Lords of the Fallen - the first Dark Souls clone!

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joest01

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Apr 15, 2009
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Phoenixmgs said:
It's not that I DON'T WANT TO BLOCK, it's that I SHOULDN'T BE ABLE TO BLOCK with a dex build with a light shield.
Move on Phoenix.
Find a game you like and play that.
Dark Souls is fine without you. It will not miss you one bit. Trust me.
Stick to dial a combo titles, they seem to suit your playstyle better.
Actually, get Bayonetta 2 and tell me if I should get a Wii U for it.
 

Malpraxis

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As a Fashion Souls entusiast, how is this game on the customization aspect? I mean, if it isn't as challenging, maybe I can create my own while 2 handing a huge penis compensating hammer wearing a fabulous kilt.
 

Bombiz

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Phoenixmgs said:
gonzo20 said:
you do with the right rune or whatever its called. look, if you dont want to block, dont use a freaking sheild then man. i play dks2 without a sheild cause i find dodging more fun. did i just blow your mind? just because you dont block in bayo or dmc doesnt mean that dks cant have it, do you know why? because dks is a rpg with hack and slash mechanics where as dmc and bayo are pure hack and slashes where being stylish is the coolest thing evar
It's not that I DON'T WANT TO BLOCK, it's that I SHOULDN'T BE ABLE TO BLOCK with a dex build with a light shield. Even Bayonetta gets that right; quick, agile characters don't block. Dark Souls has some pretty poor combat and RPG mechanics. You can't even do normal things like using a bow and arrow or strafing without exploiting the game. The stamina system isn't even that well thought out as you can lower your shield in-between enemy swings and lose like no stamina against their attacks. Then, there's stuff like a stat that does nothing; come on, that sort of thing shouldn't have made it out of the conceptual stages let alone the final game. I haven't touched Dark Souls 2 because Dark Souls is what From did on their 2nd try, I don't really have confidence in them making a solid game. I'm all for some other developer taking the good aspects of Dark Souls and fixing/improving everything else. Just from the video Lords looks to be a more skill-based game.
i still don't get why you insist on comparing Dark Souls to Bayonetta. And just because you use a DEX build doesn't mean you shouldn't be able to block. DEX build doesn't mean you have to dodge. It just means that you use DEX a weapon(s) as your primary weapon.
And we shouldn't talk about poor RPG mechanics. Almost all games have poor RPG mechanics. Mount and Blade is the only good one that I can think of.
 

Souplex

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I like playing heavy armor/shield in Dark Souls, and in 2 they showed so much disdain for my kind.
It's good to see a game that knows that dodging is for chumps.
 

Phoenixmgs_v1legacy

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Sep 1, 2010
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joest01 said:
Move on Phoenix.
Find a game you like and play that.
Dark Souls is fine without you. It will not miss you one bit. Trust me.
Stick to dial a combo titles, they seem to suit your playstyle better.
Actually, get Bayonetta 2 and tell me if I should get a Wii U for it.
Dragon's Dogma nailed combat without combos...


Bombiz said:
i still don't get why you insist on comparing Dark Souls to Bayonetta. And just because you use a DEX build doesn't mean you shouldn't be able to block. DEX build doesn't mean you have to dodge. It just means that you use DEX a weapon(s) as your primary weapon.
And we shouldn't talk about poor RPG mechanics. Almost all games have poor RPG mechanics. Mount and Blade is the only good one that I can think of.
I'm not comparing Bayonetta and Dark Souls. The very basics of RPG combat is the more agility you have, the less you can block. A Dex character is agile (not strong) and does not wear much armor if any, thus both the character and the equipment dictate said character can't block. And, if a Dex character can block, then what what the fuck is the point of playing as a Str character (that's their thing)? Even Bayonetta as over-the-top and flashy as it is understands that very basic rule of combat. What kind of weapons are Dex weapons in Dark Souls? The very kind of weapons that quick, agile characters use like rogues, ninjas, etc. I'm fine with being able to play as a katana wielding brute that has a tower shield and heavy armor, but you can block with a light shield while wearing just clothes. Also, I'm not saying I shouldn't be able to block at all. I'm saying I shouldn't be able to block effectively if I'm fighting a bigger, stronger enemy that has a bigger, heavier weapon.
 

