It's what has kept me from finishing Dark Souls 1 haha! I simply can't find the time for it. I can find the time for some games of FIFA, some session of The Witcher, some matches of Dota, a mission of Assassin's Creed or three, even some time for Guild Wars 2. I know that in an hour or so I can have some fun and make some progress on the game. Not the same with Dark Souls sadly. I could pump an hour or two into the game and only end up replaying the same section a couple of times and not have any progress on it, which is quite annoying.ninja51 said:I totally agree, its what has kept me from still finishing Dark Souls 2. Now I've seen it played through and talked about again and again by my friends so I have intimate knowledge of the ending and such, but it gets exhausting to play in big chunks to me. Having to retread your steps again and again just stops being fun after awhile. When it stops being fun I get sucked into another game and by the time I come back, I've got so many bonfire travel spots I can't even remember where my path forwards was again. I played through the entire black knight lava castle again only to remember at the very end I already killed the lava demon. It and Dark Souls 1 have incredible art styles and boss fights of unparalleled scale, the gameplay is sharp as all hell, and the weapon and armour variety is pretty damn cool. It's just that neither has any consideration for the gamer who can't play the entire game straight through in a few sittings. I can come back to a Skyrim save years later and with a look at my quest log start piecing together and remembering where I was and what I need to do. I don't necessarily think laying the quest all out on a silver platter with a nice arrow and infinite quicksaves is the option, but a general direction and a better autosave system I don't think should be out of the question. Hopefully the new games in this genre can take some steps in a more casual sense, perhaps with a heavier focus on being more of a long rpg. Then we could have the excellent fighting mechanics, better saving and direction mechanics, and all that sweet story and character goodness a more committed RPG gives youendtherapture said:I'd personally like a "casual" Dark Souls. I really like the combat and responsiveness of Dark Souls as well as the general art direction and level design, I just feel like it's a bit too hardcore sometimes and could do with a quicksave, because some of us do have lives outside of wasting hours walking back to retry a boss![]()
But yeah I think a quicksave or autosave mechanic with more checkpoints would be a good idea for those of us who love the design, gameplay and world of Dark Souls without the repetitiveness and hardcoreness. Because honestly so many aspects of the game are top notch, it's just that sometimes catering for a more casual audience is actually a good idea.