwords, while yes, you could program a custom interface for the console versions of the game, it would probably be pretty tough to do so and ensure stability.
Another problem is simply in the fact that Microsoft and Sony don't want user-generated mods on their platforms. Certain games that have their own editors (like what's seen in
Far Cry 2) ship on the same disc and are comparatively pretty simplistic - they don't let you mess around with AI, scripting, etc. and basically just let you create new maps. This simplicity and strict limiting of what the content creator can do means that it's basically impossible to cause problems, either, whereas poorly-created (or even well-created) mods for
Fallout 3 can result in crashes and even corruption of the game files, requiring a reinstall. Microsoft and Sony don't want to open that possibility - they don't want to get sued over consoles that got bricked due to mods. Finally, even if it was possible to play PC-developed mods on the consoles, I doubt they'd allow for it, simply due to security concerns; what's to stop people from putting a virus in a mod?