Bombiz

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Apr 12, 2010
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Phoenixmgs said:
joest01 said:
Move on Phoenix.
Find a game you like and play that.
Dark Souls is fine without you. It will not miss you one bit. Trust me.
Stick to dial a combo titles, they seem to suit your playstyle better.
Actually, get Bayonetta 2 and tell me if I should get a Wii U for it.
Dragon's Dogma nailed combat without combos...


Bombiz said:
i still don't get why you insist on comparing Dark Souls to Bayonetta. And just because you use a DEX build doesn't mean you shouldn't be able to block. DEX build doesn't mean you have to dodge. It just means that you use DEX a weapon(s) as your primary weapon.
And we shouldn't talk about poor RPG mechanics. Almost all games have poor RPG mechanics. Mount and Blade is the only good one that I can think of.
I'm not comparing Bayonetta and Dark Souls. The very basics of RPG combat is the more agility you have, the less you can block. A Dex character is agile (not strong) and does not wear much armor if any, thus both the character and the equipment dictate said character can't block. And, if a Dex character can block, then what what the fuck is the point of playing as a Str character (that's their thing)? Even Bayonetta as over-the-top and flashy as it is understands that very basic rule of combat. What kind of weapons are Dex weapons in Dark Souls? The very kind of weapons that quick, agile characters use like rogues, ninjas, etc. I'm fine with being able to play as a katana wielding brute that has a tower shield and heavy armor, but you can block with a light shield while wearing just clothes. Also, I'm not saying I shouldn't be able to block at all. I'm saying I shouldn't be able to block effectively if I'm fighting a bigger, stronger enemy that has a bigger, heavier weapon.
str based characters tend to do more chunk damge depending on the weapon they use.
Just because DEX based characters can block doesn't mean str based characters are useless.
And as for being able to block with a light shield while wearing clothes, so what? You can beat the whole game wearing nothing and using only a club. Arm or is almost a non factor in souls games unless its pois. I don't understand this obsession you have with the blocking. You can use a light shield to block big woop. It still not as effective as a medium or heavy shield.
 

ninja666

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Phoenixmgs said:
The very basics of RPG combat is the more agility you have, the less you can block.
Except it's not. Dexterity oriented characters in RPGs rely more on quick attacks and mobility, true, but I don't know where did you get that they're forbidden to block and use a shield at all. Not every attack can be dodged, especially in RPGs where it's all based on dice rolls. That's where a shield or a buckler comes in handy.
 

Phoenixmgs_v1legacy

Muse of Fate
Sep 1, 2010
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Bombiz said:
str based characters tend to do more chunk damge depending on the weapon they use.
Just because DEX based characters can block doesn't mean str based characters are useless.
And as for being able to block with a light shield while wearing clothes, so what? You can beat the whole game wearing nothing and using only a club. Arm or is almost a non factor in souls games unless its pois. I don't understand this obsession you have with the blocking. You can use a light shield to block big woop. It still not as effective as a medium or heavy shield.
If an enemy is bigger and stronger than me, I shouldn't be able to block his attack with a light shield and clothes. That's pretty much just physics.



ninja666 said:
Phoenixmgs said:
The very basics of RPG combat is the more agility you have, the less you can block.
Except it's not. Dexterity oriented characters in RPGs rely more on quick attacks and mobility, true, but I don't know where did you get that they're forbidden to block and use a shield at all. Not every attack can be dodged, especially in RPGs where it's all based on dice rolls. That's where a shield or a buckler comes in handy.
I didn't say they are forbidden to block. If a bigger, stronger enemy hits a quick, agile character, health should be lost. In Dark Souls, I can block attacks from enemies (many bosses) that are much bigger than me with a light shield and no armor. I don't get how Dark Souls is considered hard when I basically tanked with a light shield and clothes, how the hell is everyone else playing where they are constantly dying?

