I have to disagree. I think third person shooters are gross.Ezekiel said:I don't feel like the character in either first or third-person, but third-person at least gives me a visual of their body in relationship to the environment, whereas first-person gives me nothing. The point I'm trying to make is that seeing your character, their surroundings and how they interact with them is a better substitute for eyes and an actual body than first-person view, which gives you no sense of your character.
In first person you can see exactly what is in front of you as a human being. In third person you always have this hideous abomination obstructing your view, and that thing is your character. If you were to stand in front of something, like if you were to stand in front of a table, you would have to move the camera high or to the side to see what you were supposed to see with your character's eyes.
First person cuts off peripheral vision, true, but it is a compromise. The standard fov gives you enough peripheral vision while making objects look farther away than in real life. However, some games such have a zoom mode either by a zoom button or iron sights. Some people call it unrealistic, but in some cases, it's actually the true to scale mode.Its narrow field of view offers no peripheral vision. Increasing the field of view in a first-person game too much makes everything look too distant and weird. It even cuts off the limbs in some games. It's like you're looking at the world with flat eyes inside a little rectangular frame, mounted to a tripod with tank treads for legs.
On the other hand, if you were to move the camera back behind the player, and increase the fov which sometimes happens, you would have things look even farther, meaning enemies 100m away way look super tiny. Enemies close by are small, which I guess is why third person shooters have aim assist.
That and when you move the camera in third person, you will move the camera XY and Z (worse if the camera hits something like the floor, suddenly terrain becomes a factor in aiming), whilst in first person you are simply rotating the camera.
Also, if this is one of those shoulder camera aiming third person games, you suddenly lose the left half of your vision,
Technically you can, you move the camera to the left, and then run right, and you end up running in the same direction whilst looking left. The worst thing that could happen is you slow down a little bit.You can't look to the side without stopping a run (because almost no first-person games let you run sideways, even though it could make sense if done right) or facing away from an enemy, since the disembodied camera turns in conjunction with the legs and the character cannot move their eyes.