B-Cell said:
back then console get different thing and not to be try to be like PC. consolization of PC gaming didnot exist until Xbox release in market.
Let's see...
Max Payne
Mafia
Doom
Metro
Shadow Warrior
Deus Ex
Prey
System Shock remake
That's a list of games you've mentioned that you're partial to within this thread. Apart from System Shock, every one of them has been multi-platform. And if you want a list of "ye olde school" of FPS games that have been mentioned by you or by Mac:
-Quake
-Doom
-Duke Nukem 3D
-Heretic
Apart from Heretic, each one of those is multi-platform.
So, if you want to lament the "downfall" of the industry, correlation doesn't imply causation here.
B-Cell said:
not single type of. if cover system, regen health, see thorugh walls become trend in every time of game that of course its is ruining industry.
If they were in every game, it could be argued to be hemogenous, but that's about it.
B-Cell said:
Yes they are. it doesnot matter who like or not. cover system did ruined entire thid person shooter genre and see thorugh walls actually ruined stealth games. what is the point of play a game when it play it self? you take cover and can see what is going behind your back. you see through walls and know what enemy doing. it just remove all tension and making game CASUAL!!!!
Jesus Christ...
So, basically, these things "ruined" the industry, and it doesn't care whether people like them or not. Okay...B-cell? That's not how the world works. Saying an excess of sugar in food/drinks could be reasonably said to "ruin" people's health because it's an objective measurement of human health. An earthquake can "ruin" a town because it does objective damage. But entertainment/fiction is inherently subjective in how it's developed and how it's consumed, so saying "I don't care if you like it, it's bad because I say so" is a falacious argument. I don't care what you do or don't like, but you're not going to win any friends by saying that you have the monopoly over taste. Same reason why I've never made such a claim either. Because I don't have a monopoly either.
Also, I'm tired of "casual" being treated as a dirty word. People can consume what they like and how they like, and you can apply the argument to anything and make it derogatory. Only played sport in high school and didn't practice every waking hour? "Casual." Don't go to the cinema every week to see a cinematic offerring? "Casual" film-goer. Don't read a book every day? "Casual" book reader. The term "casual" applies to time spent on an activity, so if people don't spend as much time on an activity as other people, berating them for it comes off as elitist at best. You've probably noticed by now that not many people in this thread are rallying to your side.
Then again, it's kind of sad that there has to be "sides" to this at all.
B-Cell said:
where is tension? where is suspense? where is immersion? we can see what is enemy doing behind us. we just take cover and wait until enemy try to shoot then we shoot. no challange.
Gears of War: Judgement is my least favorite game in the series, but, fine, I'll try to answer those questions:
Tension/Suspense: Those are kind of the same thing, but Gears has fluctuated a bit on those things. It's high in Gears 1/4, but low in the others, as the ones I mentioned tend to go down "action horror" routes. Sense of isolation, vulnerability, sense of the unknown, etc. That's diminished a bit since we've learnt more about the Locust, and the Swarm never reaches the same level as before, but here we are, fighting for a losing side with the fate of humanity at stake, against hideous monsters, and we're operating as a squad. Tension is inherent to the scenario.
Immersion: Gears has never sold itself as being realistic, but I do find myself being immersed in the game. Reading EU material helps, but Sera, to me, does feel like its own setting, with its own history, with an enemy that, as horrific as they are, does even have its own culture. What also helps is the banter between the characters. The Gears games don't score that highly in terms of plot, but do score highly in terms of storytelling (plot/storytelling are two different aspects of story, if you apply the Five Elements of Storytelling paradigm). So, yes, Gears is immersive, in that it's easy and welcome to become invested in the squad dynamic.
Cover System: Gears varies a bit on this. In multiplayer, I don't have any issue. Singleplayer can get a bit too easy at times, but both operate on the same principle, that cover/position is more important than mobility. Gears isn't a tactical shooter per se, but the tactics involved do revolve around those above principles. Know when to move, when to stay in place, when to outflank, how to deal with being flanked, etc. Like I said, these are more true in multiplayer, but the singleplayer has the immersion/suspense factors to carry the slack when the gameplay doesn't.
Gears isn't high art, but it is enjoyable. It can be dramatic when it wants to be, it can be silly, it can be everything in-between, and the gameplay is, at the end of the day, "fun." Course one's definition of "fun" is going to vary, but Gears knows what it is - a third-person shooter based around cover, where angles of fire and understanding flanking are more important than mobility. In that, it does quite well.
Chimpzy said:
"Make Gaming great again!"
I think Mac is already saying that unironically.