CAPTCHA: flipadelphia
 

Bombiz

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Apr 12, 2010
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Phoenixmgs said:
Bombiz said:
str based characters tend to do more chunk damge depending on the weapon they use.
Just because DEX based characters can block doesn't mean str based characters are useless.
And as for being able to block with a light shield while wearing clothes, so what? You can beat the whole game wearing nothing and using only a club. Arm or is almost a non factor in souls games unless its pois. I don't understand this obsession you have with the blocking. You can use a light shield to block big woop. It still not as effective as a medium or heavy shield.
If an enemy is bigger and stronger than me, I shouldn't be able to block his attack with a light shield and clothes. That's pretty much just physics.



ninja666 said:
Phoenixmgs said:
The very basics of RPG combat is the more agility you have, the less you can block.
Except it's not. Dexterity oriented characters in RPGs rely more on quick attacks and mobility, true, but I don't know where did you get that they're forbidden to block and use a shield at all. Not every attack can be dodged, especially in RPGs where it's all based on dice rolls. That's where a shield or a buckler comes in handy.
I didn't say they are forbidden to block. If a bigger, stronger enemy hits a quick, agile character, health should be lost. In Dark Souls, I can block attacks from enemies (many bosses) that are much bigger than me with a light shield and no armor. I don't get how Dark Souls is considered hard when I basically tanked with a light shield and clothes, how the hell is everyone else playing where they are constantly dying?

CAPTCHA: flipadelphia
"That's pretty much just physics." what? no seriously what? the same game where you wiled ultra Great swords and can duel wild them. why would you ever use this argument? an as for health not being lost when you use a light shield i feel like you're miss understanding something because their's no small shield that blocks 100% physical damage even when upgraded all the way. if you're using a "light" shield then you should always be taking some type of damage. besides you don't need to block anyways. In DS1 you can pretty much roll out of the way of most attacks with out taking damage.

As for DS being hard, it's not. It's just unforgiving.
 

joest01

Senior Member
Apr 15, 2009
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Phoenixmgs said:
Bombiz said:
str based characters tend to do more chunk damge depending on the weapon they use.
Just because DEX based characters can block doesn't mean str based characters are useless.
And as for being able to block with a light shield while wearing clothes, so what? You can beat the whole game wearing nothing and using only a club. Arm or is almost a non factor in souls games unless its pois. I don't understand this obsession you have with the blocking. You can use a light shield to block big woop. It still not as effective as a medium or heavy shield.
If an enemy is bigger and stronger than me, I shouldn't be able to block his attack with a light shield and clothes. That's pretty much just physics.



ninja666 said:
Phoenixmgs said:
The very basics of RPG combat is the more agility you have, the less you can block.
Except it's not. Dexterity oriented characters in RPGs rely more on quick attacks and mobility, true, but I don't know where did you get that they're forbidden to block and use a shield at all. Not every attack can be dodged, especially in RPGs where it's all based on dice rolls. That's where a shield or a buckler comes in handy.
I didn't say they are forbidden to block. If a bigger, stronger enemy hits a quick, agile character, health should be lost. In Dark Souls, I can block attacks from enemies (many bosses) that are much bigger than me with a light shield and no armor. I don't get how Dark Souls is considered hard when I basically tanked with a light shield and clothes, how the hell is everyone else playing where they are constantly dying?

CAPTCHA: flipadelphia
Honestly, move on. There are mechanics at play in DkS - and I understand similar ones in LotF - that will eat stamina according to your shield stability and I think in DkS1 poise was added. If all stamina is lost your guard break and you are pretty much dead in the water. And once you get into deeper playthroughs it gets more pronounced.

Then again my only experience with shields and poise is the tree boss :) (and a steel+10 I used in Demon's to run through 4-2 for farming. It lost effectiveness completely a few playthroughs in).
However, what DkS1 got seriously wrong for Dex Chars was a) the Uchi's sucked. and b) no dual wielding.

The games you continue to cite baffle me. I played a bit of Dragon's Dogma and some Amalur. Both bore me to tears. DD "nailed" combat? You and Souls fans are looking for entirely different things in their games. Just accept that.

Now about Bayo2. Should I get a WiiU or not? I would just focus on the flashback challenges in NG3:RE, but I can't stomach the levels to get to them :)
 

Phoenixmgs_v1legacy

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Sep 1, 2010
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Bombiz said:
"That's pretty much just physics." what? no seriously what? the same game where you wiled ultra Great swords and can duel wild them. why would you ever use this argument? an as for health not being lost when you use a light shield i feel like you're miss understanding something because their's no small shield that blocks 100% physical damage even when upgraded all the way. if you're using a "light" shield then you should always be taking some type of damage. besides you don't need to block anyways. In DS1 you can pretty much roll out of the way of most attacks with out taking damage.

As for DS being hard, it's not. It's just unforgiving.
Dark Souls has more realism than most RPGs. The only shield I got that didn't block 100% damage was the very first one. I think the next one I found blocked all damage. Something like the spider shield blocks all physical damage. I used "light" shield because I thought they were classified as light shields by the game. I actually died quite a bit in the Undead Burg because I thought I wouldn't be able to block effectively because I picked thief and Dark Souls was supposed to be like the hardest game ever.

joest01 said:
Honestly, move on. There are mechanics at play in DkS - and I understand similar ones in LotF - that will eat stamina according to your shield stability and I think in DkS1 poise was added. If all stamina is lost your guard break and you are pretty much dead in the water. And once you get into deeper playthroughs it gets more pronounced.

Then again my only experience with shields and poise is the tree boss :) (and a steel+10 I used in Demon's to run through 4-2 for farming. It lost effectiveness completely a few playthroughs in).
However, what DkS1 got seriously wrong for Dex Chars was a) the Uchi's sucked. and b) no dual wielding.

The games you continue to cite baffle me. I played a bit of Dragon's Dogma and some Amalur. Both bore me to tears. DD "nailed" combat? You and Souls fans are looking for entirely different things in their games. Just accept that.

Now about Bayo2. Should I get a WiiU or not? I would just focus on the flashback challenges in NG3:RE, but I can't stomach the levels to get to them :)
I'm saying that hits by larger enemies than me should guard break the character I made, but I was rarely guard broken. The knights triple sword attack I was able to fully block.

I picked up Dark Souls because I wanted to play the type of game it is, but it just wasn't a good game IMO. The combat and RPG mechanics aren't very solid. The difficulty wasn't hard (one reason I wanted to play Dark Souls). The horrible enemy AI made the game even that much easier, I couldn't even use a bow and arrow or strafe without feeling like I was exploiting the game. Both Amalur and DD can get very boring if you try doing much of the side stuff. Just the main adventure and combat of DD is awesome, no game has captured fighting a dragon, griffon, chimera, cyclops, etc. like DD. Also, the magic was awesome, you can call forth meteors and tornadoes. I killed my first dragon while riding on it's head as my mage summoned a tornado, it was just so epic. I saw the Witcher 3 griffon fight and was only disappointed. Problem with Dark Souls is there are no skills or new abilities to get, the combat doesn't change from the first fight to the last fight. All you do is level numbers; I chose to use the Iaito with my dex character and the only thing that changes over the course of the game was that I did more damage simply because my dex went up and I leveled the Iaito. Whereas in DD or Amalur, you get new skills, moves, abilities, spells, etc. to use in combat so you're not doing the same thing over and over again. You can't even respec in Dark Souls either to try different things.

I don't have Bayo2 or a WiiU yet, I'll get it eventually, I'm sure it's awesome though.
 

ninja666

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All right, since the game's been out for a while, I think it's time to ask some questions about this game that've been in my head since the release:

How does this game stand compared to the first Dark Souls? How much "soul" is there in it? Does it have an original atmosphere and/or storyline of its own, or is it just another generic fantasy bland world-saving game, but this time with a good combat system? Is it challenging, like Miyazaki's games, or does it cater more to the casual gamers (aka "is easy as fuck")?

I'm on the fence with this one, since I've just recently beat Dark Souls and I'm looking for something else to play. I don't know if it's worth my time, though. That's why I need answers. It can also help the other undecided people.
 

Fat Hippo

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ninja666 said:
All right, since the game's been out for a while, I think it's time to ask some questions about this game that've been in my head since the release:

How does this game stand compared to the first Dark Souls? How much "soul" is there in it? Does it have an original atmosphere and/or storyline of its own, or is it just another generic fantasy bland world-saving game, but this time with a good combat system? Is it challenging, like Miyazaki's games, or does it cater more to the casual gamers (aka "is easy as fuck")?

I'm on the fence with this one, since I've just recently beat Dark Souls and I'm looking for something else to play. I don't know if it's worth my time, though. That's why I need answers. It can also help the other undecided people.
I've heard that it's mostly mediocre. Combat feels less precise, but it's also rarely all that difficult. Environments tend to be bland and forgettable, and the art style isn't anything special either. They made some interesting changes to the way "Souls" and collection thereof works in this game, but nothing revolutionary.

So on the whole, sub-par, but you might want to check out some gameplay videos on youtube to see if it can scratch that Souls itch. Though it probably won't. Not very hard at least. Might even tickle it a little bit. Which would be a shame.